| Index: sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp
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| diff --git a/sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp b/sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp
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| deleted file mode 100644
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| index e384e22c42850628981160b9bb7e0d5d1af5ecfd..0000000000000000000000000000000000000000
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| --- a/sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp
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| +++ /dev/null
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| @@ -1,164 +0,0 @@
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| -/*
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| - * Copyright (C) 2011 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
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| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
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| -#include "sky/engine/config.h"
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| -
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| -#include "sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.h"
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| -
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| -#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
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| -
|
| -namespace blink {
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| -
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| -PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VaoType type)
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| -{
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| - return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
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| -}
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| -
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| -WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
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| - : WebGLContextObject(ctx)
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| - , m_type(type)
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| - , m_hasEverBeenBound(false)
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| -#if ENABLE(OILPAN)
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| - , m_destructionInProgress(false)
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| -#endif
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| - , m_boundElementArrayBuffer(nullptr)
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| -{
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| - m_vertexAttribState.resize(ctx->maxVertexAttribs());
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| -
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| - switch (m_type) {
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| - case VaoTypeDefault:
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| - break;
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| - default:
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| - setObject(context()->webContext()->createVertexArrayOES());
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| - break;
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| - }
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| -}
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| -
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| -WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
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| -{
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| -#if ENABLE(OILPAN)
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| - m_destructionInProgress = true;
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| -#endif
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| -
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| - // Delete the platform framebuffer resource. Explicit detachment
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| - // is for the benefit of Oilpan, where this vertex array object
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| - // isn't detached when it and the WebGLRenderingContextBase object
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| - // it is registered with are both finalized. Without Oilpan, the
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| - // object will have been detached.
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| - //
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| - // To keep the code regular, the trivial detach()ment is always
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| - // performed.
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| - detachAndDeleteObject();
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| -}
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| -
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| -void WebGLVertexArrayObjectOES::dispatchDetached(blink::WebGraphicsContext3D* context3d)
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| -{
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| - if (m_boundElementArrayBuffer)
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| - m_boundElementArrayBuffer->onDetached(context3d);
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| -
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| - for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
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| - VertexAttribState& state = m_vertexAttribState[i];
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| - if (state.bufferBinding)
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| - state.bufferBinding->onDetached(context3d);
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| - }
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| -}
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| -
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| -void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
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| -{
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| - switch (m_type) {
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| - case VaoTypeDefault:
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| - break;
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| - default:
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| - context3d->deleteVertexArrayOES(object);
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| - break;
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| - }
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| -
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| -#if ENABLE(OILPAN)
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| - // These m_boundElementArrayBuffer and m_vertexAttribState heap
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| - // objects must not be accessed during destruction in the oilpan
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| - // build. They could have been already finalized. The finalizers
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| - // of these objects (and their elements) will themselves handle
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| - // detachment.
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| - if (!m_destructionInProgress)
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| - dispatchDetached(context3d);
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| -#else
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| - dispatchDetached(context3d);
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| -#endif
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| -}
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| -
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| -void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
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| -{
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| - if (buffer)
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| - buffer->onAttached();
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| - if (m_boundElementArrayBuffer)
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| - m_boundElementArrayBuffer->onDetached(context()->webContext());
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| - m_boundElementArrayBuffer = buffer;
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| -}
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| -
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| -void WebGLVertexArrayObjectOES::setVertexAttribState(
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| - GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer)
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| -{
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| - GLsizei validatedStride = stride ? stride : bytesPerElement;
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| -
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| - VertexAttribState& state = m_vertexAttribState[index];
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| -
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| - if (buffer)
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| - buffer->onAttached();
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| - if (state.bufferBinding)
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| - state.bufferBinding->onDetached(context()->webContext());
|
| -
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| - state.bufferBinding = buffer;
|
| - state.bytesPerElement = bytesPerElement;
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| - state.size = size;
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| - state.type = type;
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| - state.normalized = normalized;
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| - state.stride = validatedStride;
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| - state.originalStride = stride;
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| - state.offset = offset;
|
| -}
|
| -
|
| -void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
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| -{
|
| - if (m_boundElementArrayBuffer == buffer) {
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| - m_boundElementArrayBuffer->onDetached(context()->webContext());
|
| - m_boundElementArrayBuffer = nullptr;
|
| - }
|
| -
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| - for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
|
| - VertexAttribState& state = m_vertexAttribState[i];
|
| - if (state.bufferBinding == buffer) {
|
| - buffer->onDetached(context()->webContext());
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| - state.bufferBinding = nullptr;
|
| - }
|
| - }
|
| -}
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| -
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| -void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divisor)
|
| -{
|
| - VertexAttribState& state = m_vertexAttribState[index];
|
| - state.divisor = divisor;
|
| -}
|
| -
|
| -}
|
|
|