| Index: src/gpu/GrGpu.cpp
|
| diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
|
| index 45a58afb4aadc327677162c338cd51c260908bc3..c4b155a2d46598e9d7c05f3eebf546a59080ef25 100644
|
| --- a/src/gpu/GrGpu.cpp
|
| +++ b/src/gpu/GrGpu.cpp
|
| @@ -98,6 +98,15 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
|
| return false;
|
| }
|
| if (this->createStencilBufferForRenderTarget(rt, width, height)) {
|
| + // Right now we're clearing the stencil buffer here after it is
|
| + // attached to an RT for the first time. When we start matching
|
| + // stencil buffers with smaller color targets this will no longer
|
| + // be correct because it won't be guaranteed to clear the entire
|
| + // sb.
|
| + // We used to clear down in the GL subclass using a special purpose
|
| + // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
|
| + // FBO status.
|
| + this->clearStencil(rt);
|
| GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer();
|
| sb->resourcePriv().setUniqueKey(sbKey);
|
| return true;
|
|
|