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Unified Diff: sky/engine/core/html/canvas/WebGLDrawBuffers.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: sky/engine/core/html/canvas/WebGLDrawBuffers.cpp
diff --git a/sky/engine/core/html/canvas/WebGLDrawBuffers.cpp b/sky/engine/core/html/canvas/WebGLDrawBuffers.cpp
deleted file mode 100644
index b0c7f584891f720b94e27fafbb980587dfe8c130..0000000000000000000000000000000000000000
--- a/sky/engine/core/html/canvas/WebGLDrawBuffers.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/config.h"
-
-#include "sky/engine/core/html/canvas/WebGLDrawBuffers.h"
-
-namespace blink {
-
-WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context)
- : WebGLExtension(context)
-{
- context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers");
-}
-
-WebGLDrawBuffers::~WebGLDrawBuffers()
-{
-}
-
-WebGLExtensionName WebGLDrawBuffers::name() const
-{
- return WebGLDrawBuffersName;
-}
-
-PassRefPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase* context)
-{
- return adoptRef(new WebGLDrawBuffers(context));
-}
-
-// static
-bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context)
-{
- return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers")
- && satisfiesWebGLRequirements(context));
-}
-
-const char* WebGLDrawBuffers::extensionName()
-{
- return "WEBGL_draw_buffers";
-}
-
-void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers)
-{
- if (isLost())
- return;
- GLsizei n = buffers.size();
- const GLenum* bufs = buffers.data();
- if (!m_context->m_framebufferBinding) {
- if (n != 1) {
- m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer");
- return;
- }
- if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) {
- m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE");
- return;
- }
- // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
- GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
- m_context->webContext()->drawBuffersEXT(1, &value);
- m_context->setBackDrawBuffer(bufs[0]);
- } else {
- if (n > m_context->maxDrawBuffers()) {
- m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers");
- return;
- }
- for (GLsizei i = 0; i < n; ++i) {
- if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_ATTACHMENT0_EXT + i)) {
- m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE");
- return;
- }
- }
- m_context->m_framebufferBinding->drawBuffers(buffers);
- }
-}
-
-// static
-bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext)
-{
- blink::WebGraphicsContext3D* context = webglContext->webContext();
- Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
-
- // This is called after we make sure GL_EXT_draw_buffers is supported.
- GLint maxDrawBuffers = 0;
- GLint maxColorAttachments = 0;
- context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers);
- context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments);
- if (maxDrawBuffers < 4 || maxColorAttachments < 4)
- return false;
-
- Platform3DObject fbo = context->createFramebuffer();
- context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
- bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture")
- || extensionsUtil->supportsExtension("GL_OES_depth_texture")
- || extensionsUtil->supportsExtension("GL_ARB_depth_texture"));
- bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packed_depth_stencil")
- || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
- Platform3DObject depthStencil = 0;
- if (supportsDepthStencil) {
- depthStencil = context->createTexture();
- context->bindTexture(GL_TEXTURE_2D, depthStencil);
- context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
- }
- Platform3DObject depth = 0;
- if (supportsDepth) {
- depth = context->createTexture();
- context->bindTexture(GL_TEXTURE_2D, depth);
- context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
- }
-
- Vector<Platform3DObject> colors;
- bool ok = true;
- GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
- for (GLint i = 0; i < maxAllowedBuffers; ++i) {
- Platform3DObject color = context->createTexture();
- colors.append(color);
- context->bindTexture(GL_TEXTURE_2D, color);
- context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
- if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- ok = false;
- break;
- }
- if (supportsDepth) {
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
- if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- ok = false;
- break;
- }
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
- if (supportsDepthStencil) {
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
- if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- ok = false;
- break;
- }
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
- }
-
- webglContext->restoreCurrentFramebuffer();
- context->deleteFramebuffer(fbo);
- webglContext->restoreCurrentTexture2D();
- if (supportsDepth)
- context->deleteTexture(depth);
- if (supportsDepthStencil)
- context->deleteTexture(depthStencil);
- for (size_t i = 0; i < colors.size(); ++i)
- context->deleteTexture(colors[i]);
- return ok;
-}
-
-} // namespace blink
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