| Index: sky/engine/core/html/canvas/WebGLProgram.cpp
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| diff --git a/sky/engine/core/html/canvas/WebGLProgram.cpp b/sky/engine/core/html/canvas/WebGLProgram.cpp
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| deleted file mode 100644
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| index bc96fbdb25f5ebc9290a5d59a911723818d8040d..0000000000000000000000000000000000000000
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| --- a/sky/engine/core/html/canvas/WebGLProgram.cpp
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| +++ /dev/null
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| @@ -1,205 +0,0 @@
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| -/*
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| - * Copyright (C) 2009 Apple Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - * 1. Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * 2. Redistributions in binary form must reproduce the above copyright
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| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#include "sky/engine/config.h"
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| -
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| -#include "sky/engine/core/html/canvas/WebGLProgram.h"
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| -
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| -#include "sky/engine/core/html/canvas/WebGLContextGroup.h"
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| -#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
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| -
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| -namespace blink {
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| -
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| -PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContextBase* ctx)
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| -{
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| - return adoptRef(new WebGLProgram(ctx));
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| -}
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| -
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| -WebGLProgram::WebGLProgram(WebGLRenderingContextBase* ctx)
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| - : WebGLSharedObject(ctx)
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| - , m_linkStatus(false)
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| - , m_linkCount(0)
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| - , m_infoValid(true)
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| -{
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| - setObject(ctx->webContext()->createProgram());
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| -}
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| -
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| -WebGLProgram::~WebGLProgram()
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| -{
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| -#if ENABLE(OILPAN)
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| - // These heap objects handle detachment on their own. Clear out
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| - // the references to prevent deleteObjectImpl() from trying to do
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| - // same, as we cannot safely access other heap objects from this
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| - // destructor.
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| - m_vertexShader = nullptr;
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| - m_fragmentShader = nullptr;
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| -#endif
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| - // Always call detach here to ensure that platform object deletion
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| - // happens with Oilpan enabled. It keeps the code regular to do it
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| - // with or without Oilpan enabled.
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| - //
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| - // See comment in WebGLBuffer's destructor for additional
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| - // information on why this is done for WebGLSharedObject-derived
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| - // objects.
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| - detachAndDeleteObject();
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| -}
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| -
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| -void WebGLProgram::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject obj)
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| -{
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| - context3d->deleteProgram(obj);
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| - if (m_vertexShader) {
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| - m_vertexShader->onDetached(context3d);
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| - m_vertexShader = nullptr;
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| - }
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| - if (m_fragmentShader) {
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| - m_fragmentShader->onDetached(context3d);
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| - m_fragmentShader = nullptr;
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| - }
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| -}
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| -
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| -unsigned WebGLProgram::numActiveAttribLocations()
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| -{
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| - cacheInfoIfNeeded();
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| - return m_activeAttribLocations.size();
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| -}
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| -
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| -GLint WebGLProgram::getActiveAttribLocation(GLuint index)
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| -{
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| - cacheInfoIfNeeded();
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| - if (index >= numActiveAttribLocations())
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| - return -1;
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| - return m_activeAttribLocations[index];
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| -}
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| -
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| -bool WebGLProgram::isUsingVertexAttrib0()
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| -{
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| - cacheInfoIfNeeded();
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| - for (unsigned ii = 0; ii < numActiveAttribLocations(); ++ii) {
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| - if (!getActiveAttribLocation(ii))
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| - return true;
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| - }
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| - return false;
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| -}
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| -
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| -bool WebGLProgram::linkStatus()
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| -{
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| - cacheInfoIfNeeded();
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| - return m_linkStatus;
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| -}
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| -
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| -void WebGLProgram::increaseLinkCount()
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| -{
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| - ++m_linkCount;
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| - m_infoValid = false;
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| -}
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| -
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| -WebGLShader* WebGLProgram::getAttachedShader(GLenum type)
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| -{
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| - switch (type) {
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| - case GL_VERTEX_SHADER:
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| - return m_vertexShader.get();
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| - case GL_FRAGMENT_SHADER:
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| - return m_fragmentShader.get();
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| - default:
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| - return 0;
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| - }
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| -}
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| -
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| -bool WebGLProgram::attachShader(WebGLShader* shader)
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| -{
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| - if (!shader || !shader->object())
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| - return false;
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| - switch (shader->type()) {
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| - case GL_VERTEX_SHADER:
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| - if (m_vertexShader)
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| - return false;
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| - m_vertexShader = shader;
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| - return true;
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| - case GL_FRAGMENT_SHADER:
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| - if (m_fragmentShader)
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| - return false;
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| - m_fragmentShader = shader;
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| - return true;
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| - default:
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| - return false;
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| - }
|
| -}
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| -
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| -bool WebGLProgram::detachShader(WebGLShader* shader)
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| -{
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| - if (!shader || !shader->object())
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| - return false;
|
| - switch (shader->type()) {
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| - case GL_VERTEX_SHADER:
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| - if (m_vertexShader != shader)
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| - return false;
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| - m_vertexShader = nullptr;
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| - return true;
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| - case GL_FRAGMENT_SHADER:
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| - if (m_fragmentShader != shader)
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| - return false;
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| - m_fragmentShader = nullptr;
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| - return true;
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| - default:
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| - return false;
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| - }
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| -}
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| -
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| -void WebGLProgram::cacheActiveAttribLocations(blink::WebGraphicsContext3D* context3d)
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| -{
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| - m_activeAttribLocations.clear();
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| -
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| - GLint numAttribs = 0;
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| - context3d->getProgramiv(object(), GL_ACTIVE_ATTRIBUTES, &numAttribs);
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| - m_activeAttribLocations.resize(static_cast<size_t>(numAttribs));
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| - for (int i = 0; i < numAttribs; ++i) {
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| - blink::WebGraphicsContext3D::ActiveInfo info;
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| - context3d->getActiveAttrib(object(), i, info);
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| - m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info.name.utf8().data());
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| - }
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| -}
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| -
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| -void WebGLProgram::cacheInfoIfNeeded()
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| -{
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| - if (m_infoValid)
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| - return;
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| -
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| - if (!object())
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| - return;
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| -
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| - if (!contextGroup())
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| - return;
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| - blink::WebGraphicsContext3D* context = contextGroup()->getAWebGraphicsContext3D();
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| - if (!context)
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| - return;
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| - GLint linkStatus = 0;
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| - context->getProgramiv(object(), GL_LINK_STATUS, &linkStatus);
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| - m_linkStatus = linkStatus;
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| - if (m_linkStatus)
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| - cacheActiveAttribLocations(context);
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| - m_infoValid = true;
|
| -}
|
| -
|
| -}
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|
|