| Index: sky/engine/core/html/canvas/WebGLDrawBuffers.cpp
|
| diff --git a/sky/engine/core/html/canvas/WebGLDrawBuffers.cpp b/sky/engine/core/html/canvas/WebGLDrawBuffers.cpp
|
| deleted file mode 100644
|
| index b0c7f584891f720b94e27fafbb980587dfe8c130..0000000000000000000000000000000000000000
|
| --- a/sky/engine/core/html/canvas/WebGLDrawBuffers.cpp
|
| +++ /dev/null
|
| @@ -1,179 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| - * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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| - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "sky/engine/config.h"
|
| -
|
| -#include "sky/engine/core/html/canvas/WebGLDrawBuffers.h"
|
| -
|
| -namespace blink {
|
| -
|
| -WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context)
|
| - : WebGLExtension(context)
|
| -{
|
| - context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers");
|
| -}
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| -
|
| -WebGLDrawBuffers::~WebGLDrawBuffers()
|
| -{
|
| -}
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| -
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| -WebGLExtensionName WebGLDrawBuffers::name() const
|
| -{
|
| - return WebGLDrawBuffersName;
|
| -}
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| -
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| -PassRefPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase* context)
|
| -{
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| - return adoptRef(new WebGLDrawBuffers(context));
|
| -}
|
| -
|
| -// static
|
| -bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context)
|
| -{
|
| - return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers")
|
| - && satisfiesWebGLRequirements(context));
|
| -}
|
| -
|
| -const char* WebGLDrawBuffers::extensionName()
|
| -{
|
| - return "WEBGL_draw_buffers";
|
| -}
|
| -
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| -void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers)
|
| -{
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| - if (isLost())
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| - return;
|
| - GLsizei n = buffers.size();
|
| - const GLenum* bufs = buffers.data();
|
| - if (!m_context->m_framebufferBinding) {
|
| - if (n != 1) {
|
| - m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer");
|
| - return;
|
| - }
|
| - if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) {
|
| - m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE");
|
| - return;
|
| - }
|
| - // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
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| - GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
|
| - m_context->webContext()->drawBuffersEXT(1, &value);
|
| - m_context->setBackDrawBuffer(bufs[0]);
|
| - } else {
|
| - if (n > m_context->maxDrawBuffers()) {
|
| - m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers");
|
| - return;
|
| - }
|
| - for (GLsizei i = 0; i < n; ++i) {
|
| - if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_ATTACHMENT0_EXT + i)) {
|
| - m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE");
|
| - return;
|
| - }
|
| - }
|
| - m_context->m_framebufferBinding->drawBuffers(buffers);
|
| - }
|
| -}
|
| -
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| -// static
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| -bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext)
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| -{
|
| - blink::WebGraphicsContext3D* context = webglContext->webContext();
|
| - Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
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| -
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| - // This is called after we make sure GL_EXT_draw_buffers is supported.
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| - GLint maxDrawBuffers = 0;
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| - GLint maxColorAttachments = 0;
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| - context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers);
|
| - context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments);
|
| - if (maxDrawBuffers < 4 || maxColorAttachments < 4)
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| - return false;
|
| -
|
| - Platform3DObject fbo = context->createFramebuffer();
|
| - context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
|
| -
|
| - const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
|
| - bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture")
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| - || extensionsUtil->supportsExtension("GL_OES_depth_texture")
|
| - || extensionsUtil->supportsExtension("GL_ARB_depth_texture"));
|
| - bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packed_depth_stencil")
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| - || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
|
| - Platform3DObject depthStencil = 0;
|
| - if (supportsDepthStencil) {
|
| - depthStencil = context->createTexture();
|
| - context->bindTexture(GL_TEXTURE_2D, depthStencil);
|
| - context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
|
| - }
|
| - Platform3DObject depth = 0;
|
| - if (supportsDepth) {
|
| - depth = context->createTexture();
|
| - context->bindTexture(GL_TEXTURE_2D, depth);
|
| - context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
|
| - }
|
| -
|
| - Vector<Platform3DObject> colors;
|
| - bool ok = true;
|
| - GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
|
| - for (GLint i = 0; i < maxAllowedBuffers; ++i) {
|
| - Platform3DObject color = context->createTexture();
|
| - colors.append(color);
|
| - context->bindTexture(GL_TEXTURE_2D, color);
|
| - context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
|
| - if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
| - ok = false;
|
| - break;
|
| - }
|
| - if (supportsDepth) {
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
|
| - if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
| - ok = false;
|
| - break;
|
| - }
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
| - }
|
| - if (supportsDepthStencil) {
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
|
| - if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
| - ok = false;
|
| - break;
|
| - }
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
| - context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
| - }
|
| - }
|
| -
|
| - webglContext->restoreCurrentFramebuffer();
|
| - context->deleteFramebuffer(fbo);
|
| - webglContext->restoreCurrentTexture2D();
|
| - if (supportsDepth)
|
| - context->deleteTexture(depth);
|
| - if (supportsDepthStencil)
|
| - context->deleteTexture(depthStencil);
|
| - for (size_t i = 0; i < colors.size(); ++i)
|
| - context->deleteTexture(colors[i]);
|
| - return ok;
|
| -}
|
| -
|
| -} // namespace blink
|
|
|