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Unified Diff: sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp
diff --git a/sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp b/sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp
deleted file mode 100644
index e384e22c42850628981160b9bb7e0d5d1af5ecfd..0000000000000000000000000000000000000000
--- a/sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/*
- * Copyright (C) 2011 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/config.h"
-
-#include "sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.h"
-
-#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
-
-namespace blink {
-
-PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VaoType type)
-{
- return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
-}
-
-WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
- : WebGLContextObject(ctx)
- , m_type(type)
- , m_hasEverBeenBound(false)
-#if ENABLE(OILPAN)
- , m_destructionInProgress(false)
-#endif
- , m_boundElementArrayBuffer(nullptr)
-{
- m_vertexAttribState.resize(ctx->maxVertexAttribs());
-
- switch (m_type) {
- case VaoTypeDefault:
- break;
- default:
- setObject(context()->webContext()->createVertexArrayOES());
- break;
- }
-}
-
-WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
-{
-#if ENABLE(OILPAN)
- m_destructionInProgress = true;
-#endif
-
- // Delete the platform framebuffer resource. Explicit detachment
- // is for the benefit of Oilpan, where this vertex array object
- // isn't detached when it and the WebGLRenderingContextBase object
- // it is registered with are both finalized. Without Oilpan, the
- // object will have been detached.
- //
- // To keep the code regular, the trivial detach()ment is always
- // performed.
- detachAndDeleteObject();
-}
-
-void WebGLVertexArrayObjectOES::dispatchDetached(blink::WebGraphicsContext3D* context3d)
-{
- if (m_boundElementArrayBuffer)
- m_boundElementArrayBuffer->onDetached(context3d);
-
- for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
- VertexAttribState& state = m_vertexAttribState[i];
- if (state.bufferBinding)
- state.bufferBinding->onDetached(context3d);
- }
-}
-
-void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
-{
- switch (m_type) {
- case VaoTypeDefault:
- break;
- default:
- context3d->deleteVertexArrayOES(object);
- break;
- }
-
-#if ENABLE(OILPAN)
- // These m_boundElementArrayBuffer and m_vertexAttribState heap
- // objects must not be accessed during destruction in the oilpan
- // build. They could have been already finalized. The finalizers
- // of these objects (and their elements) will themselves handle
- // detachment.
- if (!m_destructionInProgress)
- dispatchDetached(context3d);
-#else
- dispatchDetached(context3d);
-#endif
-}
-
-void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
-{
- if (buffer)
- buffer->onAttached();
- if (m_boundElementArrayBuffer)
- m_boundElementArrayBuffer->onDetached(context()->webContext());
- m_boundElementArrayBuffer = buffer;
-}
-
-void WebGLVertexArrayObjectOES::setVertexAttribState(
- GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer)
-{
- GLsizei validatedStride = stride ? stride : bytesPerElement;
-
- VertexAttribState& state = m_vertexAttribState[index];
-
- if (buffer)
- buffer->onAttached();
- if (state.bufferBinding)
- state.bufferBinding->onDetached(context()->webContext());
-
- state.bufferBinding = buffer;
- state.bytesPerElement = bytesPerElement;
- state.size = size;
- state.type = type;
- state.normalized = normalized;
- state.stride = validatedStride;
- state.originalStride = stride;
- state.offset = offset;
-}
-
-void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
-{
- if (m_boundElementArrayBuffer == buffer) {
- m_boundElementArrayBuffer->onDetached(context()->webContext());
- m_boundElementArrayBuffer = nullptr;
- }
-
- for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
- VertexAttribState& state = m_vertexAttribState[i];
- if (state.bufferBinding == buffer) {
- buffer->onDetached(context()->webContext());
- state.bufferBinding = nullptr;
- }
- }
-}
-
-void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divisor)
-{
- VertexAttribState& state = m_vertexAttribState[index];
- state.divisor = divisor;
-}
-
-}
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