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Side by Side Diff: src/opts/SkPMFloat_SSSE3.h

Issue 1015083004: SkPMFloat: avoid loads and stores where possible. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 #include "SkColorPriv.h" 1 inline SkPMFloat& SkPMFloat::operator=(const SkPMFloat& that) {
2 #include <tmmintrin.h> 2 fColors = that.fColors;
3 return *this;
4 }
3 5
4 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit compo nents in 32 bits 6 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit compo nents in 32 bits
5 // (fix8_32), then convert those to floats. 7 // (fix8_32), then convert those to floats.
6 8
7 // get() does the opposite, working from floats to 8-bit-in-32-bits, then back t o packed 8 bit. 9 // get() does the opposite, working from floats to 8-bit-in-32-bits, then back t o packed 8 bit.
8 10
9 // clamped() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bi t, with 11 // clamped() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bi t, with
10 // _mm_packus_epi16() both clamping and narrowing. 12 // _mm_packus_epi16() both clamping and narrowing.
11 13
12 inline SkPMFloat::SkPMFloat(SkPMColor c) { 14 inline SkPMFloat::SkPMFloat(SkPMColor c) {
13 SkPMColorAssert(c); 15 SkPMColorAssert(c);
14 const int _ = 255; // _ means to zero that byte. 16 const int _ = 255; // _ means to zero that byte.
15 __m128i fix8 = _mm_set_epi32(0,0,0,c), 17 __m128i fix8 = _mm_set_epi32(0,0,0,c),
16 fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_, _,1, _,_,_,0)); 18 fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_, _,1, _,_,_,0));
17 _mm_store_ps(fColor, _mm_cvtepi32_ps(fix8_32)); 19 fColors = _mm_cvtepi32_ps(fix8_32);
18 SkASSERT(this->isValid()); 20 SkASSERT(this->isValid());
19 } 21 }
20 22
21 inline SkPMColor SkPMFloat::get() const { 23 inline SkPMColor SkPMFloat::get() const {
22 SkASSERT(this->isValid()); 24 SkASSERT(this->isValid());
23 const int _ = 255; // _ means to zero that byte. 25 const int _ = 255; // _ means to zero that byte.
24 __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us! 26 __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for u s!
25 fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _ ,_,_,_, 12,8,4,0)); 27 fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _ ,_,_,_, 12,8,4,0));
26 SkPMColor c = _mm_cvtsi128_si32(fix8); 28 SkPMColor c = _mm_cvtsi128_si32(fix8);
27 SkPMColorAssert(c); 29 SkPMColorAssert(c);
28 return c; 30 return c;
29 } 31 }
30 32
31 inline SkPMColor SkPMFloat::clamped() const { 33 inline SkPMColor SkPMFloat::clamped() const {
32 __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us! 34 __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for u s!
33 fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), 35 fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
34 fix8 = _mm_packus_epi16(fix8_16, fix8_16); 36 fix8 = _mm_packus_epi16(fix8_16, fix8_16);
35 SkPMColor c = _mm_cvtsi128_si32(fix8); 37 SkPMColor c = _mm_cvtsi128_si32(fix8);
36 SkPMColorAssert(c); 38 SkPMColorAssert(c);
37 return c; 39 return c;
38 } 40 }
39 41
40 inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors [4]) { 42 inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors [4]) {
41 // Haven't beaten this yet. 43 // Haven't beaten this yet.
42 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } 44 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); }
43 } 45 }
44 46
45 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4 ]) { 47 inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4 ]) {
46 // Haven't beaten this yet. Still faster than ClampTo4PMColors too. 48 // Haven't beaten this yet. Still faster than ClampTo4PMColors too.
47 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } 49 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); }
48 } 50 }
49 51
50 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo ats[4]) { 52 inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat flo ats[4]) {
51 // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8. 53 // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
52 __m128i c0 = _mm_cvtps_epi32(_mm_load_ps(floats[0].fColor)), // _mm_cvtps_e pi32 rounds for us! 54 __m128i c0 = _mm_cvtps_epi32(floats[0].fColors), // _mm_cvtps_epi32 rounds for us!
53 c1 = _mm_cvtps_epi32(_mm_load_ps(floats[1].fColor)), 55 c1 = _mm_cvtps_epi32(floats[1].fColors),
54 c2 = _mm_cvtps_epi32(_mm_load_ps(floats[2].fColor)), 56 c2 = _mm_cvtps_epi32(floats[2].fColors),
55 c3 = _mm_cvtps_epi32(_mm_load_ps(floats[3].fColor)); 57 c3 = _mm_cvtps_epi32(floats[3].fColors);
56 __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), 58 __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
57 _mm_packus_epi16(c2, c3)); 59 _mm_packus_epi16(c2, c3));
58 _mm_storeu_si128((__m128i*)colors, c3210); 60 _mm_storeu_si128((__m128i*)colors, c3210);
59 SkPMColorAssert(colors[0]); 61 SkPMColorAssert(colors[0]);
60 SkPMColorAssert(colors[1]); 62 SkPMColorAssert(colors[1]);
61 SkPMColorAssert(colors[2]); 63 SkPMColorAssert(colors[2]);
62 SkPMColorAssert(colors[3]); 64 SkPMColorAssert(colors[3]);
63 } 65 }
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