Index: sky/engine/core/html/canvas/WebGLDepthTexture.cpp |
diff --git a/sky/engine/core/html/canvas/WebGLDepthTexture.cpp b/sky/engine/core/html/canvas/WebGLDepthTexture.cpp |
deleted file mode 100644 |
index fe069d188342ade656bca8dc2eb0c46216117673..0000000000000000000000000000000000000000 |
--- a/sky/engine/core/html/canvas/WebGLDepthTexture.cpp |
+++ /dev/null |
@@ -1,70 +0,0 @@ |
-/* |
- * Copyright (C) 2012 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "sky/engine/config.h" |
- |
-#include "sky/engine/core/html/canvas/WebGLDepthTexture.h" |
- |
-namespace blink { |
- |
-WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context) |
- : WebGLExtension(context) |
-{ |
- context->extensionsUtil()->ensureExtensionEnabled("GL_CHROMIUM_depth_texture"); |
-} |
- |
-WebGLDepthTexture::~WebGLDepthTexture() |
-{ |
-} |
- |
-WebGLExtensionName WebGLDepthTexture::name() const |
-{ |
- return WebGLDepthTextureName; |
-} |
- |
-PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContextBase* context) |
-{ |
- return adoptRef(new WebGLDepthTexture(context)); |
-} |
- |
-bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) |
-{ |
- Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
- // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms |
- // of two separate texture objects is too difficult, so disable depth |
- // textures unless a packed depth/stencil format is available. |
- if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) |
- return false; |
- return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture") |
- || extensionsUtil->supportsExtension("GL_OES_depth_texture") |
- || extensionsUtil->supportsExtension("GL_ARB_depth_texture"); |
-} |
- |
-const char* WebGLDepthTexture::extensionName() |
-{ |
- return "WEBGL_depth_texture"; |
-} |
- |
-} // namespace blink |