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Side by Side Diff: sky/engine/core/html/canvas/WebGLDrawBuffers.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "sky/engine/config.h"
27
28 #include "sky/engine/core/html/canvas/WebGLDrawBuffers.h"
29
30 namespace blink {
31
32 WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context)
33 : WebGLExtension(context)
34 {
35 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers");
36 }
37
38 WebGLDrawBuffers::~WebGLDrawBuffers()
39 {
40 }
41
42 WebGLExtensionName WebGLDrawBuffers::name() const
43 {
44 return WebGLDrawBuffersName;
45 }
46
47 PassRefPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase* context)
48 {
49 return adoptRef(new WebGLDrawBuffers(context));
50 }
51
52 // static
53 bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context)
54 {
55 return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers")
56 && satisfiesWebGLRequirements(context));
57 }
58
59 const char* WebGLDrawBuffers::extensionName()
60 {
61 return "WEBGL_draw_buffers";
62 }
63
64 void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers)
65 {
66 if (isLost())
67 return;
68 GLsizei n = buffers.size();
69 const GLenum* bufs = buffers.data();
70 if (!m_context->m_framebufferBinding) {
71 if (n != 1) {
72 m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", " more than one buffer");
73 return;
74 }
75 if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) {
76 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL ", "BACK or NONE");
77 return;
78 }
79 // Because the backbuffer is simulated on all current WebKit ports, we n eed to change BACK to COLOR_ATTACHMENT0.
80 GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
81 m_context->webContext()->drawBuffersEXT(1, &value);
82 m_context->setBackDrawBuffer(bufs[0]);
83 } else {
84 if (n > m_context->maxDrawBuffers()) {
85 m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", " more than max draw buffers");
86 return;
87 }
88 for (GLsizei i = 0; i < n; ++i) {
89 if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_AT TACHMENT0_EXT + i)) {
90 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersW EBGL", "COLOR_ATTACHMENTi_EXT or NONE");
91 return;
92 }
93 }
94 m_context->m_framebufferBinding->drawBuffers(buffers);
95 }
96 }
97
98 // static
99 bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* web glContext)
100 {
101 blink::WebGraphicsContext3D* context = webglContext->webContext();
102 Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
103
104 // This is called after we make sure GL_EXT_draw_buffers is supported.
105 GLint maxDrawBuffers = 0;
106 GLint maxColorAttachments = 0;
107 context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers);
108 context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments);
109 if (maxDrawBuffers < 4 || maxColorAttachments < 4)
110 return false;
111
112 Platform3DObject fbo = context->createFramebuffer();
113 context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
114
115 const unsigned char* buffer = 0; // Chromium doesn't allow init data for dep th/stencil tetxures.
116 bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_t exture")
117 || extensionsUtil->supportsExtension("GL_OES_depth_texture")
118 || extensionsUtil->supportsExtension("GL_ARB_depth_texture"));
119 bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packe d_depth_stencil")
120 || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
121 Platform3DObject depthStencil = 0;
122 if (supportsDepthStencil) {
123 depthStencil = context->createTexture();
124 context->bindTexture(GL_TEXTURE_2D, depthStencil);
125 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_ DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
126 }
127 Platform3DObject depth = 0;
128 if (supportsDepth) {
129 depth = context->createTexture();
130 context->bindTexture(GL_TEXTURE_2D, depth);
131 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DE PTH_COMPONENT, GL_UNSIGNED_INT, buffer);
132 }
133
134 Vector<Platform3DObject> colors;
135 bool ok = true;
136 GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
137 for (GLint i = 0; i < maxAllowedBuffers; ++i) {
138 Platform3DObject color = context->createTexture();
139 colors.append(color);
140 context->bindTexture(GL_TEXTURE_2D, color);
141 context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSI GNED_BYTE, buffer);
142 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
143 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_CO MPLETE) {
144 ok = false;
145 break;
146 }
147 if (supportsDepth) {
148 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G L_TEXTURE_2D, depth, 0);
149 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFE R_COMPLETE) {
150 ok = false;
151 break;
152 }
153 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G L_TEXTURE_2D, 0, 0);
154 }
155 if (supportsDepthStencil) {
156 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G L_TEXTURE_2D, depthStencil, 0);
157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
158 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFE R_COMPLETE) {
159 ok = false;
160 break;
161 }
162 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, G L_TEXTURE_2D, 0, 0);
163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
164 }
165 }
166
167 webglContext->restoreCurrentFramebuffer();
168 context->deleteFramebuffer(fbo);
169 webglContext->restoreCurrentTexture2D();
170 if (supportsDepth)
171 context->deleteTexture(depth);
172 if (supportsDepthStencil)
173 context->deleteTexture(depthStencil);
174 for (size_t i = 0; i < colors.size(); ++i)
175 context->deleteTexture(colors[i]);
176 return ok;
177 }
178
179 } // namespace blink
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