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Side by Side Diff: sky/engine/core/html/canvas/WebGLProgram.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 8 months ago
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1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "sky/engine/config.h"
27
28 #include "sky/engine/core/html/canvas/WebGLProgram.h"
29
30 #include "sky/engine/core/html/canvas/WebGLContextGroup.h"
31 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
32
33 namespace blink {
34
35 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContextBase* ctx)
36 {
37 return adoptRef(new WebGLProgram(ctx));
38 }
39
40 WebGLProgram::WebGLProgram(WebGLRenderingContextBase* ctx)
41 : WebGLSharedObject(ctx)
42 , m_linkStatus(false)
43 , m_linkCount(0)
44 , m_infoValid(true)
45 {
46 setObject(ctx->webContext()->createProgram());
47 }
48
49 WebGLProgram::~WebGLProgram()
50 {
51 #if ENABLE(OILPAN)
52 // These heap objects handle detachment on their own. Clear out
53 // the references to prevent deleteObjectImpl() from trying to do
54 // same, as we cannot safely access other heap objects from this
55 // destructor.
56 m_vertexShader = nullptr;
57 m_fragmentShader = nullptr;
58 #endif
59 // Always call detach here to ensure that platform object deletion
60 // happens with Oilpan enabled. It keeps the code regular to do it
61 // with or without Oilpan enabled.
62 //
63 // See comment in WebGLBuffer's destructor for additional
64 // information on why this is done for WebGLSharedObject-derived
65 // objects.
66 detachAndDeleteObject();
67 }
68
69 void WebGLProgram::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Plat form3DObject obj)
70 {
71 context3d->deleteProgram(obj);
72 if (m_vertexShader) {
73 m_vertexShader->onDetached(context3d);
74 m_vertexShader = nullptr;
75 }
76 if (m_fragmentShader) {
77 m_fragmentShader->onDetached(context3d);
78 m_fragmentShader = nullptr;
79 }
80 }
81
82 unsigned WebGLProgram::numActiveAttribLocations()
83 {
84 cacheInfoIfNeeded();
85 return m_activeAttribLocations.size();
86 }
87
88 GLint WebGLProgram::getActiveAttribLocation(GLuint index)
89 {
90 cacheInfoIfNeeded();
91 if (index >= numActiveAttribLocations())
92 return -1;
93 return m_activeAttribLocations[index];
94 }
95
96 bool WebGLProgram::isUsingVertexAttrib0()
97 {
98 cacheInfoIfNeeded();
99 for (unsigned ii = 0; ii < numActiveAttribLocations(); ++ii) {
100 if (!getActiveAttribLocation(ii))
101 return true;
102 }
103 return false;
104 }
105
106 bool WebGLProgram::linkStatus()
107 {
108 cacheInfoIfNeeded();
109 return m_linkStatus;
110 }
111
112 void WebGLProgram::increaseLinkCount()
113 {
114 ++m_linkCount;
115 m_infoValid = false;
116 }
117
118 WebGLShader* WebGLProgram::getAttachedShader(GLenum type)
119 {
120 switch (type) {
121 case GL_VERTEX_SHADER:
122 return m_vertexShader.get();
123 case GL_FRAGMENT_SHADER:
124 return m_fragmentShader.get();
125 default:
126 return 0;
127 }
128 }
129
130 bool WebGLProgram::attachShader(WebGLShader* shader)
131 {
132 if (!shader || !shader->object())
133 return false;
134 switch (shader->type()) {
135 case GL_VERTEX_SHADER:
136 if (m_vertexShader)
137 return false;
138 m_vertexShader = shader;
139 return true;
140 case GL_FRAGMENT_SHADER:
141 if (m_fragmentShader)
142 return false;
143 m_fragmentShader = shader;
144 return true;
145 default:
146 return false;
147 }
148 }
149
150 bool WebGLProgram::detachShader(WebGLShader* shader)
151 {
152 if (!shader || !shader->object())
153 return false;
154 switch (shader->type()) {
155 case GL_VERTEX_SHADER:
156 if (m_vertexShader != shader)
157 return false;
158 m_vertexShader = nullptr;
159 return true;
160 case GL_FRAGMENT_SHADER:
161 if (m_fragmentShader != shader)
162 return false;
163 m_fragmentShader = nullptr;
164 return true;
165 default:
166 return false;
167 }
168 }
169
170 void WebGLProgram::cacheActiveAttribLocations(blink::WebGraphicsContext3D* conte xt3d)
171 {
172 m_activeAttribLocations.clear();
173
174 GLint numAttribs = 0;
175 context3d->getProgramiv(object(), GL_ACTIVE_ATTRIBUTES, &numAttribs);
176 m_activeAttribLocations.resize(static_cast<size_t>(numAttribs));
177 for (int i = 0; i < numAttribs; ++i) {
178 blink::WebGraphicsContext3D::ActiveInfo info;
179 context3d->getActiveAttrib(object(), i, info);
180 m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info .name.utf8().data());
181 }
182 }
183
184 void WebGLProgram::cacheInfoIfNeeded()
185 {
186 if (m_infoValid)
187 return;
188
189 if (!object())
190 return;
191
192 if (!contextGroup())
193 return;
194 blink::WebGraphicsContext3D* context = contextGroup()->getAWebGraphicsContex t3D();
195 if (!context)
196 return;
197 GLint linkStatus = 0;
198 context->getProgramiv(object(), GL_LINK_STATUS, &linkStatus);
199 m_linkStatus = linkStatus;
200 if (m_linkStatus)
201 cacheActiveAttribLocations(context);
202 m_infoValid = true;
203 }
204
205 }
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