Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 238ed9b3c6b3eac38548b022145001404e39eac3..0793d7b0475079cdbb5615b1d89bc7dbbe8d5172 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -1387,7 +1387,7 @@ void GrGLGpu::flushScissor(const GrScissorState& scissorState, |
this->disableScissor(); |
} |
-bool GrGLGpu::flushGLState(const DrawArgs& args, bool isLineDraw) { |
+bool GrGLGpu::flushGLState(const DrawArgs& args) { |
GrXferProcessor::BlendInfo blendInfo; |
const GrPipeline& pipeline = *args.fPipeline; |
args.fPipeline->getXferProcessor()->getBlendInfo(&blendInfo); |
@@ -1419,7 +1419,7 @@ bool GrGLGpu::flushGLState(const DrawArgs& args, bool isLineDraw) { |
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget()); |
this->flushStencil(pipeline.getStencil()); |
this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); |
- this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), isLineDraw); |
+ this->flushHWAAState(glRT, pipeline.isHWAntialiasState()); |
// This must come after textures are flushed because a texture may need |
// to be msaa-resolved (which will modify bound FBO state). |
@@ -1873,7 +1873,7 @@ GrGLenum gPrimitiveType2GLMode[] = { |
#endif |
void GrGLGpu::onDraw(const DrawArgs& args, const GrDrawTarget::DrawInfo& info) { |
- if (!this->flushGLState(args, GrIsPrimTypeLines(info.primitiveType()))) { |
+ if (!this->flushGLState(args)) { |
return; |
} |
@@ -1918,7 +1918,7 @@ void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) { |
SkISize size = SkISize::Make(rt->width(), rt->height()); |
this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin()); |
this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin()); |
- this->flushHWAAState(rt, state.fUseHWAA, false); |
+ this->flushHWAAState(rt, state.fUseHWAA); |
this->flushRenderTarget(rt, NULL); |
fPathRendering->stencilPath(path, *state.fStencil); |
@@ -1926,7 +1926,7 @@ void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) { |
void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path, |
const GrStencilSettings& stencil) { |
- if (!this->flushGLState(args, false)) { |
+ if (!this->flushGLState(args)) { |
return; |
} |
fPathRendering->drawPath(path, stencil); |
@@ -1940,7 +1940,7 @@ void GrGLGpu::onDrawPaths(const DrawArgs& args, |
GrDrawTarget::PathTransformType transformType, |
int count, |
const GrStencilSettings& stencil) { |
- if (!this->flushGLState(args, false)) { |
+ if (!this->flushGLState(args)) { |
return; |
} |
fPathRendering->drawPaths(pathRange, indices, indexType, transformValues, |
@@ -2075,28 +2075,19 @@ void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { |
} |
} |
-void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw) { |
-// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but |
-// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide. |
-#if 0 |
- // Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern |
- #define RT_HAS_MSAA rt->isMultisampled() |
-#else |
- #define RT_HAS_MSAA (rt->isMultisampled() || isLineDraw) |
-#endif |
+void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { |
+ SkASSERT(!useHWAA || rt->isMultisampled()); |
if (kGL_GrGLStandard == this->glStandard()) { |
- if (RT_HAS_MSAA) { |
- if (useHWAA) { |
- if (kYes_TriState != fMSAAEnabled) { |
- GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
- fMSAAEnabled = kYes_TriState; |
- } |
- } else { |
- if (kNo_TriState != fMSAAEnabled) { |
- GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
- fMSAAEnabled = kNo_TriState; |
- } |
+ if (useHWAA) { |
+ if (kYes_TriState != fMSAAEnabled) { |
+ GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
+ fMSAAEnabled = kYes_TriState; |
+ } |
+ } else { |
+ if (kNo_TriState != fMSAAEnabled) { |
+ GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
+ fMSAAEnabled = kNo_TriState; |
} |
} |
} |