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1 /* | |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLDepthTexture.h" | |
29 | |
30 namespace blink { | |
31 | |
32 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context) | |
33 : WebGLExtension(context) | |
34 { | |
35 context->extensionsUtil()->ensureExtensionEnabled("GL_CHROMIUM_depth_texture
"); | |
36 } | |
37 | |
38 WebGLDepthTexture::~WebGLDepthTexture() | |
39 { | |
40 } | |
41 | |
42 WebGLExtensionName WebGLDepthTexture::name() const | |
43 { | |
44 return WebGLDepthTextureName; | |
45 } | |
46 | |
47 PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContextBas
e* context) | |
48 { | |
49 return adoptRef(new WebGLDepthTexture(context)); | |
50 } | |
51 | |
52 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) | |
53 { | |
54 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); | |
55 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms | |
56 // of two separate texture objects is too difficult, so disable depth | |
57 // textures unless a packed depth/stencil format is available. | |
58 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) | |
59 return false; | |
60 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture") | |
61 || extensionsUtil->supportsExtension("GL_OES_depth_texture") | |
62 || extensionsUtil->supportsExtension("GL_ARB_depth_texture"); | |
63 } | |
64 | |
65 const char* WebGLDepthTexture::extensionName() | |
66 { | |
67 return "WEBGL_depth_texture"; | |
68 } | |
69 | |
70 } // namespace blink | |
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