| Index: sky/engine/core/html/canvas/WebGLFramebuffer.cpp
|
| diff --git a/sky/engine/core/html/canvas/WebGLFramebuffer.cpp b/sky/engine/core/html/canvas/WebGLFramebuffer.cpp
|
| deleted file mode 100644
|
| index 96b5899227f509ed0e3eb8910b2a97715e1f7a3e..0000000000000000000000000000000000000000
|
| --- a/sky/engine/core/html/canvas/WebGLFramebuffer.cpp
|
| +++ /dev/null
|
| @@ -1,615 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2009 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "sky/engine/config.h"
|
| -
|
| -#include "sky/engine/core/html/canvas/WebGLFramebuffer.h"
|
| -
|
| -#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
|
| -#include "sky/engine/platform/NotImplemented.h"
|
| -#include "sky/engine/wtf/Vector.h"
|
| -
|
| -namespace blink {
|
| -
|
| -namespace {
|
| -
|
| - Platform3DObject objectOrZero(WebGLObject* object)
|
| - {
|
| - return object ? object->object() : 0;
|
| - }
|
| -
|
| - class WebGLRenderbufferAttachment final : public WebGLFramebuffer::WebGLAttachment {
|
| - public:
|
| - static PassRefPtr<WebGLFramebuffer::WebGLAttachment> create(WebGLRenderbuffer*);
|
| -
|
| - private:
|
| - explicit WebGLRenderbufferAttachment(WebGLRenderbuffer*);
|
| - WebGLRenderbufferAttachment() { }
|
| -
|
| - virtual GLsizei width() const override;
|
| - virtual GLsizei height() const override;
|
| - virtual GLenum format() const override;
|
| - virtual GLenum type() const override;
|
| - virtual WebGLSharedObject* object() const override;
|
| - virtual bool isSharedObject(WebGLSharedObject*) const override;
|
| - virtual bool valid() const override;
|
| - virtual void onDetached(blink::WebGraphicsContext3D*) override;
|
| - virtual void attach(blink::WebGraphicsContext3D*, GLenum attachment) override;
|
| - virtual void unattach(blink::WebGraphicsContext3D*, GLenum attachment) override;
|
| -
|
| - RefPtr<WebGLRenderbuffer> m_renderbuffer;
|
| - };
|
| -
|
| - PassRefPtr<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferAttachment::create(WebGLRenderbuffer* renderbuffer)
|
| - {
|
| - return adoptRef(new WebGLRenderbufferAttachment(renderbuffer));
|
| - }
|
| -
|
| - WebGLRenderbufferAttachment::WebGLRenderbufferAttachment(WebGLRenderbuffer* renderbuffer)
|
| - : m_renderbuffer(renderbuffer)
|
| - {
|
| - }
|
| -
|
| - GLsizei WebGLRenderbufferAttachment::width() const
|
| - {
|
| - return m_renderbuffer->width();
|
| - }
|
| -
|
| - GLsizei WebGLRenderbufferAttachment::height() const
|
| - {
|
| - return m_renderbuffer->height();
|
| - }
|
| -
|
| - GLenum WebGLRenderbufferAttachment::format() const
|
| - {
|
| - GLenum format = m_renderbuffer->internalFormat();
|
| - if (format == GL_DEPTH_STENCIL_OES
|
| - && m_renderbuffer->emulatedStencilBuffer()
|
| - && m_renderbuffer->emulatedStencilBuffer()->internalFormat() != GL_STENCIL_INDEX8) {
|
| - return 0;
|
| - }
|
| - return format;
|
| - }
|
| -
|
| - WebGLSharedObject* WebGLRenderbufferAttachment::object() const
|
| - {
|
| - return m_renderbuffer->object() ? m_renderbuffer.get() : 0;
|
| - }
|
| -
|
| - bool WebGLRenderbufferAttachment::isSharedObject(WebGLSharedObject* object) const
|
| - {
|
| - return object == m_renderbuffer;
|
| - }
|
| -
|
| - bool WebGLRenderbufferAttachment::valid() const
|
| - {
|
| - return m_renderbuffer->object();
|
| - }
|
| -
|
| - void WebGLRenderbufferAttachment::onDetached(blink::WebGraphicsContext3D* context)
|
| - {
|
| - m_renderbuffer->onDetached(context);
|
| - }
|
| -
|
| - void WebGLRenderbufferAttachment::attach(blink::WebGraphicsContext3D* context, GLenum attachment)
|
| - {
|
| - Platform3DObject object = objectOrZero(m_renderbuffer.get());
|
| - if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer->emulatedStencilBuffer()) {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object);
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
|
| - } else {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, object);
|
| - }
|
| - }
|
| -
|
| - void WebGLRenderbufferAttachment::unattach(blink::WebGraphicsContext3D* context, GLenum attachment)
|
| - {
|
| - if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
| - } else {
|
| - context->framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, 0);
|
| - }
|
| - }
|
| -
|
| - GLenum WebGLRenderbufferAttachment::type() const
|
| - {
|
| - notImplemented();
|
| - return 0;
|
| - }
|
| -
|
| - class WebGLTextureAttachment final : public WebGLFramebuffer::WebGLAttachment {
|
| - public:
|
| - static PassRefPtr<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GLenum target, GLint level);
|
| -
|
| - private:
|
| - WebGLTextureAttachment(WebGLTexture*, GLenum target, GLint level);
|
| - WebGLTextureAttachment() { }
|
| -
|
| - virtual GLsizei width() const override;
|
| - virtual GLsizei height() const override;
|
| - virtual GLenum format() const override;
|
| - virtual GLenum type() const override;
|
| - virtual WebGLSharedObject* object() const override;
|
| - virtual bool isSharedObject(WebGLSharedObject*) const override;
|
| - virtual bool valid() const override;
|
| - virtual void onDetached(blink::WebGraphicsContext3D*) override;
|
| - virtual void attach(blink::WebGraphicsContext3D*, GLenum attachment) override;
|
| - virtual void unattach(blink::WebGraphicsContext3D*, GLenum attachment) override;
|
| -
|
| - RefPtr<WebGLTexture> m_texture;
|
| - GLenum m_target;
|
| - GLint m_level;
|
| - };
|
| -
|
| - PassRefPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttachment::create(WebGLTexture* texture, GLenum target, GLint level)
|
| - {
|
| - return adoptRef(new WebGLTextureAttachment(texture, target, level));
|
| - }
|
| -
|
| - WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GLenum target, GLint level)
|
| - : m_texture(texture)
|
| - , m_target(target)
|
| - , m_level(level)
|
| - {
|
| - }
|
| -
|
| - GLsizei WebGLTextureAttachment::width() const
|
| - {
|
| - return m_texture->getWidth(m_target, m_level);
|
| - }
|
| -
|
| - GLsizei WebGLTextureAttachment::height() const
|
| - {
|
| - return m_texture->getHeight(m_target, m_level);
|
| - }
|
| -
|
| - GLenum WebGLTextureAttachment::format() const
|
| - {
|
| - return m_texture->getInternalFormat(m_target, m_level);
|
| - }
|
| -
|
| - WebGLSharedObject* WebGLTextureAttachment::object() const
|
| - {
|
| - return m_texture->object() ? m_texture.get() : 0;
|
| - }
|
| -
|
| - bool WebGLTextureAttachment::isSharedObject(WebGLSharedObject* object) const
|
| - {
|
| - return object == m_texture;
|
| - }
|
| -
|
| - bool WebGLTextureAttachment::valid() const
|
| - {
|
| - return m_texture->object();
|
| - }
|
| -
|
| - void WebGLTextureAttachment::onDetached(blink::WebGraphicsContext3D* context)
|
| - {
|
| - m_texture->onDetached(context);
|
| - }
|
| -
|
| - void WebGLTextureAttachment::attach(blink::WebGraphicsContext3D* context, GLenum attachment)
|
| - {
|
| - Platform3DObject object = objectOrZero(m_texture.get());
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, object, m_level);
|
| - }
|
| -
|
| - void WebGLTextureAttachment::unattach(blink::WebGraphicsContext3D* context, GLenum attachment)
|
| - {
|
| - if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) {
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_target, 0, m_level);
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, m_target, 0, m_level);
|
| - } else {
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, attachment, m_target, 0, m_level);
|
| - }
|
| - }
|
| -
|
| - GLenum WebGLTextureAttachment::type() const
|
| - {
|
| - return m_texture->getType(m_target, m_level);
|
| - }
|
| -
|
| - bool isColorRenderable(GLenum internalformat)
|
| - {
|
| - switch (internalformat) {
|
| - case GL_RGBA4:
|
| - case GL_RGB5_A1:
|
| - case GL_RGB565:
|
| - return true;
|
| - default:
|
| - return false;
|
| - }
|
| - }
|
| -
|
| -} // anonymous namespace
|
| -
|
| -WebGLFramebuffer::WebGLAttachment::WebGLAttachment()
|
| -{
|
| -}
|
| -
|
| -WebGLFramebuffer::WebGLAttachment::~WebGLAttachment()
|
| -{
|
| -}
|
| -
|
| -PassRefPtr<WebGLFramebuffer> WebGLFramebuffer::create(WebGLRenderingContextBase* ctx)
|
| -{
|
| - return adoptRef(new WebGLFramebuffer(ctx));
|
| -}
|
| -
|
| -WebGLFramebuffer::WebGLFramebuffer(WebGLRenderingContextBase* ctx)
|
| - : WebGLContextObject(ctx)
|
| - , m_hasEverBeenBound(false)
|
| -{
|
| - setObject(ctx->webContext()->createFramebuffer());
|
| -}
|
| -
|
| -WebGLFramebuffer::~WebGLFramebuffer()
|
| -{
|
| - // Delete the platform framebuffer resource. Explicit detachment
|
| - // is for the benefit of Oilpan, where the framebuffer object
|
| - // isn't detached when it and the WebGLRenderingContextBase object
|
| - // it is registered with are both finalized. Without Oilpan, the
|
| - // object will have been detached.
|
| - //
|
| - // To keep the code regular, the trivial detach()ment is always
|
| - // performed.
|
| - detachAndDeleteObject();
|
| -}
|
| -
|
| -void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture* texture, GLint level)
|
| -{
|
| - ASSERT(isBound());
|
| - removeAttachmentFromBoundFramebuffer(attachment);
|
| - if (!object())
|
| - return;
|
| - if (texture && texture->object()) {
|
| - m_attachments.add(attachment, WebGLTextureAttachment::create(texture, texTarget, level));
|
| - drawBuffersIfNecessary(false);
|
| - texture->onAttached();
|
| - }
|
| -}
|
| -
|
| -void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer* renderbuffer)
|
| -{
|
| - ASSERT(isBound());
|
| - removeAttachmentFromBoundFramebuffer(attachment);
|
| - if (!object())
|
| - return;
|
| - if (renderbuffer && renderbuffer->object()) {
|
| - m_attachments.add(attachment, WebGLRenderbufferAttachment::create(renderbuffer));
|
| - drawBuffersIfNecessary(false);
|
| - renderbuffer->onAttached();
|
| - }
|
| -}
|
| -
|
| -void WebGLFramebuffer::attach(GLenum attachment, GLenum attachmentPoint)
|
| -{
|
| - ASSERT(isBound());
|
| - WebGLAttachment* attachmentObject = getAttachment(attachment);
|
| - if (attachmentObject)
|
| - attachmentObject->attach(context()->webContext(), attachmentPoint);
|
| -}
|
| -
|
| -WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GLenum attachment) const
|
| -{
|
| - if (!object())
|
| - return 0;
|
| - WebGLAttachment* attachmentObject = getAttachment(attachment);
|
| - return attachmentObject ? attachmentObject->object() : 0;
|
| -}
|
| -
|
| -bool WebGLFramebuffer::isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment, const char** reason) const
|
| -{
|
| - ASSERT(attachedObject && attachedObject->valid());
|
| - ASSERT(reason);
|
| -
|
| - GLenum internalformat = attachedObject->format();
|
| - WebGLSharedObject* object = attachedObject->object();
|
| - ASSERT(object && (object->isTexture() || object->isRenderbuffer()));
|
| -
|
| - if (attachment == GL_DEPTH_ATTACHMENT) {
|
| - if (object->isRenderbuffer()) {
|
| - if (internalformat != GL_DEPTH_COMPONENT16) {
|
| - *reason = "the internalformat of the attached renderbuffer is not DEPTH_COMPONENT16";
|
| - return false;
|
| - }
|
| - } else if (object->isTexture()) {
|
| - GLenum type = attachedObject->type();
|
| - if (!(context()->extensionEnabled(WebGLDepthTextureName) && internalformat == GL_DEPTH_COMPONENT
|
| - && (type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT))) {
|
| - *reason = "the attached texture is not a depth texture";
|
| - return false;
|
| - }
|
| - }
|
| - } else if (attachment == GL_STENCIL_ATTACHMENT) {
|
| - // Depend on the underlying GL drivers to check stencil textures
|
| - // and check renderbuffer type here only.
|
| - if (object->isRenderbuffer()) {
|
| - if (internalformat != GL_STENCIL_INDEX8) {
|
| - *reason = "the internalformat of the attached renderbuffer is not STENCIL_INDEX8";
|
| - return false;
|
| - }
|
| - }
|
| - } else if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) {
|
| - if (object->isRenderbuffer()) {
|
| - if (internalformat != GL_DEPTH_STENCIL_OES) {
|
| - *reason = "the internalformat of the attached renderbuffer is not DEPTH_STENCIL";
|
| - return false;
|
| - }
|
| - } else if (object->isTexture()) {
|
| - GLenum type = attachedObject->type();
|
| - if (!(context()->extensionEnabled(WebGLDepthTextureName) && internalformat == GL_DEPTH_STENCIL_OES
|
| - && type == GL_UNSIGNED_INT_24_8_OES)) {
|
| - *reason = "the attached texture is not a DEPTH_STENCIL texture";
|
| - return false;
|
| - }
|
| - }
|
| - } else if (attachment == GL_COLOR_ATTACHMENT0
|
| - || (context()->extensionEnabled(WebGLDrawBuffersName) && attachment > GL_COLOR_ATTACHMENT0
|
| - && attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + context()->maxColorAttachments()))) {
|
| - if (object->isRenderbuffer()) {
|
| - if (!isColorRenderable(internalformat)) {
|
| - *reason = "the internalformat of the attached renderbuffer is not color-renderable";
|
| - return false;
|
| - }
|
| - } else if (object->isTexture()) {
|
| - GLenum type = attachedObject->type();
|
| - if (internalformat != GL_RGBA && internalformat != GL_RGB) {
|
| - *reason = "the internalformat of the attached texture is not color-renderable";
|
| - return false;
|
| - }
|
| - // TODO: WEBGL_color_buffer_float and EXT_color_buffer_half_float extensions have not been implemented in
|
| - // WebGL yet. It would be better to depend on the underlying GL drivers to check on rendering to floating point textures
|
| - // and add the check back to WebGL when above two extensions are implemented.
|
| - // Assume UNSIGNED_BYTE is renderable here without the need to explicitly check if GL_OES_rgb8_rgba8 extension is supported.
|
| - if (type != GL_UNSIGNED_BYTE
|
| - && type != GL_UNSIGNED_SHORT_5_6_5
|
| - && type != GL_UNSIGNED_SHORT_4_4_4_4
|
| - && type != GL_UNSIGNED_SHORT_5_5_5_1
|
| - && !(type == GL_FLOAT && context()->extensionEnabled(OESTextureFloatName))
|
| - && !(type == GL_HALF_FLOAT_OES && context()->extensionEnabled(OESTextureHalfFloatName))) {
|
| - *reason = "unsupported type: The attached texture is not supported to be rendered to";
|
| - return false;
|
| - }
|
| - }
|
| - } else {
|
| - *reason = "unknown framebuffer attachment point";
|
| - return false;
|
| - }
|
| -
|
| - if (!attachedObject->width() || !attachedObject->height()) {
|
| - *reason = "attachment has a 0 dimension";
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GLenum attachment) const
|
| -{
|
| - const AttachmentMap::const_iterator it = m_attachments.find(attachment);
|
| - return (it != m_attachments.end()) ? it->value.get() : 0;
|
| -}
|
| -
|
| -void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GLenum attachment)
|
| -{
|
| - ASSERT(isBound());
|
| - if (!object())
|
| - return;
|
| -
|
| - WebGLAttachment* attachmentObject = getAttachment(attachment);
|
| - if (attachmentObject) {
|
| - attachmentObject->onDetached(context()->webContext());
|
| - m_attachments.remove(attachment);
|
| - drawBuffersIfNecessary(false);
|
| - switch (attachment) {
|
| - case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
|
| - attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT);
|
| - attach(GL_STENCIL_ATTACHMENT, GL_STENCIL_ATTACHMENT);
|
| - break;
|
| - case GL_DEPTH_ATTACHMENT:
|
| - attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT);
|
| - break;
|
| - case GL_STENCIL_ATTACHMENT:
|
| - attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT);
|
| - break;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* attachment)
|
| -{
|
| - ASSERT(isBound());
|
| - if (!object())
|
| - return;
|
| - if (!attachment)
|
| - return;
|
| -
|
| - bool checkMore = true;
|
| - while (checkMore) {
|
| - checkMore = false;
|
| - for (AttachmentMap::iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) {
|
| - WebGLAttachment* attachmentObject = it->value.get();
|
| - if (attachmentObject->isSharedObject(attachment)) {
|
| - GLenum attachmentType = it->key;
|
| - attachmentObject->unattach(context()->webContext(), attachmentType);
|
| - removeAttachmentFromBoundFramebuffer(attachmentType);
|
| - checkMore = true;
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -GLenum WebGLFramebuffer::colorBufferFormat() const
|
| -{
|
| - if (!object())
|
| - return 0;
|
| - WebGLAttachment* attachment = getAttachment(GL_COLOR_ATTACHMENT0);
|
| - if (!attachment)
|
| - return 0;
|
| - return attachment->format();
|
| -}
|
| -
|
| -GLenum WebGLFramebuffer::checkStatus(const char** reason) const
|
| -{
|
| - unsigned count = 0;
|
| - GLsizei width = 0, height = 0;
|
| - bool haveDepth = false;
|
| - bool haveStencil = false;
|
| - bool haveDepthStencil = false;
|
| - for (AttachmentMap::const_iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) {
|
| - WebGLAttachment* attachment = it->value.get();
|
| - if (!isAttachmentComplete(attachment, it->key, reason))
|
| - return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
| - if (!attachment->valid()) {
|
| - *reason = "attachment is not valid";
|
| - return GL_FRAMEBUFFER_UNSUPPORTED;
|
| - }
|
| - if (!attachment->format()) {
|
| - *reason = "attachment is an unsupported format";
|
| - return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
| - }
|
| - switch (it->key) {
|
| - case GL_DEPTH_ATTACHMENT:
|
| - haveDepth = true;
|
| - break;
|
| - case GL_STENCIL_ATTACHMENT:
|
| - haveStencil = true;
|
| - break;
|
| - case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
|
| - haveDepthStencil = true;
|
| - break;
|
| - }
|
| - if (!count) {
|
| - width = attachment->width();
|
| - height = attachment->height();
|
| - } else {
|
| - if (width != attachment->width() || height != attachment->height()) {
|
| - *reason = "attachments do not have the same dimensions";
|
| - return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
|
| - }
|
| - }
|
| - ++count;
|
| - }
|
| - if (!count) {
|
| - *reason = "no attachments";
|
| - return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
|
| - }
|
| - if (!width || !height) {
|
| - *reason = "framebuffer has a 0 dimension";
|
| - return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
| - }
|
| - // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments.
|
| - if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveStencil)) {
|
| - *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments";
|
| - return GL_FRAMEBUFFER_UNSUPPORTED;
|
| - }
|
| - return GL_FRAMEBUFFER_COMPLETE;
|
| -}
|
| -
|
| -bool WebGLFramebuffer::onAccess(blink::WebGraphicsContext3D* context3d, const char** reason)
|
| -{
|
| - if (checkStatus(reason) != GL_FRAMEBUFFER_COMPLETE)
|
| - return false;
|
| - return true;
|
| -}
|
| -
|
| -bool WebGLFramebuffer::hasStencilBuffer() const
|
| -{
|
| - WebGLAttachment* attachment = getAttachment(GL_STENCIL_ATTACHMENT);
|
| - if (!attachment)
|
| - attachment = getAttachment(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL);
|
| - return attachment && attachment->valid();
|
| -}
|
| -
|
| -void WebGLFramebuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
|
| -{
|
| -#if !ENABLE(OILPAN)
|
| - // With Oilpan, both the AttachmentMap and its WebGLAttachment objects are
|
| - // GCed objects and cannot be accessed, as they may have been finalized
|
| - // already during the same GC sweep.
|
| - //
|
| - // The WebGLAttachment-derived classes instead handle detachment
|
| - // on their own when finalizing, so the explicit notification is
|
| - // not needed.
|
| - for (AttachmentMap::iterator it = m_attachments.begin(); it != m_attachments.end(); ++it)
|
| - it->value->onDetached(context3d);
|
| -#endif
|
| -
|
| - context3d->deleteFramebuffer(object);
|
| -}
|
| -
|
| -bool WebGLFramebuffer::isBound() const
|
| -{
|
| - return (context()->m_framebufferBinding.get() == this);
|
| -}
|
| -
|
| -void WebGLFramebuffer::drawBuffers(const Vector<GLenum>& bufs)
|
| -{
|
| - m_drawBuffers = bufs;
|
| - m_filteredDrawBuffers.resize(m_drawBuffers.size());
|
| - for (size_t i = 0; i < m_filteredDrawBuffers.size(); ++i)
|
| - m_filteredDrawBuffers[i] = GL_NONE;
|
| - drawBuffersIfNecessary(true);
|
| -}
|
| -
|
| -void WebGLFramebuffer::drawBuffersIfNecessary(bool force)
|
| -{
|
| - if (!context()->extensionEnabled(WebGLDrawBuffersName))
|
| - return;
|
| - bool reset = force;
|
| - // This filtering works around graphics driver bugs on Mac OS X.
|
| - for (size_t i = 0; i < m_drawBuffers.size(); ++i) {
|
| - if (m_drawBuffers[i] != GL_NONE && getAttachment(m_drawBuffers[i])) {
|
| - if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) {
|
| - m_filteredDrawBuffers[i] = m_drawBuffers[i];
|
| - reset = true;
|
| - }
|
| - } else {
|
| - if (m_filteredDrawBuffers[i] != GL_NONE) {
|
| - m_filteredDrawBuffers[i] = GL_NONE;
|
| - reset = true;
|
| - }
|
| - }
|
| - }
|
| - if (reset) {
|
| - context()->webContext()->drawBuffersEXT(
|
| - m_filteredDrawBuffers.size(), m_filteredDrawBuffers.data());
|
| - }
|
| -}
|
| -
|
| -GLenum WebGLFramebuffer::getDrawBuffer(GLenum drawBuffer)
|
| -{
|
| - int index = static_cast<int>(drawBuffer - GL_DRAW_BUFFER0_EXT);
|
| - ASSERT(index >= 0);
|
| - if (index < static_cast<int>(m_drawBuffers.size()))
|
| - return m_drawBuffers[index];
|
| - if (drawBuffer == GL_DRAW_BUFFER0_EXT)
|
| - return GL_COLOR_ATTACHMENT0;
|
| - return GL_NONE;
|
| -}
|
| -
|
| -}
|
|
|