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Unified Diff: src/pathops/SkPathOpsCubic.cpp

Issue 1002693002: pathops version two (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix arm 64 inspired coincident handling Created 5 years, 9 months ago
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Index: src/pathops/SkPathOpsCubic.cpp
diff --git a/src/pathops/SkPathOpsCubic.cpp b/src/pathops/SkPathOpsCubic.cpp
index 9d70d58ec15d7a5219637e2eff3f7b869b9f2b59..f822e55cb20ae6d5414787871d3ff5a5d516f634 100644
--- a/src/pathops/SkPathOpsCubic.cpp
+++ b/src/pathops/SkPathOpsCubic.cpp
@@ -4,6 +4,7 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+#include "SkGeometry.h"
#include "SkLineParameters.h"
#include "SkPathOpsCubic.h"
#include "SkPathOpsLine.h"
@@ -26,8 +27,8 @@ double SkDCubic::binarySearch(double min, double max, double axisIntercept,
double priorT = t - step;
SkASSERT(priorT >= min);
SkDPoint lessPt = ptAtT(priorT);
- if (approximately_equal(lessPt.fX, cubicAtT.fX)
- && approximately_equal(lessPt.fY, cubicAtT.fY)) {
+ if (approximately_equal_half(lessPt.fX, cubicAtT.fX)
+ && approximately_equal_half(lessPt.fY, cubicAtT.fY)) {
return -1; // binary search found no point at this axis intercept
}
double lessDist = (&lessPt.fX)[xAxis] - axisIntercept;
@@ -41,10 +42,12 @@ double SkDCubic::binarySearch(double min, double max, double axisIntercept,
t = priorT;
} else {
double nextT = t + lastStep;
- SkASSERT(nextT <= max);
+ if (nextT > max) {
+ return -1;
+ }
SkDPoint morePt = ptAtT(nextT);
- if (approximately_equal(morePt.fX, cubicAtT.fX)
- && approximately_equal(morePt.fY, cubicAtT.fY)) {
+ if (approximately_equal_half(morePt.fX, cubicAtT.fX)
+ && approximately_equal_half(morePt.fY, cubicAtT.fY)) {
return -1; // binary search found no point at this axis intercept
}
double moreDist = (&morePt.fX)[xAxis] - axisIntercept;
@@ -88,35 +91,6 @@ void SkDCubic::Coefficients(const double* src, double* A, double* B, double* C,
*C -= 3 * *D; // C = -3*a + 3*b
}
-bool SkDCubic::controlsContainedByEnds() const {
- SkDVector startTan = fPts[1] - fPts[0];
- if (startTan.fX == 0 && startTan.fY == 0) {
- startTan = fPts[2] - fPts[0];
- }
- SkDVector endTan = fPts[2] - fPts[3];
- if (endTan.fX == 0 && endTan.fY == 0) {
- endTan = fPts[1] - fPts[3];
- }
- if (startTan.dot(endTan) >= 0) {
- return false;
- }
- SkDLine startEdge = {{fPts[0], fPts[0]}};
- startEdge[1].fX -= startTan.fY;
- startEdge[1].fY += startTan.fX;
- SkDLine endEdge = {{fPts[3], fPts[3]}};
- endEdge[1].fX -= endTan.fY;
- endEdge[1].fY += endTan.fX;
- double leftStart1 = startEdge.isLeft(fPts[1]);
- if (leftStart1 * startEdge.isLeft(fPts[2]) < 0) {
- return false;
- }
- double leftEnd1 = endEdge.isLeft(fPts[1]);
- if (leftEnd1 * endEdge.isLeft(fPts[2]) < 0) {
- return false;
- }
- return leftStart1 * leftEnd1 >= 0;
-}
-
bool SkDCubic::endsAreExtremaInXOrY() const {
return (between(fPts[0].fX, fPts[1].fX, fPts[3].fX)
&& between(fPts[0].fX, fPts[2].fX, fPts[3].fX))
@@ -124,17 +98,120 @@ bool SkDCubic::endsAreExtremaInXOrY() const {
&& between(fPts[0].fY, fPts[2].fY, fPts[3].fY));
}
+// Do a quick reject by rotating all points relative to a line formed by
+// a pair of one cubic's points. If the 2nd cubic's points
+// are on the line or on the opposite side from the 1st cubic's 'odd man', the
+// curves at most intersect at the endpoints.
+/* if returning true, check contains true if cubic's hull collapsed, making the cubic linear
+ if returning false, check contains true if the the cubic pair have only the end point in common
+*/
+bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const {
+ bool linear = true;
+ char hullOrder[4];
+ int hullCount = convexHull(hullOrder);
+ int end1 = hullOrder[0];
+ int hullIndex = 0;
+ const SkDPoint* endPt[2];
+ endPt[0] = &fPts[end1];
+ do {
+ hullIndex = (hullIndex + 1) % hullCount;
+ int end2 = hullOrder[hullIndex];
+ endPt[1] = &fPts[end2];
+ double origX = endPt[0]->fX;
+ double origY = endPt[0]->fY;
+ double adj = endPt[1]->fX - origX;
+ double opp = endPt[1]->fY - origY;
+ int oddManMask = other_two(end1, end2);
+ int oddMan = end1 ^ oddManMask;
+ double sign = (fPts[oddMan].fY - origY) * adj - (fPts[oddMan].fX - origX) * opp;
+ int oddMan2 = end2 ^ oddManMask;
+ double sign2 = (fPts[oddMan2].fY - origY) * adj - (fPts[oddMan2].fX - origX) * opp;
+ if (sign * sign2 < 0) {
+ continue;
+ }
+ if (approximately_zero(sign)) {
+ sign = sign2;
+ if (approximately_zero(sign)) {
+ continue;
+ }
+ }
+ linear = false;
+ bool foundOutlier = false;
+ for (int n = 0; n < kPointCount; ++n) {
+ double test = (c2[n].fY - origY) * adj - (c2[n].fX - origX) * opp;
+ if (test * sign > 0 && !precisely_zero(test)) {
+ foundOutlier = true;
+ break;
+ }
+ }
+ if (!foundOutlier) {
+ return false;
+ }
+ endPt[0] = endPt[1];
+ end1 = end2;
+ } while (hullIndex);
+ *isLinear = linear;
+ return true;
+}
+
bool SkDCubic::isLinear(int startIndex, int endIndex) const {
SkLineParameters lineParameters;
lineParameters.cubicEndPoints(*this, startIndex, endIndex);
// FIXME: maybe it's possible to avoid this and compare non-normalized
lineParameters.normalize();
- double distance = lineParameters.controlPtDistance(*this, 1);
- if (!approximately_zero(distance)) {
+ double tiniest = SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY),
+ fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY), fPts[3].fX), fPts[3].fY);
+ double largest = SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY),
+ fPts[1].fX), fPts[1].fY), fPts[2].fX), fPts[2].fY), fPts[3].fX), fPts[3].fY);
+ largest = SkTMax(largest, -tiniest);
+ double distance = lineParameters.controlPtDistance(*this, 1);
+ if (!approximately_zero_when_compared_to(distance, largest)) {
+ return false;
+ }
+ distance = lineParameters.controlPtDistance(*this, 2);
+ return approximately_zero_when_compared_to(distance, largest);
+}
+
+bool SkDCubic::ComplexBreak(const SkPoint pointsPtr[4], SkScalar* t) {
+ SkScalar d[3];
+ SkCubicType cubicType = SkClassifyCubic(pointsPtr, d);
+ if (cubicType == kLoop_SkCubicType) {
+ // crib code from gpu path utils that finds t values where loop self-intersects
+ // use it to find mid of t values which should be a friendly place to chop
+ SkScalar tempSqrt = SkScalarSqrt(4.f * d[0] * d[2] - 3.f * d[1] * d[1]);
+ SkScalar ls = d[1] - tempSqrt;
+ SkScalar lt = 2.f * d[0];
+ SkScalar ms = d[1] + tempSqrt;
+ SkScalar mt = 2.f * d[0];
+ if (between(0, ls, lt) || between(0, ms, mt)) {
+ ls = ls / lt;
+ ms = ms / mt;
+ SkScalar smaller = SkTMax(0.f, SkTMin(ls, ms));
+ SkScalar larger = SkTMin(1.f, SkTMax(ls, ms));
+ *t = (smaller + larger) / 2;
+ return *t > 0 && *t < 1;
+ }
+ } else if (cubicType == kSerpentine_SkCubicType) {
+ SkDCubic cubic;
+ cubic.set(pointsPtr);
+ double inflectionTs[2];
+ int infTCount = cubic.findInflections(inflectionTs);
+ if (infTCount == 2) {
+ double maxCurvature[3];
+ int roots = cubic.findMaxCurvature(maxCurvature);
+ for (int index = 0; index < roots; ++index) {
+ if (between(inflectionTs[0], maxCurvature[index], inflectionTs[1])) {
+ *t = maxCurvature[index];
+ return true;
+ }
+ }
+ } else if (infTCount == 1) {
+ *t = inflectionTs[0];
+ return *t > 0 && *t < 1;
+ }
return false;
}
- distance = lineParameters.controlPtDistance(*this, 2);
- return approximately_zero(distance);
+ return false;
}
bool SkDCubic::monotonicInY() const {
@@ -142,6 +219,13 @@ bool SkDCubic::monotonicInY() const {
&& between(fPts[0].fY, fPts[2].fY, fPts[3].fY);
}
+void SkDCubic::otherPts(int index, const SkDPoint* o1Pts[kPointCount - 1]) const {
+ int offset = (int) !SkToBool(index);
+ o1Pts[0] = &fPts[offset];
+ o1Pts[1] = &fPts[++offset];
+ o1Pts[2] = &fPts[++offset];
+}
+
int SkDCubic::searchRoots(double extremeTs[6], int extrema, double axisIntercept,
SearchAxis xAxis, double* validRoots) const {
extrema += findInflections(&extremeTs[extrema]);
@@ -163,26 +247,6 @@ int SkDCubic::searchRoots(double extremeTs[6], int extrema, double axisIntercept
return validCount;
}
-bool SkDCubic::serpentine() const {
-#if 0 // FIXME: enabling this fixes cubicOp114 but breaks cubicOp58d and cubicOp53d
- double tValues[2];
- // OPTIMIZATION : another case where caching the present of cubic inflections would be useful
- return findInflections(tValues) > 1;
-#endif
- if (!controlsContainedByEnds()) {
- return false;
- }
- double wiggle = (fPts[0].fX - fPts[2].fX) * (fPts[0].fY + fPts[2].fY);
- for (int idx = 0; idx < 2; ++idx) {
- wiggle += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY);
- }
- double waggle = (fPts[1].fX - fPts[3].fX) * (fPts[1].fY + fPts[3].fY);
- for (int idx = 1; idx < 3; ++idx) {
- waggle += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY);
- }
- return wiggle * waggle < 0;
-}
-
// cubic roots
static const double PI = 3.141592653589793;
@@ -505,25 +569,10 @@ void SkDCubic::align(int endIndex, int ctrlIndex, SkDPoint* dstPt) const {
void SkDCubic::subDivide(const SkDPoint& a, const SkDPoint& d,
double t1, double t2, SkDPoint dst[2]) const {
SkASSERT(t1 != t2);
-#if 0
- double ex = interp_cubic_coords(&fPts[0].fX, (t1 * 2 + t2) / 3);
- double ey = interp_cubic_coords(&fPts[0].fY, (t1 * 2 + t2) / 3);
- double fx = interp_cubic_coords(&fPts[0].fX, (t1 + t2 * 2) / 3);
- double fy = interp_cubic_coords(&fPts[0].fY, (t1 + t2 * 2) / 3);
- double mx = ex * 27 - a.fX * 8 - d.fX;
- double my = ey * 27 - a.fY * 8 - d.fY;
- double nx = fx * 27 - a.fX - d.fX * 8;
- double ny = fy * 27 - a.fY - d.fY * 8;
- /* bx = */ dst[0].fX = (mx * 2 - nx) / 18;
- /* by = */ dst[0].fY = (my * 2 - ny) / 18;
- /* cx = */ dst[1].fX = (nx * 2 - mx) / 18;
- /* cy = */ dst[1].fY = (ny * 2 - my) / 18;
-#else
// this approach assumes that the control points computed directly are accurate enough
SkDCubic sub = subDivide(t1, t2);
dst[0] = sub[1] + (a - sub[0]);
dst[1] = sub[2] + (d - sub[3]);
-#endif
if (t1 == 0 || t2 == 0) {
align(0, 1, t1 == 0 ? &dst[0] : &dst[1]);
}
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