Index: sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp |
diff --git a/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp b/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp |
deleted file mode 100644 |
index 3baa866c1d280c9e7df23578997940626d72958d..0000000000000000000000000000000000000000 |
--- a/sky/engine/core/html/canvas/WebGLRenderingContextBase.cpp |
+++ /dev/null |
@@ -1,5613 +0,0 @@ |
-/* |
- * Copyright (C) 2009 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "sky/engine/config.h" |
-#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" |
- |
-#include "gen/sky/platform/RuntimeEnabledFeatures.h" |
-#include "sky/engine/bindings/exception_messages.h" |
-#include "sky/engine/bindings/exception_state.h" |
-#include "sky/engine/core/dom/ExceptionCode.h" |
-#include "sky/engine/core/fetch/ImageResource.h" |
-#include "sky/engine/core/frame/LocalFrame.h" |
-#include "sky/engine/core/frame/Settings.h" |
-#include "sky/engine/core/html/HTMLCanvasElement.h" |
-#include "sky/engine/core/html/HTMLImageElement.h" |
-#include "sky/engine/core/html/ImageData.h" |
-#include "sky/engine/core/html/canvas/ANGLEInstancedArrays.h" |
-#include "sky/engine/core/html/canvas/EXTBlendMinMax.h" |
-#include "sky/engine/core/html/canvas/EXTFragDepth.h" |
-#include "sky/engine/core/html/canvas/EXTShaderTextureLOD.h" |
-#include "sky/engine/core/html/canvas/EXTTextureFilterAnisotropic.h" |
-#include "sky/engine/core/html/canvas/OESElementIndexUint.h" |
-#include "sky/engine/core/html/canvas/OESStandardDerivatives.h" |
-#include "sky/engine/core/html/canvas/OESTextureFloat.h" |
-#include "sky/engine/core/html/canvas/OESTextureFloatLinear.h" |
-#include "sky/engine/core/html/canvas/OESTextureHalfFloat.h" |
-#include "sky/engine/core/html/canvas/OESTextureHalfFloatLinear.h" |
-#include "sky/engine/core/html/canvas/OESVertexArrayObject.h" |
-#include "sky/engine/core/html/canvas/WebGLActiveInfo.h" |
-#include "sky/engine/core/html/canvas/WebGLBuffer.h" |
-#include "sky/engine/core/html/canvas/WebGLCompressedTextureATC.h" |
-#include "sky/engine/core/html/canvas/WebGLCompressedTextureETC1.h" |
-#include "sky/engine/core/html/canvas/WebGLCompressedTexturePVRTC.h" |
-#include "sky/engine/core/html/canvas/WebGLCompressedTextureS3TC.h" |
-#include "sky/engine/core/html/canvas/WebGLContextAttributes.h" |
-#include "sky/engine/core/html/canvas/WebGLContextEvent.h" |
-#include "sky/engine/core/html/canvas/WebGLContextGroup.h" |
-#include "sky/engine/core/html/canvas/WebGLDebugRendererInfo.h" |
-#include "sky/engine/core/html/canvas/WebGLDebugShaders.h" |
-#include "sky/engine/core/html/canvas/WebGLDepthTexture.h" |
-#include "sky/engine/core/html/canvas/WebGLDrawBuffers.h" |
-#include "sky/engine/core/html/canvas/WebGLFramebuffer.h" |
-#include "sky/engine/core/html/canvas/WebGLLoseContext.h" |
-#include "sky/engine/core/html/canvas/WebGLProgram.h" |
-#include "sky/engine/core/html/canvas/WebGLRenderbuffer.h" |
-#include "sky/engine/core/html/canvas/WebGLShader.h" |
-#include "sky/engine/core/html/canvas/WebGLShaderPrecisionFormat.h" |
-#include "sky/engine/core/html/canvas/WebGLSharedWebGraphicsContext3D.h" |
-#include "sky/engine/core/html/canvas/WebGLTexture.h" |
-#include "sky/engine/core/html/canvas/WebGLUniformLocation.h" |
-#include "sky/engine/core/inspector/ConsoleMessage.h" |
-#include "sky/engine/core/loader/FrameLoaderClient.h" |
-#include "sky/engine/core/rendering/RenderBox.h" |
-#include "sky/engine/platform/CheckedInt.h" |
-#include "sky/engine/platform/NotImplemented.h" |
-#include "sky/engine/platform/geometry/IntSize.h" |
-#include "sky/engine/platform/graphics/GraphicsContext.h" |
-#include "sky/engine/platform/graphics/UnacceleratedImageBufferSurface.h" |
-#include "sky/engine/platform/graphics/gpu/DrawingBuffer.h" |
-#include "sky/engine/public/platform/Platform.h" |
- |
-#include "sky/engine/wtf/PassOwnPtr.h" |
-#include "sky/engine/wtf/Uint32Array.h" |
-#include "sky/engine/wtf/text/StringBuilder.h" |
- |
-namespace blink { |
- |
-const double secondsBetweenRestoreAttempts = 1.0; |
-const int maxGLErrorsAllowedToConsole = 256; |
-const unsigned maxGLActiveContexts = 16; |
- |
-// FIXME: Oilpan: static vectors to heap allocated WebGLRenderingContextBase objects |
-// are kept here. This relies on the WebGLRenderingContextBase finalization to |
-// explicitly retire themselves from these vectors, but it'd be preferable if |
-// the references were traced as per usual. |
-Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::activeContexts() |
-{ |
- DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, activeContexts, ()); |
- return activeContexts; |
-} |
- |
-Vector<WebGLRenderingContextBase*>& WebGLRenderingContextBase::forciblyEvictedContexts() |
-{ |
- DEFINE_STATIC_LOCAL(Vector<WebGLRenderingContextBase*>, forciblyEvictedContexts, ()); |
- return forciblyEvictedContexts; |
-} |
- |
-void WebGLRenderingContextBase::forciblyLoseOldestContext(const String& reason) |
-{ |
- size_t candidateID = oldestContextIndex(); |
- if (candidateID >= activeContexts().size()) |
- return; |
- |
- WebGLRenderingContextBase* candidate = activeContexts()[candidateID]; |
- |
- // This context could belong to a dead page and the last JavaScript reference has already |
- // been lost. Garbage collection might be triggered in the middle of this function, for |
- // example, printWarningToConsole() causes an upcall to JavaScript. |
- // Must make sure that the context is not deleted until the call stack unwinds. |
- RefPtr<WebGLRenderingContextBase> protect(candidate); |
- |
- candidate->printWarningToConsole(reason); |
- |
- // This will call deactivateContext once the context has actually been lost. |
- candidate->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::WhenAvailable); |
-} |
- |
-size_t WebGLRenderingContextBase::oldestContextIndex() |
-{ |
- if (!activeContexts().size()) |
- return maxGLActiveContexts; |
- |
- WebGLRenderingContextBase* candidate = activeContexts().first(); |
- ASSERT(!candidate->isContextLost()); |
- size_t candidateID = 0; |
- for (size_t ii = 1; ii < activeContexts().size(); ++ii) { |
- WebGLRenderingContextBase* context = activeContexts()[ii]; |
- ASSERT(!context->isContextLost()); |
- if (context->webContext()->lastFlushID() < candidate->webContext()->lastFlushID()) { |
- candidate = context; |
- candidateID = ii; |
- } |
- } |
- |
- return candidateID; |
-} |
- |
-IntSize WebGLRenderingContextBase::oldestContextSize() |
-{ |
- IntSize size; |
- |
- size_t candidateID = oldestContextIndex(); |
- if (candidateID < activeContexts().size()) { |
- WebGLRenderingContextBase* candidate = activeContexts()[candidateID]; |
- size.setWidth(candidate->drawingBufferWidth()); |
- size.setHeight(candidate->drawingBufferHeight()); |
- } |
- |
- return size; |
-} |
- |
-void WebGLRenderingContextBase::activateContext(WebGLRenderingContextBase* context) |
-{ |
- unsigned removedContexts = 0; |
- while (activeContexts().size() >= maxGLActiveContexts && removedContexts < maxGLActiveContexts) { |
- forciblyLoseOldestContext("WARNING: Too many active WebGL contexts. Oldest context will be lost."); |
- removedContexts++; |
- } |
- |
- ASSERT(!context->isContextLost()); |
- if (!activeContexts().contains(context)) |
- activeContexts().append(context); |
-} |
- |
-void WebGLRenderingContextBase::deactivateContext(WebGLRenderingContextBase* context) |
-{ |
- size_t position = activeContexts().find(context); |
- if (position != WTF::kNotFound) |
- activeContexts().remove(position); |
-} |
- |
-void WebGLRenderingContextBase::addToEvictedList(WebGLRenderingContextBase* context) |
-{ |
- if (!forciblyEvictedContexts().contains(context)) |
- forciblyEvictedContexts().append(context); |
-} |
- |
-void WebGLRenderingContextBase::removeFromEvictedList(WebGLRenderingContextBase* context) |
-{ |
- size_t position = forciblyEvictedContexts().find(context); |
- if (position != WTF::kNotFound) |
- forciblyEvictedContexts().remove(position); |
-} |
- |
-void WebGLRenderingContextBase::willDestroyContext(WebGLRenderingContextBase* context) |
-{ |
- removeFromEvictedList(context); |
- deactivateContext(context); |
- |
- // Try to re-enable the oldest inactive contexts. |
- while(activeContexts().size() < maxGLActiveContexts && forciblyEvictedContexts().size()) { |
- WebGLRenderingContextBase* evictedContext = forciblyEvictedContexts().first(); |
- if (!evictedContext->m_restoreAllowed) { |
- forciblyEvictedContexts().remove(0); |
- continue; |
- } |
- |
- IntSize desiredSize = DrawingBuffer::adjustSize(evictedContext->clampedCanvasSize(), IntSize(), evictedContext->m_maxTextureSize); |
- |
- // If there's room in the pixel budget for this context, restore it. |
- if (!desiredSize.isEmpty()) { |
- forciblyEvictedContexts().remove(0); |
- evictedContext->forceRestoreContext(); |
- } |
- break; |
- } |
-} |
- |
-class WebGLRenderingContextEvictionManager : public ContextEvictionManager { |
-public: |
- void forciblyLoseOldestContext(const String& reason) { |
- WebGLRenderingContextBase::forciblyLoseOldestContext(reason); |
- }; |
- IntSize oldestContextSize() { |
- return WebGLRenderingContextBase::oldestContextSize(); |
- }; |
-}; |
- |
-namespace { |
- |
- class ScopedDrawingBufferBinder { |
- STACK_ALLOCATED(); |
- public: |
- ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding) |
- : m_drawingBuffer(drawingBuffer) |
- , m_framebufferBinding(framebufferBinding) |
- { |
- // Commit DrawingBuffer if needed (e.g., for multisampling) |
- if (!m_framebufferBinding && m_drawingBuffer) |
- m_drawingBuffer->commit(); |
- } |
- |
- ~ScopedDrawingBufferBinder() |
- { |
- // Restore DrawingBuffer if needed |
- if (!m_framebufferBinding && m_drawingBuffer) |
- m_drawingBuffer->bind(); |
- } |
- |
- private: |
- DrawingBuffer* m_drawingBuffer; |
- RawPtr<WebGLFramebuffer> m_framebufferBinding; |
- }; |
- |
- Platform3DObject objectOrZero(WebGLObject* object) |
- { |
- return object ? object->object() : 0; |
- } |
- |
- GLint clamp(GLint value, GLint min, GLint max) |
- { |
- if (value < min) |
- value = min; |
- if (value > max) |
- value = max; |
- return value; |
- } |
- |
- // Return true if a character belongs to the ASCII subset as defined in |
- // GLSL ES 1.0 spec section 3.1. |
- bool validateCharacter(unsigned char c) |
- { |
- // Printing characters are valid except " $ ` @ \ ' DEL. |
- if (c >= 32 && c <= 126 |
- && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') |
- return true; |
- // Horizontal tab, line feed, vertical tab, form feed, carriage return |
- // are also valid. |
- if (c >= 9 && c <= 13) |
- return true; |
- return false; |
- } |
- |
- bool isPrefixReserved(const String& name) |
- { |
- if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_")) |
- return true; |
- return false; |
- } |
- |
- // Strips comments from shader text. This allows non-ASCII characters |
- // to be used in comments without potentially breaking OpenGL |
- // implementations not expecting characters outside the GLSL ES set. |
- class StripComments { |
- public: |
- StripComments(const String& str) |
- : m_parseState(BeginningOfLine) |
- , m_sourceString(str) |
- , m_length(str.length()) |
- , m_position(0) |
- { |
- parse(); |
- } |
- |
- String result() |
- { |
- return m_builder.toString(); |
- } |
- |
- private: |
- bool hasMoreCharacters() const |
- { |
- return (m_position < m_length); |
- } |
- |
- void parse() |
- { |
- while (hasMoreCharacters()) { |
- process(current()); |
- // process() might advance the position. |
- if (hasMoreCharacters()) |
- advance(); |
- } |
- } |
- |
- void process(UChar); |
- |
- bool peek(UChar& character) const |
- { |
- if (m_position + 1 >= m_length) |
- return false; |
- character = m_sourceString[m_position + 1]; |
- return true; |
- } |
- |
- UChar current() |
- { |
- ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); |
- return m_sourceString[m_position]; |
- } |
- |
- void advance() |
- { |
- ++m_position; |
- } |
- |
- static bool isNewline(UChar character) |
- { |
- // Don't attempt to canonicalize newline related characters. |
- return (character == '\n' || character == '\r'); |
- } |
- |
- void emit(UChar character) |
- { |
- m_builder.append(character); |
- } |
- |
- enum ParseState { |
- // Have not seen an ASCII non-whitespace character yet on |
- // this line. Possible that we might see a preprocessor |
- // directive. |
- BeginningOfLine, |
- |
- // Have seen at least one ASCII non-whitespace character |
- // on this line. |
- MiddleOfLine, |
- |
- // Handling a preprocessor directive. Passes through all |
- // characters up to the end of the line. Disables comment |
- // processing. |
- InPreprocessorDirective, |
- |
- // Handling a single-line comment. The comment text is |
- // replaced with a single space. |
- InSingleLineComment, |
- |
- // Handling a multi-line comment. Newlines are passed |
- // through to preserve line numbers. |
- InMultiLineComment |
- }; |
- |
- ParseState m_parseState; |
- String m_sourceString; |
- unsigned m_length; |
- unsigned m_position; |
- StringBuilder m_builder; |
- }; |
- |
- void StripComments::process(UChar c) |
- { |
- if (isNewline(c)) { |
- // No matter what state we are in, pass through newlines |
- // so we preserve line numbers. |
- emit(c); |
- |
- if (m_parseState != InMultiLineComment) |
- m_parseState = BeginningOfLine; |
- |
- return; |
- } |
- |
- UChar temp = 0; |
- switch (m_parseState) { |
- case BeginningOfLine: |
- if (WTF::isASCIISpace(c)) { |
- emit(c); |
- break; |
- } |
- |
- if (c == '#') { |
- m_parseState = InPreprocessorDirective; |
- emit(c); |
- break; |
- } |
- |
- // Transition to normal state and re-handle character. |
- m_parseState = MiddleOfLine; |
- process(c); |
- break; |
- |
- case MiddleOfLine: |
- if (c == '/' && peek(temp)) { |
- if (temp == '/') { |
- m_parseState = InSingleLineComment; |
- emit(' '); |
- advance(); |
- break; |
- } |
- |
- if (temp == '*') { |
- m_parseState = InMultiLineComment; |
- // Emit the comment start in case the user has |
- // an unclosed comment and we want to later |
- // signal an error. |
- emit('/'); |
- emit('*'); |
- advance(); |
- break; |
- } |
- } |
- |
- emit(c); |
- break; |
- |
- case InPreprocessorDirective: |
- // No matter what the character is, just pass it |
- // through. Do not parse comments in this state. This |
- // might not be the right thing to do long term, but it |
- // should handle the #error preprocessor directive. |
- emit(c); |
- break; |
- |
- case InSingleLineComment: |
- // The newline code at the top of this function takes care |
- // of resetting our state when we get out of the |
- // single-line comment. Swallow all other characters. |
- break; |
- |
- case InMultiLineComment: |
- if (c == '*' && peek(temp) && temp == '/') { |
- emit('*'); |
- emit('/'); |
- m_parseState = MiddleOfLine; |
- advance(); |
- break; |
- } |
- |
- // Swallow all other characters. Unclear whether we may |
- // want or need to just emit a space per character to try |
- // to preserve column numbers for debugging purposes. |
- break; |
- } |
- } |
-} // namespace anonymous |
- |
-class ScopedTexture2DRestorer { |
- STACK_ALLOCATED(); |
-public: |
- explicit ScopedTexture2DRestorer(WebGLRenderingContextBase* context) |
- : m_context(context) |
- { |
- } |
- |
- ~ScopedTexture2DRestorer() |
- { |
- m_context->restoreCurrentTexture2D(); |
- } |
- |
-private: |
- RawPtr<WebGLRenderingContextBase> m_context; |
-}; |
- |
-class WebGLRenderingContextLostCallback final : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { |
- WTF_MAKE_FAST_ALLOCATED; |
-public: |
- static PassOwnPtr<WebGLRenderingContextLostCallback> create(WebGLRenderingContextBase* context) |
- { |
- return adoptPtr(new WebGLRenderingContextLostCallback(context)); |
- } |
- |
- virtual ~WebGLRenderingContextLostCallback() { } |
- |
- virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContextBase::RealLostContext, WebGLRenderingContextBase::Auto); } |
- |
-private: |
- explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* context) |
- : m_context(context) { } |
- |
- RawPtr<WebGLRenderingContextBase> m_context; |
-}; |
- |
-class WebGLRenderingContextErrorMessageCallback final : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback { |
- WTF_MAKE_FAST_ALLOCATED; |
-public: |
- static PassOwnPtr<WebGLRenderingContextErrorMessageCallback> create(WebGLRenderingContextBase* context) |
- { |
- return adoptPtr(new WebGLRenderingContextErrorMessageCallback(context)); |
- } |
- |
- virtual ~WebGLRenderingContextErrorMessageCallback() { } |
- |
- virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint) |
- { |
- if (m_context->m_synthesizedErrorsToConsole) |
- m_context->printGLErrorToConsole(message); |
- } |
- |
-private: |
- explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* context) |
- : m_context(context) { } |
- |
- RawPtr<WebGLRenderingContextBase> m_context; |
-}; |
- |
-WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, WebGLContextAttributes* requestedAttributes) |
- : CanvasRenderingContext(passedCanvas) |
- , ActiveDOMObject(&passedCanvas->document()) |
- , m_contextLostMode(NotLostContext) |
- , m_autoRecoveryMethod(Manual) |
- , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatchContextLostEvent) |
- , m_restoreAllowed(false) |
- , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext) |
- , m_generatedImageCache(4) |
- , m_requestedAttributes(requestedAttributes->clone()) |
- , m_synthesizedErrorsToConsole(true) |
- , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) |
- , m_multisamplingAllowed(false) |
- , m_multisamplingObserverRegistered(false) |
- , m_onePlusMaxNonDefaultTextureUnit(0) |
- , m_savingImage(false) |
-{ |
- ASSERT(context); |
- |
- m_contextGroup = WebGLContextGroup::create(); |
- m_contextGroup->addContext(this); |
- |
- m_maxViewportDims[0] = m_maxViewportDims[1] = 0; |
- context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); |
- |
- RefPtr<DrawingBuffer> buffer = createDrawingBuffer(context); |
- if (!buffer) |
- return; |
- |
-#if ENABLE(OILPAN) |
- m_sharedWebGraphicsContext3D = WebGLSharedWebGraphicsContext3D::create(buffer.release()); |
-#else |
- m_drawingBuffer = buffer.release(); |
-#endif |
- |
- drawingBuffer()->bind(); |
- setupFlags(); |
- initializeNewContext(); |
-} |
- |
-PassRefPtr<DrawingBuffer> WebGLRenderingContextBase::createDrawingBuffer(PassOwnPtr<blink::WebGraphicsContext3D> context) |
-{ |
- RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager()); |
- |
- blink::WebGraphicsContext3D::Attributes attrs; |
- attrs.alpha = m_requestedAttributes->alpha(); |
- attrs.depth = m_requestedAttributes->depth(); |
- attrs.stencil = m_requestedAttributes->stencil(); |
- attrs.antialias = m_requestedAttributes->antialias(); |
- attrs.premultipliedAlpha = m_requestedAttributes->premultipliedAlpha(); |
- DrawingBuffer::PreserveDrawingBuffer preserve = m_requestedAttributes->preserveDrawingBuffer() ? DrawingBuffer::Preserve : DrawingBuffer::Discard; |
- return DrawingBuffer::create(context, clampedCanvasSize(), preserve, attrs, contextEvictionManager.release()); |
-} |
- |
-void WebGLRenderingContextBase::initializeNewContext() |
-{ |
- ASSERT(!isContextLost()); |
- m_needsUpdate = true; |
- m_markedCanvasDirty = false; |
- m_activeTextureUnit = 0; |
- m_packAlignment = 4; |
- m_unpackAlignment = 4; |
- m_unpackFlipY = false; |
- m_unpackPremultiplyAlpha = false; |
- m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL; |
- m_boundArrayBuffer = nullptr; |
- m_currentProgram = nullptr; |
- m_framebufferBinding = nullptr; |
- m_renderbufferBinding = nullptr; |
- m_depthMask = true; |
- m_stencilEnabled = false; |
- m_stencilMask = 0xFFFFFFFF; |
- m_stencilMaskBack = 0xFFFFFFFF; |
- m_stencilFuncRef = 0; |
- m_stencilFuncRefBack = 0; |
- m_stencilFuncMask = 0xFFFFFFFF; |
- m_stencilFuncMaskBack = 0xFFFFFFFF; |
- m_layerCleared = false; |
- m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; |
- |
- m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; |
- m_scissorEnabled = false; |
- m_clearDepth = 1; |
- m_clearStencil = 0; |
- m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; |
- |
- GLint numCombinedTextureImageUnits = 0; |
- webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); |
- m_textureUnits.clear(); |
- m_textureUnits.resize(numCombinedTextureImageUnits); |
- |
- GLint numVertexAttribs = 0; |
- webContext()->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
- m_maxVertexAttribs = numVertexAttribs; |
- |
- m_maxTextureSize = 0; |
- webContext()->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); |
- m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); |
- m_maxCubeMapTextureSize = 0; |
- webContext()->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); |
- m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); |
- m_maxRenderbufferSize = 0; |
- webContext()->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); |
- |
- // These two values from EXT_draw_buffers are lazily queried. |
- m_maxDrawBuffers = 0; |
- m_maxColorAttachments = 0; |
- |
- m_backDrawBuffer = GL_BACK; |
- |
- m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault); |
- addContextObject(m_defaultVertexArrayObject.get()); |
- m_boundVertexArrayObject = m_defaultVertexArrayObject; |
- |
- m_vertexAttribValue.resize(m_maxVertexAttribs); |
- |
- createFallbackBlackTextures1x1(); |
- |
- webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight()); |
- webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight()); |
- |
- m_contextLostCallbackAdapter = WebGLRenderingContextLostCallback::create(this); |
- m_errorMessageCallbackAdapter = WebGLRenderingContextErrorMessageCallback::create(this); |
- |
- webContext()->setContextLostCallback(m_contextLostCallbackAdapter.get()); |
- webContext()->setErrorMessageCallback(m_errorMessageCallbackAdapter.get()); |
- |
- // This ensures that the context has a valid "lastFlushID" and won't be mistakenly identified as the "least recently used" context. |
- webContext()->flush(); |
- |
- for (int i = 0; i < WebGLExtensionNameCount; ++i) |
- m_extensionEnabled[i] = false; |
- |
- activateContext(this); |
-} |
- |
-void WebGLRenderingContextBase::setupFlags() |
-{ |
- ASSERT(drawingBuffer()); |
- if (Page* p = canvas()->document().page()) { |
- m_synthesizedErrorsToConsole = p->settings().webGLErrorsToConsoleEnabled(); |
- |
- if (!m_multisamplingObserverRegistered && m_requestedAttributes->antialias()) { |
- m_multisamplingAllowed = drawingBuffer()->multisample(); |
- p->addMultisamplingChangedObserver(this); |
- m_multisamplingObserverRegistered = true; |
- } |
- } |
- |
- m_isGLES2NPOTStrict = !extensionsUtil()->isExtensionEnabled("GL_OES_texture_npot"); |
- m_isDepthStencilSupported = extensionsUtil()->isExtensionEnabled("GL_OES_packed_depth_stencil"); |
-} |
- |
-void WebGLRenderingContextBase::addCompressedTextureFormat(GLenum format) |
-{ |
- if (!m_compressedTextureFormats.contains(format)) |
- m_compressedTextureFormats.append(format); |
-} |
- |
-void WebGLRenderingContextBase::removeAllCompressedTextureFormats() |
-{ |
- m_compressedTextureFormats.clear(); |
-} |
- |
-// Helper function for V8 bindings to identify what version of WebGL a CanvasRenderingContext supports. |
-unsigned WebGLRenderingContextBase::getWebGLVersion(const CanvasRenderingContext* context) |
-{ |
- if (!context->is3d()) |
- return 0; |
- return static_cast<const WebGLRenderingContextBase*>(context)->version(); |
-} |
- |
-WebGLRenderingContextBase::~WebGLRenderingContextBase() |
-{ |
-#if !ENABLE(OILPAN) |
- // Remove all references to WebGLObjects so if they are the last reference |
- // they will be freed before the last context is removed from the context group. |
- m_boundArrayBuffer = nullptr; |
- m_defaultVertexArrayObject = nullptr; |
- m_boundVertexArrayObject = nullptr; |
- m_vertexAttrib0Buffer = nullptr; |
- m_currentProgram = nullptr; |
- m_framebufferBinding = nullptr; |
- m_renderbufferBinding = nullptr; |
- |
- for (size_t i = 0; i < m_textureUnits.size(); ++i) { |
- m_textureUnits[i].m_texture2DBinding = nullptr; |
- m_textureUnits[i].m_textureCubeMapBinding = nullptr; |
- } |
- |
- m_blackTexture2D = nullptr; |
- m_blackTextureCubeMap = nullptr; |
- |
- detachAndRemoveAllObjects(); |
- |
- // Release all extensions now. |
- m_extensions.clear(); |
-#endif |
- |
- // Context must be removed from the group prior to the destruction of the |
- // WebGraphicsContext3D, otherwise shared objects may not be properly deleted. |
- m_contextGroup->removeContext(this); |
- |
- destroyContext(); |
- |
-#if !ENABLE(OILPAN) |
- if (m_multisamplingObserverRegistered) |
- if (Page* page = canvas()->document().page()) |
- page->removeMultisamplingChangedObserver(this); |
-#endif |
- |
- willDestroyContext(this); |
-} |
- |
-void WebGLRenderingContextBase::destroyContext() |
-{ |
- if (!drawingBuffer()) |
- return; |
- |
- m_extensionsUtil.clear(); |
- |
- webContext()->setContextLostCallback(0); |
- webContext()->setErrorMessageCallback(0); |
- |
- ASSERT(drawingBuffer()); |
-#if ENABLE(OILPAN) |
- // The DrawingBuffer ref pointers are cleared, but the |
- // WebGLSharedWebGraphicsContext3D object will hold onto the |
- // DrawingBuffer for as long as needed (== until all |
- // context objects have been finalized), at which point |
- // DrawingBuffer destruction happens. |
- m_sharedWebGraphicsContext3D.clear(); |
-#else |
- m_drawingBuffer->beginDestruction(); |
- m_drawingBuffer.clear(); |
-#endif |
-} |
- |
-void WebGLRenderingContextBase::markContextChanged(ContentChangeType changeType) |
-{ |
- if (m_framebufferBinding || isContextLost()) |
- return; |
- |
- drawingBuffer()->markContentsChanged(); |
- |
- m_layerCleared = false; |
- if (!m_markedCanvasDirty) { |
- m_markedCanvasDirty = true; |
- canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); |
- } |
-} |
- |
-bool WebGLRenderingContextBase::clearIfComposited(GLbitfield mask) |
-{ |
- if (isContextLost()) |
- return false; |
- |
- if (!drawingBuffer()->layerComposited() || m_layerCleared |
- || m_requestedAttributes->preserveDrawingBuffer() || (mask && m_framebufferBinding)) |
- return false; |
- |
- RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes(); |
- |
- // Determine if it's possible to combine the clear the user asked for and this clear. |
- bool combinedClear = mask && !m_scissorEnabled; |
- |
- webContext()->disable(GL_SCISSOR_TEST); |
- if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) { |
- webContext()->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, |
- m_colorMask[1] ? m_clearColor[1] : 0, |
- m_colorMask[2] ? m_clearColor[2] : 0, |
- m_colorMask[3] ? m_clearColor[3] : 0); |
- } else { |
- webContext()->clearColor(0, 0, 0, 0); |
- } |
- webContext()->colorMask(true, true, true, true); |
- GLbitfield clearMask = GL_COLOR_BUFFER_BIT; |
- if (contextAttributes->depth()) { |
- if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT)) |
- webContext()->clearDepth(1.0f); |
- clearMask |= GL_DEPTH_BUFFER_BIT; |
- webContext()->depthMask(true); |
- } |
- if (contextAttributes->stencil()) { |
- if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT)) |
- webContext()->clearStencil(m_clearStencil & m_stencilMask); |
- else |
- webContext()->clearStencil(0); |
- clearMask |= GL_STENCIL_BUFFER_BIT; |
- webContext()->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); |
- } |
- |
- drawingBuffer()->clearFramebuffers(clearMask); |
- |
- restoreStateAfterClear(); |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
- m_layerCleared = true; |
- |
- return combinedClear; |
-} |
- |
-void WebGLRenderingContextBase::restoreStateAfterClear() |
-{ |
- if (isContextLost()) |
- return; |
- |
- // Restore the state that the context set. |
- if (m_scissorEnabled) |
- webContext()->enable(GL_SCISSOR_TEST); |
- webContext()->clearColor(m_clearColor[0], m_clearColor[1], |
- m_clearColor[2], m_clearColor[3]); |
- webContext()->colorMask(m_colorMask[0], m_colorMask[1], |
- m_colorMask[2], m_colorMask[3]); |
- webContext()->clearDepth(m_clearDepth); |
- webContext()->clearStencil(m_clearStencil); |
- webContext()->stencilMaskSeparate(GL_FRONT, m_stencilMask); |
- webContext()->depthMask(m_depthMask); |
-} |
- |
-void WebGLRenderingContextBase::markLayerComposited() |
-{ |
- if (!isContextLost()) |
- drawingBuffer()->markLayerComposited(); |
-} |
- |
-void WebGLRenderingContextBase::setIsHidden(bool hidden) |
-{ |
- if (!isContextLost()) |
- drawingBuffer()->setIsHidden(hidden); |
-} |
- |
-void WebGLRenderingContextBase::paintRenderingResultsToCanvas() |
-{ |
- if (isContextLost()) { |
- canvas()->clearPresentationCopy(); |
- return; |
- } |
- |
- // Until the canvas is written to by the application, the clear that |
- // happened after it was composited should be ignored by the compositor. |
- if (drawingBuffer()->layerComposited() && !m_requestedAttributes->preserveDrawingBuffer()) { |
- drawingBuffer()->paintCompositedResultsToCanvas(canvas()->buffer()); |
- |
- canvas()->makePresentationCopy(); |
- } else |
- canvas()->clearPresentationCopy(); |
- |
- clearIfComposited(); |
- |
- if (!m_markedCanvasDirty && !m_layerCleared) |
- return; |
- |
- canvas()->clearCopiedImage(); |
- m_markedCanvasDirty = false; |
- |
- ScopedTexture2DRestorer restorer(this); |
- |
- drawingBuffer()->commit(); |
- if (!(canvas()->buffer())->copyRenderingResultsFromDrawingBuffer(drawingBuffer(), m_savingImage)) { |
- canvas()->ensureUnacceleratedImageBuffer(); |
- if (canvas()->hasImageBuffer()) |
- drawingBuffer()->paintRenderingResultsToCanvas(canvas()->buffer()); |
- } |
- |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
- else |
- drawingBuffer()->bind(); |
-} |
- |
-PassRefPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- |
- clearIfComposited(); |
- drawingBuffer()->commit(); |
- int width, height; |
- RefPtr<Uint8ClampedArray> imageDataPixels = drawingBuffer()->paintRenderingResultsToImageData(width, height); |
- if (!imageDataPixels) |
- return nullptr; |
- |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
- else |
- drawingBuffer()->bind(); |
- |
- return ImageData::create(IntSize(width, height), imageDataPixels); |
-} |
- |
-void WebGLRenderingContextBase::reshape(int width, int height) |
-{ |
- if (isContextLost()) |
- return; |
- |
- // This is an approximation because at WebGLRenderingContextBase level we don't |
- // know if the underlying FBO uses textures or renderbuffers. |
- GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); |
- // Limit drawing buffer size to 4k to avoid memory exhaustion. |
- const int sizeUpperLimit = 4096; |
- maxSize = std::min(maxSize, sizeUpperLimit); |
- GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); |
- GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); |
- width = clamp(width, 1, maxWidth); |
- height = clamp(height, 1, maxHeight); |
- |
- if (m_needsUpdate) { |
- // FIXME(sky): This seems wrong. |
- m_needsUpdate = false; |
- } |
- |
- // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off |
- // clear (and this matches what reshape will do). |
- drawingBuffer()->reset(IntSize(width, height)); |
- restoreStateAfterClear(); |
- |
- webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
- webContext()->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
- if (m_framebufferBinding) |
- webContext()->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
-} |
- |
-int WebGLRenderingContextBase::drawingBufferWidth() const |
-{ |
- return isContextLost() ? 0 : drawingBuffer()->size().width(); |
-} |
- |
-int WebGLRenderingContextBase::drawingBufferHeight() const |
-{ |
- return isContextLost() ? 0 : drawingBuffer()->size().height(); |
-} |
- |
-unsigned WebGLRenderingContextBase::sizeInBytes(GLenum type) |
-{ |
- switch (type) { |
- case GL_BYTE: |
- return sizeof(GLbyte); |
- case GL_UNSIGNED_BYTE: |
- return sizeof(GLubyte); |
- case GL_SHORT: |
- return sizeof(GLshort); |
- case GL_UNSIGNED_SHORT: |
- return sizeof(GLushort); |
- case GL_INT: |
- return sizeof(GLint); |
- case GL_UNSIGNED_INT: |
- return sizeof(GLuint); |
- case GL_FLOAT: |
- return sizeof(GLfloat); |
- } |
- ASSERT_NOT_REACHED(); |
- return 0; |
-} |
- |
-void WebGLRenderingContextBase::activeTexture(GLenum texture) |
-{ |
- if (isContextLost()) |
- return; |
- if (texture - GL_TEXTURE0 >= m_textureUnits.size()) { |
- synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range"); |
- return; |
- } |
- m_activeTextureUnit = texture - GL_TEXTURE0; |
- webContext()->activeTexture(texture); |
- |
- drawingBuffer()->setActiveTextureUnit(texture); |
- |
-} |
- |
-void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader) |
-{ |
- if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader)) |
- return; |
- if (!program->attachShader(shader)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader"); |
- return; |
- } |
- webContext()->attachShader(objectOrZero(program), objectOrZero(shader)); |
- shader->onAttached(); |
-} |
- |
-void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name) |
-{ |
- if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) |
- return; |
- if (!validateLocationLength("bindAttribLocation", name)) |
- return; |
- if (!validateString("bindAttribLocation", name)) |
- return; |
- if (isPrefixReserved(name)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); |
- return; |
- } |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range"); |
- return; |
- } |
- webContext()->bindAttribLocation(objectOrZero(program), index, name.utf8().data()); |
-} |
- |
-bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted) |
-{ |
- deleted = false; |
- if (isContextLost()) |
- return false; |
- if (object) { |
- if (!object->validate(contextGroup(), this)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context"); |
- return false; |
- } |
- deleted = !object->object(); |
- } |
- return true; |
-} |
- |
-void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer) |
-{ |
- bool deleted; |
- if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) |
- return; |
- if (deleted) |
- buffer = 0; |
- if (buffer && buffer->getTarget() && buffer->getTarget() != target) { |
- synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets"); |
- return; |
- } |
- if (target == GL_ARRAY_BUFFER) |
- m_boundArrayBuffer = buffer; |
- else if (target == GL_ELEMENT_ARRAY_BUFFER) |
- m_boundVertexArrayObject->setElementArrayBuffer(buffer); |
- else { |
- synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target"); |
- return; |
- } |
- |
- webContext()->bindBuffer(target, objectOrZero(buffer)); |
- if (buffer) |
- buffer->setTarget(target); |
-} |
- |
-void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer) |
-{ |
- bool deleted; |
- if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) |
- return; |
- if (deleted) |
- buffer = 0; |
- if (target != GL_FRAMEBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); |
- return; |
- } |
- m_framebufferBinding = buffer; |
- drawingBuffer()->setFramebufferBinding(objectOrZero(m_framebufferBinding.get())); |
- if (!m_framebufferBinding) { |
- // Instead of binding fb 0, bind the drawing buffer. |
- drawingBuffer()->bind(); |
- } else { |
- webContext()->bindFramebuffer(target, objectOrZero(buffer)); |
- } |
- if (buffer) |
- buffer->setHasEverBeenBound(); |
- applyStencilTest(); |
-} |
- |
-void WebGLRenderingContextBase::bindRenderbuffer(GLenum target, WebGLRenderbuffer* renderBuffer) |
-{ |
- bool deleted; |
- if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) |
- return; |
- if (deleted) |
- renderBuffer = 0; |
- if (target != GL_RENDERBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target"); |
- return; |
- } |
- m_renderbufferBinding = renderBuffer; |
- webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer)); |
- if (renderBuffer) |
- renderBuffer->setHasEverBeenBound(); |
-} |
- |
-void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture) |
-{ |
- bool deleted; |
- if (!checkObjectToBeBound("bindTexture", texture, deleted)) |
- return; |
- if (deleted) |
- texture = 0; |
- if (texture && texture->getTarget() && texture->getTarget() != target) { |
- synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); |
- return; |
- } |
- GLint maxLevel = 0; |
- if (target == GL_TEXTURE_2D) { |
- m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; |
- maxLevel = m_maxTextureLevel; |
- |
- if (!m_activeTextureUnit) |
- drawingBuffer()->setTexture2DBinding(objectOrZero(texture)); |
- |
- } else if (target == GL_TEXTURE_CUBE_MAP) { |
- m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; |
- maxLevel = m_maxCubeMapTextureLevel; |
- } else { |
- synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); |
- return; |
- } |
- |
- webContext()->bindTexture(target, objectOrZero(texture)); |
- if (texture) { |
- texture->setTarget(target, maxLevel); |
- m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePlusMaxNonDefaultTextureUnit); |
- } else { |
- // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index |
- if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) { |
- findNewMaxNonDefaultTextureUnit(); |
- } |
- } |
- |
- // Note: previously we used to automatically set the TEXTURE_WRAP_R |
- // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL |
- // ES 2.0 doesn't expose this flag (a bug in the specification) and |
- // otherwise the application has no control over the seams in this |
- // dimension. However, it appears that supporting this properly on all |
- // platforms is fairly involved (will require a HashMap from texture ID |
- // in all ports), and we have not had any complaints, so the logic has |
- // been removed. |
- |
-} |
- |
-void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->blendColor(red, green, blue, alpha); |
-} |
- |
-void WebGLRenderingContextBase::blendEquation(GLenum mode) |
-{ |
- if (isContextLost() || !validateBlendEquation("blendEquation", mode)) |
- return; |
- webContext()->blendEquation(mode); |
-} |
- |
-void WebGLRenderingContextBase::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
-{ |
- if (isContextLost() || !validateBlendEquation("blendEquationSeparate", modeRGB) || !validateBlendEquation("blendEquationSeparate", modeAlpha)) |
- return; |
- webContext()->blendEquationSeparate(modeRGB, modeAlpha); |
-} |
- |
- |
-void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor) |
-{ |
- if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor)) |
- return; |
- webContext()->blendFunc(sfactor, dfactor); |
-} |
- |
-void WebGLRenderingContextBase::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
-{ |
- // Note: Alpha does not have the same restrictions as RGB. |
- if (isContextLost() || !validateBlendFuncFactors("blendFuncSeparate", srcRGB, dstRGB)) |
- return; |
- webContext()->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
-} |
- |
-void WebGLRenderingContextBase::bufferDataImpl(GLenum target, long long size, const void* data, GLenum usage) |
-{ |
- WebGLBuffer* buffer = validateBufferDataTarget("bufferData", target); |
- if (!buffer) |
- return; |
- |
- switch (usage) { |
- case GL_STREAM_DRAW: |
- case GL_STATIC_DRAW: |
- case GL_DYNAMIC_DRAW: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "bufferData", "invalid usage"); |
- return; |
- } |
- |
- if (!validateValueFitNonNegInt32("bufferData", "size", size)) |
- return; |
- |
- webContext()->bufferData(target, static_cast<GLsizeiptr>(size), data, usage); |
-} |
- |
-void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage) |
-{ |
- if (isContextLost()) |
- return; |
- if (!size) { |
- synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0"); |
- return; |
- } |
- bufferDataImpl(target, size, 0, usage); |
-} |
- |
-void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBuffer* data, GLenum usage) |
-{ |
- if (isContextLost()) |
- return; |
- if (!data) { |
- synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); |
- return; |
- } |
- bufferDataImpl(target, data->byteLength(), data->data(), usage); |
-} |
- |
-void WebGLRenderingContextBase::bufferData(GLenum target, ArrayBufferView* data, GLenum usage) |
-{ |
- if (isContextLost()) |
- return; |
- if (!data) { |
- synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); |
- return; |
- } |
- bufferDataImpl(target, data->byteLength(), data->baseAddress(), usage); |
-} |
- |
-void WebGLRenderingContextBase::bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data) |
-{ |
- WebGLBuffer* buffer = validateBufferDataTarget("bufferSubData", target); |
- if (!buffer) |
- return; |
- if (!validateValueFitNonNegInt32("bufferSubData", "offset", offset)) |
- return; |
- if (!data) |
- return; |
- |
- webContext()->bufferSubData(target, static_cast<GLintptr>(offset), size, data); |
-} |
- |
-void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBuffer* data) |
-{ |
- if (isContextLost()) |
- return; |
- if (!data) |
- return; |
- bufferSubDataImpl(target, offset, data->byteLength(), data->data()); |
-} |
- |
-void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, ArrayBufferView* data) |
-{ |
- if (isContextLost()) |
- return; |
- if (!data) |
- return; |
- bufferSubDataImpl(target, offset, data->byteLength(), data->baseAddress()); |
-} |
- |
-GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) |
-{ |
- if (isContextLost()) |
- return GL_FRAMEBUFFER_UNSUPPORTED; |
- if (target != GL_FRAMEBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
- return 0; |
- } |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) |
- return GL_FRAMEBUFFER_COMPLETE; |
- const char* reason = "framebuffer incomplete"; |
- GLenum result = m_framebufferBinding->checkStatus(&reason); |
- if (result != GL_FRAMEBUFFER_COMPLETE) { |
- emitGLWarning("checkFramebufferStatus", reason); |
- return result; |
- } |
- result = webContext()->checkFramebufferStatus(target); |
- return result; |
-} |
- |
-void WebGLRenderingContextBase::clear(GLbitfield mask) |
-{ |
- if (isContextLost()) |
- return; |
- if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { |
- synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); |
- return; |
- } |
- const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
- return; |
- } |
- if (!clearIfComposited(mask)) |
- webContext()->clear(mask); |
- markContextChanged(CanvasChanged); |
-} |
- |
-void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
-{ |
- if (isContextLost()) |
- return; |
- if (std::isnan(r)) |
- r = 0; |
- if (std::isnan(g)) |
- g = 0; |
- if (std::isnan(b)) |
- b = 0; |
- if (std::isnan(a)) |
- a = 1; |
- m_clearColor[0] = r; |
- m_clearColor[1] = g; |
- m_clearColor[2] = b; |
- m_clearColor[3] = a; |
- webContext()->clearColor(r, g, b, a); |
-} |
- |
-void WebGLRenderingContextBase::clearDepth(GLfloat depth) |
-{ |
- if (isContextLost()) |
- return; |
- m_clearDepth = depth; |
- webContext()->clearDepth(depth); |
-} |
- |
-void WebGLRenderingContextBase::clearStencil(GLint s) |
-{ |
- if (isContextLost()) |
- return; |
- m_clearStencil = s; |
- webContext()->clearStencil(s); |
-} |
- |
-void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
-{ |
- if (isContextLost()) |
- return; |
- m_colorMask[0] = red; |
- m_colorMask[1] = green; |
- m_colorMask[2] = blue; |
- m_colorMask[3] = alpha; |
- webContext()->colorMask(red, green, blue, alpha); |
-} |
- |
-void WebGLRenderingContextBase::compileShader(WebGLShader* shader) |
-{ |
- if (isContextLost() || !validateWebGLObject("compileShader", shader)) |
- return; |
- webContext()->compileShader(objectOrZero(shader)); |
-} |
- |
-void WebGLRenderingContextBase::compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView* data) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateTexFuncLevel("compressedTexImage2D", target, level)) |
- return; |
- |
- if (!validateCompressedTexFormat(internalformat)) { |
- synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat"); |
- return; |
- } |
- if (border) { |
- synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0"); |
- return; |
- } |
- if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat)) |
- return; |
- if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data)) |
- return; |
- |
- WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true); |
- if (!tex) |
- return; |
- if (!isGLES2NPOTStrict()) { |
- if (level && WebGLTexture::isNPOT(width, height)) { |
- synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2"); |
- return; |
- } |
- } |
- webContext()->compressedTexImage2D(target, level, internalformat, width, height, |
- border, data->byteLength(), data->baseAddress()); |
- tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE); |
-} |
- |
-void WebGLRenderingContextBase::compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* data) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) |
- return; |
- if (!validateCompressedTexFormat(format)) { |
- synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format"); |
- return; |
- } |
- if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data)) |
- return; |
- |
- WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true); |
- if (!tex) |
- return; |
- |
- if (format != tex->getInternalFormat(target, level)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format"); |
- return; |
- } |
- |
- if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex)) |
- return; |
- |
- webContext()->compressedTexSubImage2D(target, level, xoffset, yoffset, |
- width, height, format, data->byteLength(), data->baseAddress()); |
-} |
- |
-bool WebGLRenderingContextBase::validateSettableTexFormat(const char* functionName, GLenum format) |
-{ |
- if (WebGLImageConversion::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to"); |
- return false; |
- } |
- return true; |
-} |
- |
-void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE)) |
- return; |
- if (!validateSettableTexFormat("copyTexImage2D", internalformat)) |
- return; |
- WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true); |
- if (!tex) |
- return; |
- if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) { |
- synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format"); |
- return; |
- } |
- if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
- synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2"); |
- return; |
- } |
- const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); |
- return; |
- } |
- clearIfComposited(); |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
- webContext()->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
- // FIXME: if the framebuffer is not complete, none of the below should be executed. |
- tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE); |
-} |
- |
-void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) |
- return; |
- WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true); |
- if (!tex) |
- return; |
- if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height)) |
- return; |
- // Before checking if it is in the range, check if overflow happens first. |
- Checked<GLint, RecordOverflow> maxX = xoffset; |
- maxX += width; |
- Checked<GLint, RecordOverflow> maxY = yoffset; |
- maxY += height; |
- if (maxX.hasOverflowed() || maxY.hasOverflowed()) { |
- synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions"); |
- return; |
- } |
- if (maxX.unsafeGet() > tex->getWidth(target, level) || maxY.unsafeGet() > tex->getHeight(target, level)) { |
- synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); |
- return; |
- } |
- GLenum internalformat = tex->getInternalFormat(target, level); |
- if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) |
- return; |
- if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) { |
- synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format"); |
- return; |
- } |
- const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
- return; |
- } |
- clearIfComposited(); |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
- webContext()->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
-} |
- |
-PassRefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); |
- addSharedObject(o.get()); |
- return o.release(); |
-} |
- |
-PassRefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); |
- addContextObject(o.get()); |
- return o.release(); |
-} |
- |
-PassRefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- RefPtr<WebGLTexture> o = WebGLTexture::create(this); |
- addSharedObject(o.get()); |
- return o.release(); |
-} |
- |
-PassRefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- RefPtr<WebGLProgram> o = WebGLProgram::create(this); |
- addSharedObject(o.get()); |
- return o.release(); |
-} |
- |
-PassRefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); |
- addSharedObject(o.get()); |
- return o.release(); |
-} |
- |
-WebGLRenderbuffer* WebGLRenderingContextBase::ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer* renderbuffer) |
-{ |
- if (isContextLost()) |
- return 0; |
- if (!renderbuffer->emulatedStencilBuffer()) { |
- renderbuffer->setEmulatedStencilBuffer(createRenderbuffer()); |
- webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulatedStencilBuffer())); |
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); |
- } |
- return renderbuffer->emulatedStencilBuffer(); |
-} |
- |
-PassRefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type) |
-{ |
- if (isContextLost()) |
- return nullptr; |
- if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { |
- synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type"); |
- return nullptr; |
- } |
- |
- RefPtr<WebGLShader> o = WebGLShader::create(this, type); |
- addSharedObject(o.get()); |
- return o.release(); |
-} |
- |
-void WebGLRenderingContextBase::cullFace(GLenum mode) |
-{ |
- if (isContextLost()) |
- return; |
- switch (mode) { |
- case GL_FRONT_AND_BACK: |
- case GL_FRONT: |
- case GL_BACK: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode"); |
- return; |
- } |
- webContext()->cullFace(mode); |
-} |
- |
-bool WebGLRenderingContextBase::deleteObject(WebGLObject* object) |
-{ |
- if (isContextLost() || !object) |
- return false; |
- if (!object->validate(contextGroup(), this)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context"); |
- return false; |
- } |
- if (object->object()) { |
- // We need to pass in context here because we want |
- // things in this context unbound. |
- object->deleteObject(webContext()); |
- } |
- return true; |
-} |
- |
-void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer) |
-{ |
- if (!deleteObject(buffer)) |
- return; |
- if (m_boundArrayBuffer == buffer) |
- m_boundArrayBuffer = nullptr; |
- |
- m_boundVertexArrayObject->unbindBuffer(buffer); |
-} |
- |
-void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
-{ |
- if (!deleteObject(framebuffer)) |
- return; |
- if (framebuffer == m_framebufferBinding) { |
- m_framebufferBinding = nullptr; |
- drawingBuffer()->setFramebufferBinding(0); |
- // Have to call bindFramebuffer here to bind back to internal fbo. |
- drawingBuffer()->bind(); |
- } |
-} |
- |
-void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) |
-{ |
- deleteObject(program); |
- // We don't reset m_currentProgram to 0 here because the deletion of the |
- // current program is delayed. |
-} |
- |
-void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) |
-{ |
- if (!deleteObject(renderbuffer)) |
- return; |
- if (renderbuffer == m_renderbufferBinding) |
- m_renderbufferBinding = nullptr; |
- if (m_framebufferBinding) |
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); |
-} |
- |
-void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
-{ |
- deleteObject(shader); |
-} |
- |
-void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
-{ |
- if (!deleteObject(texture)) |
- return; |
- |
- int maxBoundTextureIndex = -1; |
- for (size_t i = 0; i < m_onePlusMaxNonDefaultTextureUnit; ++i) { |
- if (texture == m_textureUnits[i].m_texture2DBinding) { |
- m_textureUnits[i].m_texture2DBinding = nullptr; |
- maxBoundTextureIndex = i; |
- if (!i) |
- drawingBuffer()->setTexture2DBinding(0); |
- } |
- if (texture == m_textureUnits[i].m_textureCubeMapBinding) { |
- m_textureUnits[i].m_textureCubeMapBinding = nullptr; |
- maxBoundTextureIndex = i; |
- } |
- } |
- if (m_framebufferBinding) |
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); |
- |
- // If the deleted was bound to the the current maximum index, trace backwards to find the new max texture index |
- if (m_onePlusMaxNonDefaultTextureUnit == static_cast<unsigned long>(maxBoundTextureIndex + 1)) { |
- findNewMaxNonDefaultTextureUnit(); |
- } |
-} |
- |
-void WebGLRenderingContextBase::depthFunc(GLenum func) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateStencilOrDepthFunc("depthFunc", func)) |
- return; |
- webContext()->depthFunc(func); |
-} |
- |
-void WebGLRenderingContextBase::depthMask(GLboolean flag) |
-{ |
- if (isContextLost()) |
- return; |
- m_depthMask = flag; |
- webContext()->depthMask(flag); |
-} |
- |
-void WebGLRenderingContextBase::depthRange(GLfloat zNear, GLfloat zFar) |
-{ |
- if (isContextLost()) |
- return; |
- if (zNear > zFar) { |
- synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); |
- return; |
- } |
- webContext()->depthRange(zNear, zFar); |
-} |
- |
-void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader) |
-{ |
- if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader)) |
- return; |
- if (!program->detachShader(shader)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached"); |
- return; |
- } |
- webContext()->detachShader(objectOrZero(program), objectOrZero(shader)); |
- shader->onDetached(webContext()); |
-} |
- |
-void WebGLRenderingContextBase::disable(GLenum cap) |
-{ |
- if (isContextLost() || !validateCapability("disable", cap)) |
- return; |
- if (cap == GL_STENCIL_TEST) { |
- m_stencilEnabled = false; |
- applyStencilTest(); |
- return; |
- } |
- if (cap == GL_SCISSOR_TEST) { |
- m_scissorEnabled = false; |
- drawingBuffer()->setScissorEnabled(m_scissorEnabled); |
- } |
- webContext()->disable(cap); |
-} |
- |
-void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index) |
-{ |
- if (isContextLost()) |
- return; |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range"); |
- return; |
- } |
- |
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
- state.enabled = false; |
- |
- webContext()->disableVertexAttribArray(index); |
-} |
- |
-bool WebGLRenderingContextBase::validateRenderingState(const char* functionName) |
-{ |
- if (!m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no valid shader program in use"); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object) |
-{ |
- if (!object || !object->object()) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted"); |
- return false; |
- } |
- if (!object->validate(contextGroup(), this)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context"); |
- return false; |
- } |
- return true; |
-} |
- |
-void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count) |
-{ |
- if (!validateDrawArrays("drawArrays", mode, first, count)) |
- return; |
- |
- clearIfComposited(); |
- |
- handleTextureCompleteness("drawArrays", true); |
- webContext()->drawArrays(mode, first, count); |
- handleTextureCompleteness("drawArrays", false); |
- markContextChanged(CanvasChanged); |
-} |
- |
-void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset) |
-{ |
- if (!validateDrawElements("drawElements", mode, count, type, offset)) |
- return; |
- |
- clearIfComposited(); |
- |
- handleTextureCompleteness("drawElements", true); |
- webContext()->drawElements(mode, count, type, static_cast<GLintptr>(offset)); |
- handleTextureCompleteness("drawElements", false); |
- markContextChanged(CanvasChanged); |
-} |
- |
-void WebGLRenderingContextBase::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
-{ |
- if (!validateDrawArrays("drawArraysInstancedANGLE", mode, first, count)) |
- return; |
- |
- if (!validateDrawInstanced("drawArraysInstancedANGLE", primcount)) |
- return; |
- |
- clearIfComposited(); |
- |
- handleTextureCompleteness("drawArraysInstancedANGLE", true); |
- webContext()->drawArraysInstancedANGLE(mode, first, count, primcount); |
- handleTextureCompleteness("drawArraysInstancedANGLE", false); |
- markContextChanged(CanvasChanged); |
-} |
- |
-void WebGLRenderingContextBase::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount) |
-{ |
- if (!validateDrawElements("drawElementsInstancedANGLE", mode, count, type, offset)) |
- return; |
- |
- if (!validateDrawInstanced("drawElementsInstancedANGLE", primcount)) |
- return; |
- |
- clearIfComposited(); |
- |
- handleTextureCompleteness("drawElementsInstancedANGLE", true); |
- webContext()->drawElementsInstancedANGLE(mode, count, type, static_cast<GLintptr>(offset), primcount); |
- handleTextureCompleteness("drawElementsInstancedANGLE", false); |
- markContextChanged(CanvasChanged); |
-} |
- |
-void WebGLRenderingContextBase::enable(GLenum cap) |
-{ |
- if (isContextLost() || !validateCapability("enable", cap)) |
- return; |
- if (cap == GL_STENCIL_TEST) { |
- m_stencilEnabled = true; |
- applyStencilTest(); |
- return; |
- } |
- if (cap == GL_SCISSOR_TEST) { |
- m_scissorEnabled = true; |
- drawingBuffer()->setScissorEnabled(m_scissorEnabled); |
- } |
- webContext()->enable(cap); |
-} |
- |
-void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index) |
-{ |
- if (isContextLost()) |
- return; |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range"); |
- return; |
- } |
- |
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
- state.enabled = true; |
- |
- webContext()->enableVertexAttribArray(index); |
-} |
- |
-void WebGLRenderingContextBase::finish() |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->flush(); // Intentionally a flush, not a finish. |
-} |
- |
-void WebGLRenderingContextBase::flush() |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->flush(); |
-} |
- |
-void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer) |
-{ |
- if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment)) |
- return; |
- if (renderbuffertarget != GL_RENDERBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); |
- return; |
- } |
- if (buffer && !buffer->validate(contextGroup(), this)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); |
- return; |
- } |
- // Don't allow the default framebuffer to be mutated; all current |
- // implementations use an FBO internally in place of the default |
- // FBO. |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
- return; |
- } |
- Platform3DObject bufferObject = objectOrZero(buffer); |
- switch (attachment) { |
- case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
- if (isDepthStencilSupported() || !buffer) { |
- webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
- webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
- } else { |
- WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer); |
- if (!emulatedStencilBuffer) { |
- synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory"); |
- return; |
- } |
- webContext()->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
- webContext()->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); |
- } |
- break; |
- default: |
- webContext()->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
- } |
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); |
- applyStencilTest(); |
-} |
- |
-void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level) |
-{ |
- if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment)) |
- return; |
- if (level) { |
- synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0"); |
- return; |
- } |
- if (texture && !texture->validate(contextGroup(), this)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); |
- return; |
- } |
- // Don't allow the default framebuffer to be mutated; all current |
- // implementations use an FBO internally in place of the default |
- // FBO. |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
- return; |
- } |
- Platform3DObject textureObject = objectOrZero(texture); |
- switch (attachment) { |
- case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
- webContext()->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level); |
- webContext()->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level); |
- break; |
- case GL_DEPTH_ATTACHMENT: |
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- break; |
- case GL_STENCIL_ATTACHMENT: |
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- break; |
- default: |
- webContext()->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
- } |
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); |
- applyStencilTest(); |
-} |
- |
-void WebGLRenderingContextBase::frontFace(GLenum mode) |
-{ |
- if (isContextLost()) |
- return; |
- switch (mode) { |
- case GL_CW: |
- case GL_CCW: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode"); |
- return; |
- } |
- webContext()->frontFace(mode); |
-} |
- |
-void WebGLRenderingContextBase::generateMipmap(GLenum target) |
-{ |
- if (isContextLost()) |
- return; |
- WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false); |
- if (!tex) |
- return; |
- if (!tex->canGenerateMipmaps()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size"); |
- return; |
- } |
- if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0))) |
- return; |
- |
- webContext()->generateMipmap(target); |
- tex->generateMipmapLevelInfo(); |
-} |
- |
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GLuint index) |
-{ |
- if (isContextLost() || !validateWebGLObject("getActiveAttrib", program)) |
- return nullptr; |
- blink::WebGraphicsContext3D::ActiveInfo info; |
- if (!webContext()->getActiveAttrib(objectOrZero(program), index, info)) |
- return nullptr; |
- return WebGLActiveInfo::create(info.name, info.type, info.size); |
-} |
- |
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GLuint index) |
-{ |
- if (isContextLost() || !validateWebGLObject("getActiveUniform", program)) |
- return nullptr; |
- blink::WebGraphicsContext3D::ActiveInfo info; |
- if (!webContext()->getActiveUniform(objectOrZero(program), index, info)) |
- return nullptr; |
- return WebGLActiveInfo::create(info.name, info.type, info.size); |
-} |
- |
-Nullable<Vector<RefPtr<WebGLShader> > > WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program) |
-{ |
- if (isContextLost() || !validateWebGLObject("getAttachedShaders", program)) |
- return Nullable<Vector<RefPtr<WebGLShader> > >(); |
- |
- Vector<RefPtr<WebGLShader> > shaderObjects; |
- const GLenum shaderType[] = { |
- GL_VERTEX_SHADER, |
- GL_FRAGMENT_SHADER |
- }; |
- for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GLenum); ++i) { |
- WebGLShader* shader = program->getAttachedShader(shaderType[i]); |
- if (shader) |
- shaderObjects.append(shader); |
- } |
- return shaderObjects; |
-} |
- |
-GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name) |
-{ |
- if (isContextLost() || !validateWebGLObject("getAttribLocation", program)) |
- return -1; |
- if (!validateLocationLength("getAttribLocation", name)) |
- return -1; |
- if (!validateString("getAttribLocation", name)) |
- return -1; |
- if (isPrefixReserved(name)) |
- return -1; |
- if (!program->linkStatus()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked"); |
- return 0; |
- } |
- return webContext()->getAttribLocation(objectOrZero(program), name.utf8().data()); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getBufferParameter(GLenum target, GLenum pname) |
-{ |
- if (isContextLost()) |
- return WebGLGetInfo(); |
- if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target"); |
- return WebGLGetInfo(); |
- } |
- |
- if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) { |
- synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
- |
- GLint value = 0; |
- webContext()->getBufferParameteriv(target, pname, &value); |
- if (pname == GL_BUFFER_SIZE) |
- return WebGLGetInfo(value); |
- return WebGLGetInfo(static_cast<unsigned>(value)); |
-} |
- |
-PassRefPtr<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes() |
-{ |
- if (isContextLost()) |
- return nullptr; |
- // We always need to return a new WebGLContextAttributes object to |
- // prevent the user from mutating any cached version. |
- blink::WebGraphicsContext3D::Attributes attrs = drawingBuffer()->getActualAttributes(); |
- RefPtr<WebGLContextAttributes> attributes = m_requestedAttributes->clone(); |
- // Some requested attributes may not be honored, so we need to query the underlying |
- // context/drawing buffer and adjust accordingly. |
- if (m_requestedAttributes->depth() && !attrs.depth) |
- attributes->setDepth(false); |
- if (m_requestedAttributes->stencil() && !attrs.stencil) |
- attributes->setStencil(false); |
- attributes->setAntialias(drawingBuffer()->multisample()); |
- return attributes.release(); |
-} |
- |
-GLenum WebGLRenderingContextBase::getError() |
-{ |
- if (m_lostContextErrors.size()) { |
- GLenum err = m_lostContextErrors.first(); |
- m_lostContextErrors.remove(0); |
- return err; |
- } |
- |
- if (isContextLost()) |
- return GL_NO_ERROR; |
- |
- return webContext()->getError(); |
-} |
- |
-const char* const* WebGLRenderingContextBase::ExtensionTracker::prefixes() const |
-{ |
- static const char* const unprefixed[] = { "", 0, }; |
- return m_prefixes ? m_prefixes : unprefixed; |
-} |
- |
-bool WebGLRenderingContextBase::ExtensionTracker::matchesNameWithPrefixes(const String& name) const |
-{ |
- const char* const* prefixSet = prefixes(); |
- for (; *prefixSet; ++prefixSet) { |
- String prefixedName = String(*prefixSet) + extensionName(); |
- if (equalIgnoringCase(prefixedName, name)) { |
- return true; |
- } |
- } |
- return false; |
-} |
- |
-bool WebGLRenderingContextBase::extensionSupportedAndAllowed(const ExtensionTracker* tracker) |
-{ |
- if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled()) |
- return false; |
- if (!tracker->supported(this)) |
- return false; |
- return true; |
-} |
- |
- |
-PassRefPtr<WebGLExtension> WebGLRenderingContextBase::getExtension(const String& name) |
-{ |
- if (isContextLost()) |
- return nullptr; |
- |
- for (size_t i = 0; i < m_extensions.size(); ++i) { |
- ExtensionTracker* tracker = m_extensions[i].get(); |
- if (tracker->matchesNameWithPrefixes(name)) { |
- if (!extensionSupportedAndAllowed(tracker)) |
- return nullptr; |
- |
- RefPtr<WebGLExtension> extension = tracker->getExtension(this); |
- if (extension) |
- m_extensionEnabled[extension->name()] = true; |
- return extension.release(); |
- } |
- } |
- |
- return nullptr; |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname) |
-{ |
- if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment)) |
- return WebGLGetInfo(); |
- |
- if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound"); |
- return WebGLGetInfo(); |
- } |
- |
- WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment); |
- if (!object) { |
- if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
- return WebGLGetInfo(GL_NONE); |
- // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL |
- // specifies INVALID_OPERATION. |
- synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
- |
- ASSERT(object->isTexture() || object->isRenderbuffer()); |
- if (object->isTexture()) { |
- switch (pname) { |
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
- return WebGLGetInfo(GL_TEXTURE); |
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object))); |
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
- { |
- GLint value = 0; |
- webContext()->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
- return WebGLGetInfo(value); |
- } |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment"); |
- return WebGLGetInfo(); |
- } |
- } else { |
- switch (pname) { |
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
- return WebGLGetInfo(GL_RENDERBUFFER); |
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object))); |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); |
- return WebGLGetInfo(); |
- } |
- } |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getParameter(GLenum pname) |
-{ |
- if (isContextLost()) |
- return WebGLGetInfo(); |
- const int intZero = 0; |
- switch (pname) { |
- case GL_ACTIVE_TEXTURE: |
- return getUnsignedIntParameter(pname); |
- case GL_ALIASED_LINE_WIDTH_RANGE: |
- return getWebGLFloatArrayParameter(pname); |
- case GL_ALIASED_POINT_SIZE_RANGE: |
- return getWebGLFloatArrayParameter(pname); |
- case GL_ALPHA_BITS: |
- return getIntParameter(pname); |
- case GL_ARRAY_BUFFER_BINDING: |
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer.get())); |
- case GL_BLEND: |
- return getBooleanParameter(pname); |
- case GL_BLEND_COLOR: |
- return getWebGLFloatArrayParameter(pname); |
- case GL_BLEND_DST_ALPHA: |
- return getUnsignedIntParameter(pname); |
- case GL_BLEND_DST_RGB: |
- return getUnsignedIntParameter(pname); |
- case GL_BLEND_EQUATION_ALPHA: |
- return getUnsignedIntParameter(pname); |
- case GL_BLEND_EQUATION_RGB: |
- return getUnsignedIntParameter(pname); |
- case GL_BLEND_SRC_ALPHA: |
- return getUnsignedIntParameter(pname); |
- case GL_BLEND_SRC_RGB: |
- return getUnsignedIntParameter(pname); |
- case GL_BLUE_BITS: |
- return getIntParameter(pname); |
- case GL_COLOR_CLEAR_VALUE: |
- return getWebGLFloatArrayParameter(pname); |
- case GL_COLOR_WRITEMASK: |
- return getBooleanArrayParameter(pname); |
- case GL_COMPRESSED_TEXTURE_FORMATS: |
- return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size())); |
- case GL_CULL_FACE: |
- return getBooleanParameter(pname); |
- case GL_CULL_FACE_MODE: |
- return getUnsignedIntParameter(pname); |
- case GL_CURRENT_PROGRAM: |
- return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram.get())); |
- case GL_DEPTH_BITS: |
- if (!m_framebufferBinding && !m_requestedAttributes->depth()) |
- return WebGLGetInfo(intZero); |
- return getIntParameter(pname); |
- case GL_DEPTH_CLEAR_VALUE: |
- return getFloatParameter(pname); |
- case GL_DEPTH_FUNC: |
- return getUnsignedIntParameter(pname); |
- case GL_DEPTH_RANGE: |
- return getWebGLFloatArrayParameter(pname); |
- case GL_DEPTH_TEST: |
- return getBooleanParameter(pname); |
- case GL_DEPTH_WRITEMASK: |
- return getBooleanParameter(pname); |
- case GL_DITHER: |
- return getBooleanParameter(pname); |
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer())); |
- case GL_FRAMEBUFFER_BINDING: |
- return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding.get())); |
- case GL_FRONT_FACE: |
- return getUnsignedIntParameter(pname); |
- case GL_GENERATE_MIPMAP_HINT: |
- return getUnsignedIntParameter(pname); |
- case GL_GREEN_BITS: |
- return getIntParameter(pname); |
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
- return getIntParameter(pname); |
- case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
- return getIntParameter(pname); |
- case GL_LINE_WIDTH: |
- return getFloatParameter(pname); |
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
- return getIntParameter(pname); |
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
- return getIntParameter(pname); |
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
- return getIntParameter(pname); |
- case GL_MAX_RENDERBUFFER_SIZE: |
- return getIntParameter(pname); |
- case GL_MAX_TEXTURE_IMAGE_UNITS: |
- return getIntParameter(pname); |
- case GL_MAX_TEXTURE_SIZE: |
- return getIntParameter(pname); |
- case GL_MAX_VARYING_VECTORS: |
- return getIntParameter(pname); |
- case GL_MAX_VERTEX_ATTRIBS: |
- return getIntParameter(pname); |
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
- return getIntParameter(pname); |
- case GL_MAX_VERTEX_UNIFORM_VECTORS: |
- return getIntParameter(pname); |
- case GL_MAX_VIEWPORT_DIMS: |
- return getWebGLIntArrayParameter(pname); |
- case GL_NUM_SHADER_BINARY_FORMATS: |
- // FIXME: should we always return 0 for this? |
- return getIntParameter(pname); |
- case GL_PACK_ALIGNMENT: |
- return getIntParameter(pname); |
- case GL_POLYGON_OFFSET_FACTOR: |
- return getFloatParameter(pname); |
- case GL_POLYGON_OFFSET_FILL: |
- return getBooleanParameter(pname); |
- case GL_POLYGON_OFFSET_UNITS: |
- return getFloatParameter(pname); |
- case GL_RED_BITS: |
- return getIntParameter(pname); |
- case GL_RENDERBUFFER_BINDING: |
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding.get())); |
- case GL_RENDERER: |
- return WebGLGetInfo(String("WebKit WebGL")); |
- case GL_SAMPLE_BUFFERS: |
- return getIntParameter(pname); |
- case GL_SAMPLE_COVERAGE_INVERT: |
- return getBooleanParameter(pname); |
- case GL_SAMPLE_COVERAGE_VALUE: |
- return getFloatParameter(pname); |
- case GL_SAMPLES: |
- return getIntParameter(pname); |
- case GL_SCISSOR_BOX: |
- return getWebGLIntArrayParameter(pname); |
- case GL_SCISSOR_TEST: |
- return getBooleanParameter(pname); |
- case GL_SHADING_LANGUAGE_VERSION: |
- return WebGLGetInfo("WebGL GLSL ES 1.0 (" + String(webContext()->getString(GL_SHADING_LANGUAGE_VERSION)) + ")"); |
- case GL_STENCIL_BACK_FAIL: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_BACK_FUNC: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_BACK_REF: |
- return getIntParameter(pname); |
- case GL_STENCIL_BACK_VALUE_MASK: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_BACK_WRITEMASK: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_BITS: |
- if (!m_framebufferBinding && !m_requestedAttributes->stencil()) |
- return WebGLGetInfo(intZero); |
- return getIntParameter(pname); |
- case GL_STENCIL_CLEAR_VALUE: |
- return getIntParameter(pname); |
- case GL_STENCIL_FAIL: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_FUNC: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_PASS_DEPTH_FAIL: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_PASS_DEPTH_PASS: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_REF: |
- return getIntParameter(pname); |
- case GL_STENCIL_TEST: |
- return getBooleanParameter(pname); |
- case GL_STENCIL_VALUE_MASK: |
- return getUnsignedIntParameter(pname); |
- case GL_STENCIL_WRITEMASK: |
- return getUnsignedIntParameter(pname); |
- case GL_SUBPIXEL_BITS: |
- return getIntParameter(pname); |
- case GL_TEXTURE_BINDING_2D: |
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
- case GL_TEXTURE_BINDING_CUBE_MAP: |
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get())); |
- case GL_UNPACK_ALIGNMENT: |
- return getIntParameter(pname); |
- case GC3D_UNPACK_FLIP_Y_WEBGL: |
- return WebGLGetInfo(m_unpackFlipY); |
- case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
- return WebGLGetInfo(m_unpackPremultiplyAlpha); |
- case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: |
- return WebGLGetInfo(m_unpackColorspaceConversion); |
- case GL_VENDOR: |
- return WebGLGetInfo(String("WebKit")); |
- case GL_VERSION: |
- return WebGLGetInfo("WebGL 1.0 (" + String(webContext()->getString(GL_VERSION)) + ")"); |
- case GL_VIEWPORT: |
- return getWebGLIntArrayParameter(pname); |
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives |
- if (extensionEnabled(OESStandardDerivativesName)) |
- return getUnsignedIntParameter(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled"); |
- return WebGLGetInfo(); |
- case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: |
- if (extensionEnabled(WebGLDebugRendererInfoName)) |
- return WebGLGetInfo(webContext()->getString(GL_RENDERER)); |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
- return WebGLGetInfo(); |
- case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: |
- if (extensionEnabled(WebGLDebugRendererInfoName)) |
- return WebGLGetInfo(webContext()->getString(GL_VENDOR)); |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
- return WebGLGetInfo(); |
- case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object |
- if (extensionEnabled(OESVertexArrayObjectName)) { |
- if (!m_boundVertexArrayObject->isDefaultObject()) |
- return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject.get())); |
- return WebGLGetInfo(); |
- } |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled"); |
- return WebGLGetInfo(); |
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
- if (extensionEnabled(EXTTextureFilterAnisotropicName)) |
- return getUnsignedIntParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
- return WebGLGetInfo(); |
- case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN |
- if (extensionEnabled(WebGLDrawBuffersName)) |
- return WebGLGetInfo(maxColorAttachments()); |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); |
- return WebGLGetInfo(); |
- case GL_MAX_DRAW_BUFFERS_EXT: |
- if (extensionEnabled(WebGLDrawBuffersName)) |
- return WebGLGetInfo(maxDrawBuffers()); |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); |
- return WebGLGetInfo(); |
- default: |
- if (extensionEnabled(WebGLDrawBuffersName) |
- && pname >= GL_DRAW_BUFFER0_EXT |
- && pname < static_cast<GLenum>(GL_DRAW_BUFFER0_EXT + maxDrawBuffers())) { |
- GLint value = GL_NONE; |
- if (m_framebufferBinding) |
- value = m_framebufferBinding->getDrawBuffer(pname); |
- else // emulated backbuffer |
- value = m_backDrawBuffer; |
- return WebGLGetInfo(value); |
- } |
- synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GLenum pname) |
-{ |
- if (isContextLost() || !validateWebGLObject("getProgramParameter", program)) |
- return WebGLGetInfo(); |
- |
- GLint value = 0; |
- switch (pname) { |
- case GL_DELETE_STATUS: |
- return WebGLGetInfo(program->isDeleted()); |
- case GL_VALIDATE_STATUS: |
- webContext()->getProgramiv(objectOrZero(program), pname, &value); |
- return WebGLGetInfo(static_cast<bool>(value)); |
- case GL_LINK_STATUS: |
- return WebGLGetInfo(program->linkStatus()); |
- case GL_ATTACHED_SHADERS: |
- case GL_ACTIVE_ATTRIBUTES: |
- case GL_ACTIVE_UNIFORMS: |
- webContext()->getProgramiv(objectOrZero(program), pname, &value); |
- return WebGLGetInfo(value); |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
-} |
- |
-String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program) |
-{ |
- if (isContextLost()) |
- return String(); |
- if (!validateWebGLObject("getProgramInfoLog", program)) |
- return ""; |
- return ensureNotNull(webContext()->getProgramInfoLog(objectOrZero(program))); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getRenderbufferParameter(GLenum target, GLenum pname) |
-{ |
- if (isContextLost()) |
- return WebGLGetInfo(); |
- if (target != GL_RENDERBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target"); |
- return WebGLGetInfo(); |
- } |
- if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); |
- return WebGLGetInfo(); |
- } |
- |
- GLint value = 0; |
- switch (pname) { |
- case GL_RENDERBUFFER_WIDTH: |
- case GL_RENDERBUFFER_HEIGHT: |
- case GL_RENDERBUFFER_RED_SIZE: |
- case GL_RENDERBUFFER_GREEN_SIZE: |
- case GL_RENDERBUFFER_BLUE_SIZE: |
- case GL_RENDERBUFFER_ALPHA_SIZE: |
- case GL_RENDERBUFFER_DEPTH_SIZE: |
- webContext()->getRenderbufferParameteriv(target, pname, &value); |
- return WebGLGetInfo(value); |
- case GL_RENDERBUFFER_STENCIL_SIZE: |
- if (m_renderbufferBinding->emulatedStencilBuffer()) { |
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer())); |
- webContext()->getRenderbufferParameteriv(target, pname, &value); |
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); |
- } else { |
- webContext()->getRenderbufferParameteriv(target, pname, &value); |
- } |
- return WebGLGetInfo(value); |
- case GL_RENDERBUFFER_INTERNAL_FORMAT: |
- return WebGLGetInfo(m_renderbufferBinding->internalFormat()); |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GLenum pname) |
-{ |
- if (isContextLost() || !validateWebGLObject("getShaderParameter", shader)) |
- return WebGLGetInfo(); |
- GLint value = 0; |
- switch (pname) { |
- case GL_DELETE_STATUS: |
- return WebGLGetInfo(shader->isDeleted()); |
- case GL_COMPILE_STATUS: |
- webContext()->getShaderiv(objectOrZero(shader), pname, &value); |
- return WebGLGetInfo(static_cast<bool>(value)); |
- case GL_SHADER_TYPE: |
- webContext()->getShaderiv(objectOrZero(shader), pname, &value); |
- return WebGLGetInfo(static_cast<unsigned>(value)); |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
-} |
- |
-String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader) |
-{ |
- if (isContextLost()) |
- return String(); |
- if (!validateWebGLObject("getShaderInfoLog", shader)) |
- return ""; |
- return ensureNotNull(webContext()->getShaderInfoLog(objectOrZero(shader))); |
-} |
- |
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType) |
-{ |
- if (isContextLost()) |
- return nullptr; |
- switch (shaderType) { |
- case GL_VERTEX_SHADER: |
- case GL_FRAGMENT_SHADER: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); |
- return nullptr; |
- } |
- switch (precisionType) { |
- case GL_LOW_FLOAT: |
- case GL_MEDIUM_FLOAT: |
- case GL_HIGH_FLOAT: |
- case GL_LOW_INT: |
- case GL_MEDIUM_INT: |
- case GL_HIGH_INT: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); |
- return nullptr; |
- } |
- |
- GLint range[2] = {0, 0}; |
- GLint precision = 0; |
- webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); |
- return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); |
-} |
- |
-String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader) |
-{ |
- if (isContextLost()) |
- return String(); |
- if (!validateWebGLObject("getShaderSource", shader)) |
- return ""; |
- return ensureNotNull(shader->source()); |
-} |
- |
-Nullable<Vector<String> > WebGLRenderingContextBase::getSupportedExtensions() |
-{ |
- if (isContextLost()) |
- return Nullable<Vector<String> >(); |
- |
- Vector<String> result; |
- |
- for (size_t i = 0; i < m_extensions.size(); ++i) { |
- ExtensionTracker* tracker = m_extensions[i].get(); |
- if (extensionSupportedAndAllowed(tracker)) { |
- const char* const* prefixes = tracker->prefixes(); |
- for (; *prefixes; ++prefixes) { |
- String prefixedName = String(*prefixes) + tracker->extensionName(); |
- result.append(prefixedName); |
- } |
- } |
- } |
- |
- return result; |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getTexParameter(GLenum target, GLenum pname) |
-{ |
- if (isContextLost()) |
- return WebGLGetInfo(); |
- WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false); |
- if (!tex) |
- return WebGLGetInfo(); |
- switch (pname) { |
- case GL_TEXTURE_MAG_FILTER: |
- case GL_TEXTURE_MIN_FILTER: |
- case GL_TEXTURE_WRAP_S: |
- case GL_TEXTURE_WRAP_T: |
- { |
- GLint value = 0; |
- webContext()->getTexParameteriv(target, pname, &value); |
- return WebGLGetInfo(static_cast<unsigned>(value)); |
- } |
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
- if (extensionEnabled(EXTTextureFilterAnisotropicName)) { |
- GLfloat value = 0.f; |
- webContext()->getTexParameterfv(target, pname, &value); |
- return WebGLGetInfo(value); |
- } |
- synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
- return WebGLGetInfo(); |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation) |
-{ |
- if (isContextLost() || !validateWebGLObject("getUniform", program)) |
- return WebGLGetInfo(); |
- if (!uniformLocation || uniformLocation->program() != program) { |
- synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); |
- return WebGLGetInfo(); |
- } |
- GLint location = uniformLocation->location(); |
- |
- // FIXME: make this more efficient using WebGLUniformLocation and caching types in it |
- GLint activeUniforms = 0; |
- webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms); |
- for (GLint i = 0; i < activeUniforms; i++) { |
- blink::WebGraphicsContext3D::ActiveInfo info; |
- if (!webContext()->getActiveUniform(objectOrZero(program), i, info)) |
- return WebGLGetInfo(); |
- String name = info.name; |
- StringBuilder nameBuilder; |
- // Strip "[0]" from the name if it's an array. |
- if (info.size > 1 && name.endsWith("[0]")) |
- info.name = name.left(name.length() - 3); |
- // If it's an array, we need to iterate through each element, appending "[index]" to the name. |
- for (GLint index = 0; index < info.size; ++index) { |
- nameBuilder.clear(); |
- nameBuilder.append(info.name); |
- if (info.size > 1 && index >= 1) { |
- nameBuilder.append('['); |
- nameBuilder.append(String::number(index)); |
- nameBuilder.append(']'); |
- } |
- // Now need to look this up by name again to find its location |
- GLint loc = webContext()->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data()); |
- if (loc == location) { |
- // Found it. Use the type in the ActiveInfo to determine the return type. |
- GLenum baseType; |
- unsigned length; |
- switch (info.type) { |
- case GL_BOOL: |
- baseType = GL_BOOL; |
- length = 1; |
- break; |
- case GL_BOOL_VEC2: |
- baseType = GL_BOOL; |
- length = 2; |
- break; |
- case GL_BOOL_VEC3: |
- baseType = GL_BOOL; |
- length = 3; |
- break; |
- case GL_BOOL_VEC4: |
- baseType = GL_BOOL; |
- length = 4; |
- break; |
- case GL_INT: |
- baseType = GL_INT; |
- length = 1; |
- break; |
- case GL_INT_VEC2: |
- baseType = GL_INT; |
- length = 2; |
- break; |
- case GL_INT_VEC3: |
- baseType = GL_INT; |
- length = 3; |
- break; |
- case GL_INT_VEC4: |
- baseType = GL_INT; |
- length = 4; |
- break; |
- case GL_FLOAT: |
- baseType = GL_FLOAT; |
- length = 1; |
- break; |
- case GL_FLOAT_VEC2: |
- baseType = GL_FLOAT; |
- length = 2; |
- break; |
- case GL_FLOAT_VEC3: |
- baseType = GL_FLOAT; |
- length = 3; |
- break; |
- case GL_FLOAT_VEC4: |
- baseType = GL_FLOAT; |
- length = 4; |
- break; |
- case GL_FLOAT_MAT2: |
- baseType = GL_FLOAT; |
- length = 4; |
- break; |
- case GL_FLOAT_MAT3: |
- baseType = GL_FLOAT; |
- length = 9; |
- break; |
- case GL_FLOAT_MAT4: |
- baseType = GL_FLOAT; |
- length = 16; |
- break; |
- case GL_SAMPLER_2D: |
- case GL_SAMPLER_CUBE: |
- baseType = GL_INT; |
- length = 1; |
- break; |
- default: |
- // Can't handle this type |
- synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type"); |
- return WebGLGetInfo(); |
- } |
- switch (baseType) { |
- case GL_FLOAT: { |
- GLfloat value[16] = {0}; |
- webContext()->getUniformfv(objectOrZero(program), location, value); |
- if (length == 1) |
- return WebGLGetInfo(value[0]); |
- return WebGLGetInfo(Float32Array::create(value, length)); |
- } |
- case GL_INT: { |
- GLint value[4] = {0}; |
- webContext()->getUniformiv(objectOrZero(program), location, value); |
- if (length == 1) |
- return WebGLGetInfo(value[0]); |
- return WebGLGetInfo(Int32Array::create(value, length)); |
- } |
- case GL_BOOL: { |
- GLint value[4] = {0}; |
- webContext()->getUniformiv(objectOrZero(program), location, value); |
- if (length > 1) { |
- bool boolValue[16] = {0}; |
- for (unsigned j = 0; j < length; j++) |
- boolValue[j] = static_cast<bool>(value[j]); |
- return WebGLGetInfo(boolValue, length); |
- } |
- return WebGLGetInfo(static_cast<bool>(value[0])); |
- } |
- default: |
- notImplemented(); |
- } |
- } |
- } |
- } |
- // If we get here, something went wrong in our unfortunately complex logic above |
- synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error"); |
- return WebGLGetInfo(); |
-} |
- |
-PassRefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name) |
-{ |
- if (isContextLost() || !validateWebGLObject("getUniformLocation", program)) |
- return nullptr; |
- if (!validateLocationLength("getUniformLocation", name)) |
- return nullptr; |
- if (!validateString("getUniformLocation", name)) |
- return nullptr; |
- if (isPrefixReserved(name)) |
- return nullptr; |
- if (!program->linkStatus()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked"); |
- return nullptr; |
- } |
- GLint uniformLocation = webContext()->getUniformLocation(objectOrZero(program), name.utf8().data()); |
- if (uniformLocation == -1) |
- return nullptr; |
- return WebGLUniformLocation::create(program, uniformLocation); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getVertexAttrib(GLuint index, GLenum pname) |
-{ |
- if (isContextLost()) |
- return WebGLGetInfo(); |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range"); |
- return WebGLGetInfo(); |
- } |
- const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
- |
- if (extensionEnabled(ANGLEInstancedArraysName) && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) |
- return WebGLGetInfo(state.divisor); |
- |
- switch (pname) { |
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
- if (!state.bufferBinding || !state.bufferBinding->object()) |
- return WebGLGetInfo(); |
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding.get())); |
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
- return WebGLGetInfo(state.enabled); |
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
- return WebGLGetInfo(state.normalized); |
- case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
- return WebGLGetInfo(state.size); |
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
- return WebGLGetInfo(state.originalStride); |
- case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
- return WebGLGetInfo(state.type); |
- case GL_CURRENT_VERTEX_ATTRIB: |
- return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); |
- return WebGLGetInfo(); |
- } |
-} |
- |
-long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname) |
-{ |
- if (isContextLost()) |
- return 0; |
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { |
- synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name"); |
- return 0; |
- } |
- GLsizeiptr result = webContext()->getVertexAttribOffset(index, pname); |
- return static_cast<long long>(result); |
-} |
- |
-void WebGLRenderingContextBase::hint(GLenum target, GLenum mode) |
-{ |
- if (isContextLost()) |
- return; |
- bool isValid = false; |
- switch (target) { |
- case GL_GENERATE_MIPMAP_HINT: |
- isValid = true; |
- break; |
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives |
- if (extensionEnabled(OESStandardDerivativesName)) |
- isValid = true; |
- break; |
- } |
- if (!isValid) { |
- synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target"); |
- return; |
- } |
- webContext()->hint(target, mode); |
-} |
- |
-GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer) |
-{ |
- if (!buffer || isContextLost()) |
- return 0; |
- |
- if (!buffer->hasEverBeenBound()) |
- return 0; |
- |
- return webContext()->isBuffer(buffer->object()); |
-} |
- |
-bool WebGLRenderingContextBase::isContextLost() const |
-{ |
- return m_contextLostMode != NotLostContext; |
-} |
- |
-GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap) |
-{ |
- if (isContextLost() || !validateCapability("isEnabled", cap)) |
- return 0; |
- if (cap == GL_STENCIL_TEST) |
- return m_stencilEnabled; |
- return webContext()->isEnabled(cap); |
-} |
- |
-GLboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer) |
-{ |
- if (!framebuffer || isContextLost()) |
- return 0; |
- |
- if (!framebuffer->hasEverBeenBound()) |
- return 0; |
- |
- return webContext()->isFramebuffer(framebuffer->object()); |
-} |
- |
-GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program) |
-{ |
- if (!program || isContextLost()) |
- return 0; |
- |
- return webContext()->isProgram(program->object()); |
-} |
- |
-GLboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer) |
-{ |
- if (!renderbuffer || isContextLost()) |
- return 0; |
- |
- if (!renderbuffer->hasEverBeenBound()) |
- return 0; |
- |
- return webContext()->isRenderbuffer(renderbuffer->object()); |
-} |
- |
-GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader) |
-{ |
- if (!shader || isContextLost()) |
- return 0; |
- |
- return webContext()->isShader(shader->object()); |
-} |
- |
-GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture) |
-{ |
- if (!texture || isContextLost()) |
- return 0; |
- |
- if (!texture->hasEverBeenBound()) |
- return 0; |
- |
- return webContext()->isTexture(texture->object()); |
-} |
- |
-void WebGLRenderingContextBase::lineWidth(GLfloat width) |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->lineWidth(width); |
-} |
- |
-void WebGLRenderingContextBase::linkProgram(WebGLProgram* program) |
-{ |
- if (isContextLost() || !validateWebGLObject("linkProgram", program)) |
- return; |
- |
- webContext()->linkProgram(objectOrZero(program)); |
- program->increaseLinkCount(); |
-} |
- |
-void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param) |
-{ |
- if (isContextLost()) |
- return; |
- switch (pname) { |
- case GC3D_UNPACK_FLIP_Y_WEBGL: |
- m_unpackFlipY = param; |
- break; |
- case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
- m_unpackPremultiplyAlpha = param; |
- break; |
- case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: |
- if (static_cast<GLenum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) { |
- m_unpackColorspaceConversion = static_cast<GLenum>(param); |
- } else { |
- synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); |
- return; |
- } |
- break; |
- case GL_PACK_ALIGNMENT: |
- case GL_UNPACK_ALIGNMENT: |
- if (param == 1 || param == 2 || param == 4 || param == 8) { |
- if (pname == GL_PACK_ALIGNMENT) { |
- m_packAlignment = param; |
- drawingBuffer()->setPackAlignment(param); |
- } else { // GL_UNPACK_ALIGNMENT: |
- m_unpackAlignment = param; |
- } |
- webContext()->pixelStorei(pname, param); |
- } else { |
- synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); |
- return; |
- } |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name"); |
- return; |
- } |
-} |
- |
-void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units) |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->polygonOffset(factor, units); |
-} |
- |
-void WebGLRenderingContextBase::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels) |
-{ |
- if (isContextLost()) |
- return; |
- // Validate input parameters. |
- if (!pixels) { |
- synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); |
- return; |
- } |
- switch (format) { |
- case GL_ALPHA: |
- case GL_RGB: |
- case GL_RGBA: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format"); |
- return; |
- } |
- |
- ArrayBufferView::ViewType expectedViewType; |
- |
- switch (type) { |
- case GL_UNSIGNED_BYTE: |
- expectedViewType = ArrayBufferView::TypeUint8; |
- break; |
- case GL_UNSIGNED_SHORT_5_6_5: |
- case GL_UNSIGNED_SHORT_4_4_4_4: |
- case GL_UNSIGNED_SHORT_5_5_5_1: |
- expectedViewType = ArrayBufferView::TypeUint16; |
- break; |
- case GL_FLOAT: |
- expectedViewType = ArrayBufferView::TypeFloat32; |
- break; |
- case GL_HALF_FLOAT_OES: |
- expectedViewType = ArrayBufferView::TypeUint16; |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); |
- return; |
- } |
- if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) { |
- // Check against the implementation color read format and type. |
- blink::WGC3Dint implFormat = 0, implType = 0; |
- webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &implFormat); |
- webContext()->getIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &implType); |
- if (!implFormat || !implType || format != static_cast<GLenum>(implFormat) || type != static_cast<GLenum>(implType)) { |
- synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format/type not RGBA/UNSIGNED_BYTE or implementation-defined values"); |
- return; |
- } |
- } |
- // Validate array type against pixel type. |
- if (pixels->type() != expectedViewType) { |
- synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView was the wrong type for the pixel format"); |
- return; |
- } |
- const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); |
- return; |
- } |
- // Calculate array size, taking into consideration of PACK_ALIGNMENT. |
- unsigned totalBytesRequired = 0; |
- unsigned padding = 0; |
- GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); |
- if (error != GL_NO_ERROR) { |
- synthesizeGLError(error, "readPixels", "invalid dimensions"); |
- return; |
- } |
- if (pixels->byteLength() < totalBytesRequired) { |
- synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions"); |
- return; |
- } |
- |
- clearIfComposited(); |
- void* data = pixels->baseAddress(); |
- |
- { |
- ScopedDrawingBufferBinder binder(drawingBuffer(), m_framebufferBinding.get()); |
- webContext()->readPixels(x, y, width, height, format, type, data); |
- } |
-} |
- |
-void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
-{ |
- if (isContextLost()) |
- return; |
- if (target != GL_RENDERBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid target"); |
- return; |
- } |
- if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer"); |
- return; |
- } |
- if (!validateSize("renderbufferStorage", width, height)) |
- return; |
- switch (internalformat) { |
- case GL_DEPTH_COMPONENT16: |
- case GL_RGBA4: |
- case GL_RGB5_A1: |
- case GL_RGB565: |
- case GL_STENCIL_INDEX8: |
- webContext()->renderbufferStorage(target, internalformat, width, height); |
- m_renderbufferBinding->setInternalFormat(internalformat); |
- m_renderbufferBinding->setSize(width, height); |
- m_renderbufferBinding->deleteEmulatedStencilBuffer(webContext()); |
- break; |
- case GL_DEPTH_STENCIL_OES: |
- if (isDepthStencilSupported()) { |
- webContext()->renderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, width, height); |
- } else { |
- WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get()); |
- if (!emulatedStencilBuffer) { |
- synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out of memory"); |
- return; |
- } |
- webContext()->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height); |
- webContext()->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer)); |
- webContext()->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height); |
- webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); |
- emulatedStencilBuffer->setSize(width, height); |
- emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8); |
- } |
- m_renderbufferBinding->setSize(width, height); |
- m_renderbufferBinding->setInternalFormat(internalformat); |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
- return; |
- } |
- applyStencilTest(); |
-} |
- |
-void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert) |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->sampleCoverage(value, invert); |
-} |
- |
-void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateSize("scissor", width, height)) |
- return; |
- webContext()->scissor(x, y, width, height); |
-} |
- |
-void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string) |
-{ |
- if (isContextLost() || !validateWebGLObject("shaderSource", shader)) |
- return; |
- String stringWithoutComments = StripComments(string).result(); |
- if (!validateString("shaderSource", stringWithoutComments)) |
- return; |
- shader->setSource(string); |
- webContext()->shaderSource(objectOrZero(shader), stringWithoutComments.utf8().data()); |
-} |
- |
-void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateStencilOrDepthFunc("stencilFunc", func)) |
- return; |
- m_stencilFuncRef = ref; |
- m_stencilFuncRefBack = ref; |
- m_stencilFuncMask = mask; |
- m_stencilFuncMaskBack = mask; |
- webContext()->stencilFunc(func, ref, mask); |
-} |
- |
-void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateStencilOrDepthFunc("stencilFuncSeparate", func)) |
- return; |
- switch (face) { |
- case GL_FRONT_AND_BACK: |
- m_stencilFuncRef = ref; |
- m_stencilFuncRefBack = ref; |
- m_stencilFuncMask = mask; |
- m_stencilFuncMaskBack = mask; |
- break; |
- case GL_FRONT: |
- m_stencilFuncRef = ref; |
- m_stencilFuncMask = mask; |
- break; |
- case GL_BACK: |
- m_stencilFuncRefBack = ref; |
- m_stencilFuncMaskBack = mask; |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face"); |
- return; |
- } |
- webContext()->stencilFuncSeparate(face, func, ref, mask); |
-} |
- |
-void WebGLRenderingContextBase::stencilMask(GLuint mask) |
-{ |
- if (isContextLost()) |
- return; |
- m_stencilMask = mask; |
- m_stencilMaskBack = mask; |
- webContext()->stencilMask(mask); |
-} |
- |
-void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask) |
-{ |
- if (isContextLost()) |
- return; |
- switch (face) { |
- case GL_FRONT_AND_BACK: |
- m_stencilMask = mask; |
- m_stencilMaskBack = mask; |
- break; |
- case GL_FRONT: |
- m_stencilMask = mask; |
- break; |
- case GL_BACK: |
- m_stencilMaskBack = mask; |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face"); |
- return; |
- } |
- webContext()->stencilMaskSeparate(face, mask); |
-} |
- |
-void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->stencilOp(fail, zfail, zpass); |
-} |
- |
-void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
-{ |
- if (isContextLost()) |
- return; |
- webContext()->stencilOpSeparate(face, fail, zfail, zpass); |
-} |
- |
-GLenum WebGLRenderingContextBase::convertTexInternalFormat(GLenum internalformat, GLenum type) |
-{ |
- // Convert to sized internal formats that are renderable with GL_CHROMIUM_color_buffer_float_rgb(a). |
- if (type == GL_FLOAT && internalformat == GL_RGBA |
- && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")) |
- return GL_RGBA32F_EXT; |
- if (type == GL_FLOAT && internalformat == GL_RGB |
- && extensionsUtil()->isExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")) |
- return GL_RGB32F_EXT; |
- return internalformat; |
-} |
- |
-void WebGLRenderingContextBase::texImage2DBase(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState) |
-{ |
- // All calling functions check isContextLost, so a duplicate check is not needed here. |
- // FIXME: Handle errors. |
- WebGLTexture* tex = validateTextureBinding("texImage2D", target, true); |
- ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type)); |
- ASSERT(tex); |
- ASSERT(!level || !WebGLTexture::isNPOT(width, height)); |
- ASSERT(!pixels || validateSettableTexFormat("texImage2D", internalformat)); |
- webContext()->texImage2D(target, level, convertTexInternalFormat(internalformat, type), width, height, border, format, type, pixels); |
- tex->setLevelInfo(target, level, internalformat, width, height, type); |
-} |
- |
-void WebGLRenderingContextBase::texImage2DImpl(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState) |
-{ |
- // All calling functions check isContextLost, so a duplicate check is not needed here. |
- Vector<uint8_t> data; |
- WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE); |
- if (!imageExtractor.extractSucceeded()) { |
- synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); |
- return; |
- } |
- WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
- WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
- const void* imagePixelData = imageExtractor.imagePixelData(); |
- |
- bool needConversion = true; |
- if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY) |
- needConversion = false; |
- else { |
- if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
- synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error"); |
- return; |
- } |
- } |
- |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- texImage2DBase(target, level, internalformat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionState); |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
-} |
- |
-bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset) |
-{ |
- if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type)) |
- return false; |
- |
- WebGLTexture* texture = validateTextureBinding(functionName, target, true); |
- if (!texture) |
- return false; |
- |
- if (functionType == NotTexSubImage2D) { |
- if (level && WebGLTexture::isNPOT(width, height)) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2"); |
- return false; |
- } |
- // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat |
- // by checking if the ArrayBufferView is null or not. |
- if (sourceType != SourceArrayBufferView) { |
- if (!validateSettableTexFormat(functionName, format)) |
- return false; |
- } |
- } else { |
- if (!validateSettableTexFormat(functionName, format)) |
- return false; |
- if (!validateSize(functionName, xoffset, yoffset)) |
- return false; |
- // Before checking if it is in the range, check if overflow happens first. |
- if (xoffset + width < 0 || yoffset + height < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions"); |
- return false; |
- } |
- if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range"); |
- return false; |
- } |
- if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and format do not match texture"); |
- return false; |
- } |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateValueFitNonNegInt32(const char* functionName, const char* paramName, long long value) |
-{ |
- if (value < 0) { |
- String errorMsg = String(paramName) + " < 0"; |
- synthesizeGLError(GL_INVALID_VALUE, functionName, errorMsg.ascii().data()); |
- return false; |
- } |
- if (value > static_cast<long long>(std::numeric_limits<int>::max())) { |
- String errorMsg = String(paramName) + " more than 32-bit"; |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, errorMsg.ascii().data()); |
- return false; |
- } |
- return true; |
-} |
- |
-PassRefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(Image* image, int width, int height, const char* functionName) |
-{ |
- IntSize size(width, height); |
- ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
- if (!buf) { |
- synthesizeGLError(GL_OUT_OF_MEMORY, functionName, "out of memory"); |
- return nullptr; |
- } |
- |
- IntRect srcRect(IntPoint(), image->size()); |
- IntRect destRect(0, 0, size.width(), size.height()); |
- buf->context()->drawImage(image, destRect, srcRect); |
- return buf->copyImage(ImageBuffer::fastCopyImageMode()); |
-} |
- |
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, |
- GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed) |
- || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0)) |
- return; |
- void* data = pixels ? pixels->baseAddress() : 0; |
- Vector<uint8_t> tempData; |
- bool changeUnpackAlignment = false; |
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { |
- if (!WebGLImageConversion::extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) |
- return; |
- data = tempData.data(); |
- changeUnpackAlignment = true; |
- } |
- if (changeUnpackAlignment) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- texImage2DBase(target, level, internalformat, width, height, border, format, type, data, exceptionState); |
- if (changeUnpackAlignment) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
-} |
- |
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0)) |
- return; |
- Vector<uint8_t> data; |
- bool needConversion = true; |
- // The data from ImageData is always of format RGBA8. |
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
- if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE) |
- needConversion = false; |
- else { |
- if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
- synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); |
- return; |
- } |
- } |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState); |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
-} |
- |
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !validateHTMLImageElement("texImage2D", image, exceptionState)) |
- return; |
- |
- RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); |
- if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0)) |
- return; |
- |
- texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); |
-} |
- |
-void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0)) |
- return; |
- |
- WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
- |
- // If possible, copy from the canvas element directly to the texture |
- // via the GPU, without a read-back to system memory. |
- if (GL_TEXTURE_2D == target && texture) { |
- ScopedTexture2DRestorer restorer(this); |
- |
- if (!canvas->is3D()) { |
- ImageBuffer* buffer = canvas->buffer(); |
- if (buffer && buffer->copyToPlatformTexture(webContext(), texture->object(), internalformat, type, |
- level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
- texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); |
- return; |
- } |
- } else { |
- WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext()); |
- ScopedTexture2DRestorer restorer(gl); |
- if (gl && gl->drawingBuffer()->copyToPlatformTexture(webContext(), texture->object(), internalformat, type, |
- level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
- texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); |
- return; |
- } |
- } |
- } |
- |
- RefPtr<ImageData> imageData = canvas->getImageData(); |
- if (imageData) |
- texImage2D(target, level, internalformat, format, type, imageData.get(), exceptionState); |
- else |
- texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); |
-} |
- |
-void WebGLRenderingContextBase::texParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool isFloat) |
-{ |
- if (isContextLost()) |
- return; |
- WebGLTexture* tex = validateTextureBinding("texParameter", target, false); |
- if (!tex) |
- return; |
- switch (pname) { |
- case GL_TEXTURE_MIN_FILTER: |
- case GL_TEXTURE_MAG_FILTER: |
- break; |
- case GL_TEXTURE_WRAP_S: |
- case GL_TEXTURE_WRAP_T: |
- if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT) |
- || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) { |
- synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter"); |
- return; |
- } |
- break; |
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
- if (!extensionEnabled(EXTTextureFilterAnisotropicName)) { |
- synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); |
- return; |
- } |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name"); |
- return; |
- } |
- if (isFloat) { |
- tex->setParameterf(pname, paramf); |
- webContext()->texParameterf(target, pname, paramf); |
- } else { |
- tex->setParameteri(pname, parami); |
- webContext()->texParameteri(target, pname, parami); |
- } |
-} |
- |
-void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param) |
-{ |
- texParameter(target, pname, param, 0, true); |
-} |
- |
-void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param) |
-{ |
- texParameter(target, pname, 0, param, false); |
-} |
- |
-void WebGLRenderingContextBase::texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels, ExceptionState& exceptionState) |
-{ |
- // FIXME: Handle errors. |
- ASSERT(!isContextLost()); |
- ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type)); |
- ASSERT(validateSize("texSubImage2D", xoffset, yoffset)); |
- ASSERT(validateSettableTexFormat("texSubImage2D", format)); |
- WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true); |
- if (!tex) { |
- ASSERT_NOT_REACHED(); |
- return; |
- } |
- ASSERT((xoffset + width) >= 0); |
- ASSERT((yoffset + height) >= 0); |
- ASSERT(tex->getWidth(target, level) >= (xoffset + width)); |
- ASSERT(tex->getHeight(target, level) >= (yoffset + height)); |
- ASSERT(tex->getInternalFormat(target, level) == format); |
- ASSERT(tex->getType(target, level) == type); |
- webContext()->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
-} |
- |
-void WebGLRenderingContextBase::texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionState& exceptionState) |
-{ |
- // All calling functions check isContextLost, so a duplicate check is not needed here. |
- Vector<uint8_t> data; |
- WebGLImageConversion::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE); |
- if (!imageExtractor.extractSucceeded()) { |
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image"); |
- return; |
- } |
- WebGLImageConversion::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
- WebGLImageConversion::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
- const void* imagePixelData = imageExtractor.imagePixelData(); |
- |
- bool needConversion = true; |
- if (type == GL_UNSIGNED_BYTE && sourceDataFormat == WebGLImageConversion::DataFormatRGBA8 && format == GL_RGBA && alphaOp == WebGLImageConversion::AlphaDoNothing && !flipY) |
- needConversion = false; |
- else { |
- if (!WebGLImageConversion::packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data"); |
- return; |
- } |
- } |
- |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- texSubImage2DBase(target, level, xoffset, yoffset, imageExtractor.imageWidth(), imageExtractor.imageHeight(), format, type, needConversion ? data.data() : imagePixelData, exceptionState); |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
-} |
- |
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, |
- GLenum format, GLenum type, ArrayBufferView* pixels, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed) |
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, format, width, height, 0, format, type, xoffset, yoffset)) |
- return; |
- void* data = pixels->baseAddress(); |
- Vector<uint8_t> tempData; |
- bool changeUnpackAlignment = false; |
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { |
- if (!WebGLImageConversion::extractTextureData(width, height, format, type, |
- m_unpackAlignment, |
- m_unpackFlipY, m_unpackPremultiplyAlpha, |
- data, |
- tempData)) |
- return; |
- data = tempData.data(); |
- changeUnpackAlignment = true; |
- } |
- if (changeUnpackAlignment) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, exceptionState); |
- if (changeUnpackAlignment) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
-} |
- |
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, ImageData* pixels, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset)) |
- return; |
- |
- Vector<uint8_t> data; |
- bool needConversion = true; |
- // The data from ImageData is always of format RGBA8. |
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
- if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) |
- needConversion = false; |
- else { |
- if (!WebGLImageConversion::extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data"); |
- return; |
- } |
- } |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState); |
- if (m_unpackAlignment != 1) |
- webContext()->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
-} |
- |
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, exceptionState)) |
- return; |
- |
- RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); |
- if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, format, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset)) |
- return; |
- |
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); |
-} |
- |
-void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState) |
-{ |
- if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState) |
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset)) |
- return; |
- |
- RefPtr<ImageData> imageData = canvas->getImageData(); |
- if (imageData) |
- texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), exceptionState); |
- else |
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, exceptionState); |
-} |
- |
-void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform1f(location->location(), x); |
-} |
- |
-void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1)) |
- return; |
- |
- webContext()->uniform1fv(location->location(), v->length(), v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1)) |
- return; |
- |
- webContext()->uniform1fv(location->location(), size, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform1i(location->location(), x); |
-} |
- |
-void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1)) |
- return; |
- |
- webContext()->uniform1iv(location->location(), v->length(), v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1)) |
- return; |
- |
- webContext()->uniform1iv(location->location(), size, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform2f(location->location(), x, y); |
-} |
- |
-void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2)) |
- return; |
- |
- webContext()->uniform2fv(location->location(), v->length() >> 1, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2)) |
- return; |
- |
- webContext()->uniform2fv(location->location(), size >> 1, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform2i(location->location(), x, y); |
-} |
- |
-void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2)) |
- return; |
- |
- webContext()->uniform2iv(location->location(), v->length() >> 1, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2)) |
- return; |
- |
- webContext()->uniform2iv(location->location(), size >> 1, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform3f(location->location(), x, y, z); |
-} |
- |
-void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3)) |
- return; |
- |
- webContext()->uniform3fv(location->location(), v->length() / 3, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3)) |
- return; |
- |
- webContext()->uniform3fv(location->location(), size / 3, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform3i(location->location(), x, y, z); |
-} |
- |
-void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3)) |
- return; |
- |
- webContext()->uniform3iv(location->location(), v->length() / 3, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3)) |
- return; |
- |
- webContext()->uniform3iv(location->location(), size / 3, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform4f(location->location(), x, y, z, w); |
-} |
- |
-void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4)) |
- return; |
- |
- webContext()->uniform4fv(location->location(), v->length() >> 2, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4)) |
- return; |
- |
- webContext()->uniform4fv(location->location(), size >> 2, v); |
-} |
- |
-void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w) |
-{ |
- if (isContextLost() || !location) |
- return; |
- |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program"); |
- return; |
- } |
- |
- webContext()->uniform4i(location->location(), x, y, z, w); |
-} |
- |
-void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32Array* v) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4)) |
- return; |
- |
- webContext()->uniform4iv(location->location(), v->length() >> 2, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, GLint* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4)) |
- return; |
- |
- webContext()->uniform4iv(location->location(), size >> 2, v); |
-} |
- |
-void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4)) |
- return; |
- webContext()->uniformMatrix2fv(location->location(), v->length() >> 2, transpose, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4)) |
- return; |
- webContext()->uniformMatrix2fv(location->location(), size >> 2, transpose, v); |
-} |
- |
-void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9)) |
- return; |
- webContext()->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9)) |
- return; |
- webContext()->uniformMatrix3fv(location->location(), size / 9, transpose, v); |
-} |
- |
-void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v) |
-{ |
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16)) |
- return; |
- webContext()->uniformMatrix4fv(location->location(), v->length() >> 4, transpose, v->data()); |
-} |
- |
-void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size) |
-{ |
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16)) |
- return; |
- webContext()->uniformMatrix4fv(location->location(), size >> 4, transpose, v); |
-} |
- |
-void WebGLRenderingContextBase::useProgram(WebGLProgram* program) |
-{ |
- bool deleted; |
- if (!checkObjectToBeBound("useProgram", program, deleted)) |
- return; |
- if (deleted) |
- program = 0; |
- if (program && !program->linkStatus()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid"); |
- return; |
- } |
- if (m_currentProgram != program) { |
- if (m_currentProgram) |
- m_currentProgram->onDetached(webContext()); |
- m_currentProgram = program; |
- webContext()->useProgram(objectOrZero(program)); |
- if (program) |
- program->onAttached(); |
- } |
-} |
- |
-void WebGLRenderingContextBase::validateProgram(WebGLProgram* program) |
-{ |
- if (isContextLost() || !validateWebGLObject("validateProgram", program)) |
- return; |
- webContext()->validateProgram(objectOrZero(program)); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0) |
-{ |
- vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, Float32Array* v) |
-{ |
- vertexAttribfvImpl("vertexAttrib1fv", index, v, 1); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, GLfloat* v, GLsizei size) |
-{ |
- vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) |
-{ |
- vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, Float32Array* v) |
-{ |
- vertexAttribfvImpl("vertexAttrib2fv", index, v, 2); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, GLfloat* v, GLsizei size) |
-{ |
- vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) |
-{ |
- vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, Float32Array* v) |
-{ |
- vertexAttribfvImpl("vertexAttrib3fv", index, v, 3); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, GLfloat* v, GLsizei size) |
-{ |
- vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
-{ |
- vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, Float32Array* v) |
-{ |
- vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, GLfloat* v, GLsizei size) |
-{ |
- vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset) |
-{ |
- if (isContextLost()) |
- return; |
- switch (type) { |
- case GL_BYTE: |
- case GL_UNSIGNED_BYTE: |
- case GL_SHORT: |
- case GL_UNSIGNED_SHORT: |
- case GL_FLOAT: |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
- return; |
- } |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range"); |
- return; |
- } |
- if (size < 1 || size > 4 || stride < 0 || stride > 255) { |
- synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size or stride"); |
- return; |
- } |
- if (!validateValueFitNonNegInt32("vertexAttribPointer", "offset", offset)) |
- return; |
- if (!m_boundArrayBuffer) { |
- synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER"); |
- return; |
- } |
- unsigned typeSize = sizeInBytes(type); |
- ASSERT((typeSize & (typeSize - 1)) == 0); // Ensure that the value is POT. |
- if ((stride & (typeSize - 1)) || (static_cast<GLintptr>(offset) & (typeSize - 1))) { |
- synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type"); |
- return; |
- } |
- GLsizei bytesPerElement = size * typeSize; |
- |
- m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer); |
- webContext()->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GLintptr>(offset)); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
-{ |
- if (isContextLost()) |
- return; |
- |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range"); |
- return; |
- } |
- |
- m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor); |
- webContext()->vertexAttribDivisorANGLE(index, divisor); |
-} |
- |
-void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
-{ |
- if (isContextLost()) |
- return; |
- if (!validateSize("viewport", width, height)) |
- return; |
- webContext()->viewport(x, y, width, height); |
-} |
- |
-void WebGLRenderingContextBase::forceLostContext(LostContextMode mode, AutoRecoveryMethod autoRecoveryMethod) |
-{ |
- if (isContextLost()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost"); |
- return; |
- } |
- |
- m_contextGroup->loseContextGroup(mode, autoRecoveryMethod); |
-} |
- |
-void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode, AutoRecoveryMethod autoRecoveryMethod) |
-{ |
- if (isContextLost()) |
- return; |
- |
- m_contextLostMode = mode; |
- ASSERT(m_contextLostMode != NotLostContext); |
- m_autoRecoveryMethod = autoRecoveryMethod; |
- |
- if (mode == RealLostContext) { |
- // Inform the embedder that a lost context was received. In response, the embedder might |
- // decide to take action such as asking the user for permission to use WebGL again. |
- if (LocalFrame* frame = canvas()->document().frame()) |
- frame->loaderClient()->didLoseWebGLContext(webContext()->getGraphicsResetStatusARB()); |
- } |
- |
- // Make absolutely sure we do not refer to an already-deleted texture or framebuffer. |
- drawingBuffer()->setTexture2DBinding(0); |
- drawingBuffer()->setFramebufferBinding(0); |
- |
- detachAndRemoveAllObjects(); |
- |
- // Lose all the extensions. |
- for (size_t i = 0; i < m_extensions.size(); ++i) { |
- ExtensionTracker* tracker = m_extensions[i].get(); |
- tracker->loseExtension(); |
- } |
- |
- for (size_t i = 0; i < WebGLExtensionNameCount; ++i) |
- m_extensionEnabled[i] = false; |
- |
- removeAllCompressedTextureFormats(); |
- |
- if (mode != RealLostContext) |
- destroyContext(); |
- |
- ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole; |
- synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); |
- |
- // Don't allow restoration unless the context lost event has both been |
- // dispatched and its default behavior prevented. |
- m_restoreAllowed = false; |
- deactivateContext(this); |
- if (m_autoRecoveryMethod == WhenAvailable) |
- addToEvictedList(this); |
- |
- // Always defer the dispatch of the context lost event, to implement |
- // the spec behavior of queueing a task. |
- m_dispatchContextLostEventTimer.startOneShot(0, FROM_HERE); |
-} |
- |
-void WebGLRenderingContextBase::forceRestoreContext() |
-{ |
- if (!isContextLost()) { |
- synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost"); |
- return; |
- } |
- |
- if (!m_restoreAllowed) { |
- if (m_contextLostMode == WebGLLoseContextLostContext) |
- synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed"); |
- return; |
- } |
- |
- if (!m_restoreTimer.isActive()) |
- m_restoreTimer.startOneShot(0, FROM_HERE); |
-} |
- |
-blink::WebLayer* WebGLRenderingContextBase::platformLayer() const |
-{ |
- return isContextLost() ? 0 : drawingBuffer()->platformLayer(); |
-} |
- |
-Extensions3DUtil* WebGLRenderingContextBase::extensionsUtil() |
-{ |
- ASSERT(!isContextLost()); |
- if (!m_extensionsUtil) |
- m_extensionsUtil = Extensions3DUtil::create(webContext()); |
- return m_extensionsUtil.get(); |
-} |
- |
-void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject* object) |
-{ |
- m_contextGroup->removeObject(object); |
-} |
- |
-void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject* object) |
-{ |
- ASSERT(!isContextLost()); |
- m_contextGroup->addObject(object); |
-} |
- |
-void WebGLRenderingContextBase::removeContextObject(WebGLContextObject* object) |
-{ |
- m_contextObjects.remove(object); |
-} |
- |
-void WebGLRenderingContextBase::addContextObject(WebGLContextObject* object) |
-{ |
- ASSERT(!isContextLost()); |
- m_contextObjects.add(object); |
-} |
- |
-void WebGLRenderingContextBase::detachAndRemoveAllObjects() |
-{ |
- while (m_contextObjects.size() > 0) { |
- HashSet<RawPtr<WebGLContextObject> >::iterator it = m_contextObjects.begin(); |
- (*it)->detachContext(); |
- } |
-} |
- |
-bool WebGLRenderingContextBase::hasPendingActivity() const |
-{ |
- return false; |
-} |
- |
-void WebGLRenderingContextBase::stop() |
-{ |
- if (!isContextLost()) { |
- // Never attempt to restore the context because the page is being torn down. |
- forceLostContext(SyntheticLostContext, Manual); |
- } |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getBooleanParameter(GLenum pname) |
-{ |
- GLboolean value = 0; |
- if (!isContextLost()) |
- webContext()->getBooleanv(pname, &value); |
- return WebGLGetInfo(static_cast<bool>(value)); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getBooleanArrayParameter(GLenum pname) |
-{ |
- if (pname != GL_COLOR_WRITEMASK) { |
- notImplemented(); |
- return WebGLGetInfo(0, 0); |
- } |
- GLboolean value[4] = {0}; |
- if (!isContextLost()) |
- webContext()->getBooleanv(pname, value); |
- bool boolValue[4]; |
- for (int ii = 0; ii < 4; ++ii) |
- boolValue[ii] = static_cast<bool>(value[ii]); |
- return WebGLGetInfo(boolValue, 4); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getFloatParameter(GLenum pname) |
-{ |
- GLfloat value = 0; |
- if (!isContextLost()) |
- webContext()->getFloatv(pname, &value); |
- return WebGLGetInfo(value); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getIntParameter(GLenum pname) |
-{ |
- GLint value = 0; |
- if (!isContextLost()) |
- webContext()->getIntegerv(pname, &value); |
- return WebGLGetInfo(value); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getUnsignedIntParameter(GLenum pname) |
-{ |
- GLint value = 0; |
- if (!isContextLost()) |
- webContext()->getIntegerv(pname, &value); |
- return WebGLGetInfo(static_cast<unsigned>(value)); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getWebGLFloatArrayParameter(GLenum pname) |
-{ |
- GLfloat value[4] = {0}; |
- if (!isContextLost()) |
- webContext()->getFloatv(pname, value); |
- unsigned length = 0; |
- switch (pname) { |
- case GL_ALIASED_POINT_SIZE_RANGE: |
- case GL_ALIASED_LINE_WIDTH_RANGE: |
- case GL_DEPTH_RANGE: |
- length = 2; |
- break; |
- case GL_BLEND_COLOR: |
- case GL_COLOR_CLEAR_VALUE: |
- length = 4; |
- break; |
- default: |
- notImplemented(); |
- } |
- return WebGLGetInfo(Float32Array::create(value, length)); |
-} |
- |
-WebGLGetInfo WebGLRenderingContextBase::getWebGLIntArrayParameter(GLenum pname) |
-{ |
- GLint value[4] = {0}; |
- if (!isContextLost()) |
- webContext()->getIntegerv(pname, value); |
- unsigned length = 0; |
- switch (pname) { |
- case GL_MAX_VIEWPORT_DIMS: |
- length = 2; |
- break; |
- case GL_SCISSOR_BOX: |
- case GL_VIEWPORT: |
- length = 4; |
- break; |
- default: |
- notImplemented(); |
- } |
- return WebGLGetInfo(Int32Array::create(value, length)); |
-} |
- |
-void WebGLRenderingContextBase::handleTextureCompleteness(const char* functionName, bool prepareToDraw) |
-{ |
- // All calling functions check isContextLost, so a duplicate check is not needed here. |
- bool resetActiveUnit = false; |
- WebGLTexture::TextureExtensionFlag flag = static_cast<WebGLTexture::TextureExtensionFlag>((extensionEnabled(OESTextureFloatLinearName) ? WebGLTexture::TextureFloatLinearExtensionEnabled : 0) |
- | (extensionEnabled(OESTextureHalfFloatLinearName) ? WebGLTexture::TextureHalfFloatLinearExtensionEnabled : 0)); |
- for (unsigned ii = 0; ii < m_onePlusMaxNonDefaultTextureUnit; ++ii) { |
- if ((m_textureUnits[ii].m_texture2DBinding.get() && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag)) |
- || (m_textureUnits[ii].m_textureCubeMapBinding.get() && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag))) { |
- if (ii != m_activeTextureUnit) { |
- webContext()->activeTexture(GL_TEXTURE0 + ii); |
- resetActiveUnit = true; |
- } else if (resetActiveUnit) { |
- webContext()->activeTexture(GL_TEXTURE0 + ii); |
- resetActiveUnit = false; |
- } |
- WebGLTexture* tex2D; |
- WebGLTexture* texCubeMap; |
- if (prepareToDraw) { |
- String msg(String("texture bound to texture unit ") + String::number(ii) |
- + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'." |
- + " Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled."); |
- emitGLWarning(functionName, msg.utf8().data()); |
- tex2D = m_blackTexture2D.get(); |
- texCubeMap = m_blackTextureCubeMap.get(); |
- } else { |
- tex2D = m_textureUnits[ii].m_texture2DBinding.get(); |
- texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); |
- } |
- if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag)) |
- webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D)); |
- if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag)) |
- webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); |
- } |
- } |
- if (resetActiveUnit) |
- webContext()->activeTexture(GL_TEXTURE0 + m_activeTextureUnit); |
-} |
- |
-void WebGLRenderingContextBase::createFallbackBlackTextures1x1() |
-{ |
- // All calling functions check isContextLost, so a duplicate check is not needed here. |
- unsigned char black[] = {0, 0, 0, 255}; |
- m_blackTexture2D = createTexture(); |
- webContext()->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object()); |
- webContext()->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->bindTexture(GL_TEXTURE_2D, 0); |
- m_blackTextureCubeMap = createTexture(); |
- webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); |
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1, |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
- webContext()->bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
-} |
- |
-bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat, GLenum colorBufferFormat) |
-{ |
- unsigned need = WebGLImageConversion::getChannelBitsByFormat(texInternalFormat); |
- unsigned have = WebGLImageConversion::getChannelBitsByFormat(colorBufferFormat); |
- return (need & have) == need; |
-} |
- |
-GLenum WebGLRenderingContextBase::boundFramebufferColorFormat() |
-{ |
- if (m_framebufferBinding && m_framebufferBinding->object()) |
- return m_framebufferBinding->colorBufferFormat(); |
- if (m_requestedAttributes->alpha()) |
- return GL_RGBA; |
- return GL_RGB; |
-} |
- |
-WebGLTexture* WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap) |
-{ |
- WebGLTexture* tex = 0; |
- switch (target) { |
- case GL_TEXTURE_2D: |
- tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); |
- break; |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
- if (!useSixEnumsForCubeMap) { |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); |
- return 0; |
- } |
- tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); |
- break; |
- case GL_TEXTURE_CUBE_MAP: |
- if (useSixEnumsForCubeMap) { |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); |
- return 0; |
- } |
- tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); |
- return 0; |
- } |
- if (!tex) |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture"); |
- return tex; |
-} |
- |
-bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string) |
-{ |
- const unsigned maxWebGLLocationLength = 256; |
- if (string.length() > maxWebGLLocationLength) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateSize(const char* functionName, GLint x, GLint y) |
-{ |
- if (x < 0 || y < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string) |
-{ |
- for (size_t i = 0; i < string.length(); ++i) { |
- if (!validateCharacter(string[i])) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII"); |
- return false; |
- } |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GLenum format, GLenum type, GLint level) |
-{ |
- switch (format) { |
- case GL_ALPHA: |
- case GL_LUMINANCE: |
- case GL_LUMINANCE_ALPHA: |
- case GL_RGB: |
- case GL_RGBA: |
- break; |
- case GL_DEPTH_STENCIL_OES: |
- case GL_DEPTH_COMPONENT: |
- if (extensionEnabled(WebGLDepthTextureName)) |
- break; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled"); |
- return false; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format"); |
- return false; |
- } |
- |
- switch (type) { |
- case GL_UNSIGNED_BYTE: |
- case GL_UNSIGNED_SHORT_5_6_5: |
- case GL_UNSIGNED_SHORT_4_4_4_4: |
- case GL_UNSIGNED_SHORT_5_5_5_1: |
- break; |
- case GL_FLOAT: |
- if (extensionEnabled(OESTextureFloatName)) |
- break; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
- return false; |
- case GL_HALF_FLOAT_OES: |
- if (extensionEnabled(OESTextureHalfFloatName)) |
- break; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
- return false; |
- case GL_UNSIGNED_INT: |
- case GL_UNSIGNED_INT_24_8_OES: |
- case GL_UNSIGNED_SHORT: |
- if (extensionEnabled(WebGLDepthTextureName)) |
- break; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
- return false; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
- return false; |
- } |
- |
- // Verify that the combination of format and type is supported. |
- switch (format) { |
- case GL_ALPHA: |
- case GL_LUMINANCE: |
- case GL_LUMINANCE_ALPHA: |
- if (type != GL_UNSIGNED_BYTE |
- && type != GL_FLOAT |
- && type != GL_HALF_FLOAT_OES) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for format"); |
- return false; |
- } |
- break; |
- case GL_RGB: |
- if (type != GL_UNSIGNED_BYTE |
- && type != GL_UNSIGNED_SHORT_5_6_5 |
- && type != GL_FLOAT |
- && type != GL_HALF_FLOAT_OES) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGB format"); |
- return false; |
- } |
- break; |
- case GL_RGBA: |
- if (type != GL_UNSIGNED_BYTE |
- && type != GL_UNSIGNED_SHORT_4_4_4_4 |
- && type != GL_UNSIGNED_SHORT_5_5_5_1 |
- && type != GL_FLOAT |
- && type != GL_HALF_FLOAT_OES) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGBA format"); |
- return false; |
- } |
- break; |
- case GL_DEPTH_COMPONENT: |
- if (!extensionEnabled(WebGLDepthTextureName)) { |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled"); |
- return false; |
- } |
- if (type != GL_UNSIGNED_SHORT |
- && type != GL_UNSIGNED_INT) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format"); |
- return false; |
- } |
- if (level > 0) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format"); |
- return false; |
- } |
- break; |
- case GL_DEPTH_STENCIL_OES: |
- if (!extensionEnabled(WebGLDepthTextureName)) { |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled"); |
- return false; |
- } |
- if (type != GL_UNSIGNED_INT_24_8_OES) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format"); |
- return false; |
- } |
- if (level > 0) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format"); |
- return false; |
- } |
- break; |
- default: |
- ASSERT_NOT_REACHED(); |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GLenum target, GLint level) |
-{ |
- if (level < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0"); |
- return false; |
- } |
- switch (target) { |
- case GL_TEXTURE_2D: |
- if (level >= m_maxTextureLevel) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range"); |
- return false; |
- } |
- break; |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
- if (level >= m_maxCubeMapTextureLevel) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range"); |
- return false; |
- } |
- break; |
- } |
- // This function only checks if level is legal, so we return true and don't |
- // generate INVALID_ENUM if target is illegal. |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateTexFuncDimensions(const char* functionName, TexFuncValidationFunctionType functionType, |
- GLenum target, GLint level, GLsizei width, GLsizei height) |
-{ |
- if (width < 0 || height < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0"); |
- return false; |
- } |
- |
- switch (target) { |
- case GL_TEXTURE_2D: |
- if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range"); |
- return false; |
- } |
- break; |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
- if (functionType != TexSubImage2D && width != height) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map"); |
- return false; |
- } |
- // No need to check height here. For texImage width == height. |
- // For texSubImage that will be checked when checking yoffset + height is in range. |
- if (width > (m_maxCubeMapTextureSize >> level)) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map"); |
- return false; |
- } |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, |
- GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) |
-{ |
- // We absolutely have to validate the format and type combination. |
- // The texImage2D entry points taking HTMLImage, etc. will produce |
- // temporary data based on this combination, so it must be legal. |
- if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level)) |
- return false; |
- |
- if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height)) |
- return false; |
- |
- if (format != internalformat) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != internalformat"); |
- return false; |
- } |
- |
- if (border) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0"); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView* pixels, NullDisposition disposition) |
-{ |
- // All calling functions check isContextLost, so a duplicate check is not needed here. |
- if (!pixels) { |
- if (disposition == NullAllowed) |
- return true; |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); |
- return false; |
- } |
- |
- if (!validateTexFuncFormatAndType(functionName, format, type, level)) |
- return false; |
- if (!validateSettableTexFormat(functionName, format)) |
- return false; |
- |
- switch (type) { |
- case GL_UNSIGNED_BYTE: |
- if (pixels->type() != ArrayBufferView::TypeUint8) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); |
- return false; |
- } |
- break; |
- case GL_UNSIGNED_SHORT_5_6_5: |
- case GL_UNSIGNED_SHORT_4_4_4_4: |
- case GL_UNSIGNED_SHORT_5_5_5_1: |
- if (pixels->type() != ArrayBufferView::TypeUint16) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); |
- return false; |
- } |
- break; |
- case GL_FLOAT: // OES_texture_float |
- if (pixels->type() != ArrayBufferView::TypeFloat32) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array"); |
- return false; |
- } |
- break; |
- case GL_HALF_FLOAT_OES: // OES_texture_half_float |
- // As per the specification, ArrayBufferView should be null or a Uint16Array when |
- // OES_texture_half_float is enabled. |
- if (pixels && pixels->type() != ArrayBufferView::TypeUint16) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array"); |
- return false; |
- } |
- break; |
- default: |
- ASSERT_NOT_REACHED(); |
- } |
- |
- unsigned totalBytesRequired; |
- GLenum error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0); |
- if (error != GL_NO_ERROR) { |
- synthesizeGLError(error, functionName, "invalid texture dimensions"); |
- return false; |
- } |
- if (pixels->byteLength() < totalBytesRequired) { |
- if (m_unpackAlignment != 1) { |
- error = WebGLImageConversion::computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0); |
- if (pixels->byteLength() == totalBytesRequired) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1"); |
- return false; |
- } |
- } |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateCompressedTexFormat(GLenum format) |
-{ |
- return m_compressedTextureFormats.contains(format); |
-} |
- |
-bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GLsizei width, GLsizei height, GLenum format, ArrayBufferView* pixels) |
-{ |
- if (!pixels) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); |
- return false; |
- } |
- if (width < 0 || height < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0"); |
- return false; |
- } |
- |
- unsigned bytesRequired = 0; |
- |
- switch (format) { |
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
- { |
- const int kBlockWidth = 4; |
- const int kBlockHeight = 4; |
- const int kBlockSize = 8; |
- int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; |
- int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; |
- int numBlocks = numBlocksAcross * numBlocksDown; |
- bytesRequired = numBlocks * kBlockSize; |
- } |
- break; |
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
- { |
- const int kBlockWidth = 4; |
- const int kBlockHeight = 4; |
- const int kBlockSize = 16; |
- int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; |
- int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; |
- int numBlocks = numBlocksAcross * numBlocksDown; |
- bytesRequired = numBlocks * kBlockSize; |
- } |
- break; |
- case GC3D_COMPRESSED_ATC_RGB_AMD: |
- case GL_ETC1_RGB8_OES: |
- { |
- bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 8; |
- } |
- break; |
- case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: |
- case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: |
- { |
- bytesRequired = floor(static_cast<double>((width + 3) / 4)) * floor(static_cast<double>((height + 3) / 4)) * 16; |
- } |
- break; |
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
- { |
- bytesRequired = (max(width, 8) * max(height, 8) * 4 + 7) / 8; |
- } |
- break; |
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: |
- { |
- bytesRequired = (max(width, 16) * max(height, 8) * 2 + 7) / 8; |
- } |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format"); |
- return false; |
- } |
- |
- if (pixels->byteLength() != bytesRequired) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions"); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, TexFuncValidationFunctionType functionType, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format) |
-{ |
- if (!validateTexFuncDimensions(functionName, functionType, target, level, width, height)) |
- return false; |
- |
- bool widthValid = false; |
- bool heightValid = false; |
- |
- switch (format) { |
- case GC3D_COMPRESSED_ATC_RGB_AMD: |
- case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: |
- case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: |
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { |
- const int kBlockWidth = 4; |
- const int kBlockHeight = 4; |
- widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth); |
- heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight); |
- break; |
- } |
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { |
- // Must be a power of two |
- widthValid = (width & (width - 1)) == 0; |
- heightValid = (height & (height - 1)) == 0; |
- break; |
- } |
- case GL_ETC1_RGB8_OES: { |
- widthValid = true; |
- heightValid = true; |
- break; |
- } |
- default: |
- return false; |
- } |
- |
- if (!widthValid || !heightValid) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level"); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, WebGLTexture* tex) |
-{ |
- if (xoffset < 0 || yoffset < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0"); |
- return false; |
- } |
- |
- switch (format) { |
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { |
- const int kBlockWidth = 4; |
- const int kBlockHeight = 4; |
- if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4"); |
- return false; |
- } |
- if (width - xoffset > tex->getWidth(target, level) |
- || height - yoffset > tex->getHeight(target, level)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range"); |
- return false; |
- } |
- return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format); |
- } |
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { |
- if ((xoffset != 0) || (yoffset != 0)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset and yoffset must be zero"); |
- return false; |
- } |
- if (width != tex->getWidth(target, level) |
- || height != tex->getHeight(target, level)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions must match existing level"); |
- return false; |
- } |
- return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format); |
- } |
- case GC3D_COMPRESSED_ATC_RGB_AMD: |
- case GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: |
- case GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: |
- case GL_ETC1_RGB8_OES: { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "unable to update sub-images with this format"); |
- return false; |
- } |
- default: |
- return false; |
- } |
-} |
- |
-bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GLenum mode) |
-{ |
- switch (mode) { |
- case GL_POINTS: |
- case GL_LINE_STRIP: |
- case GL_LINE_LOOP: |
- case GL_LINES: |
- case GL_TRIANGLE_STRIP: |
- case GL_TRIANGLE_FAN: |
- case GL_TRIANGLES: |
- return true; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode"); |
- return false; |
- } |
-} |
- |
-bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName) |
-{ |
- if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateStencilOrDepthFunc(const char* functionName, GLenum func) |
-{ |
- switch (func) { |
- case GL_NEVER: |
- case GL_LESS: |
- case GL_LEQUAL: |
- case GL_GREATER: |
- case GL_GEQUAL: |
- case GL_EQUAL: |
- case GL_NOTEQUAL: |
- case GL_ALWAYS: |
- return true; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function"); |
- return false; |
- } |
-} |
- |
-void WebGLRenderingContextBase::printGLErrorToConsole(const String& message) |
-{ |
- if (!m_numGLErrorsToConsoleAllowed) |
- return; |
- |
- --m_numGLErrorsToConsoleAllowed; |
- printWarningToConsole(message); |
- |
- if (!m_numGLErrorsToConsoleAllowed) |
- printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context."); |
- |
- return; |
-} |
- |
-void WebGLRenderingContextBase::printWarningToConsole(const String& message) |
-{ |
- if (!canvas()) |
- return; |
- canvas()->document().addConsoleMessage(ConsoleMessage::create(RenderingMessageSource, WarningMessageLevel, message)); |
-} |
- |
-bool WebGLRenderingContextBase::validateFramebufferFuncParameters(const char* functionName, GLenum target, GLenum attachment) |
-{ |
- if (target != GL_FRAMEBUFFER) { |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
- return false; |
- } |
- switch (attachment) { |
- case GL_COLOR_ATTACHMENT0: |
- case GL_DEPTH_ATTACHMENT: |
- case GL_STENCIL_ATTACHMENT: |
- case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
- break; |
- default: |
- if (extensionEnabled(WebGLDrawBuffersName) |
- && attachment > GL_COLOR_ATTACHMENT0 |
- && attachment < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments())) |
- break; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateBlendEquation(const char* functionName, GLenum mode) |
-{ |
- switch (mode) { |
- case GL_FUNC_ADD: |
- case GL_FUNC_SUBTRACT: |
- case GL_FUNC_REVERSE_SUBTRACT: |
- return true; |
- case GL_MIN_EXT: |
- case GL_MAX_EXT: |
- if (extensionEnabled(EXTBlendMinMaxName)) |
- return true; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode"); |
- return false; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode"); |
- return false; |
- } |
-} |
- |
-bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GLenum src, GLenum dst) |
-{ |
- if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR) |
- && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA)) |
- || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR) |
- && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateCapability(const char* functionName, GLenum cap) |
-{ |
- switch (cap) { |
- case GL_BLEND: |
- case GL_CULL_FACE: |
- case GL_DEPTH_TEST: |
- case GL_DITHER: |
- case GL_POLYGON_OFFSET_FILL: |
- case GL_SAMPLE_ALPHA_TO_COVERAGE: |
- case GL_SAMPLE_COVERAGE: |
- case GL_SCISSOR_TEST: |
- case GL_STENCIL_TEST: |
- return true; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability"); |
- return false; |
- } |
-} |
- |
-bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GLsizei requiredMinSize) |
-{ |
- if (!v) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
- return false; |
- } |
- return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); |
-} |
- |
-bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GLsizei requiredMinSize) |
-{ |
- if (!v) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
- return false; |
- } |
- return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); |
-} |
- |
-bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei requiredMinSize) |
-{ |
- return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize); |
-} |
- |
-bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v, GLsizei requiredMinSize) |
-{ |
- if (!v) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
- return false; |
- } |
- return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize); |
-} |
- |
-bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei requiredMinSize) |
-{ |
- if (!location) |
- return false; |
- if (location->program() != m_currentProgram) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program"); |
- return false; |
- } |
- if (!v) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
- return false; |
- } |
- if (transpose) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE"); |
- return false; |
- } |
- if (size < requiredMinSize || (size % requiredMinSize)) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); |
- return false; |
- } |
- return true; |
-} |
- |
-WebGLBuffer* WebGLRenderingContextBase::validateBufferDataTarget(const char* functionName, GLenum target) |
-{ |
- WebGLBuffer* buffer = 0; |
- switch (target) { |
- case GL_ELEMENT_ARRAY_BUFFER: |
- buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get(); |
- break; |
- case GL_ARRAY_BUFFER: |
- buffer = m_boundArrayBuffer.get(); |
- break; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
- return 0; |
- } |
- if (!buffer) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer"); |
- return 0; |
- } |
- return buffer; |
-} |
- |
-bool WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState) |
-{ |
- if (!image || !image->cachedImage()) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no image"); |
- return false; |
- } |
- const KURL& url = image->cachedImage()->response().url(); |
- if (url.isNull() || url.isEmpty() || !url.isValid()) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image"); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState) |
-{ |
- if (!canvas || !canvas->buffer()) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas"); |
- return false; |
- } |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GLenum mode, GLint first, GLsizei count) |
-{ |
- if (isContextLost() || !validateDrawMode(functionName, mode)) |
- return false; |
- |
- if (!validateStencilSettings(functionName)) |
- return false; |
- |
- if (first < 0 || count < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0"); |
- return false; |
- } |
- |
- if (!count) { |
- markContextChanged(CanvasChanged); |
- return false; |
- } |
- |
- if (!validateRenderingState(functionName)) { |
- return false; |
- } |
- |
- const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GLenum mode, GLsizei count, GLenum type, long long offset) |
-{ |
- if (isContextLost() || !validateDrawMode(functionName, mode)) |
- return false; |
- |
- if (!validateStencilSettings(functionName)) |
- return false; |
- |
- switch (type) { |
- case GL_UNSIGNED_BYTE: |
- case GL_UNSIGNED_SHORT: |
- break; |
- case GL_UNSIGNED_INT: |
- if (extensionEnabled(OESElementIndexUintName)) |
- break; |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); |
- return false; |
- default: |
- synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); |
- return false; |
- } |
- |
- if (count < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "count < 0"); |
- return false; |
- } |
- if (!validateValueFitNonNegInt32(functionName, "offset", offset)) |
- return false; |
- |
- if (!count) { |
- markContextChanged(CanvasChanged); |
- return false; |
- } |
- |
- if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound"); |
- return false; |
- } |
- |
- if (!validateRenderingState(functionName)) { |
- return false; |
- } |
- |
- const char* reason = "framebuffer incomplete"; |
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(webContext(), &reason)) { |
- synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-// Helper function to validate draw*Instanced calls |
-bool WebGLRenderingContextBase::validateDrawInstanced(const char* functionName, GLsizei primcount) |
-{ |
- if (primcount < 0) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0"); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GLuint index, GLsizei expectedSize, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
-{ |
- if (isContextLost()) |
- return; |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); |
- return; |
- } |
- // In GL, we skip setting vertexAttrib0 values. |
- switch (expectedSize) { |
- case 1: |
- webContext()->vertexAttrib1f(index, v0); |
- break; |
- case 2: |
- webContext()->vertexAttrib2f(index, v0, v1); |
- break; |
- case 3: |
- webContext()->vertexAttrib3f(index, v0, v1, v2); |
- break; |
- case 4: |
- webContext()->vertexAttrib4f(index, v0, v1, v2, v3); |
- break; |
- } |
- VertexAttribValue& attribValue = m_vertexAttribValue[index]; |
- attribValue.value[0] = v0; |
- attribValue.value[1] = v1; |
- attribValue.value[2] = v2; |
- attribValue.value[3] = v3; |
-} |
- |
-void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, Float32Array* v, GLsizei expectedSize) |
-{ |
- if (isContextLost()) |
- return; |
- if (!v) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
- return; |
- } |
- vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize); |
-} |
- |
-void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GLuint index, GLfloat* v, GLsizei size, GLsizei expectedSize) |
-{ |
- if (isContextLost()) |
- return; |
- if (!v) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
- return; |
- } |
- if (size < expectedSize) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); |
- return; |
- } |
- if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); |
- return; |
- } |
- // In GL, we skip setting vertexAttrib0 values. |
- switch (expectedSize) { |
- case 1: |
- webContext()->vertexAttrib1fv(index, v); |
- break; |
- case 2: |
- webContext()->vertexAttrib2fv(index, v); |
- break; |
- case 3: |
- webContext()->vertexAttrib3fv(index, v); |
- break; |
- case 4: |
- webContext()->vertexAttrib4fv(index, v); |
- break; |
- } |
- VertexAttribValue& attribValue = m_vertexAttribValue[index]; |
- attribValue.initValue(); |
- for (int ii = 0; ii < expectedSize; ++ii) |
- attribValue.value[ii] = v[ii]; |
-} |
- |
-void WebGLRenderingContextBase::dispatchContextLostEvent(Timer<WebGLRenderingContextBase>*) |
-{ |
- RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(EventTypeNames::webglcontextlost, false, true, ""); |
- canvas()->dispatchEvent(event); |
- m_restoreAllowed = event->defaultPrevented(); |
- if (m_restoreAllowed) { |
- if (m_autoRecoveryMethod == Auto) |
- m_restoreTimer.startOneShot(0, FROM_HERE); |
- } |
-} |
- |
-void WebGLRenderingContextBase::maybeRestoreContext(Timer<WebGLRenderingContextBase>*) |
-{ |
- ASSERT(isContextLost()); |
- |
- // The rendering context is not restored unless the default behavior of the |
- // webglcontextlost event was prevented earlier. |
- // |
- // Because of the way m_restoreTimer is set up for real vs. synthetic lost |
- // context events, we don't have to worry about this test short-circuiting |
- // the retry loop for real context lost events. |
- if (!m_restoreAllowed) |
- return; |
- |
- LocalFrame* frame = canvas()->document().frame(); |
- if (!frame) |
- return; |
- |
- Settings* settings = frame->settings(); |
- |
- // If the context was lost due to RealLostContext, we need to destroy the old DrawingBuffer before creating new DrawingBuffer to ensure resource budget enough. |
- if (drawingBuffer()) { |
-#if ENABLE(OILPAN) |
- m_sharedWebGraphicsContext3D->dispose(); |
-#else |
- m_drawingBuffer->beginDestruction(); |
- m_drawingBuffer.clear(); |
-#endif |
- } |
- |
- blink::WebGraphicsContext3D::Attributes attributes = m_requestedAttributes->attributes(canvas()->document().topDocument().url().string(), settings, version()); |
- OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(attributes, 0)); |
- RefPtr<DrawingBuffer> buffer; |
- if (context) { |
- // Construct a new drawing buffer with the new WebGraphicsContext3D. |
- buffer = createDrawingBuffer(context.release()); |
- // If DrawingBuffer::create() fails to allocate a fbo, |drawingBuffer| is set to null. |
- } |
- if (!buffer) { |
- if (m_contextLostMode == RealLostContext) { |
- m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts, FROM_HERE); |
- } else { |
- // This likely shouldn't happen but is the best way to report it to the WebGL app. |
- synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context"); |
- } |
- return; |
- } |
- |
-#if ENABLE(OILPAN) |
- if (m_sharedWebGraphicsContext3D) |
- m_sharedWebGraphicsContext3D->update(buffer.release()); |
- else |
- m_sharedWebGraphicsContext3D = WebGLSharedWebGraphicsContext3D::create(buffer.release()); |
-#else |
- m_drawingBuffer = buffer.release(); |
-#endif |
- |
- drawingBuffer()->bind(); |
- m_lostContextErrors.clear(); |
- m_contextLostMode = NotLostContext; |
- m_autoRecoveryMethod = Manual; |
- m_restoreAllowed = false; |
- removeFromEvictedList(this); |
- |
- setupFlags(); |
- initializeNewContext(); |
- markContextChanged(CanvasContextChanged); |
- canvas()->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextrestored, false, true, "")); |
-} |
- |
-String WebGLRenderingContextBase::ensureNotNull(const String& text) const |
-{ |
- if (text.isNull()) |
- return WTF::emptyString(); |
- return text; |
-} |
- |
-WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity) |
- : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity])) |
- , m_capacity(capacity) |
-{ |
-} |
- |
-ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size) |
-{ |
- int i; |
- for (i = 0; i < m_capacity; ++i) { |
- ImageBuffer* buf = m_buffers[i].get(); |
- if (!buf) |
- break; |
- if (buf->size() != size) |
- continue; |
- bubbleToFront(i); |
- return buf; |
- } |
- |
- OwnPtr<ImageBuffer> temp(ImageBuffer::create(size)); |
- if (!temp) |
- return 0; |
- i = std::min(m_capacity - 1, i); |
- m_buffers[i] = temp.release(); |
- |
- ImageBuffer* buf = m_buffers[i].get(); |
- bubbleToFront(i); |
- return buf; |
-} |
- |
-void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(int idx) |
-{ |
- for (int i = idx; i > 0; --i) |
- m_buffers[i].swap(m_buffers[i-1]); |
-} |
- |
-namespace { |
- |
- String GetErrorString(GLenum error) |
- { |
- switch (error) { |
- case GL_INVALID_ENUM: |
- return "INVALID_ENUM"; |
- case GL_INVALID_VALUE: |
- return "INVALID_VALUE"; |
- case GL_INVALID_OPERATION: |
- return "INVALID_OPERATION"; |
- case GL_OUT_OF_MEMORY: |
- return "OUT_OF_MEMORY"; |
- case GL_INVALID_FRAMEBUFFER_OPERATION: |
- return "INVALID_FRAMEBUFFER_OPERATION"; |
- case GC3D_CONTEXT_LOST_WEBGL: |
- return "CONTEXT_LOST_WEBGL"; |
- default: |
- return String::format("WebGL ERROR(0x%04X)", error); |
- } |
- } |
- |
-} // namespace anonymous |
- |
-void WebGLRenderingContextBase::synthesizeGLError(GLenum error, const char* functionName, const char* description, ConsoleDisplayPreference display) |
-{ |
- String errorType = GetErrorString(error); |
- if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { |
- String message = String("WebGL: ") + errorType + ": " + String(functionName) + ": " + String(description); |
- printGLErrorToConsole(message); |
- } |
- if (!isContextLost()) |
- webContext()->synthesizeGLError(error); |
- else { |
- if (m_lostContextErrors.find(error) == WTF::kNotFound) |
- m_lostContextErrors.append(error); |
- } |
-} |
- |
-void WebGLRenderingContextBase::emitGLWarning(const char* functionName, const char* description) |
-{ |
- if (m_synthesizedErrorsToConsole) { |
- String message = String("WebGL: ") + String(functionName) + ": " + String(description); |
- printGLErrorToConsole(message); |
- } |
-} |
- |
-void WebGLRenderingContextBase::applyStencilTest() |
-{ |
- bool haveStencilBuffer = false; |
- |
- if (m_framebufferBinding) |
- haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); |
- else { |
- RefPtr<WebGLContextAttributes> attributes = getContextAttributes(); |
- haveStencilBuffer = attributes->stencil(); |
- } |
- enableOrDisable(GL_STENCIL_TEST, |
- m_stencilEnabled && haveStencilBuffer); |
-} |
- |
-void WebGLRenderingContextBase::enableOrDisable(GLenum capability, bool enable) |
-{ |
- if (isContextLost()) |
- return; |
- if (enable) |
- webContext()->enable(capability); |
- else |
- webContext()->disable(capability); |
-} |
- |
-IntSize WebGLRenderingContextBase::clampedCanvasSize() |
-{ |
- return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), |
- clamp(canvas()->height(), 1, m_maxViewportDims[1])); |
-} |
- |
-GLint WebGLRenderingContextBase::maxDrawBuffers() |
-{ |
- if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName)) |
- return 0; |
- if (!m_maxDrawBuffers) |
- webContext()->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers); |
- if (!m_maxColorAttachments) |
- webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); |
- // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. |
- return std::min(m_maxDrawBuffers, m_maxColorAttachments); |
-} |
- |
-GLint WebGLRenderingContextBase::maxColorAttachments() |
-{ |
- if (isContextLost() || !extensionEnabled(WebGLDrawBuffersName)) |
- return 0; |
- if (!m_maxColorAttachments) |
- webContext()->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); |
- return m_maxColorAttachments; |
-} |
- |
-void WebGLRenderingContextBase::setBackDrawBuffer(GLenum buf) |
-{ |
- m_backDrawBuffer = buf; |
-} |
- |
-void WebGLRenderingContextBase::restoreCurrentFramebuffer() |
-{ |
- bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get()); |
-} |
- |
-void WebGLRenderingContextBase::restoreCurrentTexture2D() |
-{ |
- bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()); |
-} |
- |
-void WebGLRenderingContextBase::multisamplingChanged(bool enabled) |
-{ |
- if (m_multisamplingAllowed != enabled) { |
- m_multisamplingAllowed = enabled; |
- forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLRenderingContextBase::Auto); |
- } |
-} |
- |
-void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit() |
-{ |
- // Trace backwards from the current max to find the new max non-default texture unit |
- int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1; |
- for (int i = startIndex; i >= 0; --i) { |
- if (m_textureUnits[i].m_texture2DBinding |
- || m_textureUnits[i].m_textureCubeMapBinding) { |
- m_onePlusMaxNonDefaultTextureUnit = i + 1; |
- return; |
- } |
- } |
- m_onePlusMaxNonDefaultTextureUnit = 0; |
-} |
- |
-#if ENABLE(OILPAN) |
-PassRefPtr<WebGLSharedWebGraphicsContext3D> WebGLRenderingContextBase::sharedWebGraphicsContext3D() const |
-{ |
- return m_sharedWebGraphicsContext3D; |
-} |
- |
-DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
-{ |
- return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingBuffer() : 0; |
-} |
-#else |
-DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
-{ |
- return m_drawingBuffer.get(); |
-} |
-#endif |
- |
-} // namespace blink |