| Index: src/pathops/SkPathOpsLine.cpp
|
| diff --git a/src/pathops/SkPathOpsLine.cpp b/src/pathops/SkPathOpsLine.cpp
|
| index e4fc97bc616ce9d3eaae698f19a0ead98ec92a8f..70f2e12472b401240a1875cb1d8b2023571805cf 100644
|
| --- a/src/pathops/SkPathOpsLine.cpp
|
| +++ b/src/pathops/SkPathOpsLine.cpp
|
| @@ -6,14 +6,6 @@
|
| */
|
| #include "SkPathOpsLine.h"
|
|
|
| -SkDLine SkDLine::subDivide(double t1, double t2) const {
|
| - SkDVector delta = tangent();
|
| - SkDLine dst = {{{
|
| - fPts[0].fX - t1 * delta.fX, fPts[0].fY - t1 * delta.fY}, {
|
| - fPts[0].fX - t2 * delta.fX, fPts[0].fY - t2 * delta.fY}}};
|
| - return dst;
|
| -}
|
| -
|
| // may have this below somewhere else already:
|
| // copying here because I thought it was clever
|
|
|
| @@ -28,6 +20,7 @@ SkDLine SkDLine::subDivide(double t1, double t2) const {
|
| // Point with coordinates {float x, y;}
|
| //===================================================================
|
|
|
| +// (only used by testing)
|
| // isLeft(): tests if a point is Left|On|Right of an infinite line.
|
| // Input: three points P0, P1, and P2
|
| // Return: >0 for P2 left of the line through P0 and P1
|
| @@ -110,19 +103,6 @@ bool SkDLine::nearRay(const SkDPoint& xy) const {
|
| return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance?
|
| }
|
|
|
| -// Returns true if a ray from (0,0) to (x1,y1) is coincident with a ray (0,0) to (x2,y2)
|
| -// OPTIMIZE: a specialty routine could speed this up -- may not be called very often though
|
| -bool SkDLine::NearRay(double x1, double y1, double x2, double y2) {
|
| - double denom1 = x1 * x1 + y1 * y1;
|
| - double denom2 = x2 * x2 + y2 * y2;
|
| - SkDLine line = {{{0, 0}, {x1, y1}}};
|
| - SkDPoint pt = {x2, y2};
|
| - if (denom2 > denom1) {
|
| - SkTSwap(line[1], pt);
|
| - }
|
| - return line.nearRay(pt);
|
| -}
|
| -
|
| double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) {
|
| if (xy.fY == y) {
|
| if (xy.fX == left) {
|
|
|