| Index: sky/engine/core/html/canvas/WebGLDepthTexture.cpp
|
| diff --git a/sky/engine/core/html/canvas/WebGLDepthTexture.cpp b/sky/engine/core/html/canvas/WebGLDepthTexture.cpp
|
| deleted file mode 100644
|
| index fe069d188342ade656bca8dc2eb0c46216117673..0000000000000000000000000000000000000000
|
| --- a/sky/engine/core/html/canvas/WebGLDepthTexture.cpp
|
| +++ /dev/null
|
| @@ -1,70 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2012 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| - * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "sky/engine/config.h"
|
| -
|
| -#include "sky/engine/core/html/canvas/WebGLDepthTexture.h"
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| -
|
| -namespace blink {
|
| -
|
| -WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context)
|
| - : WebGLExtension(context)
|
| -{
|
| - context->extensionsUtil()->ensureExtensionEnabled("GL_CHROMIUM_depth_texture");
|
| -}
|
| -
|
| -WebGLDepthTexture::~WebGLDepthTexture()
|
| -{
|
| -}
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| -
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| -WebGLExtensionName WebGLDepthTexture::name() const
|
| -{
|
| - return WebGLDepthTextureName;
|
| -}
|
| -
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| -PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContextBase* context)
|
| -{
|
| - return adoptRef(new WebGLDepthTexture(context));
|
| -}
|
| -
|
| -bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context)
|
| -{
|
| - Extensions3DUtil* extensionsUtil = context->extensionsUtil();
|
| - // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms
|
| - // of two separate texture objects is too difficult, so disable depth
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| - // textures unless a packed depth/stencil format is available.
|
| - if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"))
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| - return false;
|
| - return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture")
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| - || extensionsUtil->supportsExtension("GL_OES_depth_texture")
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| - || extensionsUtil->supportsExtension("GL_ARB_depth_texture");
|
| -}
|
| -
|
| -const char* WebGLDepthTexture::extensionName()
|
| -{
|
| - return "WEBGL_depth_texture";
|
| -}
|
| -
|
| -} // namespace blink
|
|
|