Index: src/gpu/GrTextContext.cpp |
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp |
index ad5e7c0aa5e1e21347641625d5fb982895adbbe9..13ae49166ec32f1484c3b2f2fc7cee153ef8f1af 100644 |
--- a/src/gpu/GrTextContext.cpp |
+++ b/src/gpu/GrTextContext.cpp |
@@ -46,7 +46,7 @@ bool GrTextContext::drawText(GrRenderTarget* rt, const GrClip& clip, const GrPai |
GrTextContext* textContext = this; |
do { |
vbuzinov
2015/03/17 13:06:56
Can we create a pipeline builder here and pass it
bsalomon
2015/03/17 14:45:48
I like that direction (passing a PB here). I know
|
- if (textContext->canDraw(skPaint, viewMatrix)) { |
+ if (textContext->canDraw(rt, skPaint, viewMatrix)) { |
textContext->onDrawText(rt, clip, paint, skPaint, viewMatrix, text, byteLength, x, y); |
return true; |
} |
@@ -67,7 +67,7 @@ bool GrTextContext::drawPosText(GrRenderTarget* rt, const GrClip& clip, const Gr |
GrTextContext* textContext = this; |
do { |
- if (textContext->canDraw(skPaint, viewMatrix)) { |
+ if (textContext->canDraw(rt, skPaint, viewMatrix)) { |
textContext->onDrawPosText(rt, clip, paint, skPaint, viewMatrix, text, byteLength, pos, |
scalarsPerPosition, offset); |
return true; |