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1 /* | |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLProgram.h" | |
29 | |
30 #include "sky/engine/core/html/canvas/WebGLContextGroup.h" | |
31 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" | |
32 | |
33 namespace blink { | |
34 | |
35 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContextBase* ctx) | |
36 { | |
37 return adoptRef(new WebGLProgram(ctx)); | |
38 } | |
39 | |
40 WebGLProgram::WebGLProgram(WebGLRenderingContextBase* ctx) | |
41 : WebGLSharedObject(ctx) | |
42 , m_linkStatus(false) | |
43 , m_linkCount(0) | |
44 , m_infoValid(true) | |
45 { | |
46 setObject(ctx->webContext()->createProgram()); | |
47 } | |
48 | |
49 WebGLProgram::~WebGLProgram() | |
50 { | |
51 #if ENABLE(OILPAN) | |
52 // These heap objects handle detachment on their own. Clear out | |
53 // the references to prevent deleteObjectImpl() from trying to do | |
54 // same, as we cannot safely access other heap objects from this | |
55 // destructor. | |
56 m_vertexShader = nullptr; | |
57 m_fragmentShader = nullptr; | |
58 #endif | |
59 // Always call detach here to ensure that platform object deletion | |
60 // happens with Oilpan enabled. It keeps the code regular to do it | |
61 // with or without Oilpan enabled. | |
62 // | |
63 // See comment in WebGLBuffer's destructor for additional | |
64 // information on why this is done for WebGLSharedObject-derived | |
65 // objects. | |
66 detachAndDeleteObject(); | |
67 } | |
68 | |
69 void WebGLProgram::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Plat
form3DObject obj) | |
70 { | |
71 context3d->deleteProgram(obj); | |
72 if (m_vertexShader) { | |
73 m_vertexShader->onDetached(context3d); | |
74 m_vertexShader = nullptr; | |
75 } | |
76 if (m_fragmentShader) { | |
77 m_fragmentShader->onDetached(context3d); | |
78 m_fragmentShader = nullptr; | |
79 } | |
80 } | |
81 | |
82 unsigned WebGLProgram::numActiveAttribLocations() | |
83 { | |
84 cacheInfoIfNeeded(); | |
85 return m_activeAttribLocations.size(); | |
86 } | |
87 | |
88 GLint WebGLProgram::getActiveAttribLocation(GLuint index) | |
89 { | |
90 cacheInfoIfNeeded(); | |
91 if (index >= numActiveAttribLocations()) | |
92 return -1; | |
93 return m_activeAttribLocations[index]; | |
94 } | |
95 | |
96 bool WebGLProgram::isUsingVertexAttrib0() | |
97 { | |
98 cacheInfoIfNeeded(); | |
99 for (unsigned ii = 0; ii < numActiveAttribLocations(); ++ii) { | |
100 if (!getActiveAttribLocation(ii)) | |
101 return true; | |
102 } | |
103 return false; | |
104 } | |
105 | |
106 bool WebGLProgram::linkStatus() | |
107 { | |
108 cacheInfoIfNeeded(); | |
109 return m_linkStatus; | |
110 } | |
111 | |
112 void WebGLProgram::increaseLinkCount() | |
113 { | |
114 ++m_linkCount; | |
115 m_infoValid = false; | |
116 } | |
117 | |
118 WebGLShader* WebGLProgram::getAttachedShader(GLenum type) | |
119 { | |
120 switch (type) { | |
121 case GL_VERTEX_SHADER: | |
122 return m_vertexShader.get(); | |
123 case GL_FRAGMENT_SHADER: | |
124 return m_fragmentShader.get(); | |
125 default: | |
126 return 0; | |
127 } | |
128 } | |
129 | |
130 bool WebGLProgram::attachShader(WebGLShader* shader) | |
131 { | |
132 if (!shader || !shader->object()) | |
133 return false; | |
134 switch (shader->type()) { | |
135 case GL_VERTEX_SHADER: | |
136 if (m_vertexShader) | |
137 return false; | |
138 m_vertexShader = shader; | |
139 return true; | |
140 case GL_FRAGMENT_SHADER: | |
141 if (m_fragmentShader) | |
142 return false; | |
143 m_fragmentShader = shader; | |
144 return true; | |
145 default: | |
146 return false; | |
147 } | |
148 } | |
149 | |
150 bool WebGLProgram::detachShader(WebGLShader* shader) | |
151 { | |
152 if (!shader || !shader->object()) | |
153 return false; | |
154 switch (shader->type()) { | |
155 case GL_VERTEX_SHADER: | |
156 if (m_vertexShader != shader) | |
157 return false; | |
158 m_vertexShader = nullptr; | |
159 return true; | |
160 case GL_FRAGMENT_SHADER: | |
161 if (m_fragmentShader != shader) | |
162 return false; | |
163 m_fragmentShader = nullptr; | |
164 return true; | |
165 default: | |
166 return false; | |
167 } | |
168 } | |
169 | |
170 void WebGLProgram::cacheActiveAttribLocations(blink::WebGraphicsContext3D* conte
xt3d) | |
171 { | |
172 m_activeAttribLocations.clear(); | |
173 | |
174 GLint numAttribs = 0; | |
175 context3d->getProgramiv(object(), GL_ACTIVE_ATTRIBUTES, &numAttribs); | |
176 m_activeAttribLocations.resize(static_cast<size_t>(numAttribs)); | |
177 for (int i = 0; i < numAttribs; ++i) { | |
178 blink::WebGraphicsContext3D::ActiveInfo info; | |
179 context3d->getActiveAttrib(object(), i, info); | |
180 m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info
.name.utf8().data()); | |
181 } | |
182 } | |
183 | |
184 void WebGLProgram::cacheInfoIfNeeded() | |
185 { | |
186 if (m_infoValid) | |
187 return; | |
188 | |
189 if (!object()) | |
190 return; | |
191 | |
192 if (!contextGroup()) | |
193 return; | |
194 blink::WebGraphicsContext3D* context = contextGroup()->getAWebGraphicsContex
t3D(); | |
195 if (!context) | |
196 return; | |
197 GLint linkStatus = 0; | |
198 context->getProgramiv(object(), GL_LINK_STATUS, &linkStatus); | |
199 m_linkStatus = linkStatus; | |
200 if (m_linkStatus) | |
201 cacheActiveAttribLocations(context); | |
202 m_infoValid = true; | |
203 } | |
204 | |
205 } | |
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