| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
|
| index b93080b70037d2b5a624b0b9996dc7b798adad12..c9e280c3cbc8b7478c8d9c25e24b326086df42b8 100644
|
| --- a/src/gpu/gl/GrGLGpu.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -166,9 +166,7 @@ private:
|
| void setTextureUnit(int unitIdx);
|
|
|
| // Flushes state from GrPipeline to GL. Returns false if the state couldn't be set.
|
| - // TODO we only have need to know if this is a line draw for flushing AA state on some buggy
|
| - // hardware. Evaluate if this is really necessary anymore
|
| - bool flushGLState(const DrawArgs&, bool isLineDraw);
|
| + bool flushGLState(const DrawArgs&);
|
|
|
| // Sets up vertex attribute pointers and strides. On return indexOffsetInBytes gives the offset
|
| // an into the index buffer. It does not account for drawInfo.startIndex() but rather the start
|
| @@ -251,7 +249,7 @@ private:
|
| void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
|
|
|
| void flushStencil(const GrStencilSettings&);
|
| - void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw);
|
| + void flushHWAAState(GrRenderTarget* rt, bool useHWAA);
|
|
|
| bool configToGLFormats(GrPixelConfig config,
|
| bool getSizedInternal,
|
|
|