Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 8e892ee5a2d2ca7b27655b6dfa2286fa22fc06da..a952c4f7680643ee24dde5c5552352b15abdef76 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -151,6 +151,9 @@ |
fLastSuccessfulStencilFmtIdx = 0; |
fHWProgramID = 0; |
+ fTempSrcFBOID = 0; |
+ fTempDstFBOID = 0; |
+ fStencilClearFBOID = 0; |
if (this->glCaps().pathRenderingSupport()) { |
fPathRendering.reset(new GrGLPathRendering(this)); |
@@ -165,17 +168,14 @@ |
GL_CALL(UseProgram(0)); |
} |
- if (fTempSrcFBO) { |
- fTempSrcFBO->release(this->glInterface()); |
- fTempSrcFBO.reset(NULL); |
- } |
- if (fTempDstFBO) { |
- fTempDstFBO->release(this->glInterface()); |
- fTempDstFBO.reset(NULL); |
- } |
- if (fStencilClearFBO) { |
- fStencilClearFBO->release(this->glInterface()); |
- fStencilClearFBO.reset(NULL); |
+ if (0 != fTempSrcFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
+ } |
+ if (0 != fTempDstFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); |
+ } |
+ if (0 != fStencilClearFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); |
} |
delete fProgramCache; |
@@ -185,19 +185,9 @@ |
INHERITED::contextAbandoned(); |
fProgramCache->abandon(); |
fHWProgramID = 0; |
- if (fTempSrcFBO) { |
- fTempSrcFBO->abandon(); |
- fTempSrcFBO.reset(NULL); |
- } |
- if (fTempDstFBO) { |
- fTempDstFBO->abandon(); |
- fTempDstFBO.reset(NULL); |
- } |
- if (fStencilClearFBO) { |
- fStencilClearFBO->abandon(); |
- fStencilClearFBO.reset(NULL); |
- } |
- |
+ fTempSrcFBOID = 0; |
+ fTempDstFBOID = 0; |
+ fStencilClearFBOID = 0; |
if (this->glCaps().pathRenderingSupport()) { |
this->glPathRendering()->abandonGpuResources(); |
} |
@@ -341,9 +331,7 @@ |
} |
if (resetBits & kRenderTarget_GrGLBackendState) { |
- for (size_t i = 0; i < SK_ARRAY_COUNT(fHWFBOBinding); ++i) { |
- fHWFBOBinding[i].invalidate(); |
- } |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
} |
if (resetBits & kPathRendering_GrGLBackendState) { |
@@ -444,9 +432,9 @@ |
GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) { |
GrGLRenderTarget::IDDesc idDesc; |
- GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
- idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID))); |
+ idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
idDesc.fMSColorRenderbufferID = 0; |
+ idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; |
GrSurfaceDesc desc; |
@@ -826,34 +814,34 @@ |
bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted, GrGLuint texID, |
GrGLRenderTarget::IDDesc* idDesc) { |
idDesc->fMSColorRenderbufferID = 0; |
+ idDesc->fRTFBOID = 0; |
+ idDesc->fTexFBOID = 0; |
idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle : |
GrGpuResource::kUncached_LifeCycle; |
GrGLenum status; |
GrGLenum msColorFormat = 0; // suppress warning |
- GrGLenum fboTarget = 0; // suppress warning |
if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
goto FAILED; |
} |
- idDesc->fTextureFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); |
- if (!idDesc->fTextureFBO->isValid()) { |
+ GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); |
+ if (!idDesc->fTexFBOID) { |
goto FAILED; |
} |
+ |
// If we are using multisampling we will create two FBOS. We render to one and then resolve to |
// the texture bound to the other. The exception is the IMG multisample extension. With this |
// extension the texture is multisampled when rendered to and then auto-resolves it when it is |
// rendered from. |
if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
- idDesc->fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); |
- if (!idDesc->fRenderFBO->isValid()) { |
- goto FAILED; |
- } |
+ GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); |
GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
- if (!idDesc->fMSColorRenderbufferID || |
+ if (!idDesc->fRTFBOID || |
+ !idDesc->fMSColorRenderbufferID || |
!this->configToGLFormats(desc.fConfig, |
// ES2 and ES3 require sized internal formats for rb storage. |
kGLES_GrGLStandard == this->glStandard(), |
@@ -863,10 +851,12 @@ |
goto FAILED; |
} |
} else { |
- idDesc->fRenderFBO.reset(SkRef(idDesc->fTextureFBO.get())); |
- } |
- |
- if (idDesc->fRenderFBO != idDesc->fTextureFBO) { |
+ idDesc->fRTFBOID = idDesc->fTexFBOID; |
+ } |
+ |
+ // below here we may bind the FBO |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
SkASSERT(desc.fSampleCnt > 0); |
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); |
if (!renderbuffer_storage_msaa(fGLContext, |
@@ -875,11 +865,12 @@ |
desc.fWidth, desc.fHeight)) { |
goto FAILED; |
} |
- fboTarget = this->bindFBOForAddingAttachments(idDesc->fRenderFBO); |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_RENDERBUFFER, |
- idDesc->fMSColorRenderbufferID)); |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_RENDERBUFFER, |
+ idDesc->fMSColorRenderbufferID)); |
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
@@ -889,22 +880,23 @@ |
fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig); |
} |
} |
- fboTarget = this->bindFBOForAddingAttachments(idDesc->fTextureFBO); |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); |
if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { |
- GL_CALL(FramebufferTexture2DMultisample(fboTarget, |
+ GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
GR_GL_COLOR_ATTACHMENT0, |
GR_GL_TEXTURE_2D, |
texID, 0, desc.fSampleCnt)); |
} else { |
- GL_CALL(FramebufferTexture2D(fboTarget, |
+ GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
GR_GL_COLOR_ATTACHMENT0, |
GR_GL_TEXTURE_2D, |
texID, 0)); |
} |
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
- GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
goto FAILED; |
} |
@@ -917,11 +909,11 @@ |
if (idDesc->fMSColorRenderbufferID) { |
GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); |
} |
- if (idDesc->fRenderFBO) { |
- idDesc->fRenderFBO->release(this->glInterface()); |
- } |
- if (idDesc->fTextureFBO) { |
- idDesc->fTextureFBO->release(this->glInterface()); |
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); |
+ } |
+ if (idDesc->fTexFBOID) { |
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); |
} |
return false; |
} |
@@ -1194,17 +1186,18 @@ |
// Clear the stencil buffer. We use a special purpose FBO for this so that the |
// entire stencil buffer is cleared, even if it is attached to an FBO with a |
// smaller color target. |
- if (!fStencilClearFBO) { |
- fStencilClearFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); |
+ if (0 == fStencilClearFBOID) { |
+ GL_CALL(GenFramebuffers(1, &fStencilClearFBOID)); |
} |
- SkASSERT(fStencilClearFBO->isValid()); |
- GrGLenum fboTarget = this->bindFBOForAddingAttachments(fStencilClearFBO); |
- |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID)); |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_STENCIL_ATTACHMENT, |
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
if (sFmt.fPacked) { |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_DEPTH_ATTACHMENT, |
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
} |
@@ -1213,11 +1206,11 @@ |
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
// Unbind the SB from the FBO so that we don't keep it alive. |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_STENCIL_ATTACHMENT, |
GR_GL_RENDERBUFFER, 0)); |
if (sFmt.fPacked) { |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_DEPTH_ATTACHMENT, |
GR_GL_RENDERBUFFER, 0)); |
} |
@@ -1237,6 +1230,9 @@ |
bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) { |
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
+ |
+ GrGLuint fbo = glrt->renderFBOID(); |
+ |
if (NULL == sb) { |
if (rt->renderTargetPriv().getStencilBuffer()) { |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
@@ -1256,17 +1252,18 @@ |
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); |
GrGLuint rb = glsb->renderbufferID(); |
- GrGLenum fboTarget = this->bindFBOForAddingAttachments(glrt->renderFBO()); |
- |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_STENCIL_ATTACHMENT, |
GR_GL_RENDERBUFFER, rb)); |
if (glsb->format().fPacked) { |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_DEPTH_ATTACHMENT, |
GR_GL_RENDERBUFFER, rb)); |
} else { |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_DEPTH_ATTACHMENT, |
GR_GL_RENDERBUFFER, 0)); |
} |
@@ -1275,13 +1272,13 @@ |
if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) { |
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_STENCIL_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
if (glsb->format().fPacked) { |
- GL_CALL(FramebufferRenderbuffer(fboTarget, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
} |
return false; |
} else { |
@@ -1426,7 +1423,7 @@ |
// This must come after textures are flushed because a texture may need |
// to be msaa-resolved (which will modify bound FBO state). |
- this->prepareToDrawToRenderTarget(glRT, NULL); |
+ this->flushRenderTarget(glRT, NULL); |
return true; |
} |
@@ -1523,7 +1520,7 @@ |
} |
} |
- this->prepareToDrawToRenderTarget(glRT, rect); |
+ this->flushRenderTarget(glRT, rect); |
GrScissorState scissorState; |
if (rect) { |
scissorState.set(*rect); |
@@ -1551,36 +1548,40 @@ |
} |
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
- GrGLenum fboTarget = this->bindFBO(kDraw_FBOBinding, glRT->renderFBO()); |
+ if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
+ } |
switch (this->glCaps().invalidateFBType()) { |
case GrGLCaps::kNone_InvalidateFBType: |
SkFAIL("Should never get here."); |
break; |
case GrGLCaps::kInvalidate_InvalidateFBType: |
- if (glRT->renderFBO()->isDefaultFramebuffer()) { |
+ if (0 == glRT->renderFBOID()) { |
// When rendering to the default framebuffer the legal values for attachments |
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
// types. |
static const GrGLenum attachments[] = { GR_GL_COLOR }; |
- GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments), |
+ GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
attachments)); |
} else { |
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
- GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments), |
+ GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
attachments)); |
} |
break; |
case GrGLCaps::kDiscard_InvalidateFBType: { |
- if (glRT->renderFBO()->isDefaultFramebuffer()) { |
+ if (0 == glRT->renderFBOID()) { |
// When rendering to the default framebuffer the legal values for attachments |
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment |
// types. See glDiscardFramebuffer() spec. |
static const GrGLenum attachments[] = { GR_GL_COLOR }; |
- GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments), |
+ GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
attachments)); |
} else { |
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; |
- GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments), |
+ GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), |
attachments)); |
} |
break; |
@@ -1595,7 +1596,7 @@ |
return; |
} |
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect()); |
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
this->disableScissor(); |
@@ -1631,7 +1632,7 @@ |
value = 0; |
} |
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
- this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect()); |
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
GrScissorState scissorState; |
scissorState.set(rect); |
@@ -1701,13 +1702,22 @@ |
// resolve the render target if necessary |
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); |
- if (tgt->getResolveType() == GrGLRenderTarget::kCantResolve_ResolveType) { |
- return false; |
- } |
- if (tgt->getResolveType() == GrGLRenderTarget::kCanResolve_ResolveType) { |
- this->onResolveRenderTarget(tgt); |
- } |
- this->bindFBO(kRead_FBOBinding, tgt->textureFBO()); |
+ switch (tgt->getResolveType()) { |
+ case GrGLRenderTarget::kCantResolve_ResolveType: |
+ return false; |
+ case GrGLRenderTarget::kAutoResolves_ResolveType: |
+ this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect()); |
+ break; |
+ case GrGLRenderTarget::kCanResolve_ResolveType: |
+ this->onResolveRenderTarget(tgt); |
+ // we don't track the state of the READ FBO ID. |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
+ tgt->textureFBOID())); |
+ break; |
+ default: |
+ SkFAIL("Unknown resolve type"); |
+ } |
const GrGLIRect& glvp = tgt->getViewport(); |
@@ -1772,8 +1782,7 @@ |
} |
} |
} else { |
- SkASSERT(readDst != buffer); |
- SkASSERT(rowBytes != tightRowBytes); |
+ SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
// copy from readDst to buffer while flipping y |
// const int halfY = height >> 1; |
const char* src = reinterpret_cast<const char*>(readDst); |
@@ -1794,67 +1803,34 @@ |
return true; |
} |
-GrGLenum GrGLGpu::bindFBO(FBOBinding binding, const GrGLFBO* fbo) { |
- SkASSERT(fbo); |
- SkASSERT(fbo->isValid()); |
- GrGLenum target; |
- HWFBOBinding* hwFBOState; |
- if (!this->glCaps().usesMSAARenderBuffers()) { |
- target = GR_GL_FRAMEBUFFER; |
- hwFBOState = &fHWFBOBinding[0]; |
- } else { |
- target = kDraw_FBOBinding == binding ? GR_GL_DRAW_FRAMEBUFFER : GR_GL_READ_FRAMEBUFFER; |
- hwFBOState = &fHWFBOBinding[binding]; |
- } |
- |
- if (hwFBOState->fFBO != fbo) { |
+void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
+ |
+ SkASSERT(target); |
+ |
+ uint32_t rtID = target->getUniqueID(); |
+ if (fHWBoundRenderTargetUniqueID != rtID) { |
fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(target, fbo->fboID())); |
- hwFBOState->fFBO.reset(SkRef(fbo)); |
- } |
- return target; |
-} |
- |
-GrGLenum GrGLGpu::bindFBOForAddingAttachments(const GrGLFBO* fbo) { |
- if (this->glCaps().bindFBOToReadAndDrawForAddingAttachments()) { |
- if (fHWFBOBinding[kDraw_FBOBinding].fFBO != fbo || |
- fHWFBOBinding[kRead_FBOBinding].fFBO != fbo) { |
- fStats.incRenderTargetBinds(); |
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo->fboID())); |
- fHWFBOBinding[kDraw_FBOBinding].fFBO.reset(SkRef(fbo)); |
- fHWFBOBinding[kRead_FBOBinding].fFBO.reset(SkRef(fbo)); |
- } |
- return GR_GL_FRAMEBUFFER; |
- } else { |
- return this->bindFBO(kDraw_FBOBinding, fbo); |
- } |
-} |
- |
-void GrGLGpu::setViewport(const GrGLIRect& viewport) { |
- if (viewport != fHWViewport) { |
- viewport.pushToGLViewport(this->glInterface()); |
- fHWViewport = viewport; |
- } |
-} |
- |
-void GrGLGpu::prepareToDrawToRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
- SkASSERT(target); |
- this->bindFBO(kDraw_FBOBinding, target->renderFBO()); |
- |
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
#ifdef SK_DEBUG |
- // don't do this check in Chromium -- this is causing |
- // lots of repeated command buffer flushes when the compositor is |
- // rendering with Ganesh, which is really slow; even too slow for |
- // Debug mode. |
- if (!this->glContext().isChromium()) { |
- GrGLenum status; |
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
- } |
- } |
+ // don't do this check in Chromium -- this is causing |
+ // lots of repeated command buffer flushes when the compositor is |
+ // rendering with Ganesh, which is really slow; even too slow for |
+ // Debug mode. |
+ if (!this->glContext().isChromium()) { |
+ GrGLenum status; |
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
+ SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
+ } |
+ } |
#endif |
- this->setViewport(target->getViewport()); |
+ fHWBoundRenderTargetUniqueID = rtID; |
+ const GrGLIRect& vp = target->getViewport(); |
+ if (fHWViewport != vp) { |
+ vp.pushToGLViewport(this->glInterface()); |
+ fHWViewport = vp; |
+ } |
+ } |
if (NULL == bound || !bound->isEmpty()) { |
target->flagAsNeedingResolve(bound); |
} |
@@ -1943,7 +1919,7 @@ |
this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin()); |
this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); |
this->flushHWAAState(rt, state.fUseHWAA, false); |
- this->prepareToDrawToRenderTarget(rt, NULL); |
+ this->flushRenderTarget(rt, NULL); |
fPathRendering->stencilPath(path, *state.fStencil); |
} |
@@ -1976,9 +1952,14 @@ |
if (rt->needsResolve()) { |
// Some extensions automatically resolves the texture when it is read. |
if (this->glCaps().usesMSAARenderBuffers()) { |
- SkASSERT(rt->textureFBO() != rt->renderFBO()); |
- this->bindFBO(kRead_FBOBinding, rt->renderFBO()); |
- this->bindFBO(kDraw_FBOBinding, rt->textureFBO()); |
+ SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
+ fStats.incRenderTargetBinds(); |
+ fStats.incRenderTargetBinds(); |
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
+ GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
+ // make sure we go through flushRenderTarget() since we've modified |
+ // the bound DRAW FBO ID. |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
const GrGLIRect& vp = rt->getViewport(); |
const SkIRect dirtyRect = rt->getResolveRect(); |
@@ -2541,13 +2522,13 @@ |
const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
// If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
// then we don't want to copy to the texture but to the MSAA buffer. |
- if (dstRT && dstRT->renderFBO() != dstRT->textureFBO()) { |
+ if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
return false; |
} |
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
// If the src is multisampled (and uses an extension where there is a separate MSAA |
// renderbuffer) then it is an invalid operation to call CopyTexSubImage |
- if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) { |
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
return false; |
} |
if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
@@ -2564,31 +2545,22 @@ |
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
// relative to is output. |
-GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBinding binding, |
- GrGLIRect* viewport) { |
+GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
+ TempFBOTarget tempFBOTarget) { |
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
if (NULL == rt) { |
SkASSERT(surface->asTexture()); |
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
- GrGLFBO* tempFBO; |
- |
- if (kRead_FBOBinding == binding) { |
- if (!fTempSrcFBO) { |
- fTempSrcFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); |
- SkASSERT(fTempSrcFBO->isValid()); |
- } |
- tempFBO = fTempSrcFBO; |
- } else { |
- SkASSERT(kDraw_FBOBinding == binding); |
- if (!fTempDstFBO) { |
- fTempDstFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface()))); |
- SkASSERT(fTempDstFBO->isValid()); |
- } |
- tempFBO = fTempDstFBO; |
- } |
- |
- GrGLenum target = this->bindFBO(binding, tempFBO); |
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target, |
+ GrGLuint* tempFBOID; |
+ tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; |
+ |
+ if (0 == *tempFBOID) { |
+ GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); |
+ } |
+ |
+ fStats.incRenderTargetBinds(); |
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); |
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
GR_GL_COLOR_ATTACHMENT0, |
GR_GL_TEXTURE_2D, |
texID, |
@@ -2597,21 +2569,18 @@ |
viewport->fBottom = 0; |
viewport->fWidth = surface->width(); |
viewport->fHeight = surface->height(); |
- return binding; |
+ return *tempFBOID; |
} else { |
- this->bindFBO(binding, rt->renderFBO()); |
+ GrGLuint tempFBOID = 0; |
+ fStats.incRenderTargetBinds(); |
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); |
*viewport = rt->getViewport(); |
- return kInvalidFBOBinding; |
- } |
-} |
- |
-void GrGLGpu::unbindSurfaceAsFBOForCopy(FBOBinding binding) { |
- if (kInvalidFBOBinding == binding) { |
- return; |
- } |
- GrGLFBO* tempFBO = kDraw_FBOBinding == binding ? fTempSrcFBO : fTempDstFBO; |
- GrGLenum target = this->bindFBO(binding, tempFBO); |
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target, |
+ return tempFBOID; |
+ } |
+} |
+ |
+void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) { |
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
GR_GL_COLOR_ATTACHMENT0, |
GR_GL_TEXTURE_2D, |
0, |
@@ -2642,7 +2611,7 @@ |
} |
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
- if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) { |
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
// It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or |
// fail. |
if (this->caps()->isConfigRenderable(src->config(), false)) { |
@@ -2667,10 +2636,13 @@ |
const SkIPoint& dstPoint) { |
bool copied = false; |
if (can_copy_texsubimage(dst, src, this)) { |
+ GrGLuint srcFBO; |
GrGLIRect srcVP; |
- FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP); |
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); |
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
SkASSERT(dstTex); |
+ // We modified the bound FBO |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
GrGLIRect srcGLRect; |
srcGLRect.setRelativeTo(srcVP, |
srcRect.fLeft, |
@@ -2692,7 +2664,9 @@ |
srcGLRect.fLeft, srcGLRect.fBottom, |
srcGLRect.fWidth, srcGLRect.fHeight)); |
copied = true; |
- this->unbindSurfaceAsFBOForCopy(srcFBOBinding); |
+ if (srcFBO) { |
+ this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER); |
+ } |
} else if (can_blit_framebuffer(dst, src, this)) { |
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
srcRect.width(), srcRect.height()); |
@@ -2702,11 +2676,16 @@ |
} |
if (!selfOverlap) { |
+ GrGLuint dstFBO; |
+ GrGLuint srcFBO; |
GrGLIRect dstVP; |
GrGLIRect srcVP; |
- FBOBinding dstFBOBinding = this->bindSurfaceAsFBOForCopy(dst, kDraw_FBOBinding, &dstVP); |
- FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP); |
- |
+ dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, |
+ kDst_TempFBOTarget); |
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP, |
+ kSrc_TempFBOTarget); |
+ // We modified the bound FBO |
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
GrGLIRect srcGLRect; |
GrGLIRect dstGLRect; |
srcGLRect.setRelativeTo(srcVP, |
@@ -2744,8 +2723,12 @@ |
dstGLRect.fLeft + dstGLRect.fWidth, |
dstGLRect.fBottom + dstGLRect.fHeight, |
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
- this->unbindSurfaceAsFBOForCopy(dstFBOBinding); |
- this->unbindSurfaceAsFBOForCopy(srcFBOBinding); |
+ if (dstFBO) { |
+ this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER); |
+ } |
+ if (srcFBO) { |
+ this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER); |
+ } |
copied = true; |
} |
} |