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Unified Diff: cc/layers/picture_layer_impl.cc

Issue 1024633002: cc: Keep tilings texture size in sync (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: address vmp's comments Created 5 years, 9 months ago
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Index: cc/layers/picture_layer_impl.cc
diff --git a/cc/layers/picture_layer_impl.cc b/cc/layers/picture_layer_impl.cc
index 93d658159516549e0164c2e55790fea982a05370..16dcd52d3ecb4aa23d9752f3da14ef675d08fe57 100644
--- a/cc/layers/picture_layer_impl.cc
+++ b/cc/layers/picture_layer_impl.cc
@@ -130,6 +130,7 @@ void PictureLayerImpl::PushPropertiesTo(LayerImpl* base_layer) {
DCHECK_LE(tilings_->num_tilings(),
layer_tree_impl()->create_low_res_tiling() ? 2u : 1u);
+ layer_impl->set_gpu_raster_max_texture_size(gpu_raster_max_texture_size_);
layer_impl->UpdateRasterSource(raster_source_, &invalidation_,
tilings_.get());
DCHECK(invalidation_.IsEmpty());
@@ -685,8 +686,8 @@ gfx::Size PictureLayerImpl::CalculateTileSize(
// For GPU rasterization, we pick an ideal tile size using the viewport
// so we don't need any settings. The current approach uses 4 tiles
// to cover the viewport vertically.
- int viewport_width = layer_tree_impl()->device_viewport_size().width();
- int viewport_height = layer_tree_impl()->device_viewport_size().height();
+ int viewport_width = gpu_raster_max_texture_size_.width();
+ int viewport_height = gpu_raster_max_texture_size_.height();
default_tile_width = viewport_width;
// Also, increase the height proportionally as the width decreases, and
// pad by our border texels to make the tiles exactly match the viewport.

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