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Unified Diff: sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
diff --git a/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp b/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
deleted file mode 100644
index 3baa866c1d280c9e7df23578997940626d72958d..0000000000000000000000000000000000000000
--- a/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp
+++ /dev/null
@@ -1,5613 +0,0 @@
-/*
- * Copyright (C) 2009 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/config.h"
-#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
-
-#include "gen/sky/platform/RuntimeEnabledFeatures.h"
-#include "sky/engine/bindings/exception_messages.h"
-#include "sky/engine/bindings/exception_state.h"
-#include "sky/engine/core/dom/ExceptionCode.h"
-#include "sky/engine/core/fetch/ImageResource.h"
-#include "sky/engine/core/frame/LocalFrame.h"
-#include "sky/engine/core/frame/Settings.h"
-#include "sky/engine/core/html/HTMLCanvasElement.h"
-#include "sky/engine/core/html/HTMLImageElement.h"
-#include "sky/engine/core/html/ImageData.h"
-#include "sky/engine/core/html/canvas/ANGLEInstancedArrays.h"
-#include "sky/engine/core/html/canvas/EXTBlendMinMax.h"
-#include "sky/engine/core/html/canvas/EXTFragDepth.h"
-#include "sky/engine/core/html/canvas/EXTShaderTextureLOD.h"
-#include "sky/engine/core/html/canvas/EXTTextureFilterAnisotropic.h"
-#include "sky/engine/core/html/canvas/OESElementIndexUint.h"
-#include "sky/engine/core/html/canvas/OESStandardDerivatives.h"
-#include "sky/engine/core/html/canvas/OESTextureFloat.h"
-#include "sky/engine/core/html/canvas/OESTextureFloatLinear.h"
-#include "sky/engine/core/html/canvas/OESTextureHalfFloat.h"
-#include "sky/engine/core/html/canvas/OESTextureHalfFloatLinear.h"
-#include "sky/engine/core/html/canvas/OESVertexArrayObject.h"
-#include "sky/engine/core/html/canvas/WebGLActiveInfo.h"
-#include "sky/engine/core/html/canvas/WebGLBuffer.h"
-#include "sky/engine/core/html/canvas/WebGLCompressedTextureATC.h"
-#include "sky/engine/core/html/canvas/WebGLCompressedTextureETC1.h"
-#include "sky/engine/core/html/canvas/WebGLCompressedTexturePVRTC.h"
-#include "sky/engine/core/html/canvas/WebGLCompressedTextureS3TC.h"
-#include "sky/engine/core/html/canvas/WebGLContextAttributes.h"
-#include "sky/engine/core/html/canvas/WebGLContextEvent.h"
-#include "sky/engine/core/html/canvas/WebGLContextGroup.h"
-#include "sky/engine/core/html/canvas/WebGLDebugRendererInfo.h"
-#include "sky/engine/core/html/canvas/WebGLDebugShaders.h"
-#include "sky/engine/core/html/canvas/WebGLDepthTexture.h"
-#include "sky/engine/core/html/canvas/WebGLDrawBuffers.h"
-#include "sky/engine/core/html/canvas/WebGLFramebuffer.h"
-#include "sky/engine/core/html/canvas/WebGLLoseContext.h"
-#include "sky/engine/core/html/canvas/WebGLProgram.h"
-#include "sky/engine/core/html/canvas/WebGLRenderbuffer.h"
-#include "sky/engine/core/html/canvas/WebGLShader.h"
-#include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h"
-#include "sky/engine/core/html/canvas/WebGLSharedWebGraphicsContext3D.h"
-#include "sky/engine/core/html/canvas/WebGLTexture.h"
-#include "sky/engine/core/html/canvas/WebGLUniformLocation.h"
-#include "sky/engine/core/inspector/ConsoleMessage.h"
-#include "sky/engine/core/loader/FrameLoaderClient.h"
-#include "sky/engine/core/rendering/RenderBox.h"
-#include "sky/engine/platform/CheckedInt.h"
-#include "sky/engine/platform/NotImplemented.h"
-#include "sky/engine/platform/geometry/IntSize.h"
-#include "sky/engine/platform/graphics/GraphicsContext.h"
-#include "sky/engine/platform/graphics/UnacceleratedImageBufferSurface.h"
-#include "sky/engine/platform/graphics/gpu/DrawingBuffer.h"
-#include "sky/engine/public/platform/Platform.h"
-
-#include "sky/engine/wtf/PassOwnPtr.h"
-#include "sky/engine/wtf/Uint32Array.h"
-#include "sky/engine/wtf/text/StringBuilder.h"
-
-namespace blink {
-
-const double secondsBetweenRestoreAttempts = 1.0;
-const int maxGLErrorsAllowedToConsole = 256;
-const unsigned maxGLActiveContexts = 16;
-
-// FIXME: Oilpan: static vectors to heap allocated WebGLRenderingContextBase objects
-// are kept here. This relies on the WebGLRenderingContextBase finalization to
-// explicitly retire themselves from these vectors, but it'd be preferable if
-// the references were traced as per usual.
-Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts()
-{
- DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ());
- return activeContexts;
-}
-
-Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::forciblyEvictedContexts()
-{
- DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, forciblyEvictedContexts, ());
- return forciblyEvictedContexts;
-}
-
-void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason)
-{
- size_t candidateID = oldestContextIndex();
- if (candidateID >= activeContexts().size())
- return;
-
- WebGLRenderingContextBase* candidate = activeContexts()[candidateID];
-
- // This context could belong to a dead page and the last JavaScript reference has already
- // been lost. Garbage collection might be triggered in the middle of this function, for
- // example, printWarningToConsole() causes an upcall to JavaScript.
- // Must make sure that the context is not deleted until the call stack unwinds.
- RefPtr<WebGLRenderingContextBase> protect(candidate);
-
- candidate->printWarningToConsole(reason);
-
- // This will call deactivateContext once the context has actually been lost.
- candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::WhenAvailable);
-}
-
-size_t WebGLRenderingContextBase::oldestContextIndex()
-{
- if (!activeContexts().size())
- return maxGLActiveContexts;
-
- WebGLRenderingContextBase* candidate = activeContexts().first();
- ASSERT(!candidate->isContextLost());
- size_t candidateID = 0;
- for (size_t ii = 1; ii < activeContexts().size(); ++ii) {
- WebGLRenderingContextBase* context = activeContexts()[ii];
- ASSERT(!context->isContextLost());
- if (context->webContext()->lastFlushID() < candidate->webContext()->lastFlushID()) {
- candidate = context;
- candidateID = ii;
- }
- }
-
- return candidateID;
-}
-
-IntSize WebGLRenderingContextBase::oldestContextSize()
-{
- IntSize size;
-
- size_t candidateID = oldestContextIndex();
- if (candidateID < activeContexts().size()) {
- WebGLRenderingContextBase* candidate = activeContexts()[candidateID];
- size.setWidth(candidate->drawingBufferWidth());
- size.setHeight(candidate->drawingBufferHeight());
- }
-
- return size;
-}
-
-void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context)
-{
- unsigned removedContexts = 0;
- while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) {
- forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost.");
- removedContexts++;
- }
-
- ASSERT(!context->isContextLost());
- if (!activeContexts().contains(context))
- activeContexts().append(context);
-}
-
-void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context)
-{
- size_t position = activeContexts().find(context);
- if (position != WTF::kNotFound)
- activeContexts().remove(position);
-}
-
-void WebGLRenderingContextBase::addToEvictedList(WebGLRenderingContextBase* context)
-{
- if (!forciblyEvictedContexts().contains(context))
- forciblyEvictedContexts().append(context);
-}
-
-void WebGLRenderingContextBase::removeFromEvictedList(WebGLRenderingContextBase* context)
-{
- size_t position = forciblyEvictedContexts().find(context);
- if (position != WTF::kNotFound)
- forciblyEvictedContexts().remove(position);
-}
-
-void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context)
-{
- removeFromEvictedList(context);
- deactivateContext(context);
-
- // Try to re-enable the oldest inactive contexts.
- while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) {
- WebGLRenderingContextBase* evictedContext = forciblyEvictedContexts().first();
- if (!evictedContext->m_restoreAllowed) {
- forciblyEvictedContexts().remove(0);
- continue;
- }
-
- IntSize desiredSize = DrawingBuffer::adjustSize(evictedContext->clampedCanvasSize(), IntSize(), evictedContext->m_maxTextureSize);
-
- // If there's room in the pixel budget for this context, restore it.
- if (!desiredSize.isEmpty()) {
- forciblyEvictedContexts().remove(0);
- evictedContext->forceRestoreContext();
- }
- break;
- }
-}
-
-class WebGLRenderingContextEvictionManager : public ContextEvictionManager {
-public:
- void forciblyLoseOldestContext(const String& reason) {
- WebGLRenderingContextBase::forciblyLoseOldestContext(reason);
- };
- IntSize oldestContextSize() {
- return WebGLRenderingContextBase::oldestContextSize();
- };
-};
-
-namespace {
-
- class ScopedDrawingBufferBinder {
- STACK_ALLOCATED();
- public:
- ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding)
- : m_drawingBuffer(drawingBuffer)
- , m_framebufferBinding(framebufferBinding)
- {
- // Commit DrawingBuffer if needed (e.g., for multisampling)
- if (!m_framebufferBinding && m_drawingBuffer)
- m_drawingBuffer->commit();
- }
-
- ~ScopedDrawingBufferBinder()
- {
- // Restore DrawingBuffer if needed
- if (!m_framebufferBinding && m_drawingBuffer)
- m_drawingBuffer->bind();
- }
-
- private:
- DrawingBuffer* m_drawingBuffer;
- RawPtr<WebGLFramebuffer> m_framebufferBinding;
- };
-
- Platform3DObject objectOrZero(WebGLObject* object)
- {
- return object ? object->object() : 0;
- }
-
- GLint clamp(GLint value, GLint min, GLint max)
- {
- if (value < min)
- value = min;
- if (value > max)
- value = max;
- return value;
- }
-
- // Return true if a character belongs to the ASCII subset as defined in
- // GLSL ES 1.0 spec section 3.1.
- bool validateCharacter(unsigned char c)
- {
- // Printing characters are valid except " $ ` @ \ ' DEL.
- if (c >= 32 && c <= 126
- && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
- return true;
- // Horizontal tab, line feed, vertical tab, form feed, carriage return
- // are also valid.
- if (c >= 9 && c <= 13)
- return true;
- return false;
- }
-
- bool isPrefixReserved(const String& name)
- {
- if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_"))
- return true;
- return false;
- }
-
- // Strips comments from shader text. This allows non-ASCII characters
- // to be used in comments without potentially breaking OpenGL
- // implementations not expecting characters outside the GLSL ES set.
- class StripComments {
- public:
- StripComments(const String& str)
- : m_parseState(BeginningOfLine)
- , m_sourceString(str)
- , m_length(str.length())
- , m_position(0)
- {
- parse();
- }
-
- String result()
- {
- return m_builder.toString();
- }
-
- private:
- bool hasMoreCharacters() const
- {
- return (m_position < m_length);
- }
-
- void parse()
- {
- while (hasMoreCharacters()) {
- process(current());
- // process() might advance the position.
- if (hasMoreCharacters())
- advance();
- }
- }
-
- void process(UChar);
-
- bool peek(UChar& character) const
- {
- if (m_position + 1 >= m_length)
- return false;
- character = m_sourceString[m_position + 1];
- return true;
- }
-
- UChar current()
- {
- ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length);
- return m_sourceString[m_position];
- }
-
- void advance()
- {
- ++m_position;
- }
-
- static bool isNewline(UChar character)
- {
- // Don't attempt to canonicalize newline related characters.
- return (character == '\n' || character == '\r');
- }
-
- void emit(UChar character)
- {
- m_builder.append(character);
- }
-
- enum ParseState {
- // Have not seen an ASCII non-whitespace character yet on
- // this line. Possible that we might see a preprocessor
- // directive.
- BeginningOfLine,
-
- // Have seen at least one ASCII non-whitespace character
- // on this line.
- MiddleOfLine,
-
- // Handling a preprocessor directive. Passes through all
- // characters up to the end of the line. Disables comment
- // processing.
- InPreprocessorDirective,
-
- // Handling a single-line comment. The comment text is
- // replaced with a single space.
- InSingleLineComment,
-
- // Handling a multi-line comment. Newlines are passed
- // through to preserve line numbers.
- InMultiLineComment
- };
-
- ParseState m_parseState;
- String m_sourceString;
- unsigned m_length;
- unsigned m_position;
- StringBuilder m_builder;
- };
-
- void StripComments::process(UChar c)
- {
- if (isNewline(c)) {
- // No matter what state we are in, pass through newlines
- // so we preserve line numbers.
- emit(c);
-
- if (m_parseState != InMultiLineComment)
- m_parseState = BeginningOfLine;
-
- return;
- }
-
- UChar temp = 0;
- switch (m_parseState) {
- case BeginningOfLine:
- if (WTF::isASCIISpace(c)) {
- emit(c);
- break;
- }
-
- if (c == '#') {
- m_parseState = InPreprocessorDirective;
- emit(c);
- break;
- }
-
- // Transition to normal state and re-handle character.
- m_parseState = MiddleOfLine;
- process(c);
- break;
-
- case MiddleOfLine:
- if (c == '/' && peek(temp)) {
- if (temp == '/') {
- m_parseState = InSingleLineComment;
- emit(' ');
- advance();
- break;
- }
-
- if (temp == '*') {
- m_parseState = InMultiLineComment;
- // Emit the comment start in case the user has
- // an unclosed comment and we want to later
- // signal an error.
- emit('/');
- emit('*');
- advance();
- break;
- }
- }
-
- emit(c);
- break;
-
- case InPreprocessorDirective:
- // No matter what the character is, just pass it
- // through. Do not parse comments in this state. This
- // might not be the right thing to do long term, but it
- // should handle the #error preprocessor directive.
- emit(c);
- break;
-
- case InSingleLineComment:
- // The newline code at the top of this function takes care
- // of resetting our state when we get out of the
- // single-line comment. Swallow all other characters.
- break;
-
- case InMultiLineComment:
- if (c == '*' && peek(temp) && temp == '/') {
- emit('*');
- emit('/');
- m_parseState = MiddleOfLine;
- advance();
- break;
- }
-
- // Swallow all other characters. Unclear whether we may
- // want or need to just emit a space per character to try
- // to preserve column numbers for debugging purposes.
- break;
- }
- }
-} // namespace anonymous
-
-class ScopedTexture2DRestorer {
- STACK_ALLOCATED();
-public:
- explicit ScopedTexture2DRestorer(WebGLRenderingContextBase* context)
- : m_context(context)
- {
- }
-
- ~ScopedTexture2DRestorer()
- {
- m_context->restoreCurrentTexture2D();
- }
-
-private:
- RawPtr<WebGLRenderingContextBase> m_context;
-};
-
-class WebGLRenderingContextLostCallback final : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
- WTF_MAKE_FAST_ALLOCATED;
-public:
- static PassOwnPtr<WebGLRenderingContextLostCallback> create(WebGLRenderingContextBase* context)
- {
- return adoptPtr(new WebGLRenderingContextLostCallback(context));
- }
-
- virtual ~WebGLRenderingContextLostCallback() { }
-
- virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext, WebGLRenderingContextBase::Auto); }
-
-private:
- explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* context)
- : m_context(context) { }
-
- RawPtr<WebGLRenderingContextBase> m_context;
-};
-
-class WebGLRenderingContextErrorMessageCallback final : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback {
- WTF_MAKE_FAST_ALLOCATED;
-public:
- static PassOwnPtr<WebGLRenderingContextErrorMessageCallback> create(WebGLRenderingContextBase* context)
- {
- return adoptPtr(new WebGLRenderingContextErrorMessageCallback(context));
- }
-
- virtual ~WebGLRenderingContextErrorMessageCallback() { }
-
- virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint)
- {
- if (m_context->m_synthesizedErrorsToConsole)
- m_context->printGLErrorToConsole(message);
- }
-
-private:
- explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* context)
- : m_context(context) { }
-
- RawPtr<WebGLRenderingContextBase> m_context;
-};
-
-WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes)
- : CanvasRenderingContext(passedCanvas)
- , ActiveDOMObject(&passedCanvas->document())
- , m_contextLostMode(NotLostContext)
- , m_autoRecoveryMethod(Manual)
- , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent)
- , m_restoreAllowed(false)
- , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext)
- , m_generatedImageCache(4)
- , m_requestedAttributes(requestedAttributes->clone())
- , m_synthesizedErrorsToConsole(true)
- , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole)
- , m_multisamplingAllowed(false)
- , m_multisamplingObserverRegistered(false)
- , m_onePlusMaxNonDefaultTextureUnit(0)
- , m_savingImage(false)
-{
- ASSERT(context);
-
- m_contextGroup = WebGLContextGroup::create();
- m_contextGroup->addContext(this);
-
- m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
- context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims);
-
- RefPtr<DrawingBuffer> buffer = createDrawingBuffer(context);
- if (!buffer)
- return;
-
-#if ENABLE(OILPAN)
- m_sharedWebGraphicsContext3D = WebGLSharedWebGraphicsContext3D::create(buffer.release());
-#else
- m_drawingBuffer = buffer.release();
-#endif
-
- drawingBuffer()->bind();
- setupFlags();
- initializeNewContext();
-}
-
-PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwnPtr<blink::WebGraphicsContext3D> context)
-{
- RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager());
-
- blink::WebGraphicsContext3D::Attributes attrs;
- attrs.alpha = m_requestedAttributes->alpha();
- attrs.depth = m_requestedAttributes->depth();
- attrs.stencil = m_requestedAttributes->stencil();
- attrs.antialias = m_requestedAttributes->antialias();
- attrs.premultipliedAlpha = m_requestedAttributes->premultipliedAlpha();
- DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes->preserveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
- return DrawingBuffer::create(context, clampedCanvasSize(), preserve, attrs, contextEvictionManager.release());
-}
-
-void WebGLRenderingContextBase::initializeNewContext()
-{
- ASSERT(!isContextLost());
- m_needsUpdate = true;
- m_markedCanvasDirty = false;
- m_activeTextureUnit = 0;
- m_packAlignment = 4;
- m_unpackAlignment = 4;
- m_unpackFlipY = false;
- m_unpackPremultiplyAlpha = false;
- m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL;
- m_boundArrayBuffer = nullptr;
- m_currentProgram = nullptr;
- m_framebufferBinding = nullptr;
- m_renderbufferBinding = nullptr;
- m_depthMask = true;
- m_stencilEnabled = false;
- m_stencilMask = 0xFFFFFFFF;
- m_stencilMaskBack = 0xFFFFFFFF;
- m_stencilFuncRef = 0;
- m_stencilFuncRefBack = 0;
- m_stencilFuncMask = 0xFFFFFFFF;
- m_stencilFuncMaskBack = 0xFFFFFFFF;
- m_layerCleared = false;
- m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole;
-
- m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
- m_scissorEnabled = false;
- m_clearDepth = 1;
- m_clearStencil = 0;
- m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
-
- GLint numCombinedTextureImageUnits = 0;
- webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
- m_textureUnits.clear();
- m_textureUnits.resize(numCombinedTextureImageUnits);
-
- GLint numVertexAttribs = 0;
- webContext()->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs);
- m_maxVertexAttribs = numVertexAttribs;
-
- m_maxTextureSize = 0;
- webContext()->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
- m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
- m_maxCubeMapTextureSize = 0;
- webContext()->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
- m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
- m_maxRenderbufferSize = 0;
- webContext()->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
-
- // These two values from EXT_draw_buffers are lazily queried.
- m_maxDrawBuffers = 0;
- m_maxColorAttachments = 0;
-
- m_backDrawBuffer = GL_BACK;
-
- m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
- addContextObject(m_defaultVertexArrayObject.get());
- m_boundVertexArrayObject = m_defaultVertexArrayObject;
-
- m_vertexAttribValue.resize(m_maxVertexAttribs);
-
- createFallbackBlackTextures1x1();
-
- webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight());
- webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight());
-
- m_contextLostCallbackAdapter = WebGLRenderingContextLostCallback::create(this);
- m_errorMessageCallbackAdapter = WebGLRenderingContextErrorMessageCallback::create(this);
-
- webContext()->setContextLostCallback(m_contextLostCallbackAdapter.get());
- webContext()->setErrorMessageCallback(m_errorMessageCallbackAdapter.get());
-
- // This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context.
- webContext()->flush();
-
- for (int i = 0; i < WebGLExtensionNameCount; ++i)
- m_extensionEnabled[i] = false;
-
- activateContext(this);
-}
-
-void WebGLRenderingContextBase::setupFlags()
-{
- ASSERT(drawingBuffer());
- if (Page* p = canvas()->document().page()) {
- m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled();
-
- if (!m_multisamplingObserverRegistered && m_requestedAttributes->antialias()) {
- m_multisamplingAllowed = drawingBuffer()->multisample();
- p->addMultisamplingChangedObserver(this);
- m_multisamplingObserverRegistered = true;
- }
- }
-
- m_isGLES2NPOTStrict = !extensionsUtil()->isExtensionEnabled("GL_OES_texture_npot");
- m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil");
-}
-
-void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format)
-{
- if (!m_compressedTextureFormats.contains(format))
- m_compressedTextureFormats.append(format);
-}
-
-void WebGLRenderingContextBase::removeAllCompressedTextureFormats()
-{
- m_compressedTextureFormats.clear();
-}
-
-// Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports.
-unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context)
-{
- if (!context->is3d())
- return 0;
- return static_cast<const WebGLRenderingContextBase*>(context)->version();
-}
-
-WebGLRenderingContextBase::~WebGLRenderingContextBase()
-{
-#if !ENABLE(OILPAN)
- // Remove all references to WebGLObjects so if they are the last reference
- // they will be freed before the last context is removed from the context group.
- m_boundArrayBuffer = nullptr;
- m_defaultVertexArrayObject = nullptr;
- m_boundVertexArrayObject = nullptr;
- m_vertexAttrib0Buffer = nullptr;
- m_currentProgram = nullptr;
- m_framebufferBinding = nullptr;
- m_renderbufferBinding = nullptr;
-
- for (size_t i = 0; i < m_textureUnits.size(); ++i) {
- m_textureUnits[i].m_texture2DBinding = nullptr;
- m_textureUnits[i].m_textureCubeMapBinding = nullptr;
- }
-
- m_blackTexture2D = nullptr;
- m_blackTextureCubeMap = nullptr;
-
- detachAndRemoveAllObjects();
-
- // Release all extensions now.
- m_extensions.clear();
-#endif
-
- // Context must be removed from the group prior to the destruction of the
- // WebGraphicsContext3D, otherwise shared objects may not be properly deleted.
- m_contextGroup->removeContext(this);
-
- destroyContext();
-
-#if !ENABLE(OILPAN)
- if (m_multisamplingObserverRegistered)
- if (Page* page = canvas()->document().page())
- page->removeMultisamplingChangedObserver(this);
-#endif
-
- willDestroyContext(this);
-}
-
-void WebGLRenderingContextBase::destroyContext()
-{
- if (!drawingBuffer())
- return;
-
- m_extensionsUtil.clear();
-
- webContext()->setContextLostCallback(0);
- webContext()->setErrorMessageCallback(0);
-
- ASSERT(drawingBuffer());
-#if ENABLE(OILPAN)
- // The DrawingBuffer ref pointers are cleared, but the
- // WebGLSharedWebGraphicsContext3D object will hold onto the
- // DrawingBuffer for as long as needed (== until all
- // context objects have been finalized), at which point
- // DrawingBuffer destruction happens.
- m_sharedWebGraphicsContext3D.clear();
-#else
- m_drawingBuffer->beginDestruction();
- m_drawingBuffer.clear();
-#endif
-}
-
-void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType)
-{
- if (m_framebufferBinding || isContextLost())
- return;
-
- drawingBuffer()->markContentsChanged();
-
- m_layerCleared = false;
- if (!m_markedCanvasDirty) {
- m_markedCanvasDirty = true;
- canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize()));
- }
-}
-
-bool WebGLRenderingContextBase::clearIfComposited(GLbitfield mask)
-{
- if (isContextLost())
- return false;
-
- if (!drawingBuffer()->layerComposited() || m_layerCleared
- || m_requestedAttributes->preserveDrawingBuffer() || (mask && m_framebufferBinding))
- return false;
-
- RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
-
- // Determine if it's possible to combine the clear the user asked for and this clear.
- bool combinedClear = mask && !m_scissorEnabled;
-
- webContext()->disable(GL_SCISSOR_TEST);
- if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) {
- webContext()->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
- m_colorMask[1] ? m_clearColor[1] : 0,
- m_colorMask[2] ? m_clearColor[2] : 0,
- m_colorMask[3] ? m_clearColor[3] : 0);
- } else {
- webContext()->clearColor(0, 0, 0, 0);
- }
- webContext()->colorMask(true, true, true, true);
- GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
- if (contextAttributes->depth()) {
- if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT))
- webContext()->clearDepth(1.0f);
- clearMask |= GL_DEPTH_BUFFER_BIT;
- webContext()->depthMask(true);
- }
- if (contextAttributes->stencil()) {
- if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT))
- webContext()->clearStencil(m_clearStencil & m_stencilMask);
- else
- webContext()->clearStencil(0);
- clearMask |= GL_STENCIL_BUFFER_BIT;
- webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF);
- }
-
- drawingBuffer()->clearFramebuffers(clearMask);
-
- restoreStateAfterClear();
- if (m_framebufferBinding)
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
- m_layerCleared = true;
-
- return combinedClear;
-}
-
-void WebGLRenderingContextBase::restoreStateAfterClear()
-{
- if (isContextLost())
- return;
-
- // Restore the state that the context set.
- if (m_scissorEnabled)
- webContext()->enable(GL_SCISSOR_TEST);
- webContext()->clearColor(m_clearColor[0], m_clearColor[1],
- m_clearColor[2], m_clearColor[3]);
- webContext()->colorMask(m_colorMask[0], m_colorMask[1],
- m_colorMask[2], m_colorMask[3]);
- webContext()->clearDepth(m_clearDepth);
- webContext()->clearStencil(m_clearStencil);
- webContext()->stencilMaskSeparate(GL_FRONT, m_stencilMask);
- webContext()->depthMask(m_depthMask);
-}
-
-void WebGLRenderingContextBase::markLayerComposited()
-{
- if (!isContextLost())
- drawingBuffer()->markLayerComposited();
-}
-
-void WebGLRenderingContextBase::setIsHidden(bool hidden)
-{
- if (!isContextLost())
- drawingBuffer()->setIsHidden(hidden);
-}
-
-void WebGLRenderingContextBase::paintRenderingResultsToCanvas()
-{
- if (isContextLost()) {
- canvas()->clearPresentationCopy();
- return;
- }
-
- // Until the canvas is written to by the application, the clear that
- // happened after it was composited should be ignored by the compositor.
- if (drawingBuffer()->layerComposited() && !m_requestedAttributes->preserveDrawingBuffer()) {
- drawingBuffer()->paintCompositedResultsToCanvas(canvas()->buffer());
-
- canvas()->makePresentationCopy();
- } else
- canvas()->clearPresentationCopy();
-
- clearIfComposited();
-
- if (!m_markedCanvasDirty && !m_layerCleared)
- return;
-
- canvas()->clearCopiedImage();
- m_markedCanvasDirty = false;
-
- ScopedTexture2DRestorer restorer(this);
-
- drawingBuffer()->commit();
- if (!(canvas()->buffer())->copyRenderingResultsFromDrawingBuffer(drawingBuffer(), m_savingImage)) {
- canvas()->ensureUnacceleratedImageBuffer();
- if (canvas()->hasImageBuffer())
- drawingBuffer()->paintRenderingResultsToCanvas(canvas()->buffer());
- }
-
- if (m_framebufferBinding)
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
- else
- drawingBuffer()->bind();
-}
-
-PassRefPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData()
-{
- if (isContextLost())
- return nullptr;
-
- clearIfComposited();
- drawingBuffer()->commit();
- int width, height;
- RefPtr<Uint8ClampedArray> imageDataPixels = drawingBuffer()->paintRenderingResultsToImageData(width, height);
- if (!imageDataPixels)
- return nullptr;
-
- if (m_framebufferBinding)
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
- else
- drawingBuffer()->bind();
-
- return ImageData::create(IntSize(width, height), imageDataPixels);
-}
-
-void WebGLRenderingContextBase::reshape(int width, int height)
-{
- if (isContextLost())
- return;
-
- // This is an approximation because at WebGLRenderingContextBase level we don't
- // know if the underlying FBO uses textures or renderbuffers.
- GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
- // Limit drawing buffer size to 4k to avoid memory exhaustion.
- const int sizeUpperLimit = 4096;
- maxSize = std::min(maxSize, sizeUpperLimit);
- GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]);
- GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]);
- width = clamp(width, 1, maxWidth);
- height = clamp(height, 1, maxHeight);
-
- if (m_needsUpdate) {
- // FIXME(sky): This seems wrong.
- m_needsUpdate = false;
- }
-
- // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
- // clear (and this matches what reshape will do).
- drawingBuffer()->reset(IntSize(width, height));
- restoreStateAfterClear();
-
- webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
- webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
- if (m_framebufferBinding)
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
-}
-
-int WebGLRenderingContextBase::drawingBufferWidth() const
-{
- return isContextLost() ? 0 : drawingBuffer()->size().width();
-}
-
-int WebGLRenderingContextBase::drawingBufferHeight() const
-{
- return isContextLost() ? 0 : drawingBuffer()->size().height();
-}
-
-unsigned WebGLRenderingContextBase::sizeInBytes(GLenum type)
-{
- switch (type) {
- case GL_BYTE:
- return sizeof(GLbyte);
- case GL_UNSIGNED_BYTE:
- return sizeof(GLubyte);
- case GL_SHORT:
- return sizeof(GLshort);
- case GL_UNSIGNED_SHORT:
- return sizeof(GLushort);
- case GL_INT:
- return sizeof(GLint);
- case GL_UNSIGNED_INT:
- return sizeof(GLuint);
- case GL_FLOAT:
- return sizeof(GLfloat);
- }
- ASSERT_NOT_REACHED();
- return 0;
-}
-
-void WebGLRenderingContextBase::activeTexture(GLenum texture)
-{
- if (isContextLost())
- return;
- if (texture - GL_TEXTURE0 >= m_textureUnits.size()) {
- synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range");
- return;
- }
- m_activeTextureUnit = texture - GL_TEXTURE0;
- webContext()->activeTexture(texture);
-
- drawingBuffer()->setActiveTextureUnit(texture);
-
-}
-
-void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader)
-{
- if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
- return;
- if (!program->attachShader(shader)) {
- synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader");
- return;
- }
- webContext()->attachShader(objectOrZero(program), objectOrZero(shader));
- shader->onAttached();
-}
-
-void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name)
-{
- if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
- return;
- if (!validateLocationLength("bindAttribLocation", name))
- return;
- if (!validateString("bindAttribLocation", name))
- return;
- if (isPrefixReserved(name)) {
- synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
- return;
- }
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range");
- return;
- }
- webContext()->bindAttribLocation(objectOrZero(program), index, name.utf8().data());
-}
-
-bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
-{
- deleted = false;
- if (isContextLost())
- return false;
- if (object) {
- if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context");
- return false;
- }
- deleted = !object->object();
- }
- return true;
-}
-
-void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer)
-{
- bool deleted;
- if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
- return;
- if (deleted)
- buffer = 0;
- if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
- synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
- return;
- }
- if (target == GL_ARRAY_BUFFER)
- m_boundArrayBuffer = buffer;
- else if (target == GL_ELEMENT_ARRAY_BUFFER)
- m_boundVertexArrayObject->setElementArrayBuffer(buffer);
- else {
- synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target");
- return;
- }
-
- webContext()->bindBuffer(target, objectOrZero(buffer));
- if (buffer)
- buffer->setTarget(target);
-}
-
-void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer)
-{
- bool deleted;
- if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
- return;
- if (deleted)
- buffer = 0;
- if (target != GL_FRAMEBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target");
- return;
- }
- m_framebufferBinding = buffer;
- drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get()));
- if (!m_framebufferBinding) {
- // Instead of binding fb 0, bind the drawing buffer.
- drawingBuffer()->bind();
- } else {
- webContext()->bindFramebuffer(target, objectOrZero(buffer));
- }
- if (buffer)
- buffer->setHasEverBeenBound();
- applyStencilTest();
-}
-
-void WebGLRenderingContextBase::bindRenderbuffer(GLenum target, WebGLRenderbuffer* renderBuffer)
-{
- bool deleted;
- if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
- return;
- if (deleted)
- renderBuffer = 0;
- if (target != GL_RENDERBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target");
- return;
- }
- m_renderbufferBinding = renderBuffer;
- webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer));
- if (renderBuffer)
- renderBuffer->setHasEverBeenBound();
-}
-
-void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture)
-{
- bool deleted;
- if (!checkObjectToBeBound("bindTexture", texture, deleted))
- return;
- if (deleted)
- texture = 0;
- if (texture && texture->getTarget() && texture->getTarget() != target) {
- synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
- return;
- }
- GLint maxLevel = 0;
- if (target == GL_TEXTURE_2D) {
- m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
- maxLevel = m_maxTextureLevel;
-
- if (!m_activeTextureUnit)
- drawingBuffer()->setTexture2DBinding(objectOrZero(texture));
-
- } else if (target == GL_TEXTURE_CUBE_MAP) {
- m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
- maxLevel = m_maxCubeMapTextureLevel;
- } else {
- synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
- return;
- }
-
- webContext()->bindTexture(target, objectOrZero(texture));
- if (texture) {
- texture->setTarget(target, maxLevel);
- m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit);
- } else {
- // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index
- if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) {
- findNewMaxNonDefaultTextureUnit();
- }
- }
-
- // Note: previously we used to automatically set the TEXTURE_WRAP_R
- // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
- // ES 2.0 doesn't expose this flag (a bug in the specification) and
- // otherwise the application has no control over the seams in this
- // dimension. However, it appears that supporting this properly on all
- // platforms is fairly involved (will require a HashMap from texture ID
- // in all ports), and we have not had any complaints, so the logic has
- // been removed.
-
-}
-
-void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- if (isContextLost())
- return;
- webContext()->blendColor(red, green, blue, alpha);
-}
-
-void WebGLRenderingContextBase::blendEquation(GLenum mode)
-{
- if (isContextLost() || !validateBlendEquation("blendEquation", mode))
- return;
- webContext()->blendEquation(mode);
-}
-
-void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha))
- return;
- webContext()->blendEquationSeparate(modeRGB, modeAlpha);
-}
-
-
-void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor)
-{
- if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
- return;
- webContext()->blendFunc(sfactor, dfactor);
-}
-
-void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- // Note: Alpha does not have the same restrictions as RGB.
- if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB))
- return;
- webContext()->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage)
-{
- WebGLBuffer* buffer = validateBufferDataTarget("bufferData", target);
- if (!buffer)
- return;
-
- switch (usage) {
- case GL_STREAM_DRAW:
- case GL_STATIC_DRAW:
- case GL_DYNAMIC_DRAW:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "bufferData", "invalid usage");
- return;
- }
-
- if (!validateValueFitNonNegInt32("bufferData", "size", size))
- return;
-
- webContext()->bufferData(target, static_cast<GLsizeiptr>(size), data, usage);
-}
-
-void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage)
-{
- if (isContextLost())
- return;
- if (!size) {
- synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0");
- return;
- }
- bufferDataImpl(target, size, 0, usage);
-}
-
-void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBuffer* data, GLenum usage)
-{
- if (isContextLost())
- return;
- if (!data) {
- synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
- return;
- }
- bufferDataImpl(target, data->byteLength(), data->data(), usage);
-}
-
-void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBufferView* data, GLenum usage)
-{
- if (isContextLost())
- return;
- if (!data) {
- synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data");
- return;
- }
- bufferDataImpl(target, data->byteLength(), data->baseAddress(), usage);
-}
-
-void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data)
-{
- WebGLBuffer* buffer = validateBufferDataTarget("bufferSubData", target);
- if (!buffer)
- return;
- if (!validateValueFitNonNegInt32("bufferSubData", "offset", offset))
- return;
- if (!data)
- return;
-
- webContext()->bufferSubData(target, static_cast<GLintptr>(offset), size, data);
-}
-
-void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBuffer* data)
-{
- if (isContextLost())
- return;
- if (!data)
- return;
- bufferSubDataImpl(target, offset, data->byteLength(), data->data());
-}
-
-void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBufferView* data)
-{
- if (isContextLost())
- return;
- if (!data)
- return;
- bufferSubDataImpl(target, offset, data->byteLength(), data->baseAddress());
-}
-
-GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target)
-{
- if (isContextLost())
- return GL_FRAMEBUFFER_UNSUPPORTED;
- if (target != GL_FRAMEBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target");
- return 0;
- }
- if (!m_framebufferBinding || !m_framebufferBinding->object())
- return GL_FRAMEBUFFER_COMPLETE;
- const char* reason = "framebuffer incomplete";
- GLenum result = m_framebufferBinding->checkStatus(&reason);
- if (result != GL_FRAMEBUFFER_COMPLETE) {
- emitGLWarning("checkFramebufferStatus", reason);
- return result;
- }
- result = webContext()->checkFramebufferStatus(target);
- return result;
-}
-
-void WebGLRenderingContextBase::clear(GLbitfield mask)
-{
- if (isContextLost())
- return;
- if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
- synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
- return;
- }
- if (!clearIfComposited(mask))
- webContext()->clear(mask);
- markContextChanged(CanvasChanged);
-}
-
-void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
-{
- if (isContextLost())
- return;
- if (std::isnan(r))
- r = 0;
- if (std::isnan(g))
- g = 0;
- if (std::isnan(b))
- b = 0;
- if (std::isnan(a))
- a = 1;
- m_clearColor[0] = r;
- m_clearColor[1] = g;
- m_clearColor[2] = b;
- m_clearColor[3] = a;
- webContext()->clearColor(r, g, b, a);
-}
-
-void WebGLRenderingContextBase::clearDepth(GLfloat depth)
-{
- if (isContextLost())
- return;
- m_clearDepth = depth;
- webContext()->clearDepth(depth);
-}
-
-void WebGLRenderingContextBase::clearStencil(GLint s)
-{
- if (isContextLost())
- return;
- m_clearStencil = s;
- webContext()->clearStencil(s);
-}
-
-void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- if (isContextLost())
- return;
- m_colorMask[0] = red;
- m_colorMask[1] = green;
- m_colorMask[2] = blue;
- m_colorMask[3] = alpha;
- webContext()->colorMask(red, green, blue, alpha);
-}
-
-void WebGLRenderingContextBase::compileShader(WebGLShader* shader)
-{
- if (isContextLost() || !validateWebGLObject("compileShader", shader))
- return;
- webContext()->compileShader(objectOrZero(shader));
-}
-
-void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncLevel("compressedTexImage2D", target, level))
- return;
-
- if (!validateCompressedTexFormat(internalformat)) {
- synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
- return;
- }
- if (border) {
- synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0");
- return;
- }
- if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat))
- return;
- if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data))
- return;
-
- WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true);
- if (!tex)
- return;
- if (!isGLES2NPOTStrict()) {
- if (level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
- return;
- }
- }
- webContext()->compressedTexImage2D(target, level, internalformat, width, height,
- border, data->byteLength(), data->baseAddress());
- tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
-}
-
-void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncLevel("compressedTexSubImage2D", target, level))
- return;
- if (!validateCompressedTexFormat(format)) {
- synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
- return;
- }
- if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data))
- return;
-
- WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true);
- if (!tex)
- return;
-
- if (format != tex->getInternalFormat(target, level)) {
- synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
- return;
- }
-
- if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex))
- return;
-
- webContext()->compressedTexSubImage2D(target, level, xoffset, yoffset,
- width, height, format, data->byteLength(), data->baseAddress());
-}
-
-bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format)
-{
- if (WebGLImageConversion::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to");
- return false;
- }
- return true;
-}
-
-void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE))
- return;
- if (!validateSettableTexFormat("copyTexImage2D", internalformat))
- return;
- WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true);
- if (!tex)
- return;
- if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
- synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
- return;
- }
- if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
- return;
- }
- clearIfComposited();
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get());
- webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- // FIXME: if the framebuffer is not complete, none of the below should be executed.
- tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE);
-}
-
-void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncLevel("copyTexSubImage2D", target, level))
- return;
- WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true);
- if (!tex)
- return;
- if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height))
- return;
- // Before checking if it is in the range, check if overflow happens first.
- Checked<GLint, RecordOverflow> maxX = xoffset;
- maxX += width;
- Checked<GLint, RecordOverflow> maxY = yoffset;
- maxY += height;
- if (maxX.hasOverflowed() || maxY.hasOverflowed()) {
- synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions");
- return;
- }
- if (maxX.unsafeGet() > tex->getWidth(target, level) || maxY.unsafeGet() > tex->getHeight(target, level)) {
- synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range");
- return;
- }
- GLenum internalformat = tex->getInternalFormat(target, level);
- if (!validateSettableTexFormat("copyTexSubImage2D", internalformat))
- return;
- if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) {
- synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
- return;
- }
- clearIfComposited();
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get());
- webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer()
-{
- if (isContextLost())
- return nullptr;
- RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
- addSharedObject(o.get());
- return o.release();
-}
-
-PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer()
-{
- if (isContextLost())
- return nullptr;
- RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
- addContextObject(o.get());
- return o.release();
-}
-
-PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture()
-{
- if (isContextLost())
- return nullptr;
- RefPtr<WebGLTexture> o = WebGLTexture::create(this);
- addSharedObject(o.get());
- return o.release();
-}
-
-PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram()
-{
- if (isContextLost())
- return nullptr;
- RefPtr<WebGLProgram> o = WebGLProgram::create(this);
- addSharedObject(o.get());
- return o.release();
-}
-
-PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer()
-{
- if (isContextLost())
- return nullptr;
- RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
- addSharedObject(o.get());
- return o.release();
-}
-
-WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer)
-{
- if (isContextLost())
- return 0;
- if (!renderbuffer->emulatedStencilBuffer()) {
- renderbuffer->setEmulatedStencilBuffer(createRenderbuffer());
- webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedStencilBuffer()));
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
- }
- return renderbuffer->emulatedStencilBuffer();
-}
-
-PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type)
-{
- if (isContextLost())
- return nullptr;
- if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
- synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type");
- return nullptr;
- }
-
- RefPtr<WebGLShader> o = WebGLShader::create(this, type);
- addSharedObject(o.get());
- return o.release();
-}
-
-void WebGLRenderingContextBase::cullFace(GLenum mode)
-{
- if (isContextLost())
- return;
- switch (mode) {
- case GL_FRONT_AND_BACK:
- case GL_FRONT:
- case GL_BACK:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode");
- return;
- }
- webContext()->cullFace(mode);
-}
-
-bool WebGLRenderingContextBase::deleteObject(WebGLObject* object)
-{
- if (isContextLost() || !object)
- return false;
- if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context");
- return false;
- }
- if (object->object()) {
- // We need to pass in context here because we want
- // things in this context unbound.
- object->deleteObject(webContext());
- }
- return true;
-}
-
-void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer)
-{
- if (!deleteObject(buffer))
- return;
- if (m_boundArrayBuffer == buffer)
- m_boundArrayBuffer = nullptr;
-
- m_boundVertexArrayObject->unbindBuffer(buffer);
-}
-
-void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer)
-{
- if (!deleteObject(framebuffer))
- return;
- if (framebuffer == m_framebufferBinding) {
- m_framebufferBinding = nullptr;
- drawingBuffer()->setFramebufferBinding(0);
- // Have to call bindFramebuffer here to bind back to internal fbo.
- drawingBuffer()->bind();
- }
-}
-
-void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program)
-{
- deleteObject(program);
- // We don't reset m_currentProgram to 0 here because the deletion of the
- // current program is delayed.
-}
-
-void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
-{
- if (!deleteObject(renderbuffer))
- return;
- if (renderbuffer == m_renderbufferBinding)
- m_renderbufferBinding = nullptr;
- if (m_framebufferBinding)
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
-}
-
-void WebGLRenderingContextBase::deleteShader(WebGLShader* shader)
-{
- deleteObject(shader);
-}
-
-void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture)
-{
- if (!deleteObject(texture))
- return;
-
- int maxBoundTextureIndex = -1;
- for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) {
- if (texture == m_textureUnits[i].m_texture2DBinding) {
- m_textureUnits[i].m_texture2DBinding = nullptr;
- maxBoundTextureIndex = i;
- if (!i)
- drawingBuffer()->setTexture2DBinding(0);
- }
- if (texture == m_textureUnits[i].m_textureCubeMapBinding) {
- m_textureUnits[i].m_textureCubeMapBinding = nullptr;
- maxBoundTextureIndex = i;
- }
- }
- if (m_framebufferBinding)
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture);
-
- // If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index
- if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) {
- findNewMaxNonDefaultTextureUnit();
- }
-}
-
-void WebGLRenderingContextBase::depthFunc(GLenum func)
-{
- if (isContextLost())
- return;
- if (!validateStencilOrDepthFunc("depthFunc", func))
- return;
- webContext()->depthFunc(func);
-}
-
-void WebGLRenderingContextBase::depthMask(GLboolean flag)
-{
- if (isContextLost())
- return;
- m_depthMask = flag;
- webContext()->depthMask(flag);
-}
-
-void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar)
-{
- if (isContextLost())
- return;
- if (zNear > zFar) {
- synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
- return;
- }
- webContext()->depthRange(zNear, zFar);
-}
-
-void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader)
-{
- if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
- return;
- if (!program->detachShader(shader)) {
- synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached");
- return;
- }
- webContext()->detachShader(objectOrZero(program), objectOrZero(shader));
- shader->onDetached(webContext());
-}
-
-void WebGLRenderingContextBase::disable(GLenum cap)
-{
- if (isContextLost() || !validateCapability("disable", cap))
- return;
- if (cap == GL_STENCIL_TEST) {
- m_stencilEnabled = false;
- applyStencilTest();
- return;
- }
- if (cap == GL_SCISSOR_TEST) {
- m_scissorEnabled = false;
- drawingBuffer()->setScissorEnabled(m_scissorEnabled);
- }
- webContext()->disable(cap);
-}
-
-void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index)
-{
- if (isContextLost())
- return;
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range");
- return;
- }
-
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
- state.enabled = false;
-
- webContext()->disableVertexAttribArray(index);
-}
-
-bool WebGLRenderingContextBase::validateRenderingState(const char* functionName)
-{
- if (!m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object)
-{
- if (!object || !object->object()) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted");
- return false;
- }
- if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context");
- return false;
- }
- return true;
-}
-
-void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count)
-{
- if (!validateDrawArrays("drawArrays", mode, first, count))
- return;
-
- clearIfComposited();
-
- handleTextureCompleteness("drawArrays", true);
- webContext()->drawArrays(mode, first, count);
- handleTextureCompleteness("drawArrays", false);
- markContextChanged(CanvasChanged);
-}
-
-void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset)
-{
- if (!validateDrawElements("drawElements", mode, count, type, offset))
- return;
-
- clearIfComposited();
-
- handleTextureCompleteness("drawElements", true);
- webContext()->drawElements(mode, count, type, static_cast<GLintptr>(offset));
- handleTextureCompleteness("drawElements", false);
- markContextChanged(CanvasChanged);
-}
-
-void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count))
- return;
-
- if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount))
- return;
-
- clearIfComposited();
-
- handleTextureCompleteness("drawArraysInstancedANGLE", true);
- webContext()->drawArraysInstancedANGLE(mode, first, count, primcount);
- handleTextureCompleteness("drawArraysInstancedANGLE", false);
- markContextChanged(CanvasChanged);
-}
-
-void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount)
-{
- if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset))
- return;
-
- if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount))
- return;
-
- clearIfComposited();
-
- handleTextureCompleteness("drawElementsInstancedANGLE", true);
- webContext()->drawElementsInstancedANGLE(mode, count, type, static_cast<GLintptr>(offset), primcount);
- handleTextureCompleteness("drawElementsInstancedANGLE", false);
- markContextChanged(CanvasChanged);
-}
-
-void WebGLRenderingContextBase::enable(GLenum cap)
-{
- if (isContextLost() || !validateCapability("enable", cap))
- return;
- if (cap == GL_STENCIL_TEST) {
- m_stencilEnabled = true;
- applyStencilTest();
- return;
- }
- if (cap == GL_SCISSOR_TEST) {
- m_scissorEnabled = true;
- drawingBuffer()->setScissorEnabled(m_scissorEnabled);
- }
- webContext()->enable(cap);
-}
-
-void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index)
-{
- if (isContextLost())
- return;
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range");
- return;
- }
-
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
- state.enabled = true;
-
- webContext()->enableVertexAttribArray(index);
-}
-
-void WebGLRenderingContextBase::finish()
-{
- if (isContextLost())
- return;
- webContext()->flush(); // Intentionally a flush, not a finish.
-}
-
-void WebGLRenderingContextBase::flush()
-{
- if (isContextLost())
- return;
- webContext()->flush();
-}
-
-void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer)
-{
- if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
- return;
- if (renderbuffertarget != GL_RENDERBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
- return;
- }
- if (buffer && !buffer->validate(contextGroup(), this)) {
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
- return;
- }
- // Don't allow the default framebuffer to be mutated; all current
- // implementations use an FBO internally in place of the default
- // FBO.
- if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
- return;
- }
- Platform3DObject bufferObject = objectOrZero(buffer);
- switch (attachment) {
- case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
- if (isDepthStencilSupported() || !buffer) {
- webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
- webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
- } else {
- WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer);
- if (!emulatedStencilBuffer) {
- synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory");
- return;
- }
- webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
- webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer));
- }
- break;
- default:
- webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject);
- }
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer);
- applyStencilTest();
-}
-
-void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level)
-{
- if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
- return;
- if (level) {
- synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0");
- return;
- }
- if (texture && !texture->validate(contextGroup(), this)) {
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
- return;
- }
- // Don't allow the default framebuffer to be mutated; all current
- // implementations use an FBO internally in place of the default
- // FBO.
- if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
- return;
- }
- Platform3DObject textureObject = objectOrZero(texture);
- switch (attachment) {
- case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
- webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level);
- webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level);
- break;
- case GL_DEPTH_ATTACHMENT:
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
- break;
- case GL_STENCIL_ATTACHMENT:
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
- break;
- default:
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level);
- }
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level);
- applyStencilTest();
-}
-
-void WebGLRenderingContextBase::frontFace(GLenum mode)
-{
- if (isContextLost())
- return;
- switch (mode) {
- case GL_CW:
- case GL_CCW:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode");
- return;
- }
- webContext()->frontFace(mode);
-}
-
-void WebGLRenderingContextBase::generateMipmap(GLenum target)
-{
- if (isContextLost())
- return;
- WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false);
- if (!tex)
- return;
- if (!tex->canGenerateMipmaps()) {
- synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size");
- return;
- }
- if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0)))
- return;
-
- webContext()->generateMipmap(target);
- tex->generateMipmapLevelInfo();
-}
-
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index)
-{
- if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
- return nullptr;
- blink::WebGraphicsContext3D::ActiveInfo info;
- if (!webContext()->getActiveAttrib(objectOrZero(program), index, info))
- return nullptr;
- return WebGLActiveInfo::create(info.name, info.type, info.size);
-}
-
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index)
-{
- if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
- return nullptr;
- blink::WebGraphicsContext3D::ActiveInfo info;
- if (!webContext()->getActiveUniform(objectOrZero(program), index, info))
- return nullptr;
- return WebGLActiveInfo::create(info.name, info.type, info.size);
-}
-
-Nullable<Vector<RefPtr<WebGLShader> > > WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program)
-{
- if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
- return Nullable<Vector<RefPtr<WebGLShader> > >();
-
- Vector<RefPtr<WebGLShader> > shaderObjects;
- const GLenum shaderType[] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER
- };
- for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) {
- WebGLShader* shader = program->getAttachedShader(shaderType[i]);
- if (shader)
- shaderObjects.append(shader);
- }
- return shaderObjects;
-}
-
-GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name)
-{
- if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
- return -1;
- if (!validateLocationLength("getAttribLocation", name))
- return -1;
- if (!validateString("getAttribLocation", name))
- return -1;
- if (isPrefixReserved(name))
- return -1;
- if (!program->linkStatus()) {
- synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked");
- return 0;
- }
- return webContext()->getAttribLocation(objectOrZero(program), name.utf8().data());
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GLenum target, GLenum pname)
-{
- if (isContextLost())
- return WebGLGetInfo();
- if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target");
- return WebGLGetInfo();
- }
-
- if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) {
- synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-
- GLint value = 0;
- webContext()->getBufferParameteriv(target, pname, &value);
- if (pname == GL_BUFFER_SIZE)
- return WebGLGetInfo(value);
- return WebGLGetInfo(static_cast<unsigned>(value));
-}
-
-PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes()
-{
- if (isContextLost())
- return nullptr;
- // We always need to return a new WebGLContextAttributes object to
- // prevent the user from mutating any cached version.
- blink::WebGraphicsContext3D::Attributes attrs = drawingBuffer()->getActualAttributes();
- RefPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone();
- // Some requested attributes may not be honored, so we need to query the underlying
- // context/drawing buffer and adjust accordingly.
- if (m_requestedAttributes->depth() && !attrs.depth)
- attributes->setDepth(false);
- if (m_requestedAttributes->stencil() && !attrs.stencil)
- attributes->setStencil(false);
- attributes->setAntialias(drawingBuffer()->multisample());
- return attributes.release();
-}
-
-GLenum WebGLRenderingContextBase::getError()
-{
- if (m_lostContextErrors.size()) {
- GLenum err = m_lostContextErrors.first();
- m_lostContextErrors.remove(0);
- return err;
- }
-
- if (isContextLost())
- return GL_NO_ERROR;
-
- return webContext()->getError();
-}
-
-const char* const* WebGLRenderingContextBase::ExtensionTracker::prefixes() const
-{
- static const char* const unprefixed[] = { "", 0, };
- return m_prefixes ? m_prefixes : unprefixed;
-}
-
-bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const
-{
- const char* const* prefixSet = prefixes();
- for (; *prefixSet; ++prefixSet) {
- String prefixedName = String(*prefixSet) + extensionName();
- if (equalIgnoringCase(prefixedName, name)) {
- return true;
- }
- }
- return false;
-}
-
-bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTracker* tracker)
-{
- if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled())
- return false;
- if (!tracker->supported(this))
- return false;
- return true;
-}
-
-
-PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name)
-{
- if (isContextLost())
- return nullptr;
-
- for (size_t i = 0; i < m_extensions.size(); ++i) {
- ExtensionTracker* tracker = m_extensions[i].get();
- if (tracker->matchesNameWithPrefixes(name)) {
- if (!extensionSupportedAndAllowed(tracker))
- return nullptr;
-
- RefPtr<WebGLExtension> extension = tracker->getExtension(this);
- if (extension)
- m_extensionEnabled[extension->name()] = true;
- return extension.release();
- }
- }
-
- return nullptr;
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname)
-{
- if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
- return WebGLGetInfo();
-
- if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
- return WebGLGetInfo();
- }
-
- WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment);
- if (!object) {
- if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
- return WebGLGetInfo(GL_NONE);
- // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
- // specifies INVALID_OPERATION.
- synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-
- ASSERT(object->isTexture() || object->isRenderbuffer());
- if (object->isTexture()) {
- switch (pname) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- return WebGLGetInfo(GL_TEXTURE);
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object)));
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- {
- GLint value = 0;
- webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
- return WebGLGetInfo(value);
- }
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
- return WebGLGetInfo();
- }
- } else {
- switch (pname) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- return WebGLGetInfo(GL_RENDERBUFFER);
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object)));
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
- return WebGLGetInfo();
- }
- }
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname)
-{
- if (isContextLost())
- return WebGLGetInfo();
- const int intZero = 0;
- switch (pname) {
- case GL_ACTIVE_TEXTURE:
- return getUnsignedIntParameter(pname);
- case GL_ALIASED_LINE_WIDTH_RANGE:
- return getWebGLFloatArrayParameter(pname);
- case GL_ALIASED_POINT_SIZE_RANGE:
- return getWebGLFloatArrayParameter(pname);
- case GL_ALPHA_BITS:
- return getIntParameter(pname);
- case GL_ARRAY_BUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer.get()));
- case GL_BLEND:
- return getBooleanParameter(pname);
- case GL_BLEND_COLOR:
- return getWebGLFloatArrayParameter(pname);
- case GL_BLEND_DST_ALPHA:
- return getUnsignedIntParameter(pname);
- case GL_BLEND_DST_RGB:
- return getUnsignedIntParameter(pname);
- case GL_BLEND_EQUATION_ALPHA:
- return getUnsignedIntParameter(pname);
- case GL_BLEND_EQUATION_RGB:
- return getUnsignedIntParameter(pname);
- case GL_BLEND_SRC_ALPHA:
- return getUnsignedIntParameter(pname);
- case GL_BLEND_SRC_RGB:
- return getUnsignedIntParameter(pname);
- case GL_BLUE_BITS:
- return getIntParameter(pname);
- case GL_COLOR_CLEAR_VALUE:
- return getWebGLFloatArrayParameter(pname);
- case GL_COLOR_WRITEMASK:
- return getBooleanArrayParameter(pname);
- case GL_COMPRESSED_TEXTURE_FORMATS:
- return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()));
- case GL_CULL_FACE:
- return getBooleanParameter(pname);
- case GL_CULL_FACE_MODE:
- return getUnsignedIntParameter(pname);
- case GL_CURRENT_PROGRAM:
- return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram.get()));
- case GL_DEPTH_BITS:
- if (!m_framebufferBinding && !m_requestedAttributes->depth())
- return WebGLGetInfo(intZero);
- return getIntParameter(pname);
- case GL_DEPTH_CLEAR_VALUE:
- return getFloatParameter(pname);
- case GL_DEPTH_FUNC:
- return getUnsignedIntParameter(pname);
- case GL_DEPTH_RANGE:
- return getWebGLFloatArrayParameter(pname);
- case GL_DEPTH_TEST:
- return getBooleanParameter(pname);
- case GL_DEPTH_WRITEMASK:
- return getBooleanParameter(pname);
- case GL_DITHER:
- return getBooleanParameter(pname);
- case GL_ELEMENT_ARRAY_BUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer()));
- case GL_FRAMEBUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding.get()));
- case GL_FRONT_FACE:
- return getUnsignedIntParameter(pname);
- case GL_GENERATE_MIPMAP_HINT:
- return getUnsignedIntParameter(pname);
- case GL_GREEN_BITS:
- return getIntParameter(pname);
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- return getIntParameter(pname);
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- return getIntParameter(pname);
- case GL_LINE_WIDTH:
- return getFloatParameter(pname);
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- return getIntParameter(pname);
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
- return getIntParameter(pname);
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- return getIntParameter(pname);
- case GL_MAX_RENDERBUFFER_SIZE:
- return getIntParameter(pname);
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- return getIntParameter(pname);
- case GL_MAX_TEXTURE_SIZE:
- return getIntParameter(pname);
- case GL_MAX_VARYING_VECTORS:
- return getIntParameter(pname);
- case GL_MAX_VERTEX_ATTRIBS:
- return getIntParameter(pname);
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- return getIntParameter(pname);
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- return getIntParameter(pname);
- case GL_MAX_VIEWPORT_DIMS:
- return getWebGLIntArrayParameter(pname);
- case GL_NUM_SHADER_BINARY_FORMATS:
- // FIXME: should we always return 0 for this?
- return getIntParameter(pname);
- case GL_PACK_ALIGNMENT:
- return getIntParameter(pname);
- case GL_POLYGON_OFFSET_FACTOR:
- return getFloatParameter(pname);
- case GL_POLYGON_OFFSET_FILL:
- return getBooleanParameter(pname);
- case GL_POLYGON_OFFSET_UNITS:
- return getFloatParameter(pname);
- case GL_RED_BITS:
- return getIntParameter(pname);
- case GL_RENDERBUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding.get()));
- case GL_RENDERER:
- return WebGLGetInfo(String("WebKit WebGL"));
- case GL_SAMPLE_BUFFERS:
- return getIntParameter(pname);
- case GL_SAMPLE_COVERAGE_INVERT:
- return getBooleanParameter(pname);
- case GL_SAMPLE_COVERAGE_VALUE:
- return getFloatParameter(pname);
- case GL_SAMPLES:
- return getIntParameter(pname);
- case GL_SCISSOR_BOX:
- return getWebGLIntArrayParameter(pname);
- case GL_SCISSOR_TEST:
- return getBooleanParameter(pname);
- case GL_SHADING_LANGUAGE_VERSION:
- return WebGLGetInfo("WebGL GLSL ES 1.0 (" + String(webContext()->getString(GL_SHADING_LANGUAGE_VERSION)) + ")");
- case GL_STENCIL_BACK_FAIL:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_BACK_FUNC:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_BACK_REF:
- return getIntParameter(pname);
- case GL_STENCIL_BACK_VALUE_MASK:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_BACK_WRITEMASK:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_BITS:
- if (!m_framebufferBinding && !m_requestedAttributes->stencil())
- return WebGLGetInfo(intZero);
- return getIntParameter(pname);
- case GL_STENCIL_CLEAR_VALUE:
- return getIntParameter(pname);
- case GL_STENCIL_FAIL:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_FUNC:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_PASS_DEPTH_FAIL:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_PASS_DEPTH_PASS:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_REF:
- return getIntParameter(pname);
- case GL_STENCIL_TEST:
- return getBooleanParameter(pname);
- case GL_STENCIL_VALUE_MASK:
- return getUnsignedIntParameter(pname);
- case GL_STENCIL_WRITEMASK:
- return getUnsignedIntParameter(pname);
- case GL_SUBPIXEL_BITS:
- return getIntParameter(pname);
- case GL_TEXTURE_BINDING_2D:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
- case GL_TEXTURE_BINDING_CUBE_MAP:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get()));
- case GL_UNPACK_ALIGNMENT:
- return getIntParameter(pname);
- case GC3D_UNPACK_FLIP_Y_WEBGL:
- return WebGLGetInfo(m_unpackFlipY);
- case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
- return WebGLGetInfo(m_unpackPremultiplyAlpha);
- case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
- return WebGLGetInfo(m_unpackColorspaceConversion);
- case GL_VENDOR:
- return WebGLGetInfo(String("WebKit"));
- case GL_VERSION:
- return WebGLGetInfo("WebGL 1.0 (" + String(webContext()->getString(GL_VERSION)) + ")");
- case GL_VIEWPORT:
- return getWebGLIntArrayParameter(pname);
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
- if (extensionEnabled(OESStandardDerivativesName))
- return getUnsignedIntParameter(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
- return WebGLGetInfo();
- case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
- if (extensionEnabled(WebGLDebugRendererInfoName))
- return WebGLGetInfo(webContext()->getString(GL_RENDERER));
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
- return WebGLGetInfo();
- case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
- if (extensionEnabled(WebGLDebugRendererInfoName))
- return WebGLGetInfo(webContext()->getString(GL_VENDOR));
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
- return WebGLGetInfo();
- case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
- if (extensionEnabled(OESVertexArrayObjectName)) {
- if (!m_boundVertexArrayObject->isDefaultObject())
- return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject.get()));
- return WebGLGetInfo();
- }
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
- return WebGLGetInfo();
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (extensionEnabled(EXTTextureFilterAnisotropicName))
- return getUnsignedIntParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
- return WebGLGetInfo();
- case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
- if (extensionEnabled(WebGLDrawBuffersName))
- return WebGLGetInfo(maxColorAttachments());
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
- return WebGLGetInfo();
- case GL_MAX_DRAW_BUFFERS_EXT:
- if (extensionEnabled(WebGLDrawBuffersName))
- return WebGLGetInfo(maxDrawBuffers());
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
- return WebGLGetInfo();
- default:
- if (extensionEnabled(WebGLDrawBuffersName)
- && pname >= GL_DRAW_BUFFER0_EXT
- && pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers())) {
- GLint value = GL_NONE;
- if (m_framebufferBinding)
- value = m_framebufferBinding->getDrawBuffer(pname);
- else // emulated backbuffer
- value = m_backDrawBuffer;
- return WebGLGetInfo(value);
- }
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GLenum pname)
-{
- if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
- return WebGLGetInfo();
-
- GLint value = 0;
- switch (pname) {
- case GL_DELETE_STATUS:
- return WebGLGetInfo(program->isDeleted());
- case GL_VALIDATE_STATUS:
- webContext()->getProgramiv(objectOrZero(program), pname, &value);
- return WebGLGetInfo(static_cast<bool>(value));
- case GL_LINK_STATUS:
- return WebGLGetInfo(program->linkStatus());
- case GL_ATTACHED_SHADERS:
- case GL_ACTIVE_ATTRIBUTES:
- case GL_ACTIVE_UNIFORMS:
- webContext()->getProgramiv(objectOrZero(program), pname, &value);
- return WebGLGetInfo(value);
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program)
-{
- if (isContextLost())
- return String();
- if (!validateWebGLObject("getProgramInfoLog", program))
- return "";
- return ensureNotNull(webContext()->getProgramInfoLog(objectOrZero(program)));
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GLenum target, GLenum pname)
-{
- if (isContextLost())
- return WebGLGetInfo();
- if (target != GL_RENDERBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target");
- return WebGLGetInfo();
- }
- if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
- synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
- return WebGLGetInfo();
- }
-
- GLint value = 0;
- switch (pname) {
- case GL_RENDERBUFFER_WIDTH:
- case GL_RENDERBUFFER_HEIGHT:
- case GL_RENDERBUFFER_RED_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE:
- case GL_RENDERBUFFER_DEPTH_SIZE:
- webContext()->getRenderbufferParameteriv(target, pname, &value);
- return WebGLGetInfo(value);
- case GL_RENDERBUFFER_STENCIL_SIZE:
- if (m_renderbufferBinding->emulatedStencilBuffer()) {
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer()));
- webContext()->getRenderbufferParameteriv(target, pname, &value);
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
- } else {
- webContext()->getRenderbufferParameteriv(target, pname, &value);
- }
- return WebGLGetInfo(value);
- case GL_RENDERBUFFER_INTERNAL_FORMAT:
- return WebGLGetInfo(m_renderbufferBinding->internalFormat());
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GLenum pname)
-{
- if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
- return WebGLGetInfo();
- GLint value = 0;
- switch (pname) {
- case GL_DELETE_STATUS:
- return WebGLGetInfo(shader->isDeleted());
- case GL_COMPILE_STATUS:
- webContext()->getShaderiv(objectOrZero(shader), pname, &value);
- return WebGLGetInfo(static_cast<bool>(value));
- case GL_SHADER_TYPE:
- webContext()->getShaderiv(objectOrZero(shader), pname, &value);
- return WebGLGetInfo(static_cast<unsigned>(value));
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader)
-{
- if (isContextLost())
- return String();
- if (!validateWebGLObject("getShaderInfoLog", shader))
- return "";
- return ensureNotNull(webContext()->getShaderInfoLog(objectOrZero(shader)));
-}
-
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
-{
- if (isContextLost())
- return nullptr;
- switch (shaderType) {
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
- return nullptr;
- }
- switch (precisionType) {
- case GL_LOW_FLOAT:
- case GL_MEDIUM_FLOAT:
- case GL_HIGH_FLOAT:
- case GL_LOW_INT:
- case GL_MEDIUM_INT:
- case GL_HIGH_INT:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
- return nullptr;
- }
-
- GLint range[2] = {0, 0};
- GLint precision = 0;
- webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
- return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
-}
-
-String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader)
-{
- if (isContextLost())
- return String();
- if (!validateWebGLObject("getShaderSource", shader))
- return "";
- return ensureNotNull(shader->source());
-}
-
-Nullable<Vector<String> > WebGLRenderingContextBase::getSupportedExtensions()
-{
- if (isContextLost())
- return Nullable<Vector<String> >();
-
- Vector<String> result;
-
- for (size_t i = 0; i < m_extensions.size(); ++i) {
- ExtensionTracker* tracker = m_extensions[i].get();
- if (extensionSupportedAndAllowed(tracker)) {
- const char* const* prefixes = tracker->prefixes();
- for (; *prefixes; ++prefixes) {
- String prefixedName = String(*prefixes) + tracker->extensionName();
- result.append(prefixedName);
- }
- }
- }
-
- return result;
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GLenum target, GLenum pname)
-{
- if (isContextLost())
- return WebGLGetInfo();
- WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false);
- if (!tex)
- return WebGLGetInfo();
- switch (pname) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- {
- GLint value = 0;
- webContext()->getTexParameteriv(target, pname, &value);
- return WebGLGetInfo(static_cast<unsigned>(value));
- }
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (extensionEnabled(EXTTextureFilterAnisotropicName)) {
- GLfloat value = 0.f;
- webContext()->getTexParameterfv(target, pname, &value);
- return WebGLGetInfo(value);
- }
- synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
- return WebGLGetInfo();
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation)
-{
- if (isContextLost() || !validateWebGLObject("getUniform", program))
- return WebGLGetInfo();
- if (!uniformLocation || uniformLocation->program() != program) {
- synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
- return WebGLGetInfo();
- }
- GLint location = uniformLocation->location();
-
- // FIXME: make this more efficient using WebGLUniformLocation and caching types in it
- GLint activeUniforms = 0;
- webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms);
- for (GLint i = 0; i < activeUniforms; i++) {
- blink::WebGraphicsContext3D::ActiveInfo info;
- if (!webContext()->getActiveUniform(objectOrZero(program), i, info))
- return WebGLGetInfo();
- String name = info.name;
- StringBuilder nameBuilder;
- // Strip "[0]" from the name if it's an array.
- if (info.size > 1 && name.endsWith("[0]"))
- info.name = name.left(name.length() - 3);
- // If it's an array, we need to iterate through each element, appending "[index]" to the name.
- for (GLint index = 0; index < info.size; ++index) {
- nameBuilder.clear();
- nameBuilder.append(info.name);
- if (info.size > 1 && index >= 1) {
- nameBuilder.append('[');
- nameBuilder.append(String::number(index));
- nameBuilder.append(']');
- }
- // Now need to look this up by name again to find its location
- GLint loc = webContext()->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data());
- if (loc == location) {
- // Found it. Use the type in the ActiveInfo to determine the return type.
- GLenum baseType;
- unsigned length;
- switch (info.type) {
- case GL_BOOL:
- baseType = GL_BOOL;
- length = 1;
- break;
- case GL_BOOL_VEC2:
- baseType = GL_BOOL;
- length = 2;
- break;
- case GL_BOOL_VEC3:
- baseType = GL_BOOL;
- length = 3;
- break;
- case GL_BOOL_VEC4:
- baseType = GL_BOOL;
- length = 4;
- break;
- case GL_INT:
- baseType = GL_INT;
- length = 1;
- break;
- case GL_INT_VEC2:
- baseType = GL_INT;
- length = 2;
- break;
- case GL_INT_VEC3:
- baseType = GL_INT;
- length = 3;
- break;
- case GL_INT_VEC4:
- baseType = GL_INT;
- length = 4;
- break;
- case GL_FLOAT:
- baseType = GL_FLOAT;
- length = 1;
- break;
- case GL_FLOAT_VEC2:
- baseType = GL_FLOAT;
- length = 2;
- break;
- case GL_FLOAT_VEC3:
- baseType = GL_FLOAT;
- length = 3;
- break;
- case GL_FLOAT_VEC4:
- baseType = GL_FLOAT;
- length = 4;
- break;
- case GL_FLOAT_MAT2:
- baseType = GL_FLOAT;
- length = 4;
- break;
- case GL_FLOAT_MAT3:
- baseType = GL_FLOAT;
- length = 9;
- break;
- case GL_FLOAT_MAT4:
- baseType = GL_FLOAT;
- length = 16;
- break;
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- baseType = GL_INT;
- length = 1;
- break;
- default:
- // Can't handle this type
- synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type");
- return WebGLGetInfo();
- }
- switch (baseType) {
- case GL_FLOAT: {
- GLfloat value[16] = {0};
- webContext()->getUniformfv(objectOrZero(program), location, value);
- if (length == 1)
- return WebGLGetInfo(value[0]);
- return WebGLGetInfo(Float32Array::create(value, length));
- }
- case GL_INT: {
- GLint value[4] = {0};
- webContext()->getUniformiv(objectOrZero(program), location, value);
- if (length == 1)
- return WebGLGetInfo(value[0]);
- return WebGLGetInfo(Int32Array::create(value, length));
- }
- case GL_BOOL: {
- GLint value[4] = {0};
- webContext()->getUniformiv(objectOrZero(program), location, value);
- if (length > 1) {
- bool boolValue[16] = {0};
- for (unsigned j = 0; j < length; j++)
- boolValue[j] = static_cast<bool>(value[j]);
- return WebGLGetInfo(boolValue, length);
- }
- return WebGLGetInfo(static_cast<bool>(value[0]));
- }
- default:
- notImplemented();
- }
- }
- }
- }
- // If we get here, something went wrong in our unfortunately complex logic above
- synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error");
- return WebGLGetInfo();
-}
-
-PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name)
-{
- if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
- return nullptr;
- if (!validateLocationLength("getUniformLocation", name))
- return nullptr;
- if (!validateString("getUniformLocation", name))
- return nullptr;
- if (isPrefixReserved(name))
- return nullptr;
- if (!program->linkStatus()) {
- synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked");
- return nullptr;
- }
- GLint uniformLocation = webContext()->getUniformLocation(objectOrZero(program), name.utf8().data());
- if (uniformLocation == -1)
- return nullptr;
- return WebGLUniformLocation::create(program, uniformLocation);
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GLuint index, GLenum pname)
-{
- if (isContextLost())
- return WebGLGetInfo();
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range");
- return WebGLGetInfo();
- }
- const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
-
- if (extensionEnabled(ANGLEInstancedArraysName) && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
- return WebGLGetInfo(state.divisor);
-
- switch (pname) {
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- if (!state.bufferBinding || !state.bufferBinding->object())
- return WebGLGetInfo();
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding.get()));
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- return WebGLGetInfo(state.enabled);
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- return WebGLGetInfo(state.normalized);
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- return WebGLGetInfo(state.size);
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- return WebGLGetInfo(state.originalStride);
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- return WebGLGetInfo(state.type);
- case GL_CURRENT_VERTEX_ATTRIB:
- return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4));
- default:
- synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname)
-{
- if (isContextLost())
- return 0;
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) {
- synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name");
- return 0;
- }
- GLsizeiptr result = webContext()->getVertexAttribOffset(index, pname);
- return static_cast<long long>(result);
-}
-
-void WebGLRenderingContextBase::hint(GLenum target, GLenum mode)
-{
- if (isContextLost())
- return;
- bool isValid = false;
- switch (target) {
- case GL_GENERATE_MIPMAP_HINT:
- isValid = true;
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
- if (extensionEnabled(OESStandardDerivativesName))
- isValid = true;
- break;
- }
- if (!isValid) {
- synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target");
- return;
- }
- webContext()->hint(target, mode);
-}
-
-GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer)
-{
- if (!buffer || isContextLost())
- return 0;
-
- if (!buffer->hasEverBeenBound())
- return 0;
-
- return webContext()->isBuffer(buffer->object());
-}
-
-bool WebGLRenderingContextBase::isContextLost() const
-{
- return m_contextLostMode != NotLostContext;
-}
-
-GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap)
-{
- if (isContextLost() || !validateCapability("isEnabled", cap))
- return 0;
- if (cap == GL_STENCIL_TEST)
- return m_stencilEnabled;
- return webContext()->isEnabled(cap);
-}
-
-GLboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer)
-{
- if (!framebuffer || isContextLost())
- return 0;
-
- if (!framebuffer->hasEverBeenBound())
- return 0;
-
- return webContext()->isFramebuffer(framebuffer->object());
-}
-
-GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program)
-{
- if (!program || isContextLost())
- return 0;
-
- return webContext()->isProgram(program->object());
-}
-
-GLboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
-{
- if (!renderbuffer || isContextLost())
- return 0;
-
- if (!renderbuffer->hasEverBeenBound())
- return 0;
-
- return webContext()->isRenderbuffer(renderbuffer->object());
-}
-
-GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader)
-{
- if (!shader || isContextLost())
- return 0;
-
- return webContext()->isShader(shader->object());
-}
-
-GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture)
-{
- if (!texture || isContextLost())
- return 0;
-
- if (!texture->hasEverBeenBound())
- return 0;
-
- return webContext()->isTexture(texture->object());
-}
-
-void WebGLRenderingContextBase::lineWidth(GLfloat width)
-{
- if (isContextLost())
- return;
- webContext()->lineWidth(width);
-}
-
-void WebGLRenderingContextBase::linkProgram(WebGLProgram* program)
-{
- if (isContextLost() || !validateWebGLObject("linkProgram", program))
- return;
-
- webContext()->linkProgram(objectOrZero(program));
- program->increaseLinkCount();
-}
-
-void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param)
-{
- if (isContextLost())
- return;
- switch (pname) {
- case GC3D_UNPACK_FLIP_Y_WEBGL:
- m_unpackFlipY = param;
- break;
- case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
- m_unpackPremultiplyAlpha = param;
- break;
- case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL:
- if (static_cast<GLenum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) {
- m_unpackColorspaceConversion = static_cast<GLenum>(param);
- } else {
- synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
- return;
- }
- break;
- case GL_PACK_ALIGNMENT:
- case GL_UNPACK_ALIGNMENT:
- if (param == 1 || param == 2 || param == 4 || param == 8) {
- if (pname == GL_PACK_ALIGNMENT) {
- m_packAlignment = param;
- drawingBuffer()->setPackAlignment(param);
- } else { // GL_UNPACK_ALIGNMENT:
- m_unpackAlignment = param;
- }
- webContext()->pixelStorei(pname, param);
- } else {
- synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
- return;
- }
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name");
- return;
- }
-}
-
-void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units)
-{
- if (isContextLost())
- return;
- webContext()->polygonOffset(factor, units);
-}
-
-void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels)
-{
- if (isContextLost())
- return;
- // Validate input parameters.
- if (!pixels) {
- synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
- return;
- }
- switch (format) {
- case GL_ALPHA:
- case GL_RGB:
- case GL_RGBA:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format");
- return;
- }
-
- ArrayBufferView::ViewType expectedViewType;
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- expectedViewType = ArrayBufferView::TypeUint8;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- expectedViewType = ArrayBufferView::TypeUint16;
- break;
- case GL_FLOAT:
- expectedViewType = ArrayBufferView::TypeFloat32;
- break;
- case GL_HALF_FLOAT_OES:
- expectedViewType = ArrayBufferView::TypeUint16;
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type");
- return;
- }
- if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
- // Check against the implementation color read format and type.
- blink::WGC3Dint implFormat = 0, implType = 0;
- webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &implFormat);
- webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &implType);
- if (!implFormat || !implType || format != static_cast<GLenum>(implFormat) || type != static_cast<GLenum>(implType)) {
- synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type not RGBA/UNSIGNED_BYTE or implementation-defined values");
- return;
- }
- }
- // Validate array type against pixel type.
- if (pixels->type() != expectedViewType) {
- synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView was the wrong type for the pixel format");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
- return;
- }
- // Calculate array size, taking into consideration of PACK_ALIGNMENT.
- unsigned totalBytesRequired = 0;
- unsigned padding = 0;
- GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
- if (error != GL_NO_ERROR) {
- synthesizeGLError(error, "readPixels", "invalid dimensions");
- return;
- }
- if (pixels->byteLength() < totalBytesRequired) {
- synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions");
- return;
- }
-
- clearIfComposited();
- void* data = pixels->baseAddress();
-
- {
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get());
- webContext()->readPixels(x, y, width, height, format, type, data);
- }
-}
-
-void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- if (isContextLost())
- return;
- if (target != GL_RENDERBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid target");
- return;
- }
- if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
- synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
- return;
- }
- if (!validateSize("renderbufferStorage", width, height))
- return;
- switch (internalformat) {
- case GL_DEPTH_COMPONENT16:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_STENCIL_INDEX8:
- webContext()->renderbufferStorage(target, internalformat, width, height);
- m_renderbufferBinding->setInternalFormat(internalformat);
- m_renderbufferBinding->setSize(width, height);
- m_renderbufferBinding->deleteEmulatedStencilBuffer(webContext());
- break;
- case GL_DEPTH_STENCIL_OES:
- if (isDepthStencilSupported()) {
- webContext()->renderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, width, height);
- } else {
- WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get());
- if (!emulatedStencilBuffer) {
- synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out of memory");
- return;
- }
- webContext()->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height);
- webContext()->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer));
- webContext()->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height);
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get()));
- emulatedStencilBuffer->setSize(width, height);
- emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8);
- }
- m_renderbufferBinding->setSize(width, height);
- m_renderbufferBinding->setInternalFormat(internalformat);
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
- return;
- }
- applyStencilTest();
-}
-
-void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert)
-{
- if (isContextLost())
- return;
- webContext()->sampleCoverage(value, invert);
-}
-
-void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- if (isContextLost())
- return;
- if (!validateSize("scissor", width, height))
- return;
- webContext()->scissor(x, y, width, height);
-}
-
-void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string)
-{
- if (isContextLost() || !validateWebGLObject("shaderSource", shader))
- return;
- String stringWithoutComments = StripComments(string).result();
- if (!validateString("shaderSource", stringWithoutComments))
- return;
- shader->setSource(string);
- webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data());
-}
-
-void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- if (isContextLost())
- return;
- if (!validateStencilOrDepthFunc("stencilFunc", func))
- return;
- m_stencilFuncRef = ref;
- m_stencilFuncRefBack = ref;
- m_stencilFuncMask = mask;
- m_stencilFuncMaskBack = mask;
- webContext()->stencilFunc(func, ref, mask);
-}
-
-void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- if (isContextLost())
- return;
- if (!validateStencilOrDepthFunc("stencilFuncSeparate", func))
- return;
- switch (face) {
- case GL_FRONT_AND_BACK:
- m_stencilFuncRef = ref;
- m_stencilFuncRefBack = ref;
- m_stencilFuncMask = mask;
- m_stencilFuncMaskBack = mask;
- break;
- case GL_FRONT:
- m_stencilFuncRef = ref;
- m_stencilFuncMask = mask;
- break;
- case GL_BACK:
- m_stencilFuncRefBack = ref;
- m_stencilFuncMaskBack = mask;
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face");
- return;
- }
- webContext()->stencilFuncSeparate(face, func, ref, mask);
-}
-
-void WebGLRenderingContextBase::stencilMask(GLuint mask)
-{
- if (isContextLost())
- return;
- m_stencilMask = mask;
- m_stencilMaskBack = mask;
- webContext()->stencilMask(mask);
-}
-
-void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask)
-{
- if (isContextLost())
- return;
- switch (face) {
- case GL_FRONT_AND_BACK:
- m_stencilMask = mask;
- m_stencilMaskBack = mask;
- break;
- case GL_FRONT:
- m_stencilMask = mask;
- break;
- case GL_BACK:
- m_stencilMaskBack = mask;
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face");
- return;
- }
- webContext()->stencilMaskSeparate(face, mask);
-}
-
-void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- if (isContextLost())
- return;
- webContext()->stencilOp(fail, zfail, zpass);
-}
-
-void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- if (isContextLost())
- return;
- webContext()->stencilOpSeparate(face, fail, zfail, zpass);
-}
-
-GLenum WebGLRenderingContextBase::convertTexInternalFormat(GLenum internalformat, GLenum type)
-{
- // Convert to sized internal formats that are renderable with GL_CHROMIUM_color_buffer_float_rgb(a).
- if (type == GL_FLOAT && internalformat == GL_RGBA
- && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"))
- return GL_RGBA32F_EXT;
- if (type == GL_FLOAT && internalformat == GL_RGB
- && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"))
- return GL_RGB32F_EXT;
- return internalformat;
-}
-
-void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
-{
- // All calling functions check isContextLost, so a duplicate check is not needed here.
- // FIXME: Handle errors.
- WebGLTexture* tex = validateTextureBinding("texImage2D", target, true);
- ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type));
- ASSERT(tex);
- ASSERT(!level || !WebGLTexture::isNPOT(width, height));
- ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat));
- webContext()->texImage2D(target, level, convertTexInternalFormat(internalformat, type), width, height, border, format, type, pixels);
- tex->setLevelInfo(target, level, internalformat, width, height, type);
-}
-
-void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
-{
- // All calling functions check isContextLost, so a duplicate check is not needed here.
- Vector<uint8_t> data;
- WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
- if (!imageExtractor.extractSucceeded()) {
- synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
- return;
- }
- WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
- WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
- const void* imagePixelData = imageExtractor.imagePixelData();
-
- bool needConversion = true;
- if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY)
- needConversion = false;
- else {
- if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
- synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error");
- return;
- }
- }
-
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
- texImage2DBase(target, level, internalformat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionState);
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset)
-{
- if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type))
- return false;
-
- WebGLTexture* texture = validateTextureBinding(functionName, target, true);
- if (!texture)
- return false;
-
- if (functionType == NotTexSubImage2D) {
- if (level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2");
- return false;
- }
- // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat
- // by checking if the ArrayBufferView is null or not.
- if (sourceType != SourceArrayBufferView) {
- if (!validateSettableTexFormat(functionName, format))
- return false;
- }
- } else {
- if (!validateSettableTexFormat(functionName, format))
- return false;
- if (!validateSize(functionName, xoffset, yoffset))
- return false;
- // Before checking if it is in the range, check if overflow happens first.
- if (xoffset + width < 0 || yoffset + height < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions");
- return false;
- }
- if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range");
- return false;
- }
- if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and format do not match texture");
- return false;
- }
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateValueFitNonNegInt32(const char* functionName, const char* paramName, long long value)
-{
- if (value < 0) {
- String errorMsg = String(paramName) + " < 0";
- synthesizeGLError(GL_INVALID_VALUE, functionName, errorMsg.ascii().data());
- return false;
- }
- if (value > static_cast<long long>(std::numeric_limits<int>::max())) {
- String errorMsg = String(paramName) + " more than 32-bit";
- synthesizeGLError(GL_INVALID_OPERATION, functionName, errorMsg.ascii().data());
- return false;
- }
- return true;
-}
-
-PassRefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(Image* image, int width, int height, const char* functionName)
-{
- IntSize size(width, height);
- ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
- if (!buf) {
- synthesizeGLError(GL_OUT_OF_MEMORY, functionName, "out of memory");
- return nullptr;
- }
-
- IntRect srcRect(IntPoint(), image->size());
- IntRect destRect(0, 0, size.width(), size.height());
- buf->context()->drawImage(image, destRect, srcRect);
- return buf->copyImage(ImageBuffer::fastCopyImageMode());
-}
-
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState)
-{
- if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed)
- || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0))
- return;
- void* data = pixels ? pixels->baseAddress() : 0;
- Vector<uint8_t> tempData;
- bool changeUnpackAlignment = false;
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
- if (!WebGLImageConversion::extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData))
- return;
- data = tempData.data();
- changeUnpackAlignment = true;
- }
- if (changeUnpackAlignment)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
- texImage2DBase(target, level, internalformat, width, height, border, format, type, data, exceptionState);
- if (changeUnpackAlignment)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState)
-{
- if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
- return;
- Vector<uint8_t> data;
- bool needConversion = true;
- // The data from ImageData is always of format RGBA8.
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE)
- needConversion = false;
- else {
- if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data");
- return;
- }
- }
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
- texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState);
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
-{
- if (isContextLost() || !validateHTMLImageElement("texImage2D", image, exceptionState))
- return;
-
- RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
- if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0))
- return;
-
- texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
-}
-
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
-{
- if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
- return;
-
- WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
-
- // If possible, copy from the canvas element directly to the texture
- // via the GPU, without a read-back to system memory.
- if (GL_TEXTURE_2D == target && texture) {
- ScopedTexture2DRestorer restorer(this);
-
- if (!canvas->is3D()) {
- ImageBuffer* buffer = canvas->buffer();
- if (buffer && buffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
- level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
- texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
- return;
- }
- } else {
- WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
- ScopedTexture2DRestorer restorer(gl);
- if (gl && gl->drawingBuffer()->copyToPlatformTexture(webContext(), texture->object(), internalformat, type,
- level, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
- texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
- return;
- }
- }
- }
-
- RefPtr<ImageData> imageData = canvas->getImageData();
- if (imageData)
- texImage2D(target, level, internalformat, format, type, imageData.get(), exceptionState);
- else
- texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
-}
-
-void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat)
-{
- if (isContextLost())
- return;
- WebGLTexture* tex = validateTextureBinding("texParameter", target, false);
- if (!tex)
- return;
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- break;
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT)
- || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) {
- synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter");
- return;
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (!extensionEnabled(EXTTextureFilterAnisotropicName)) {
- synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
- return;
- }
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name");
- return;
- }
- if (isFloat) {
- tex->setParameterf(pname, paramf);
- webContext()->texParameterf(target, pname, paramf);
- } else {
- tex->setParameteri(pname, parami);
- webContext()->texParameteri(target, pname, parami);
- }
-}
-
-void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- texParameter(target, pname, param, 0, true);
-}
-
-void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param)
-{
- texParameter(target, pname, 0, param, false);
-}
-
-void WebGLRenderingContextBase::texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState)
-{
- // FIXME: Handle errors.
- ASSERT(!isContextLost());
- ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type));
- ASSERT(validateSize("texSubImage2D", xoffset, yoffset));
- ASSERT(validateSettableTexFormat("texSubImage2D", format));
- WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true);
- if (!tex) {
- ASSERT_NOT_REACHED();
- return;
- }
- ASSERT((xoffset + width) >= 0);
- ASSERT((yoffset + height) >= 0);
- ASSERT(tex->getWidth(target, level) >= (xoffset + width));
- ASSERT(tex->getHeight(target, level) >= (yoffset + height));
- ASSERT(tex->getInternalFormat(target, level) == format);
- ASSERT(tex->getType(target, level) == type);
- webContext()->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState)
-{
- // All calling functions check isContextLost, so a duplicate check is not needed here.
- Vector<uint8_t> data;
- WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE);
- if (!imageExtractor.extractSucceeded()) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image");
- return;
- }
- WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
- WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
- const void* imagePixelData = imageExtractor.imagePixelData();
-
- bool needConversion = true;
- if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY)
- needConversion = false;
- else {
- if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
- return;
- }
- }
-
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
- texSubImage2DBase(target, level, xoffset, yoffset, imageExtractor.imageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? data.data() : imagePixelData, exceptionState);
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState)
-{
- if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, format, width, height, 0, format, type, xoffset, yoffset))
- return;
- void* data = pixels->baseAddress();
- Vector<uint8_t> tempData;
- bool changeUnpackAlignment = false;
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
- if (!WebGLImageConversion::extractTextureData(width, height, format, type,
- m_unpackAlignment,
- m_unpackFlipY, m_unpackPremultiplyAlpha,
- data,
- tempData))
- return;
- data = tempData.data();
- changeUnpackAlignment = true;
- }
- if (changeUnpackAlignment)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
- texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, exceptionState);
- if (changeUnpackAlignment)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState)
-{
- if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
- return;
-
- Vector<uint8_t> data;
- bool needConversion = true;
- // The data from ImageData is always of format RGBA8.
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
- needConversion = false;
- else {
- if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data");
- return;
- }
- }
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1);
- texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState);
- if (m_unpackAlignment != 1)
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
-{
- if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exceptionState))
- return;
-
- RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
- if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, format, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset))
- return;
-
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
-}
-
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
-{
- if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset))
- return;
-
- RefPtr<ImageData> imageData = canvas->getImageData();
- if (imageData)
- texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), exceptionState);
- else
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState);
-}
-
-void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program");
- return;
- }
-
- webContext()->uniform1f(location->location(), x);
-}
-
-void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1))
- return;
-
- webContext()->uniform1fv(location->location(), v->length(), v->data());
-}
-
-void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1))
- return;
-
- webContext()->uniform1fv(location->location(), size, v);
-}
-
-void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program");
- return;
- }
-
- webContext()->uniform1i(location->location(), x);
-}
-
-void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1))
- return;
-
- webContext()->uniform1iv(location->location(), v->length(), v->data());
-}
-
-void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1))
- return;
-
- webContext()->uniform1iv(location->location(), size, v);
-}
-
-void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program");
- return;
- }
-
- webContext()->uniform2f(location->location(), x, y);
-}
-
-void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2))
- return;
-
- webContext()->uniform2fv(location->location(), v->length() >> 1, v->data());
-}
-
-void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2))
- return;
-
- webContext()->uniform2fv(location->location(), size >> 1, v);
-}
-
-void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program");
- return;
- }
-
- webContext()->uniform2i(location->location(), x, y);
-}
-
-void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2))
- return;
-
- webContext()->uniform2iv(location->location(), v->length() >> 1, v->data());
-}
-
-void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2))
- return;
-
- webContext()->uniform2iv(location->location(), size >> 1, v);
-}
-
-void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program");
- return;
- }
-
- webContext()->uniform3f(location->location(), x, y, z);
-}
-
-void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3))
- return;
-
- webContext()->uniform3fv(location->location(), v->length() / 3, v->data());
-}
-
-void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3))
- return;
-
- webContext()->uniform3fv(location->location(), size / 3, v);
-}
-
-void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program");
- return;
- }
-
- webContext()->uniform3i(location->location(), x, y, z);
-}
-
-void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3))
- return;
-
- webContext()->uniform3iv(location->location(), v->length() / 3, v->data());
-}
-
-void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3))
- return;
-
- webContext()->uniform3iv(location->location(), size / 3, v);
-}
-
-void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program");
- return;
- }
-
- webContext()->uniform4f(location->location(), x, y, z, w);
-}
-
-void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4))
- return;
-
- webContext()->uniform4fv(location->location(), v->length() >> 2, v->data());
-}
-
-void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4))
- return;
-
- webContext()->uniform4fv(location->location(), size >> 2, v);
-}
-
-void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w)
-{
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program");
- return;
- }
-
- webContext()->uniform4i(location->location(), x, y, z, w);
-}
-
-void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v)
-{
- if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4))
- return;
-
- webContext()->uniform4iv(location->location(), v->length() >> 2, v->data());
-}
-
-void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GLint* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4))
- return;
-
- webContext()->uniform4iv(location->location(), size >> 2, v);
-}
-
-void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
-{
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
- return;
- webContext()->uniformMatrix2fv(location->location(), v->length() >> 2, transpose, v->data());
-}
-
-void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
- return;
- webContext()->uniformMatrix2fv(location->location(), size >> 2, transpose, v);
-}
-
-void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
-{
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
- return;
- webContext()->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
-}
-
-void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9))
- return;
- webContext()->uniformMatrix3fv(location->location(), size / 9, transpose, v);
-}
-
-void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
-{
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
- return;
- webContext()->uniformMatrix4fv(location->location(), v->length() >> 4, transpose, v->data());
-}
-
-void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
-{
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
- return;
- webContext()->uniformMatrix4fv(location->location(), size >> 4, transpose, v);
-}
-
-void WebGLRenderingContextBase::useProgram(WebGLProgram* program)
-{
- bool deleted;
- if (!checkObjectToBeBound("useProgram", program, deleted))
- return;
- if (deleted)
- program = 0;
- if (program && !program->linkStatus()) {
- synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid");
- return;
- }
- if (m_currentProgram != program) {
- if (m_currentProgram)
- m_currentProgram->onDetached(webContext());
- m_currentProgram = program;
- webContext()->useProgram(objectOrZero(program));
- if (program)
- program->onAttached();
- }
-}
-
-void WebGLRenderingContextBase::validateProgram(WebGLProgram* program)
-{
- if (isContextLost() || !validateWebGLObject("validateProgram", program))
- return;
- webContext()->validateProgram(objectOrZero(program));
-}
-
-void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0)
-{
- vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
-}
-
-void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
-}
-
-void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei size)
-{
- vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1);
-}
-
-void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
-{
- vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
-}
-
-void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
-}
-
-void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei size)
-{
- vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2);
-}
-
-void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
-}
-
-void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
-}
-
-void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei size)
-{
- vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3);
-}
-
-void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
-}
-
-void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
-}
-
-void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei size)
-{
- vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4);
-}
-
-void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset)
-{
- if (isContextLost())
- return;
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_FLOAT:
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type");
- return;
- }
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range");
- return;
- }
- if (size < 1 || size > 4 || stride < 0 || stride > 255) {
- synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size or stride");
- return;
- }
- if (!validateValueFitNonNegInt32("vertexAttribPointer", "offset", offset))
- return;
- if (!m_boundArrayBuffer) {
- synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
- return;
- }
- unsigned typeSize = sizeInBytes(type);
- ASSERT((typeSize & (typeSize - 1)) == 0); // Ensure that the value is POT.
- if ((stride & (typeSize - 1)) || (static_cast<GLintptr>(offset) & (typeSize - 1))) {
- synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
- return;
- }
- GLsizei bytesPerElement = size * typeSize;
-
- m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer);
- webContext()->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GLintptr>(offset));
-}
-
-void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint divisor)
-{
- if (isContextLost())
- return;
-
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range");
- return;
- }
-
- m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor);
- webContext()->vertexAttribDivisorANGLE(index, divisor);
-}
-
-void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- if (isContextLost())
- return;
- if (!validateSize("viewport", width, height))
- return;
- webContext()->viewport(x, y, width, height);
-}
-
-void WebGLRenderingContextBase::forceLostContext(LostContextMode mode, AutoRecoveryMethod autoRecoveryMethod)
-{
- if (isContextLost()) {
- synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost");
- return;
- }
-
- m_contextGroup->loseContextGroup(mode, autoRecoveryMethod);
-}
-
-void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode, AutoRecoveryMethod autoRecoveryMethod)
-{
- if (isContextLost())
- return;
-
- m_contextLostMode = mode;
- ASSERT(m_contextLostMode != NotLostContext);
- m_autoRecoveryMethod = autoRecoveryMethod;
-
- if (mode == RealLostContext) {
- // Inform the embedder that a lost context was received. In response, the embedder might
- // decide to take action such as asking the user for permission to use WebGL again.
- if (LocalFrame* frame = canvas()->document().frame())
- frame->loaderClient()->didLoseWebGLContext(webContext()->getGraphicsResetStatusARB());
- }
-
- // Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
- drawingBuffer()->setTexture2DBinding(0);
- drawingBuffer()->setFramebufferBinding(0);
-
- detachAndRemoveAllObjects();
-
- // Lose all the extensions.
- for (size_t i = 0; i < m_extensions.size(); ++i) {
- ExtensionTracker* tracker = m_extensions[i].get();
- tracker->loseExtension();
- }
-
- for (size_t i = 0; i < WebGLExtensionNameCount; ++i)
- m_extensionEnabled[i] = false;
-
- removeAllCompressedTextureFormats();
-
- if (mode != RealLostContext)
- destroyContext();
-
- ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole;
- synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
-
- // Don't allow restoration unless the context lost event has both been
- // dispatched and its default behavior prevented.
- m_restoreAllowed = false;
- deactivateContext(this);
- if (m_autoRecoveryMethod == WhenAvailable)
- addToEvictedList(this);
-
- // Always defer the dispatch of the context lost event, to implement
- // the spec behavior of queueing a task.
- m_dispatchContextLostEventTimer.startOneShot(0, FROM_HERE);
-}
-
-void WebGLRenderingContextBase::forceRestoreContext()
-{
- if (!isContextLost()) {
- synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost");
- return;
- }
-
- if (!m_restoreAllowed) {
- if (m_contextLostMode == WebGLLoseContextLostContext)
- synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed");
- return;
- }
-
- if (!m_restoreTimer.isActive())
- m_restoreTimer.startOneShot(0, FROM_HERE);
-}
-
-blink::WebLayer* WebGLRenderingContextBase::platformLayer() const
-{
- return isContextLost() ? 0 : drawingBuffer()->platformLayer();
-}
-
-Extensions3DUtil* WebGLRenderingContextBase::extensionsUtil()
-{
- ASSERT(!isContextLost());
- if (!m_extensionsUtil)
- m_extensionsUtil = Extensions3DUtil::create(webContext());
- return m_extensionsUtil.get();
-}
-
-void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object)
-{
- m_contextGroup->removeObject(object);
-}
-
-void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object)
-{
- ASSERT(!isContextLost());
- m_contextGroup->addObject(object);
-}
-
-void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object)
-{
- m_contextObjects.remove(object);
-}
-
-void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object)
-{
- ASSERT(!isContextLost());
- m_contextObjects.add(object);
-}
-
-void WebGLRenderingContextBase::detachAndRemoveAllObjects()
-{
- while (m_contextObjects.size() > 0) {
- HashSet<RawPtr<WebGLContextObject> >::iterator it = m_contextObjects.begin();
- (*it)->detachContext();
- }
-}
-
-bool WebGLRenderingContextBase::hasPendingActivity() const
-{
- return false;
-}
-
-void WebGLRenderingContextBase::stop()
-{
- if (!isContextLost()) {
- // Never attempt to restore the context because the page is being torn down.
- forceLostContext(SyntheticLostContext, Manual);
- }
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GLenum pname)
-{
- GLboolean value = 0;
- if (!isContextLost())
- webContext()->getBooleanv(pname, &value);
- return WebGLGetInfo(static_cast<bool>(value));
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GLenum pname)
-{
- if (pname != GL_COLOR_WRITEMASK) {
- notImplemented();
- return WebGLGetInfo(0, 0);
- }
- GLboolean value[4] = {0};
- if (!isContextLost())
- webContext()->getBooleanv(pname, value);
- bool boolValue[4];
- for (int ii = 0; ii < 4; ++ii)
- boolValue[ii] = static_cast<bool>(value[ii]);
- return WebGLGetInfo(boolValue, 4);
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GLenum pname)
-{
- GLfloat value = 0;
- if (!isContextLost())
- webContext()->getFloatv(pname, &value);
- return WebGLGetInfo(value);
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GLenum pname)
-{
- GLint value = 0;
- if (!isContextLost())
- webContext()->getIntegerv(pname, &value);
- return WebGLGetInfo(value);
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GLenum pname)
-{
- GLint value = 0;
- if (!isContextLost())
- webContext()->getIntegerv(pname, &value);
- return WebGLGetInfo(static_cast<unsigned>(value));
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GLenum pname)
-{
- GLfloat value[4] = {0};
- if (!isContextLost())
- webContext()->getFloatv(pname, value);
- unsigned length = 0;
- switch (pname) {
- case GL_ALIASED_POINT_SIZE_RANGE:
- case GL_ALIASED_LINE_WIDTH_RANGE:
- case GL_DEPTH_RANGE:
- length = 2;
- break;
- case GL_BLEND_COLOR:
- case GL_COLOR_CLEAR_VALUE:
- length = 4;
- break;
- default:
- notImplemented();
- }
- return WebGLGetInfo(Float32Array::create(value, length));
-}
-
-WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GLenum pname)
-{
- GLint value[4] = {0};
- if (!isContextLost())
- webContext()->getIntegerv(pname, value);
- unsigned length = 0;
- switch (pname) {
- case GL_MAX_VIEWPORT_DIMS:
- length = 2;
- break;
- case GL_SCISSOR_BOX:
- case GL_VIEWPORT:
- length = 4;
- break;
- default:
- notImplemented();
- }
- return WebGLGetInfo(Int32Array::create(value, length));
-}
-
-void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw)
-{
- // All calling functions check isContextLost, so a duplicate check is not needed here.
- bool resetActiveUnit = false;
- WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0)
- | (extensionEnabled(OESTextureHalfFloatLinearName) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0));
- for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) {
- if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
- || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) {
- if (ii != m_activeTextureUnit) {
- webContext()->activeTexture(GL_TEXTURE0 + ii);
- resetActiveUnit = true;
- } else if (resetActiveUnit) {
- webContext()->activeTexture(GL_TEXTURE0 + ii);
- resetActiveUnit = false;
- }
- WebGLTexture* tex2D;
- WebGLTexture* texCubeMap;
- if (prepareToDraw) {
- String msg(String("texture bound to texture unit ") + String::number(ii)
- + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'."
- + " Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.");
- emitGLWarning(functionName, msg.utf8().data());
- tex2D = m_blackTexture2D.get();
- texCubeMap = m_blackTextureCubeMap.get();
- } else {
- tex2D = m_textureUnits[ii].m_texture2DBinding.get();
- texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get();
- }
- if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag))
- webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D));
- if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))
- webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
- }
- }
- if (resetActiveUnit)
- webContext()->activeTexture(GL_TEXTURE0 + m_activeTextureUnit);
-}
-
-void WebGLRenderingContextBase::createFallbackBlackTextures1x1()
-{
- // All calling functions check isContextLost, so a duplicate check is not needed here.
- unsigned char black[] = {0, 0, 0, 255};
- m_blackTexture2D = createTexture();
- webContext()->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object());
- webContext()->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->bindTexture(GL_TEXTURE_2D, 0);
- m_blackTextureCubeMap = createTexture();
- webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat)
-{
- unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalFormat);
- unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferFormat);
- return (need & have) == need;
-}
-
-GLenum WebGLRenderingContextBase::boundFramebufferColorFormat()
-{
- if (m_framebufferBinding && m_framebufferBinding->object())
- return m_framebufferBinding->colorBufferFormat();
- if (m_requestedAttributes->alpha())
- return GL_RGBA;
- return GL_RGB;
-}
-
-WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap)
-{
- WebGLTexture* tex = 0;
- switch (target) {
- case GL_TEXTURE_2D:
- tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get();
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (!useSixEnumsForCubeMap) {
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
- return 0;
- }
- tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (useSixEnumsForCubeMap) {
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
- return 0;
- }
- tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get();
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target");
- return 0;
- }
- if (!tex)
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture");
- return tex;
-}
-
-bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string)
-{
- const unsigned maxWebGLLocationLength = 256;
- if (string.length() > maxWebGLLocationLength) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateSize(const char* functionName, GLint x, GLint y)
-{
- if (x < 0 || y < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string)
-{
- for (size_t i = 0; i < string.length(); ++i) {
- if (!validateCharacter(string[i])) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII");
- return false;
- }
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GLenum format, GLenum type, GLint level)
-{
- switch (format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_RGBA:
- break;
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH_COMPONENT:
- if (extensionEnabled(WebGLDepthTextureName))
- break;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled");
- return false;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format");
- return false;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- break;
- case GL_FLOAT:
- if (extensionEnabled(OESTextureFloatName))
- break;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
- return false;
- case GL_HALF_FLOAT_OES:
- if (extensionEnabled(OESTextureHalfFloatName))
- break;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
- return false;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_OES:
- case GL_UNSIGNED_SHORT:
- if (extensionEnabled(WebGLDepthTextureName))
- break;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
- return false;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type");
- return false;
- }
-
- // Verify that the combination of format and type is supported.
- switch (format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- if (type != GL_UNSIGNED_BYTE
- && type != GL_FLOAT
- && type != GL_HALF_FLOAT_OES) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for format");
- return false;
- }
- break;
- case GL_RGB:
- if (type != GL_UNSIGNED_BYTE
- && type != GL_UNSIGNED_SHORT_5_6_5
- && type != GL_FLOAT
- && type != GL_HALF_FLOAT_OES) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGB format");
- return false;
- }
- break;
- case GL_RGBA:
- if (type != GL_UNSIGNED_BYTE
- && type != GL_UNSIGNED_SHORT_4_4_4_4
- && type != GL_UNSIGNED_SHORT_5_5_5_1
- && type != GL_FLOAT
- && type != GL_HALF_FLOAT_OES) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGBA format");
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT:
- if (!extensionEnabled(WebGLDepthTextureName)) {
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
- return false;
- }
- if (type != GL_UNSIGNED_SHORT
- && type != GL_UNSIGNED_INT) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format");
- return false;
- }
- if (level > 0) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
- return false;
- }
- break;
- case GL_DEPTH_STENCIL_OES:
- if (!extensionEnabled(WebGLDepthTextureName)) {
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
- return false;
- }
- if (type != GL_UNSIGNED_INT_24_8_OES) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format");
- return false;
- }
- if (level > 0) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
- return false;
- }
- break;
- default:
- ASSERT_NOT_REACHED();
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GLenum target, GLint level)
-{
- if (level < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0");
- return false;
- }
- switch (target) {
- case GL_TEXTURE_2D:
- if (level >= m_maxTextureLevel) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
- return false;
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (level >= m_maxCubeMapTextureLevel) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range");
- return false;
- }
- break;
- }
- // This function only checks if level is legal, so we return true and don't
- // generate INVALID_ENUM if target is illegal.
- return true;
-}
-
-bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType,
- GLenum target, GLint level, GLsizei width, GLsizei height)
-{
- if (width < 0 || height < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
- return false;
- }
-
- switch (target) {
- case GL_TEXTURE_2D:
- if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range");
- return false;
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (functionType != TexSubImage2D && width != height) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map");
- return false;
- }
- // No need to check height here. For texImage width == height.
- // For texSubImage that will be checked when checking yoffset + height is in range.
- if (width > (m_maxCubeMapTextureSize >> level)) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map");
- return false;
- }
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target,
- GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type)
-{
- // We absolutely have to validate the format and type combination.
- // The texImage2D entry points taking HTMLImage, etc. will produce
- // temporary data based on this combination, so it must be legal.
- if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level))
- return false;
-
- if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
- return false;
-
- if (format != internalformat) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != internalformat");
- return false;
- }
-
- if (border) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition disposition)
-{
- // All calling functions check isContextLost, so a duplicate check is not needed here.
- if (!pixels) {
- if (disposition == NullAllowed)
- return true;
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
- return false;
- }
-
- if (!validateTexFuncFormatAndType(functionName, format, type, level))
- return false;
- if (!validateSettableTexFormat(functionName, format))
- return false;
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- if (pixels->type() != ArrayBufferView::TypeUint8) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
- return false;
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (pixels->type() != ArrayBufferView::TypeUint16) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
- return false;
- }
- break;
- case GL_FLOAT: // OES_texture_float
- if (pixels->type() != ArrayBufferView::TypeFloat32) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
- return false;
- }
- break;
- case GL_HALF_FLOAT_OES: // OES_texture_half_float
- // As per the specification, ArrayBufferView should be null or a Uint16Array when
- // OES_texture_half_float is enabled.
- if (pixels && pixels->type() != ArrayBufferView::TypeUint16) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array");
- return false;
- }
- break;
- default:
- ASSERT_NOT_REACHED();
- }
-
- unsigned totalBytesRequired;
- GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
- if (error != GL_NO_ERROR) {
- synthesizeGLError(error, functionName, "invalid texture dimensions");
- return false;
- }
- if (pixels->byteLength() < totalBytesRequired) {
- if (m_unpackAlignment != 1) {
- error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
- if (pixels->byteLength() == totalBytesRequired) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
- return false;
- }
- }
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateCompressedTexFormat(GLenum format)
-{
- return m_compressedTextureFormats.contains(format);
-}
-
-bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels)
-{
- if (!pixels) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels");
- return false;
- }
- if (width < 0 || height < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0");
- return false;
- }
-
- unsigned bytesRequired = 0;
-
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- {
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- const int kBlockSize = 8;
- int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
- int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
- int numBlocks = numBlocksAcross * numBlocksDown;
- bytesRequired = numBlocks * kBlockSize;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- {
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- const int kBlockSize = 16;
- int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
- int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
- int numBlocks = numBlocksAcross * numBlocksDown;
- bytesRequired = numBlocks * kBlockSize;
- }
- break;
- case GC3D_COMPRESSED_ATC_RGB_AMD:
- case GL_ETC1_RGB8_OES:
- {
- bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 8;
- }
- break;
- case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
- case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
- {
- bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 16;
- }
- break;
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
- {
- bytesRequired = (max(width, 8) * max(height, 8) * 4 + 7) / 8;
- }
- break;
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
- {
- bytesRequired = (max(width, 16) * max(height, 8) * 2 + 7) / 8;
- }
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format");
- return false;
- }
-
- if (pixels->byteLength() != bytesRequired) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format)
-{
- if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height))
- return false;
-
- bool widthValid = false;
- bool heightValid = false;
-
- switch (format) {
- case GC3D_COMPRESSED_ATC_RGB_AMD:
- case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
- case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: {
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth);
- heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight);
- break;
- }
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
- // Must be a power of two
- widthValid = (width & (width - 1)) == 0;
- heightValid = (height & (height - 1)) == 0;
- break;
- }
- case GL_ETC1_RGB8_OES: {
- widthValid = true;
- heightValid = true;
- break;
- }
- default:
- return false;
- }
-
- if (!widthValid || !heightValid) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex)
-{
- if (xoffset < 0 || yoffset < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0");
- return false;
- }
-
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: {
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
- return false;
- }
- if (width - xoffset > tex->getWidth(target, level)
- || height - yoffset > tex->getHeight(target, level)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range");
- return false;
- }
- return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
- }
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: {
- if ((xoffset != 0) || (yoffset != 0)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset and yoffset must be zero");
- return false;
- }
- if (width != tex->getWidth(target, level)
- || height != tex->getHeight(target, level)) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions must match existing level");
- return false;
- }
- return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format);
- }
- case GC3D_COMPRESSED_ATC_RGB_AMD:
- case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
- case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
- case GL_ETC1_RGB8_OES: {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "unable to update sub-images with this format");
- return false;
- }
- default:
- return false;
- }
-}
-
-bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GLenum mode)
-{
- switch (mode) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- case GL_LINES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLES:
- return true;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode");
- return false;
- }
-}
-
-bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName)
-{
- if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GLenum func)
-{
- switch (func) {
- case GL_NEVER:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- return true;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function");
- return false;
- }
-}
-
-void WebGLRenderingContextBase::printGLErrorToConsole(const String& message)
-{
- if (!m_numGLErrorsToConsoleAllowed)
- return;
-
- --m_numGLErrorsToConsoleAllowed;
- printWarningToConsole(message);
-
- if (!m_numGLErrorsToConsoleAllowed)
- printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context.");
-
- return;
-}
-
-void WebGLRenderingContextBase::printWarningToConsole(const String& message)
-{
- if (!canvas())
- return;
- canvas()->document().addConsoleMessage(ConsoleMessage::create(RenderingMessageSource, WarningMessageLevel, message));
-}
-
-bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment)
-{
- if (target != GL_FRAMEBUFFER) {
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
- return false;
- }
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0:
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL:
- break;
- default:
- if (extensionEnabled(WebGLDrawBuffersName)
- && attachment > GL_COLOR_ATTACHMENT0
- && attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments()))
- break;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GLenum mode)
-{
- switch (mode) {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- return true;
- case GL_MIN_EXT:
- case GL_MAX_EXT:
- if (extensionEnabled(EXTBlendMinMaxName))
- return true;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
- return false;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode");
- return false;
- }
-}
-
-bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst)
-{
- if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR)
- && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA))
- || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR)
- && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateCapability(const char* functionName, GLenum cap)
-{
- switch (cap) {
- case GL_BLEND:
- case GL_CULL_FACE:
- case GL_DEPTH_TEST:
- case GL_DITHER:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- return true;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability");
- return false;
- }
-}
-
-bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize)
-{
- if (!v) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
- return false;
- }
- return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
-}
-
-bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize)
-{
- if (!v) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
- return false;
- }
- return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
-}
-
-bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize)
-{
- return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
-}
-
-bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v, GLsizei requiredMinSize)
-{
- if (!v) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
- return false;
- }
- return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
-}
-
-bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize)
-{
- if (!location)
- return false;
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program");
- return false;
- }
- if (!v) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
- return false;
- }
- if (transpose) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE");
- return false;
- }
- if (size < requiredMinSize || (size % requiredMinSize)) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
- return false;
- }
- return true;
-}
-
-WebGLBuffer* WebGLRenderingContextBase::validateBufferDataTarget(const char* functionName, GLenum target)
-{
- WebGLBuffer* buffer = 0;
- switch (target) {
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get();
- break;
- case GL_ARRAY_BUFFER:
- buffer = m_boundArrayBuffer.get();
- break;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
- return 0;
- }
- if (!buffer) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer");
- return 0;
- }
- return buffer;
-}
-
-bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState)
-{
- if (!image || !image->cachedImage()) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no image");
- return false;
- }
- const KURL& url = image->cachedImage()->response().url();
- if (url.isNull() || url.isEmpty() || !url.isValid()) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
-{
- if (!canvas || !canvas->buffer()) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count)
-{
- if (isContextLost() || !validateDrawMode(functionName, mode))
- return false;
-
- if (!validateStencilSettings(functionName))
- return false;
-
- if (first < 0 || count < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0");
- return false;
- }
-
- if (!count) {
- markContextChanged(CanvasChanged);
- return false;
- }
-
- if (!validateRenderingState(functionName)) {
- return false;
- }
-
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset)
-{
- if (isContextLost() || !validateDrawMode(functionName, mode))
- return false;
-
- if (!validateStencilSettings(functionName))
- return false;
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (extensionEnabled(OESElementIndexUintName))
- break;
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
- return false;
- default:
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type");
- return false;
- }
-
- if (count < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "count < 0");
- return false;
- }
- if (!validateValueFitNonNegInt32(functionName, "offset", offset))
- return false;
-
- if (!count) {
- markContextChanged(CanvasChanged);
- return false;
- }
-
- if (!m_boundVertexArrayObject->boundElementArrayBuffer()) {
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
- return false;
- }
-
- if (!validateRenderingState(functionName)) {
- return false;
- }
-
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) {
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
- return false;
- }
-
- return true;
-}
-
-// Helper function to validate draw*Instanced calls
-bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount)
-{
- if (primcount < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0");
- return false;
- }
-
- return true;
-}
-
-void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- if (isContextLost())
- return;
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
- return;
- }
- // In GL, we skip setting vertexAttrib0 values.
- switch (expectedSize) {
- case 1:
- webContext()->vertexAttrib1f(index, v0);
- break;
- case 2:
- webContext()->vertexAttrib2f(index, v0, v1);
- break;
- case 3:
- webContext()->vertexAttrib3f(index, v0, v1, v2);
- break;
- case 4:
- webContext()->vertexAttrib4f(index, v0, v1, v2, v3);
- break;
- }
- VertexAttribValue& attribValue = m_vertexAttribValue[index];
- attribValue.value[0] = v0;
- attribValue.value[1] = v1;
- attribValue.value[2] = v2;
- attribValue.value[3] = v3;
-}
-
-void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array* v, GLsizei expectedSize)
-{
- if (isContextLost())
- return;
- if (!v) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
- return;
- }
- vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
-}
-
-void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat* v, GLsizei size, GLsizei expectedSize)
-{
- if (isContextLost())
- return;
- if (!v) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array");
- return;
- }
- if (size < expectedSize) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size");
- return;
- }
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range");
- return;
- }
- // In GL, we skip setting vertexAttrib0 values.
- switch (expectedSize) {
- case 1:
- webContext()->vertexAttrib1fv(index, v);
- break;
- case 2:
- webContext()->vertexAttrib2fv(index, v);
- break;
- case 3:
- webContext()->vertexAttrib3fv(index, v);
- break;
- case 4:
- webContext()->vertexAttrib4fv(index, v);
- break;
- }
- VertexAttribValue& attribValue = m_vertexAttribValue[index];
- attribValue.initValue();
- for (int ii = 0; ii < expectedSize; ++ii)
- attribValue.value[ii] = v[ii];
-}
-
-void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*)
-{
- RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::webglcontextlost, false, true, "");
- canvas()->dispatchEvent(event);
- m_restoreAllowed = event->defaultPrevented();
- if (m_restoreAllowed) {
- if (m_autoRecoveryMethod == Auto)
- m_restoreTimer.startOneShot(0, FROM_HERE);
- }
-}
-
-void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*)
-{
- ASSERT(isContextLost());
-
- // The rendering context is not restored unless the default behavior of the
- // webglcontextlost event was prevented earlier.
- //
- // Because of the way m_restoreTimer is set up for real vs. synthetic lost
- // context events, we don't have to worry about this test short-circuiting
- // the retry loop for real context lost events.
- if (!m_restoreAllowed)
- return;
-
- LocalFrame* frame = canvas()->document().frame();
- if (!frame)
- return;
-
- Settings* settings = frame->settings();
-
- // If the context was lost due to RealLostContext, we need to destroy the old DrawingBuffer before creating new DrawingBuffer to ensure resource budget enough.
- if (drawingBuffer()) {
-#if ENABLE(OILPAN)
- m_sharedWebGraphicsContext3D->dispose();
-#else
- m_drawingBuffer->beginDestruction();
- m_drawingBuffer.clear();
-#endif
- }
-
- blink::WebGraphicsContext3D::Attributes attributes = m_requestedAttributes->attributes(canvas()->document().topDocument().url().string(), settings, version());
- OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes, 0));
- RefPtr<DrawingBuffer> buffer;
- if (context) {
- // Construct a new drawing buffer with the new WebGraphicsContext3D.
- buffer = createDrawingBuffer(context.release());
- // If DrawingBuffer::create() fails to allocate a fbo, |drawingBuffer| is set to null.
- }
- if (!buffer) {
- if (m_contextLostMode == RealLostContext) {
- m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, FROM_HERE);
- } else {
- // This likely shouldn't happen but is the best way to report it to the WebGL app.
- synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context");
- }
- return;
- }
-
-#if ENABLE(OILPAN)
- if (m_sharedWebGraphicsContext3D)
- m_sharedWebGraphicsContext3D->update(buffer.release());
- else
- m_sharedWebGraphicsContext3D = WebGLSharedWebGraphicsContext3D::create(buffer.release());
-#else
- m_drawingBuffer = buffer.release();
-#endif
-
- drawingBuffer()->bind();
- m_lostContextErrors.clear();
- m_contextLostMode = NotLostContext;
- m_autoRecoveryMethod = Manual;
- m_restoreAllowed = false;
- removeFromEvictedList(this);
-
- setupFlags();
- initializeNewContext();
- markContextChanged(CanvasContextChanged);
- canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextrestored, false, true, ""));
-}
-
-String WebGLRenderingContextBase::ensureNotNull(const String& text) const
-{
- if (text.isNull())
- return WTF::emptyString();
- return text;
-}
-
-WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity)
- : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity]))
- , m_capacity(capacity)
-{
-}
-
-ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size)
-{
- int i;
- for (i = 0; i < m_capacity; ++i) {
- ImageBuffer* buf = m_buffers[i].get();
- if (!buf)
- break;
- if (buf->size() != size)
- continue;
- bubbleToFront(i);
- return buf;
- }
-
- OwnPtr<ImageBuffer> temp(ImageBuffer::create(size));
- if (!temp)
- return 0;
- i = std::min(m_capacity - 1, i);
- m_buffers[i] = temp.release();
-
- ImageBuffer* buf = m_buffers[i].get();
- bubbleToFront(i);
- return buf;
-}
-
-void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx)
-{
- for (int i = idx; i > 0; --i)
- m_buffers[i].swap(m_buffers[i-1]);
-}
-
-namespace {
-
- String GetErrorString(GLenum error)
- {
- switch (error) {
- case GL_INVALID_ENUM:
- return "INVALID_ENUM";
- case GL_INVALID_VALUE:
- return "INVALID_VALUE";
- case GL_INVALID_OPERATION:
- return "INVALID_OPERATION";
- case GL_OUT_OF_MEMORY:
- return "OUT_OF_MEMORY";
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- return "INVALID_FRAMEBUFFER_OPERATION";
- case GC3D_CONTEXT_LOST_WEBGL:
- return "CONTEXT_LOST_WEBGL";
- default:
- return String::format("WebGL ERROR(0x%04X)", error);
- }
- }
-
-} // namespace anonymous
-
-void WebGLRenderingContextBase::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
-{
- String errorType = GetErrorString(error);
- if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
- String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description);
- printGLErrorToConsole(message);
- }
- if (!isContextLost())
- webContext()->synthesizeGLError(error);
- else {
- if (m_lostContextErrors.find(error) == WTF::kNotFound)
- m_lostContextErrors.append(error);
- }
-}
-
-void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description)
-{
- if (m_synthesizedErrorsToConsole) {
- String message = String("WebGL: ") + String(functionName) + ": " + String(description);
- printGLErrorToConsole(message);
- }
-}
-
-void WebGLRenderingContextBase::applyStencilTest()
-{
- bool haveStencilBuffer = false;
-
- if (m_framebufferBinding)
- haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
- else {
- RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
- haveStencilBuffer = attributes->stencil();
- }
- enableOrDisable(GL_STENCIL_TEST,
- m_stencilEnabled && haveStencilBuffer);
-}
-
-void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable)
-{
- if (isContextLost())
- return;
- if (enable)
- webContext()->enable(capability);
- else
- webContext()->disable(capability);
-}
-
-IntSize WebGLRenderingContextBase::clampedCanvasSize()
-{
- return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
- clamp(canvas()->height(), 1, m_maxViewportDims[1]));
-}
-
-GLint WebGLRenderingContextBase::maxDrawBuffers()
-{
- if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName))
- return 0;
- if (!m_maxDrawBuffers)
- webContext()->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
- if (!m_maxColorAttachments)
- webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
- // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS.
- return std::min(m_maxDrawBuffers, m_maxColorAttachments);
-}
-
-GLint WebGLRenderingContextBase::maxColorAttachments()
-{
- if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName))
- return 0;
- if (!m_maxColorAttachments)
- webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
- return m_maxColorAttachments;
-}
-
-void WebGLRenderingContextBase::setBackDrawBuffer(GLenum buf)
-{
- m_backDrawBuffer = buf;
-}
-
-void WebGLRenderingContextBase::restoreCurrentFramebuffer()
-{
- bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get());
-}
-
-void WebGLRenderingContextBase::restoreCurrentTexture2D()
-{
- bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get());
-}
-
-void WebGLRenderingContextBase::multisamplingChanged(bool enabled)
-{
- if (m_multisamplingAllowed != enabled) {
- m_multisamplingAllowed = enabled;
- forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::Auto);
- }
-}
-
-void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
-{
- // Trace backwards from the current max to find the new max non-default texture unit
- int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;
- for (int i = startIndex; i >= 0; --i) {
- if (m_textureUnits[i].m_texture2DBinding
- || m_textureUnits[i].m_textureCubeMapBinding) {
- m_onePlusMaxNonDefaultTextureUnit = i + 1;
- return;
- }
- }
- m_onePlusMaxNonDefaultTextureUnit = 0;
-}
-
-#if ENABLE(OILPAN)
-PassRefPtr<WebGLSharedWebGraphicsContext3D> WebGLRenderingContextBase::sharedWebGraphicsContext3D() const
-{
- return m_sharedWebGraphicsContext3D;
-}
-
-DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
-{
- return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingBuffer() : 0;
-}
-#else
-DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
-{
- return m_drawingBuffer.get();
-}
-#endif
-
-} // namespace blink
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