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Side by Side Diff: Source/core/html/canvas/CanvasRenderingContext2D.h

Issue 1008173003: Move SkPaint mangement for 2D canvas into CanvasRenderingContext2DState (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixup2 Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv ed. 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv ed.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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216 friend class CanvasRenderingContext2DAutoRestoreSkCanvas; 216 friend class CanvasRenderingContext2DAutoRestoreSkCanvas;
217 217
218 CanvasRenderingContext2D(HTMLCanvasElement*, const CanvasContextCreationAttr ibutes& attrs, Document&); 218 CanvasRenderingContext2D(HTMLCanvasElement*, const CanvasContextCreationAttr ibutes& attrs, Document&);
219 219
220 CanvasRenderingContext2DState& modifiableState(); 220 CanvasRenderingContext2DState& modifiableState();
221 const CanvasRenderingContext2DState& state() const { return *m_stateStack.la st(); } 221 const CanvasRenderingContext2DState& state() const { return *m_stateStack.la st(); }
222 222
223 void applyLineDash() const; 223 void applyLineDash() const;
224 void setShadow(const FloatSize& offset, float blur, RGBA32 color); 224 void setShadow(const FloatSize& offset, float blur, RGBA32 color);
225 void applyShadow(ShadowMode = DrawShadowAndForeground); 225 void applyShadow(ShadowMode = DrawShadowAndForeground);
226 bool shouldDrawShadows() const;
227 226
228 void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*); 227 void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*);
229 void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*); 228 void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*);
230 void tryRestoreContextEvent(Timer<CanvasRenderingContext2D>*); 229 void tryRestoreContextEvent(Timer<CanvasRenderingContext2D>*);
231 230
232 bool computeDirtyRect(const FloatRect& localBounds, SkIRect*); 231 bool computeDirtyRect(const FloatRect& localBounds, SkIRect*);
233 bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transform edClipBounds, SkIRect*); 232 bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transform edClipBounds, SkIRect*);
234 void didDraw(const SkIRect&); 233 void didDraw(const SkIRect&);
235 234
236 GraphicsContext* drawingContext() const; // Deprecated: use drawingCanvas 235 GraphicsContext* drawingContext() const; // Deprecated: use drawingCanvas
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254 void drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth = 0, bool useMaxWidth = false); 253 void drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth = 0, bool useMaxWidth = false);
255 254
256 const Font& accessFont(); 255 const Font& accessFont();
257 int getFontBaseline(const FontMetrics&) const; 256 int getFontBaseline(const FontMetrics&) const;
258 257
259 void clearCanvas(); 258 void clearCanvas();
260 bool rectContainsTransformedRect(const FloatRect&, const SkIRect&) const; 259 bool rectContainsTransformedRect(const FloatRect&, const SkIRect&) const;
261 260
262 void inflateStrokeRect(FloatRect&) const; 261 void inflateStrokeRect(FloatRect&) const;
263 262
264 void fullCanvasCompositedDraw(PassOwnPtr<Closure> draw); 263 void fullCanvasCompositedDraw(PassOwnPtr<Closure> draw); // deprecated
Stephen White 2015/03/19 20:35:17 Could you log a bug for updating/removing this dep
Justin Novosad 2015/03/19 21:03:36 I already have to remove this function as a part o
Stephen White 2015/03/24 15:52:05 Acknowledged.
264 void fullCanvasCompositedDraw(PassOwnPtr<Function<void(SkCanvas*, const SkPa int*)>>, CanvasPaintType, CanvasShadowStrategy);
265 265
266 void drawFocusIfNeededInternal(const Path&, Element*); 266 void drawFocusIfNeededInternal(const Path&, Element*);
267 bool focusRingCallIsValid(const Path&, Element*); 267 bool focusRingCallIsValid(const Path&, Element*);
268 void drawFocusRing(const Path&); 268 void drawFocusRing(const Path&);
269 void updateFocusRingElementAccessibility(const Path&, Element*); 269 void updateFocusRingElementAccessibility(const Path&, Element*);
270 270
271 void validateStateStack(); 271 void validateStateStack();
272 272
273 enum DrawType { 273 enum DrawType {
274 ClipFill, // Fill that is already known to cover the current clip 274 ClipFill, // Fill that is already known to cover the current clip
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307 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; 307 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer;
308 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; 308 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer;
309 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; 309 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer;
310 }; 310 };
311 311
312 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con text->is2d(), context.is2d()); 312 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con text->is2d(), context.is2d());
313 313
314 } // namespace blink 314 } // namespace blink
315 315
316 #endif // CanvasRenderingContext2D_h 316 #endif // CanvasRenderingContext2D_h
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