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1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLDrawBuffers.h" | |
29 | |
30 namespace blink { | |
31 | |
32 WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context) | |
33 : WebGLExtension(context) | |
34 { | |
35 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers"); | |
36 } | |
37 | |
38 WebGLDrawBuffers::~WebGLDrawBuffers() | |
39 { | |
40 } | |
41 | |
42 WebGLExtensionName WebGLDrawBuffers::name() const | |
43 { | |
44 return WebGLDrawBuffersName; | |
45 } | |
46 | |
47 PassRefPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase*
context) | |
48 { | |
49 return adoptRef(new WebGLDrawBuffers(context)); | |
50 } | |
51 | |
52 // static | |
53 bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context) | |
54 { | |
55 return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers") | |
56 && satisfiesWebGLRequirements(context)); | |
57 } | |
58 | |
59 const char* WebGLDrawBuffers::extensionName() | |
60 { | |
61 return "WEBGL_draw_buffers"; | |
62 } | |
63 | |
64 void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers) | |
65 { | |
66 if (isLost()) | |
67 return; | |
68 GLsizei n = buffers.size(); | |
69 const GLenum* bufs = buffers.data(); | |
70 if (!m_context->m_framebufferBinding) { | |
71 if (n != 1) { | |
72 m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "
more than one buffer"); | |
73 return; | |
74 } | |
75 if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) { | |
76 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL
", "BACK or NONE"); | |
77 return; | |
78 } | |
79 // Because the backbuffer is simulated on all current WebKit ports, we n
eed to change BACK to COLOR_ATTACHMENT0. | |
80 GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE; | |
81 m_context->webContext()->drawBuffersEXT(1, &value); | |
82 m_context->setBackDrawBuffer(bufs[0]); | |
83 } else { | |
84 if (n > m_context->maxDrawBuffers()) { | |
85 m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "
more than max draw buffers"); | |
86 return; | |
87 } | |
88 for (GLsizei i = 0; i < n; ++i) { | |
89 if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_AT
TACHMENT0_EXT + i)) { | |
90 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersW
EBGL", "COLOR_ATTACHMENTi_EXT or NONE"); | |
91 return; | |
92 } | |
93 } | |
94 m_context->m_framebufferBinding->drawBuffers(buffers); | |
95 } | |
96 } | |
97 | |
98 // static | |
99 bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* web
glContext) | |
100 { | |
101 blink::WebGraphicsContext3D* context = webglContext->webContext(); | |
102 Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil(); | |
103 | |
104 // This is called after we make sure GL_EXT_draw_buffers is supported. | |
105 GLint maxDrawBuffers = 0; | |
106 GLint maxColorAttachments = 0; | |
107 context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers); | |
108 context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments); | |
109 if (maxDrawBuffers < 4 || maxColorAttachments < 4) | |
110 return false; | |
111 | |
112 Platform3DObject fbo = context->createFramebuffer(); | |
113 context->bindFramebuffer(GL_FRAMEBUFFER, fbo); | |
114 | |
115 const unsigned char* buffer = 0; // Chromium doesn't allow init data for dep
th/stencil tetxures. | |
116 bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_t
exture") | |
117 || extensionsUtil->supportsExtension("GL_OES_depth_texture") | |
118 || extensionsUtil->supportsExtension("GL_ARB_depth_texture")); | |
119 bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packe
d_depth_stencil") | |
120 || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")); | |
121 Platform3DObject depthStencil = 0; | |
122 if (supportsDepthStencil) { | |
123 depthStencil = context->createTexture(); | |
124 context->bindTexture(GL_TEXTURE_2D, depthStencil); | |
125 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_
DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer); | |
126 } | |
127 Platform3DObject depth = 0; | |
128 if (supportsDepth) { | |
129 depth = context->createTexture(); | |
130 context->bindTexture(GL_TEXTURE_2D, depth); | |
131 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DE
PTH_COMPONENT, GL_UNSIGNED_INT, buffer); | |
132 } | |
133 | |
134 Vector<Platform3DObject> colors; | |
135 bool ok = true; | |
136 GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); | |
137 for (GLint i = 0; i < maxAllowedBuffers; ++i) { | |
138 Platform3DObject color = context->createTexture(); | |
139 colors.append(color); | |
140 context->bindTexture(GL_TEXTURE_2D, color); | |
141 context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSI
GNED_BYTE, buffer); | |
142 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_TEXTURE_2D, color, 0); | |
143 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_CO
MPLETE) { | |
144 ok = false; | |
145 break; | |
146 } | |
147 if (supportsDepth) { | |
148 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, depth, 0); | |
149 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFE
R_COMPLETE) { | |
150 ok = false; | |
151 break; | |
152 } | |
153 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, 0, 0); | |
154 } | |
155 if (supportsDepthStencil) { | |
156 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, depthStencil, 0); | |
157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, depthStencil, 0); | |
158 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFE
R_COMPLETE) { | |
159 ok = false; | |
160 break; | |
161 } | |
162 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G
L_TEXTURE_2D, 0, 0); | |
163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, 0, 0); | |
164 } | |
165 } | |
166 | |
167 webglContext->restoreCurrentFramebuffer(); | |
168 context->deleteFramebuffer(fbo); | |
169 webglContext->restoreCurrentTexture2D(); | |
170 if (supportsDepth) | |
171 context->deleteTexture(depth); | |
172 if (supportsDepthStencil) | |
173 context->deleteTexture(depthStencil); | |
174 for (size_t i = 0; i < colors.size(); ++i) | |
175 context->deleteTexture(colors[i]); | |
176 return ok; | |
177 } | |
178 | |
179 } // namespace blink | |
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