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Unified Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: ui/gl/gl_bindings_autogen_gl.h
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h
index 643a2365adb44bc297e104e97382cd2243d0b5ea..4a4acc94596fac6046f4c22ce0214894c8fa3314 100644
--- a/ui/gl/gl_bindings_autogen_gl.h
+++ b/ui/gl/gl_bindings_autogen_gl.h
@@ -19,7 +19,6 @@ typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture);
typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program,
GLuint shader);
typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id);
-typedef void(GL_BINDING_CALL* glBeginQueryARBProc)(GLenum target, GLuint id);
typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)(
GLenum primitiveMode);
typedef void(GL_BINDING_CALL* glBindAttribLocationProc)(GLuint program,
@@ -203,8 +202,6 @@ typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)(
typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program);
typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n,
const GLuint* ids);
-typedef void(GL_BINDING_CALL* glDeleteQueriesARBProc)(GLsizei n,
- const GLuint* ids);
typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)(
GLsizei n,
const GLuint* renderbuffers);
@@ -268,7 +265,6 @@ typedef void(GL_BINDING_CALL* glEGLImageTargetTexture2DOESProc)(
typedef void(GL_BINDING_CALL* glEnableProc)(GLenum cap);
typedef void(GL_BINDING_CALL* glEnableVertexAttribArrayProc)(GLuint index);
typedef void(GL_BINDING_CALL* glEndQueryProc)(GLenum target);
-typedef void(GL_BINDING_CALL* glEndQueryARBProc)(GLenum target);
typedef void(GL_BINDING_CALL* glEndTransformFeedbackProc)(void);
typedef GLsync(GL_BINDING_CALL* glFenceSyncProc)(GLenum condition,
GLbitfield flags);
@@ -316,7 +312,6 @@ typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences);
typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n,
GLuint* framebuffers);
typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids);
-typedef void(GL_BINDING_CALL* glGenQueriesARBProc)(GLsizei n, GLuint* ids);
typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n,
GLuint* renderbuffers);
typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers);
@@ -413,27 +408,18 @@ typedef GLint(GL_BINDING_CALL* glGetProgramResourceLocationProc)(
typedef void(GL_BINDING_CALL* glGetQueryivProc)(GLenum target,
GLenum pname,
GLint* params);
-typedef void(GL_BINDING_CALL* glGetQueryivARBProc)(GLenum target,
- GLenum pname,
- GLint* params);
typedef void(GL_BINDING_CALL* glGetQueryObjecti64vProc)(GLuint id,
GLenum pname,
GLint64* params);
typedef void(GL_BINDING_CALL* glGetQueryObjectivProc)(GLuint id,
GLenum pname,
GLint* params);
-typedef void(GL_BINDING_CALL* glGetQueryObjectivARBProc)(GLuint id,
- GLenum pname,
- GLint* params);
typedef void(GL_BINDING_CALL* glGetQueryObjectui64vProc)(GLuint id,
GLenum pname,
GLuint64* params);
typedef void(GL_BINDING_CALL* glGetQueryObjectuivProc)(GLuint id,
GLenum pname,
GLuint* params);
-typedef void(GL_BINDING_CALL* glGetQueryObjectuivARBProc)(GLuint id,
- GLenum pname,
- GLuint* params);
typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivEXTProc)(
GLenum target,
GLenum pname,
@@ -542,7 +528,6 @@ typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence);
typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer);
typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program);
typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query);
-typedef GLboolean(GL_BINDING_CALL* glIsQueryARBProc)(GLuint query);
typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)(
GLuint renderbuffer);
typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler);
@@ -943,7 +928,6 @@ struct ProcsGL {
glActiveTextureProc glActiveTextureFn;
glAttachShaderProc glAttachShaderFn;
glBeginQueryProc glBeginQueryFn;
- glBeginQueryARBProc glBeginQueryARBFn;
glBeginTransformFeedbackProc glBeginTransformFeedbackFn;
glBindAttribLocationProc glBindAttribLocationFn;
glBindBufferProc glBindBufferFn;
@@ -997,7 +981,6 @@ struct ProcsGL {
glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn;
glDeleteProgramProc glDeleteProgramFn;
glDeleteQueriesProc glDeleteQueriesFn;
- glDeleteQueriesARBProc glDeleteQueriesARBFn;
glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn;
glDeleteSamplersProc glDeleteSamplersFn;
glDeleteShaderProc glDeleteShaderFn;
@@ -1026,7 +1009,6 @@ struct ProcsGL {
glEnableProc glEnableFn;
glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn;
glEndQueryProc glEndQueryFn;
- glEndQueryARBProc glEndQueryARBFn;
glEndTransformFeedbackProc glEndTransformFeedbackFn;
glFenceSyncProc glFenceSyncFn;
glFinishProc glFinishFn;
@@ -1048,7 +1030,6 @@ struct ProcsGL {
glGenFencesNVProc glGenFencesNVFn;
glGenFramebuffersEXTProc glGenFramebuffersEXTFn;
glGenQueriesProc glGenQueriesFn;
- glGenQueriesARBProc glGenQueriesARBFn;
glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn;
glGenSamplersProc glGenSamplersFn;
glGenTexturesProc glGenTexturesFn;
@@ -1080,13 +1061,10 @@ struct ProcsGL {
glGetProgramivProc glGetProgramivFn;
glGetProgramResourceLocationProc glGetProgramResourceLocationFn;
glGetQueryivProc glGetQueryivFn;
- glGetQueryivARBProc glGetQueryivARBFn;
glGetQueryObjecti64vProc glGetQueryObjecti64vFn;
glGetQueryObjectivProc glGetQueryObjectivFn;
- glGetQueryObjectivARBProc glGetQueryObjectivARBFn;
glGetQueryObjectui64vProc glGetQueryObjectui64vFn;
glGetQueryObjectuivProc glGetQueryObjectuivFn;
- glGetQueryObjectuivARBProc glGetQueryObjectuivARBFn;
glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn;
glGetSamplerParameterfvProc glGetSamplerParameterfvFn;
glGetSamplerParameterivProc glGetSamplerParameterivFn;
@@ -1122,7 +1100,6 @@ struct ProcsGL {
glIsFramebufferEXTProc glIsFramebufferEXTFn;
glIsProgramProc glIsProgramFn;
glIsQueryProc glIsQueryFn;
- glIsQueryARBProc glIsQueryARBFn;
glIsRenderbufferEXTProc glIsRenderbufferEXTFn;
glIsSamplerProc glIsSamplerFn;
glIsShaderProc glIsShaderFn;
@@ -1247,7 +1224,6 @@ class GL_EXPORT GLApi {
virtual void glActiveTextureFn(GLenum texture) = 0;
virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0;
virtual void glBeginQueryFn(GLenum target, GLuint id) = 0;
- virtual void glBeginQueryARBFn(GLenum target, GLuint id) = 0;
virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0;
virtual void glBindAttribLocationFn(GLuint program,
GLuint index,
@@ -1420,7 +1396,6 @@ class GL_EXPORT GLApi {
const GLuint* framebuffers) = 0;
virtual void glDeleteProgramFn(GLuint program) = 0;
virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0;
- virtual void glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) = 0;
virtual void glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) = 0;
virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0;
@@ -1469,7 +1444,6 @@ class GL_EXPORT GLApi {
virtual void glEnableFn(GLenum cap) = 0;
virtual void glEnableVertexAttribArrayFn(GLuint index) = 0;
virtual void glEndQueryFn(GLenum target) = 0;
- virtual void glEndQueryARBFn(GLenum target) = 0;
virtual void glEndTransformFeedbackFn(void) = 0;
virtual GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) = 0;
virtual void glFinishFn(void) = 0;
@@ -1512,7 +1486,6 @@ class GL_EXPORT GLApi {
virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0;
virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0;
virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0;
- virtual void glGenQueriesARBFn(GLsizei n, GLuint* ids) = 0;
virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0;
virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0;
virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0;
@@ -1591,25 +1564,16 @@ class GL_EXPORT GLApi {
GLenum programInterface,
const char* name) = 0;
virtual void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) = 0;
- virtual void glGetQueryivARBFn(GLenum target,
- GLenum pname,
- GLint* params) = 0;
virtual void glGetQueryObjecti64vFn(GLuint id,
GLenum pname,
GLint64* params) = 0;
virtual void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) = 0;
- virtual void glGetQueryObjectivARBFn(GLuint id,
- GLenum pname,
- GLint* params) = 0;
virtual void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) = 0;
virtual void glGetQueryObjectuivFn(GLuint id,
GLenum pname,
GLuint* params) = 0;
- virtual void glGetQueryObjectuivARBFn(GLuint id,
- GLenum pname,
- GLuint* params) = 0;
virtual void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) = 0;
@@ -1705,7 +1669,6 @@ class GL_EXPORT GLApi {
virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0;
virtual GLboolean glIsProgramFn(GLuint program) = 0;
virtual GLboolean glIsQueryFn(GLuint query) = 0;
- virtual GLboolean glIsQueryARBFn(GLuint query) = 0;
virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0;
virtual GLboolean glIsSamplerFn(GLuint sampler) = 0;
virtual GLboolean glIsShaderFn(GLuint shader) = 0;
@@ -2023,7 +1986,6 @@ class GL_EXPORT GLApi {
#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn
#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn
#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn
-#define glBeginQueryARB ::gfx::g_current_gl_context->glBeginQueryARBFn
#define glBeginTransformFeedback \
::gfx::g_current_gl_context->glBeginTransformFeedbackFn
#define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn
@@ -2089,7 +2051,6 @@ class GL_EXPORT GLApi {
::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn
#define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn
#define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn
-#define glDeleteQueriesARB ::gfx::g_current_gl_context->glDeleteQueriesARBFn
#define glDeleteRenderbuffersEXT \
::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn
#define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn
@@ -2127,7 +2088,6 @@ class GL_EXPORT GLApi {
#define glEnableVertexAttribArray \
::gfx::g_current_gl_context->glEnableVertexAttribArrayFn
#define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn
-#define glEndQueryARB ::gfx::g_current_gl_context->glEndQueryARBFn
#define glEndTransformFeedback \
::gfx::g_current_gl_context->glEndTransformFeedbackFn
#define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn
@@ -2154,7 +2114,6 @@ class GL_EXPORT GLApi {
#define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn
#define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn
#define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn
-#define glGenQueriesARB ::gfx::g_current_gl_context->glGenQueriesARBFn
#define glGenRenderbuffersEXT \
::gfx::g_current_gl_context->glGenRenderbuffersEXTFn
#define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn
@@ -2196,16 +2155,11 @@ class GL_EXPORT GLApi {
#define glGetProgramResourceLocation \
::gfx::g_current_gl_context->glGetProgramResourceLocationFn
#define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn
-#define glGetQueryivARB ::gfx::g_current_gl_context->glGetQueryivARBFn
#define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn
#define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn
-#define glGetQueryObjectivARB \
- ::gfx::g_current_gl_context->glGetQueryObjectivARBFn
#define glGetQueryObjectui64v \
::gfx::g_current_gl_context->glGetQueryObjectui64vFn
#define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn
-#define glGetQueryObjectuivARB \
- ::gfx::g_current_gl_context->glGetQueryObjectuivARBFn
#define glGetRenderbufferParameterivEXT \
::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn
#define glGetSamplerParameterfv \
@@ -2254,7 +2208,6 @@ class GL_EXPORT GLApi {
#define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn
#define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn
#define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn
-#define glIsQueryARB ::gfx::g_current_gl_context->glIsQueryARBFn
#define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn
#define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn
#define glIsShader ::gfx::g_current_gl_context->glIsShaderFn
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