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| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
| 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #include "sky/engine/config.h" | |
| 27 | |
| 28 #include "sky/engine/core/html/canvas/WebGLDrawBuffers.h" | |
| 29 | |
| 30 namespace blink { | |
| 31 | |
| 32 WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context) | |
| 33 : WebGLExtension(context) | |
| 34 { | |
| 35 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers"); | |
| 36 } | |
| 37 | |
| 38 WebGLDrawBuffers::~WebGLDrawBuffers() | |
| 39 { | |
| 40 } | |
| 41 | |
| 42 WebGLExtensionName WebGLDrawBuffers::name() const | |
| 43 { | |
| 44 return WebGLDrawBuffersName; | |
| 45 } | |
| 46 | |
| 47 PassRefPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase*
context) | |
| 48 { | |
| 49 return adoptRef(new WebGLDrawBuffers(context)); | |
| 50 } | |
| 51 | |
| 52 // static | |
| 53 bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context) | |
| 54 { | |
| 55 return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers") | |
| 56 && satisfiesWebGLRequirements(context)); | |
| 57 } | |
| 58 | |
| 59 const char* WebGLDrawBuffers::extensionName() | |
| 60 { | |
| 61 return "WEBGL_draw_buffers"; | |
| 62 } | |
| 63 | |
| 64 void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) | |
| 65 { | |
| 66 if (isLost()) | |
| 67 return; | |
| 68 GLsizei n = buffers.size(); | |
| 69 const GLenum* bufs = buffers.data(); | |
| 70 if (!m_context->m_framebufferBinding) { | |
| 71 if (n != 1) { | |
| 72 m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "
more than one buffer"); | |
| 73 return; | |
| 74 } | |
| 75 if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) { | |
| 76 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL
", "BACK or NONE"); | |
| 77 return; | |
| 78 } | |
| 79 // Because the backbuffer is simulated on all current WebKit ports, we n
eed to change BACK to COLOR_ATTACHMENT0. | |
| 80 GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE; | |
| 81 m_context->webContext()->drawBuffersEXT(1, &value); | |
| 82 m_context->setBackDrawBuffer(bufs[0]); | |
| 83 } else { | |
| 84 if (n > m_context->maxDrawBuffers()) { | |
| 85 m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "
more than max draw buffers"); | |
| 86 return; | |
| 87 } | |
| 88 for (GLsizei i = 0; i < n; ++i) { | |
| 89 if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_AT
TACHMENT0_EXT + i)) { | |
| 90 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersW
EBGL", "COLOR_ATTACHMENTi_EXT or NONE"); | |
| 91 return; | |
| 92 } | |
| 93 } | |
| 94 m_context->m_framebufferBinding->drawBuffers(buffers); | |
| 95 } | |
| 96 } | |
| 97 | |
| 98 // static | |
| 99 bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* web
glContext) | |
| 100 { | |
| 101 blink::WebGraphicsContext3D* context = webglContext->webContext(); | |
| 102 Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil(); | |
| 103 | |
| 104 // This is called after we make sure GL_EXT_draw_buffers is supported. | |
| 105 GLint maxDrawBuffers = 0; | |
| 106 GLint maxColorAttachments = 0; | |
| 107 context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers); | |
| 108 context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments); | |
| 109 if (maxDrawBuffers < 4 || maxColorAttachments < 4) | |
| 110 return false; | |
| 111 | |
| 112 Platform3DObject fbo = context->createFramebuffer(); | |
| 113 context->bindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| 114 | |
| 115 const unsigned char* buffer = 0; // Chromium doesn't allow init data for dep
th/stencil tetxures. | |
| 116 bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_t
exture") | |
| 117 || extensionsUtil->supportsExtension("GL_OES_depth_texture") | |
| 118 || extensionsUtil->supportsExtension("GL_ARB_depth_texture")); | |
| 119 bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packe
d_depth_stencil") | |
| 120 || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")); | |
| 121 Platform3DObject depthStencil = 0; | |
| 122 if (supportsDepthStencil) { | |
| 123 depthStencil = context->createTexture(); | |
| 124 context->bindTexture(GL_TEXTURE_2D, depthStencil); | |
| 125 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_
DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer); | |
| 126 } | |
| 127 Platform3DObject depth = 0; | |
| 128 if (supportsDepth) { | |
| 129 depth = context->createTexture(); | |
| 130 context->bindTexture(GL_TEXTURE_2D, depth); | |
| 131 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DE
PTH_COMPONENT, GL_UNSIGNED_INT, buffer); | |
| 132 } | |
| 133 | |
| 134 Vector<Platform3DObject> colors; | |
| 135 bool ok = true; | |
| 136 GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); | |
| 137 for (GLint i = 0; i < maxAllowedBuffers; ++i) { | |
| 138 Platform3DObject color = context->createTexture(); | |
| 139 colors.append(color); | |
| 140 context->bindTexture(GL_TEXTURE_2D, color); | |
| 141 context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSI
GNED_BYTE, buffer); | |
| 142 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_TEXTURE_2D, color, 0); | |
| 143 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_CO
MPLETE) { | |
| 144 ok = false; | |
| 145 break; | |
| 146 } | |
| 147 if (supportsDepth) { | |
| 148 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, depth, 0); | |
| 149 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFE
R_COMPLETE) { | |
| 150 ok = false; | |
| 151 break; | |
| 152 } | |
| 153 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, 0, 0); | |
| 154 } | |
| 155 if (supportsDepthStencil) { | |
| 156 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, depthStencil, 0); | |
| 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, depthStencil, 0); | |
| 158 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFE
R_COMPLETE) { | |
| 159 ok = false; | |
| 160 break; | |
| 161 } | |
| 162 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, 0, 0); | |
| 163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0); | |
| 164 } | |
| 165 } | |
| 166 | |
| 167 webglContext->restoreCurrentFramebuffer(); | |
| 168 context->deleteFramebuffer(fbo); | |
| 169 webglContext->restoreCurrentTexture2D(); | |
| 170 if (supportsDepth) | |
| 171 context->deleteTexture(depth); | |
| 172 if (supportsDepthStencil) | |
| 173 context->deleteTexture(depthStencil); | |
| 174 for (size_t i = 0; i < colors.size(); ++i) | |
| 175 context->deleteTexture(colors[i]); | |
| 176 return ok; | |
| 177 } | |
| 178 | |
| 179 } // namespace blink | |
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