| Index: src/opts/SkPMFloat_SSSE3.h
|
| diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
|
| index ff296178cc781fe4b0c031b37c0cddf29c5b2b44..b2c2b23429ef68da52b090e5e86e1c263577679b 100644
|
| --- a/src/opts/SkPMFloat_SSSE3.h
|
| +++ b/src/opts/SkPMFloat_SSSE3.h
|
| @@ -1,5 +1,7 @@
|
| -#include "SkColorPriv.h"
|
| -#include <tmmintrin.h>
|
| +inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) {
|
| + fColors = that.fColors;
|
| + return *this;
|
| +}
|
|
|
| // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
|
| // (fix8_32), then convert those to floats.
|
| @@ -14,14 +16,14 @@ inline SkPMFloat::SkPMFloat(SkPMColor c) {
|
| const int _ = 255; // _ means to zero that byte.
|
| __m128i fix8 = _mm_set_epi32(0,0,0,c),
|
| fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0));
|
| - _mm_store_ps(fColor, _mm_cvtepi32_ps(fix8_32));
|
| + fColors = _mm_cvtepi32_ps(fix8_32);
|
| SkASSERT(this->isValid());
|
| }
|
|
|
| inline SkPMColor SkPMFloat::get() const {
|
| SkASSERT(this->isValid());
|
| const int _ = 255; // _ means to zero that byte.
|
| - __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us!
|
| + __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us!
|
| fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0));
|
| SkPMColor c = _mm_cvtsi128_si32(fix8);
|
| SkPMColorAssert(c);
|
| @@ -29,7 +31,7 @@ inline SkPMColor SkPMFloat::get() const {
|
| }
|
|
|
| inline SkPMColor SkPMFloat::clamped() const {
|
| - __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us!
|
| + __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us!
|
| fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
|
| fix8 = _mm_packus_epi16(fix8_16, fix8_16);
|
| SkPMColor c = _mm_cvtsi128_si32(fix8);
|
| @@ -49,10 +51,10 @@ inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
|
|
|
| inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
|
| // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
|
| - __m128i c0 = _mm_cvtps_epi32(_mm_load_ps(floats[0].fColor)), // _mm_cvtps_epi32 rounds for us!
|
| - c1 = _mm_cvtps_epi32(_mm_load_ps(floats[1].fColor)),
|
| - c2 = _mm_cvtps_epi32(_mm_load_ps(floats[2].fColor)),
|
| - c3 = _mm_cvtps_epi32(_mm_load_ps(floats[3].fColor));
|
| + __m128i c0 = _mm_cvtps_epi32(floats[0].fColors), // _mm_cvtps_epi32 rounds for us!
|
| + c1 = _mm_cvtps_epi32(floats[1].fColors),
|
| + c2 = _mm_cvtps_epi32(floats[2].fColors),
|
| + c3 = _mm_cvtps_epi32(floats[3].fColors);
|
| __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
|
| _mm_packus_epi16(c2, c3));
|
| _mm_storeu_si128((__m128i*)colors, c3210);
|
|
|