| Index: Source/platform/graphics/gpu/DrawingBuffer.h
|
| diff --git a/Source/platform/graphics/gpu/DrawingBuffer.h b/Source/platform/graphics/gpu/DrawingBuffer.h
|
| index d2531168184b3acb2b53f3d106097debe43f2abf..99119f6918dae0b8ea3ecf4b0c32cfb2461a47d0 100644
|
| --- a/Source/platform/graphics/gpu/DrawingBuffer.h
|
| +++ b/Source/platform/graphics/gpu/DrawingBuffer.h
|
| @@ -185,7 +185,7 @@ private:
|
| void createSecondaryBuffers();
|
| bool resizeFramebuffer(const IntSize&);
|
| bool resizeMultisampleFramebuffer(const IntSize&);
|
| - void resizeDepthStencil(const IntSize&);
|
| + bool resizeDepthStencil(const IntSize&);
|
|
|
| // Bind to the m_framebufferBinding if it's not 0. Otherwise, bind to the default FBO.
|
| void restoreFramebufferBinding();
|
| @@ -219,7 +219,7 @@ private:
|
| // By default, alignment is 4, the OpenGL default setting.
|
| void texImage2DResourceSafe(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint alignment = 4);
|
| // Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support.
|
| - void allocateTextureMemory(TextureInfo*, const IntSize&);
|
| + bool allocateTextureMemory(TextureInfo*, const IntSize&);
|
| void deleteChromiumImageForTexture(TextureInfo*);
|
|
|
| PreserveDrawingBuffer m_preserveDrawingBuffer;
|
|
|