Index: content/browser/renderer_host/gpu_jpeg_decoder.h |
diff --git a/content/browser/renderer_host/gpu_jpeg_decoder.h b/content/browser/renderer_host/gpu_jpeg_decoder.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cfd277617855cb785b74b61389fef9b0702a1dd8 |
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+++ b/content/browser/renderer_host/gpu_jpeg_decoder.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_RENDERER_HOST_GPU_JPEG_DECODER_H_ |
+#define CONTENT_BROWSER_RENDERER_HOST_GPU_JPEG_DECODER_H_ |
+ |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "content/common/content_export.h" |
+#include "media/video/capture/video_capture_device.h" |
+#include "media/video/jpeg_decode_accelerator.h" |
+ |
+namespace base { |
+class MessageLoopProxy; |
+} |
+ |
+namespace content { |
+ |
+// Adapter to GpuJpegDecodeAccelerator for VideoCaptureDevice::Client. It takes |
+// care of GpuJpegDecodeAccelerator creation, shared memory, and threading |
+// issues. If decoding fails, it will fallback to software decode for current |
+// frame and reject upcoming frames. |
+// |
+// There are two threads involved in this class. Ctor, dtor, Initialize(), and |
+// DecodeCapturedData() are running on one thread (i.e., device thread for |
+// Linux). The decoding responses (JpegDecodeAccelerator::Client functions) run |
+// on IO thread. |
+class CONTENT_EXPORT GpuJpegDecoder |
+ : public media::JpegDecodeAccelerator::Client { |
+ public: |
+ // Return true if JPEG hardware decoding is supported on this device. |
+ static bool Supported(); |
+ |
+ // |device_client| is where we request VideoCaptureDevice::Client::Buffer as |
+ // output buffer from and send decoded result to. |
+ GpuJpegDecoder(media::VideoCaptureDevice::Client* device_client); |
+ ~GpuJpegDecoder(); |
+ |
+ // Create and intialize decoder in GPU side. Return false if failed. |
+ bool Initialize(); |
+ |
+ // Return true if in failed state. |
+ bool IsFailed(); |
+ |
+ // Decode a JPEG picture. If this class is in failed state, |
+ // DecodeCapturedData() will ignore all decoding requests. |
+ void DecodeCapturedData(const uint8* data, |
+ int length, |
+ const media::VideoCaptureFormat& frame_format, |
+ int rotation, |
+ const base::TimeTicks& timestamp); |
+ |
+ // JpegDecodeAccelerator::Client implementation. |
+ // These will be called on IO thread. |
+ virtual void VideoFrameReady(int32_t buffer_id) override; |
+ virtual void NotifyError(int32_t buffer_id, |
+ media::JpegDecodeAccelerator::Error error) override; |
+ |
+ private: |
+ // Fail state indicates to use software decode. See comment in |
+ // FallbackToSoftwareDecode for detail. |
+ enum FailState { NOT_FAIL, FAILING, FAILED }; |
+ |
+ // For keeping parameters of DecodeCapturedData. In case we need to pass them |
+ // to software decoder if hardware decoding failed. |
+ struct CapturedData { |
+ // If accessed inside DecodeCapturedData(), |data| is owned by capturer |
+ // (i.e., v4l2 driver on linux). Otherwise, |data| is backed by |
+ // |in_shared_memory_|. |
+ uint8* data; |
+ int length; |
+ media::VideoCaptureFormat frame_format; |
+ int rotation; |
+ base::TimeTicks timestamp; |
+ }; |
+ |
+ bool IsDecoding(); |
+ // Check |bitstream_buffer_id| from GPU process is expected. |
+ bool IsExpectedDecodeResponse(int32 bitstream_buffer_id); |
+ // Current frame decoding is done. Allow DecodeCapturedData() to accept next |
+ // frame. |
+ void DecodeDone(); |
+ // Fallback current frame to software decode. Set flag to reject future |
+ // upcoming frames. |
+ void FallbackToSoftwareDecode(); |
+ |
+ // The "customer" of GpuJpegDecoder. |
+ media::VideoCaptureDevice::Client* device_client_; |
+ // The main working thread. |
+ const scoped_refptr<base::MessageLoopProxy> main_task_runner_; |
+ // The underlying JPEG decode accelerator. |
+ scoped_ptr<media::JpegDecodeAccelerator> decoder_; |
+ |
+ // Below fields are protected by |lock_|. |
+ base::Lock lock_; |
+ |
+ FailState fail_state_; |
+ |
+ // Keep the captured data from camera. If hardware decode failed, pass this |
+ // to software decoder as fallback. |
+ CapturedData captured_data_; |
+ |
+ // Next id for |in_buffer_|. |
+ int32 next_bitstream_buffer_id_; |
+ |
+ // Shared memory to store JPEG stream buffer. |in_buffer_| is backed by this. |
+ scoped_ptr<base::SharedMemory> in_shared_memory_; |
+ // JPEG stream buffer as input to JpegDecodeAccelerator. |
+ media::BitstreamBuffer in_buffer_; |
+ |
+ // Buffer to hold decoded output of JPEG decoder. |
+ // |out_frame_| is backed by this. |
+ scoped_refptr<media::VideoCaptureDevice::Client::Buffer> out_buffer_; |
+ // VideoFrame to receive decoded output of JpegDecodeAccelerator. |
+ scoped_refptr<media::VideoFrame> out_frame_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GpuJpegDecoder); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_RENDERER_HOST_GPU_JPEG_DECODER_H_ |