Index: ui/gfx/gpu_memory_buffer.h |
diff --git a/ui/gfx/gpu_memory_buffer.h b/ui/gfx/gpu_memory_buffer.h |
index 3aa0964c36886233cb5ce7c474834abb51b60606..4792a20f8cf24e2ad67164685396da0cb56c4eac 100644 |
--- a/ui/gfx/gpu_memory_buffer.h |
+++ b/ui/gfx/gpu_memory_buffer.h |
@@ -61,11 +61,12 @@ class GFX_EXPORT GpuMemoryBuffer { |
virtual ~GpuMemoryBuffer() {} |
- // Maps the buffer into the client's address space so it can be written to by |
- // the CPU. This call may block, for instance if the GPU needs to finish |
- // accessing the buffer or if CPU caches need to be synchronized. Returns NULL |
- // on failure. |
- virtual void* Map() = 0; |
+ // Maps each plane of the buffer into the client's address space so it can be |
+ // written to by the CPU. A pointer to plane K is stored at index K-1 of the |
+ // |data| array. This call may block, for instance if the GPU needs to finish |
+ // accessing the buffer or if CPU caches need to be synchronized. Returns |
+ // false on failure. |
+ virtual bool Map(void** data) = 0; |
// Unmaps the buffer. It's illegal to use the pointer returned by Map() after |
// this has been called. |
@@ -74,11 +75,16 @@ class GFX_EXPORT GpuMemoryBuffer { |
// Returns true iff the buffer is mapped. |
virtual bool IsMapped() const = 0; |
+ // Returns the number of planes based on the format of the buffer. |
+ virtual size_t GetNumberOfPlanes() const = 0; |
reveman
2015/03/23 22:24:01
I still think it's better to not have this functio
emircan
2015/03/24 16:52:27
I see your point, but I don't see the case where i
reveman
2015/03/24 20:13:59
I think most of these DCHECKs are not needed. Eith
emircan
2015/03/24 21:43:44
Done. Thanks for the explanation.
|
+ |
// Returns the format for the buffer. |
virtual Format GetFormat() const = 0; |
- // Returns the stride in bytes for the buffer. |
- virtual uint32 GetStride() const = 0; |
+ // Fills the stride in bytes for the each plane of the buffer. The stride of |
+ // plane K is stored at index K-1 of the |stride| array. Returns |
+ // false on failure. |
+ virtual bool GetStride(uint32* stride) const = 0; |
reveman
2015/03/23 22:24:01
When would this fail? Please remove the return val
emircan
2015/03/24 16:52:27
GpuMemoryBufferImplSharedMemory::GetStride() calls
reveman
2015/03/24 20:13:59
GpuMemoryBufferImpl::StrideInBytes() having a retu
emircan
2015/03/24 21:43:44
Done.
|
// Returns a platform specific handle for this buffer. |
virtual GpuMemoryBufferHandle GetHandle() const = 0; |