Index: Source/core/html/canvas/CanvasRenderingContext2D.h |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.h b/Source/core/html/canvas/CanvasRenderingContext2D.h |
index e132f848d2c7a55197bdba337485a8b223c67d2c..145b0765b5cedea092f863d67cc78a5f13bf5897 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.h |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.h |
@@ -223,7 +223,6 @@ private: |
void applyLineDash() const; |
void setShadow(const FloatSize& offset, float blur, RGBA32 color); |
void applyShadow(ShadowMode = DrawShadowAndForeground); |
- bool shouldDrawShadows() const; |
void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*); |
void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*); |
@@ -261,7 +260,8 @@ private: |
void inflateStrokeRect(FloatRect&) const; |
- void fullCanvasCompositedDraw(PassOwnPtr<Closure> draw); |
+ void fullCanvasCompositedDraw(PassOwnPtr<Closure> draw); // deprecated |
Stephen White
2015/03/19 20:35:17
Could you log a bug for updating/removing this dep
Justin Novosad
2015/03/19 21:03:36
I already have to remove this function as a part o
Stephen White
2015/03/24 15:52:05
Acknowledged.
|
+ void fullCanvasCompositedDraw(PassOwnPtr<Function<void(SkCanvas*, const SkPaint*)>>, CanvasPaintType, CanvasShadowStrategy); |
void drawFocusIfNeededInternal(const Path&, Element*); |
bool focusRingCallIsValid(const Path&, Element*); |