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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_manager_base.h" | 5 #include "media/audio/audio_manager_base.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/bind_helpers.h" | 8 #include "base/bind_helpers.h" |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/message_loop/message_loop_proxy.h" | 10 #include "base/message_loop/message_loop_proxy.h" |
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411 const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); | 411 const CommandLine* cmd_line = CommandLine::ForCurrentProcess(); |
412 int buffer_size = 0; | 412 int buffer_size = 0; |
413 std::string buffer_size_str(cmd_line->GetSwitchValueASCII( | 413 std::string buffer_size_str(cmd_line->GetSwitchValueASCII( |
414 switches::kAudioBufferSize)); | 414 switches::kAudioBufferSize)); |
415 if (base::StringToInt(buffer_size_str, &buffer_size) && buffer_size > 0) | 415 if (base::StringToInt(buffer_size_str, &buffer_size) && buffer_size > 0) |
416 return buffer_size; | 416 return buffer_size; |
417 | 417 |
418 return 0; | 418 return 0; |
419 } | 419 } |
420 | 420 |
421 void AudioManagerBase::FixWedgedAudio() { | |
422 DCHECK(message_loop_->BelongsToCurrentThread()); | |
423 #if defined(OS_MACOSX) | |
424 // Through trial and error, we've found that one way to restore audio after a | |
425 // hang is to close all outstanding audio streams. Once all streams have been | |
426 // closed, new streams appear to work correctly. | |
427 // | |
428 // In Chrome terms, this means we need to ask all AudioOutputDispatchers to | |
429 // close all Open()'d streams. Once all streams across all dispatchers have | |
430 // been closed, we ask for all previously Start()'d streams to be recreated | |
431 // using the same AudioSourceCallback they had before. | |
432 // | |
433 // Since this operation takes place on the audio thread we can be sure that no | |
434 // other state-changing stream operations will take place while the fix is in | |
435 // progress. | |
436 // | |
437 // See http://crbug.com/160920 for additional details. | |
438 for (AudioOutputDispatchers::iterator it = output_dispatchers_.begin(); | |
439 it != output_dispatchers_.end(); ++it) { | |
440 (*it)->dispatcher->CloseStreamsForWedgeFix(); | |
441 } | |
442 for (AudioOutputDispatchers::iterator it = output_dispatchers_.begin(); | |
443 it != output_dispatchers_.end(); ++it) { | |
444 (*it)->dispatcher->RestartStreamsForWedgeFix(); | |
445 } | |
446 #endif | |
447 } | |
448 | |
449 } // namespace media | 421 } // namespace media |
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