Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index a2c8d7f3ea753dff24de13c43798bd0e2fc0b71c..0f7a0c152bd8dddc6ce6f548a65b409d6fe4053d 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -1182,7 +1182,8 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
fLastSuccessfulStencilFmtIdx = sIdx; |
rt->renderTargetPriv().didAttachStencilBuffer(sb); |
- |
+// This work around is currently breaking on windows 7 hd2000 bot when we bind a color buffer |
+#if 0 |
// Clear the stencil buffer. We use a special purpose FBO for this so that the |
// entire stencil buffer is cleared, even if it is attached to an FBO with a |
// smaller color target. |
@@ -1233,7 +1234,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
GR_GL_DEPTH_ATTACHMENT, |
GR_GL_RENDERBUFFER, 0)); |
} |
- |
+#endif |
return true; |
} |
// Remove the scratch key from this resource so we don't grab it from the cache ever |