| Index: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| index accf1fcc14963cabe022dd9e4ae806bc2116abb7..fade8fa37431e153ae18aba63911e4f207e73abc 100644
|
| --- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| +++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h
|
| @@ -5267,6 +5267,68 @@ std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
|
| {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
|
| {GL_RGB8_OES, "GL_RGB8_OES"},
|
| {GL_RGBA8_OES, "GL_RGBA8_OES"},
|
| + {GL_R8, "GL_R8"},
|
| + {GL_R8_SNORM, "GL_R8_SNORM"},
|
| + {GL_R16F, "GL_R16F"},
|
| + {GL_R32F, "GL_R32F"},
|
| + {GL_R8UI, "GL_R8UI"},
|
| + {GL_R8I, "GL_R8I"},
|
| + {GL_R16UI, "GL_R16UI"},
|
| + {GL_R16I, "GL_R16I"},
|
| + {GL_R32UI, "GL_R32UI"},
|
| + {GL_R32I, "GL_R32I"},
|
| + {GL_RG8, "GL_RG8"},
|
| + {GL_RG8_SNORM, "GL_RG8_SNORM"},
|
| + {GL_RG16F, "GL_RG16F"},
|
| + {GL_RG32F, "GL_RG32F"},
|
| + {GL_RG8UI, "GL_RG8UI"},
|
| + {GL_RG8I, "GL_RG8I"},
|
| + {GL_RG16UI, "GL_RG16UI"},
|
| + {GL_RG16I, "GL_RG16I"},
|
| + {GL_RG32UI, "GL_RG32UI"},
|
| + {GL_RG32I, "GL_RG32I"},
|
| + {GL_SRGB8, "GL_SRGB8"},
|
| + {GL_RGB8_SNORM, "GL_RGB8_SNORM"},
|
| + {GL_R11F_G11F_B10F, "GL_R11F_G11F_B10F"},
|
| + {GL_RGB9_E5, "GL_RGB9_E5"},
|
| + {GL_RGB16F, "GL_RGB16F"},
|
| + {GL_RGB32F, "GL_RGB32F"},
|
| + {GL_RGB8UI, "GL_RGB8UI"},
|
| + {GL_RGB8I, "GL_RGB8I"},
|
| + {GL_RGB16UI, "GL_RGB16UI"},
|
| + {GL_RGB16I, "GL_RGB16I"},
|
| + {GL_RGB32UI, "GL_RGB32UI"},
|
| + {GL_RGB32I, "GL_RGB32I"},
|
| + {GL_SRGB8_ALPHA8, "GL_SRGB8_ALPHA8"},
|
| + {GL_RGBA8_SNORM, "GL_RGBA8_SNORM"},
|
| + {GL_RGB10_A2, "GL_RGB10_A2"},
|
| + {GL_RGBA16F, "GL_RGBA16F"},
|
| + {GL_RGBA32F, "GL_RGBA32F"},
|
| + {GL_RGBA8UI, "GL_RGBA8UI"},
|
| + {GL_RGBA8I, "GL_RGBA8I"},
|
| + {GL_RGB10_A2UI, "GL_RGB10_A2UI"},
|
| + {GL_RGBA16UI, "GL_RGBA16UI"},
|
| + {GL_RGBA16I, "GL_RGBA16I"},
|
| + {GL_RGBA32UI, "GL_RGBA32UI"},
|
| + {GL_RGBA32I, "GL_RGBA32I"},
|
| + {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
|
| + {GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24"},
|
| + {GL_DEPTH_COMPONENT32F, "GL_DEPTH_COMPONENT32F"},
|
| + {GL_DEPTH24_STENCIL8, "GL_DEPTH24_STENCIL8"},
|
| + {GL_DEPTH32F_STENCIL8, "GL_DEPTH32F_STENCIL8"},
|
| + {GL_COMPRESSED_R11_EAC, "GL_COMPRESSED_R11_EAC"},
|
| + {GL_COMPRESSED_SIGNED_R11_EAC, "GL_COMPRESSED_SIGNED_R11_EAC"},
|
| + {GL_COMPRESSED_RG11_EAC, "GL_COMPRESSED_RG11_EAC"},
|
| + {GL_COMPRESSED_SIGNED_RG11_EAC, "GL_COMPRESSED_SIGNED_RG11_EAC"},
|
| + {GL_COMPRESSED_RGB8_ETC2, "GL_COMPRESSED_RGB8_ETC2"},
|
| + {GL_COMPRESSED_SRGB8_ETC2, "GL_COMPRESSED_SRGB8_ETC2"},
|
| + {GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
| + "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"},
|
| + {GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
| + "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"},
|
| + {GL_COMPRESSED_RGBA8_ETC2_EAC, "GL_COMPRESSED_RGBA8_ETC2_EAC"},
|
| + {GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
|
| + "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"},
|
| };
|
| return GLES2Util::GetQualifiedEnumString(string_table,
|
| arraysize(string_table), value);
|
|
|