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Side by Side Diff: ui/gfx/gpu_memory_buffer.h

Issue 1024113003: Add multi-planar functions to GpuMemoryBuffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Comment and typo fix. Created 5 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ 5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ 6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 7
8 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h" 10 #include "ui/gfx/gfx_export.h"
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54 54
55 FORMAT_LAST = BGRA_8888 55 FORMAT_LAST = BGRA_8888
56 }; 56 };
57 57
58 // The usage mode affects how a buffer can be used. Only buffers created with 58 // The usage mode affects how a buffer can be used. Only buffers created with
59 // MAP can be mapped into the client's address space and accessed by the CPU. 59 // MAP can be mapped into the client's address space and accessed by the CPU.
60 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT }; 60 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT };
61 61
62 virtual ~GpuMemoryBuffer() {} 62 virtual ~GpuMemoryBuffer() {}
63 63
64 // Maps the buffer into the client's address space so it can be written to by 64 // Maps each plane of the buffer into the client's address space so it can be
65 // the CPU. This call may block, for instance if the GPU needs to finish 65 // written to by the CPU. A pointer to plane K is stored at index K-1 of the
66 // accessing the buffer or if CPU caches need to be synchronized. Returns NULL 66 // |data| array. This call may block, for instance if the GPU needs to finish
67 // on failure. 67 // accessing the buffer or if CPU caches need to be synchronized. Returns
68 virtual void* Map() = 0; 68 // false on failure.
69 virtual bool Map(void** data) = 0;
69 70
70 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after 71 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
71 // this has been called. 72 // this has been called.
72 virtual void Unmap() = 0; 73 virtual void Unmap() = 0;
73 74
74 // Returns true iff the buffer is mapped. 75 // Returns true iff the buffer is mapped.
75 virtual bool IsMapped() const = 0; 76 virtual bool IsMapped() const = 0;
76 77
78 // Returns the number of planes based on the format of the buffer.
79 virtual size_t GetNumberOfPlanes() const = 0;
reveman 2015/03/23 22:24:01 I still think it's better to not have this functio
emircan 2015/03/24 16:52:27 I see your point, but I don't see the case where i
reveman 2015/03/24 20:13:59 I think most of these DCHECKs are not needed. Eith
emircan 2015/03/24 21:43:44 Done. Thanks for the explanation.
80
77 // Returns the format for the buffer. 81 // Returns the format for the buffer.
78 virtual Format GetFormat() const = 0; 82 virtual Format GetFormat() const = 0;
79 83
80 // Returns the stride in bytes for the buffer. 84 // Fills the stride in bytes for the each plane of the buffer. The stride of
81 virtual uint32 GetStride() const = 0; 85 // plane K is stored at index K-1 of the |stride| array. Returns
86 // false on failure.
87 virtual bool GetStride(uint32* stride) const = 0;
reveman 2015/03/23 22:24:01 When would this fail? Please remove the return val
emircan 2015/03/24 16:52:27 GpuMemoryBufferImplSharedMemory::GetStride() calls
reveman 2015/03/24 20:13:59 GpuMemoryBufferImpl::StrideInBytes() having a retu
emircan 2015/03/24 21:43:44 Done.
82 88
83 // Returns a platform specific handle for this buffer. 89 // Returns a platform specific handle for this buffer.
84 virtual GpuMemoryBufferHandle GetHandle() const = 0; 90 virtual GpuMemoryBufferHandle GetHandle() const = 0;
85 91
86 // Type-checking downcast routine. 92 // Type-checking downcast routine.
87 virtual ClientBuffer AsClientBuffer() = 0; 93 virtual ClientBuffer AsClientBuffer() = 0;
88 }; 94 };
89 95
90 } // namespace gfx 96 } // namespace gfx
91 97
92 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ 98 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_
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