Index: src/gpu/gl/GrGLGpu.h |
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h |
index b93080b70037d2b5a624b0b9996dc7b798adad12..c9e280c3cbc8b7478c8d9c25e24b326086df42b8 100644 |
--- a/src/gpu/gl/GrGLGpu.h |
+++ b/src/gpu/gl/GrGLGpu.h |
@@ -166,9 +166,7 @@ private: |
void setTextureUnit(int unitIdx); |
// Flushes state from GrPipeline to GL. Returns false if the state couldn't be set. |
- // TODO we only have need to know if this is a line draw for flushing AA state on some buggy |
- // hardware. Evaluate if this is really necessary anymore |
- bool flushGLState(const DrawArgs&, bool isLineDraw); |
+ bool flushGLState(const DrawArgs&); |
// Sets up vertex attribute pointers and strides. On return indexOffsetInBytes gives the offset |
// an into the index buffer. It does not account for drawInfo.startIndex() but rather the start |
@@ -251,7 +249,7 @@ private: |
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
void flushStencil(const GrStencilSettings&); |
- void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw); |
+ void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
bool configToGLFormats(GrPixelConfig config, |
bool getSizedInternal, |