| Index: trunk/src/media/audio/audio_manager_base.cc
|
| ===================================================================
|
| --- trunk/src/media/audio/audio_manager_base.cc (revision 238326)
|
| +++ trunk/src/media/audio/audio_manager_base.cc (working copy)
|
| @@ -418,32 +418,4 @@
|
| return 0;
|
| }
|
|
|
| -void AudioManagerBase::FixWedgedAudio() {
|
| - DCHECK(message_loop_->BelongsToCurrentThread());
|
| -#if defined(OS_MACOSX)
|
| - // Through trial and error, we've found that one way to restore audio after a
|
| - // hang is to close all outstanding audio streams. Once all streams have been
|
| - // closed, new streams appear to work correctly.
|
| - //
|
| - // In Chrome terms, this means we need to ask all AudioOutputDispatchers to
|
| - // close all Open()'d streams. Once all streams across all dispatchers have
|
| - // been closed, we ask for all previously Start()'d streams to be recreated
|
| - // using the same AudioSourceCallback they had before.
|
| - //
|
| - // Since this operation takes place on the audio thread we can be sure that no
|
| - // other state-changing stream operations will take place while the fix is in
|
| - // progress.
|
| - //
|
| - // See http://crbug.com/160920 for additional details.
|
| - for (AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
|
| - it != output_dispatchers_.end(); ++it) {
|
| - (*it)->dispatcher->CloseStreamsForWedgeFix();
|
| - }
|
| - for (AudioOutputDispatchers::iterator it = output_dispatchers_.begin();
|
| - it != output_dispatchers_.end(); ++it) {
|
| - (*it)->dispatcher->RestartStreamsForWedgeFix();
|
| - }
|
| -#endif
|
| -}
|
| -
|
| } // namespace media
|
|
|