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Unified Diff: src/core/Sk4x_neon.h

Issue 1021713004: Reorg Sk4x to match the pattern of SkPMFloat. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 5 years, 9 months ago
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Index: src/core/Sk4x_neon.h
diff --git a/src/core/Sk4x_neon.h b/src/core/Sk4x_neon.h
deleted file mode 100644
index 2851fb31a4e7525f6885d89a2410fde3fa05018d..0000000000000000000000000000000000000000
--- a/src/core/Sk4x_neon.h
+++ /dev/null
@@ -1,222 +0,0 @@
-// It is important _not_ to put header guards here.
-// This file will be intentionally included three times.
-
-#include "SkTypes.h" // Keep this before any #ifdef for skbug.com/3362
-
-#if defined(SK4X_PREAMBLE)
- #include <arm_neon.h>
-
- // Template metaprogramming to map scalar types to vector types.
- template <typename T> struct SkScalarToSIMD;
- template <> struct SkScalarToSIMD<float> { typedef float32x4_t Type; };
- template <> struct SkScalarToSIMD<int32_t> { typedef int32x4_t Type; };
-
-#elif defined(SK4X_PRIVATE)
- Sk4x(float32x4_t);
- Sk4x(int32x4_t);
-
- typename SkScalarToSIMD<T>::Type fVec;
-
-#else
-
-// Vector Constructors
-//template <> inline Sk4f::Sk4x(int32x4_t v) : fVec(vcvtq_f32_s32(v)) {}
-template <> inline Sk4f::Sk4x(float32x4_t v) : fVec(v) {}
-template <> inline Sk4i::Sk4x(int32x4_t v) : fVec(v) {}
-//template <> inline Sk4i::Sk4x(float32x4_t v) : fVec(vcvtq_s32_f32(v)) {}
-
-// Generic Methods
-template <typename T> Sk4x<T>::Sk4x() {}
-template <typename T> Sk4x<T>::Sk4x(const Sk4x& other) { *this = other; }
-template <typename T> Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) {
- fVec = other.fVec;
- return *this;
-}
-
-// Sk4f Methods
-#define M(...) template <> inline __VA_ARGS__ Sk4f::
-
-M() Sk4x(float v) : fVec(vdupq_n_f32(v)) {}
-M() Sk4x(float a, float b, float c, float d) {
- // NEON lacks an intrinsic to make this easy. It is recommended to avoid
- // this constructor unless it is absolutely necessary.
-
- // I am choosing to use the set lane intrinsics. Particularly, in the case
- // of floating point, it is likely that the values are already in the right
- // register file, so this may be the best approach. However, I am not
- // certain that this is the fastest approach and experimentation might be
- // useful.
- fVec = vsetq_lane_f32(a, fVec, 0);
- fVec = vsetq_lane_f32(b, fVec, 1);
- fVec = vsetq_lane_f32(c, fVec, 2);
- fVec = vsetq_lane_f32(d, fVec, 3);
-}
-
-// As far as I can tell, it's not possible to provide an alignment hint to
-// NEON using intrinsics. However, I think it is possible at the assembly
-// level if we want to get into that.
-// TODO: Write our own aligned load and store.
-M(Sk4f) Load (const float fs[4]) { return vld1q_f32(fs); }
-M(Sk4f) LoadAligned(const float fs[4]) { return vld1q_f32(fs); }
-M(void) store (float fs[4]) const { vst1q_f32(fs, fVec); }
-M(void) storeAligned(float fs[4]) const { vst1q_f32 (fs, fVec); }
-
-template <>
-M(Sk4i) reinterpret<Sk4i>() const { return vreinterpretq_s32_f32(fVec); }
-
-template <>
-M(Sk4i) cast<Sk4i>() const { return vcvtq_s32_f32(fVec); }
-
-// We're going to skip allTrue(), anyTrue(), and bit-manipulators
-// for Sk4f. Code that calls them probably does so accidentally.
-// Ask msarett or mtklein to fill these in if you really need them.
-M(Sk4f) add (const Sk4f& o) const { return vaddq_f32(fVec, o.fVec); }
-M(Sk4f) subtract(const Sk4f& o) const { return vsubq_f32(fVec, o.fVec); }
-M(Sk4f) multiply(const Sk4f& o) const { return vmulq_f32(fVec, o.fVec); }
-
-M(Sk4f) divide (const Sk4f& o) const {
- float32x4_t est0 = vrecpeq_f32(o.fVec);
- float32x4_t est1 = vmulq_f32(vrecpsq_f32(est0, o.fVec), est0);
- float32x4_t est2 = vmulq_f32(vrecpsq_f32(est1, o.fVec), est1);
- return vmulq_f32(est2, fVec);
-}
-
-M(Sk4f) rsqrt() const {
- float32x4_t est0 = vrsqrteq_f32(fVec);
- float32x4_t est1 = vmulq_f32(vrsqrtsq_f32(fVec, vmulq_f32(est0, est0)), est0);
- float32x4_t est2 = vmulq_f32(vrsqrtsq_f32(fVec, vmulq_f32(est1, est1)), est1);
- return est2;
-}
-
-M(Sk4f) sqrt() const { return this->multiply(this->rsqrt()); }
-
-M(Sk4i) equal (const Sk4f& o) const { return vreinterpretq_s32_u32(vceqq_f32(fVec, o.fVec)); }
-M(Sk4i) notEqual (const Sk4f& o) const { return vreinterpretq_s32_u32(vmvnq_u32(vceqq_f32(fVec, o.fVec))); }
-M(Sk4i) lessThan (const Sk4f& o) const { return vreinterpretq_s32_u32(vcltq_f32(fVec, o.fVec)); }
-M(Sk4i) greaterThan (const Sk4f& o) const { return vreinterpretq_s32_u32(vcgtq_f32(fVec, o.fVec)); }
-M(Sk4i) lessThanEqual (const Sk4f& o) const { return vreinterpretq_s32_u32(vcleq_f32(fVec, o.fVec)); }
-M(Sk4i) greaterThanEqual(const Sk4f& o) const { return vreinterpretq_s32_u32(vcgeq_f32(fVec, o.fVec)); }
-
-M(Sk4f) Min(const Sk4f& a, const Sk4f& b) { return vminq_f32(a.fVec, b.fVec); }
-M(Sk4f) Max(const Sk4f& a, const Sk4f& b) { return vmaxq_f32(a.fVec, b.fVec); }
-
-// These shuffle operations are implemented more efficiently with SSE.
-// NEON has efficient zip, unzip, and transpose, but it is more costly to
-// exploit zip and unzip in order to shuffle.
-M(Sk4f) zwxy() const {
- float32x4x2_t zip = vzipq_f32(fVec, vdupq_n_f32(0.0));
- return vuzpq_f32(zip.val[1], zip.val[0]).val[0];
-}
-// Note that XYAB and ZWCD share code. If both are needed, they could be
-// implemented more efficiently together. Also, ABXY and CDZW are available
-// as well.
-M(Sk4f) XYAB(const Sk4f& xyzw, const Sk4f& abcd) {
- float32x4x2_t xayb_zcwd = vzipq_f32(xyzw.fVec, abcd.fVec);
- float32x4x2_t axby_czdw = vzipq_f32(abcd.fVec, xyzw.fVec);
- return vuzpq_f32(xayb_zcwd.val[0], axby_czdw.val[0]).val[0];
-}
-M(Sk4f) ZWCD(const Sk4f& xyzw, const Sk4f& abcd) {
- float32x4x2_t xayb_zcwd = vzipq_f32(xyzw.fVec, abcd.fVec);
- float32x4x2_t axby_czdw = vzipq_f32(abcd.fVec, xyzw.fVec);
- return vuzpq_f32(xayb_zcwd.val[1], axby_czdw.val[1]).val[0];
-}
-
-// Sk4i Methods
-#undef M
-#define M(...) template <> inline __VA_ARGS__ Sk4i::
-
-M() Sk4x(int32_t v) : fVec(vdupq_n_s32(v)) {}
-M() Sk4x(int32_t a, int32_t b, int32_t c, int32_t d) {
- // NEON lacks an intrinsic to make this easy. It is recommended to avoid
- // this constructor unless it is absolutely necessary.
-
- // There are a few different implementation strategies.
-
- // uint64_t ab_i = ((uint32_t) a) | (((uint64_t) b) << 32);
- // uint64_t cd_i = ((uint32_t) c) | (((uint64_t) d) << 32);
- // int32x2_t ab = vcreate_s32(ab_i);
- // int32x2_t cd = vcreate_s32(cd_i);
- // fVec = vcombine_s32(ab, cd);
- // This might not be a bad idea for the integer case. Either way I think,
- // we will need to move values from general registers to NEON registers.
-
- // I am choosing to use the set lane intrinsics. I am not certain that
- // this is the fastest approach. It may be useful to try the above code
- // for integers.
- fVec = vsetq_lane_s32(a, fVec, 0);
- fVec = vsetq_lane_s32(b, fVec, 1);
- fVec = vsetq_lane_s32(c, fVec, 2);
- fVec = vsetq_lane_s32(d, fVec, 3);
-}
-
-// As far as I can tell, it's not possible to provide an alignment hint to
-// NEON using intrinsics. However, I think it is possible at the assembly
-// level if we want to get into that.
-M(Sk4i) Load (const int32_t is[4]) { return vld1q_s32(is); }
-M(Sk4i) LoadAligned(const int32_t is[4]) { return vld1q_s32(is); }
-M(void) store (int32_t is[4]) const { vst1q_s32(is, fVec); }
-M(void) storeAligned(int32_t is[4]) const { vst1q_s32 (is, fVec); }
-
-template <>
-M(Sk4f) reinterpret<Sk4f>() const { return vreinterpretq_f32_s32(fVec); }
-
-template <>
-M(Sk4f) cast<Sk4f>() const { return vcvtq_f32_s32(fVec); }
-
-M(bool) allTrue() const {
- int32_t a = vgetq_lane_s32(fVec, 0);
- int32_t b = vgetq_lane_s32(fVec, 1);
- int32_t c = vgetq_lane_s32(fVec, 2);
- int32_t d = vgetq_lane_s32(fVec, 3);
- return a & b & c & d;
-}
-M(bool) anyTrue() const {
- int32_t a = vgetq_lane_s32(fVec, 0);
- int32_t b = vgetq_lane_s32(fVec, 1);
- int32_t c = vgetq_lane_s32(fVec, 2);
- int32_t d = vgetq_lane_s32(fVec, 3);
- return a | b | c | d;
-}
-
-M(Sk4i) bitNot() const { return vmvnq_s32(fVec); }
-M(Sk4i) bitAnd(const Sk4i& o) const { return vandq_s32(fVec, o.fVec); }
-M(Sk4i) bitOr (const Sk4i& o) const { return vorrq_s32(fVec, o.fVec); }
-
-M(Sk4i) equal (const Sk4i& o) const { return vreinterpretq_s32_u32(vceqq_s32(fVec, o.fVec)); }
-M(Sk4i) notEqual (const Sk4i& o) const { return vreinterpretq_s32_u32(vmvnq_u32(vceqq_s32(fVec, o.fVec))); }
-M(Sk4i) lessThan (const Sk4i& o) const { return vreinterpretq_s32_u32(vcltq_s32(fVec, o.fVec)); }
-M(Sk4i) greaterThan (const Sk4i& o) const { return vreinterpretq_s32_u32(vcgtq_s32(fVec, o.fVec)); }
-M(Sk4i) lessThanEqual (const Sk4i& o) const { return vreinterpretq_s32_u32(vcleq_s32(fVec, o.fVec)); }
-M(Sk4i) greaterThanEqual(const Sk4i& o) const { return vreinterpretq_s32_u32(vcgeq_s32(fVec, o.fVec)); }
-
-M(Sk4i) add (const Sk4i& o) const { return vaddq_s32(fVec, o.fVec); }
-M(Sk4i) subtract(const Sk4i& o) const { return vsubq_s32(fVec, o.fVec); }
-M(Sk4i) multiply(const Sk4i& o) const { return vmulq_s32(fVec, o.fVec); }
-// NEON does not have integer reciprocal, sqrt, or division.
-M(Sk4i) Min(const Sk4i& a, const Sk4i& b) { return vminq_s32(a.fVec, b.fVec); }
-M(Sk4i) Max(const Sk4i& a, const Sk4i& b) { return vmaxq_s32(a.fVec, b.fVec); }
-
-// These shuffle operations are implemented more efficiently with SSE.
-// NEON has efficient zip, unzip, and transpose, but it is more costly to
-// exploit zip and unzip in order to shuffle.
-M(Sk4i) zwxy() const {
- int32x4x2_t zip = vzipq_s32(fVec, vdupq_n_s32(0.0));
- return vuzpq_s32(zip.val[1], zip.val[0]).val[0];
-}
-// Note that XYAB and ZWCD share code. If both are needed, they could be
-// implemented more efficiently together. Also, ABXY and CDZW are available
-// as well.
-M(Sk4i) XYAB(const Sk4i& xyzw, const Sk4i& abcd) {
- int32x4x2_t xayb_zcwd = vzipq_s32(xyzw.fVec, abcd.fVec);
- int32x4x2_t axby_czdw = vzipq_s32(abcd.fVec, xyzw.fVec);
- return vuzpq_s32(xayb_zcwd.val[0], axby_czdw.val[0]).val[0];
-}
-M(Sk4i) ZWCD(const Sk4i& xyzw, const Sk4i& abcd) {
- int32x4x2_t xayb_zcwd = vzipq_s32(xyzw.fVec, abcd.fVec);
- int32x4x2_t axby_czdw = vzipq_s32(abcd.fVec, xyzw.fVec);
- return vuzpq_s32(xayb_zcwd.val[1], axby_czdw.val[1]).val[0];
-}
-
-#undef M
-
-#endif
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