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1 /* | |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.h" | |
29 | |
30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" | |
31 | |
32 namespace blink { | |
33 | |
34 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen
deringContextBase* ctx, VaoType type) | |
35 { | |
36 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); | |
37 } | |
38 | |
39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase*
ctx, VaoType type) | |
40 : WebGLContextObject(ctx) | |
41 , m_type(type) | |
42 , m_hasEverBeenBound(false) | |
43 #if ENABLE(OILPAN) | |
44 , m_destructionInProgress(false) | |
45 #endif | |
46 , m_boundElementArrayBuffer(nullptr) | |
47 { | |
48 m_vertexAttribState.resize(ctx->maxVertexAttribs()); | |
49 | |
50 switch (m_type) { | |
51 case VaoTypeDefault: | |
52 break; | |
53 default: | |
54 setObject(context()->webContext()->createVertexArrayOES()); | |
55 break; | |
56 } | |
57 } | |
58 | |
59 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() | |
60 { | |
61 #if ENABLE(OILPAN) | |
62 m_destructionInProgress = true; | |
63 #endif | |
64 | |
65 // Delete the platform framebuffer resource. Explicit detachment | |
66 // is for the benefit of Oilpan, where this vertex array object | |
67 // isn't detached when it and the WebGLRenderingContextBase object | |
68 // it is registered with are both finalized. Without Oilpan, the | |
69 // object will have been detached. | |
70 // | |
71 // To keep the code regular, the trivial detach()ment is always | |
72 // performed. | |
73 detachAndDeleteObject(); | |
74 } | |
75 | |
76 void WebGLVertexArrayObjectOES::dispatchDetached(blink::WebGraphicsContext3D* co
ntext3d) | |
77 { | |
78 if (m_boundElementArrayBuffer) | |
79 m_boundElementArrayBuffer->onDetached(context3d); | |
80 | |
81 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | |
82 VertexAttribState& state = m_vertexAttribState[i]; | |
83 if (state.bufferBinding) | |
84 state.bufferBinding->onDetached(context3d); | |
85 } | |
86 } | |
87 | |
88 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co
ntext3d, Platform3DObject object) | |
89 { | |
90 switch (m_type) { | |
91 case VaoTypeDefault: | |
92 break; | |
93 default: | |
94 context3d->deleteVertexArrayOES(object); | |
95 break; | |
96 } | |
97 | |
98 #if ENABLE(OILPAN) | |
99 // These m_boundElementArrayBuffer and m_vertexAttribState heap | |
100 // objects must not be accessed during destruction in the oilpan | |
101 // build. They could have been already finalized. The finalizers | |
102 // of these objects (and their elements) will themselves handle | |
103 // detachment. | |
104 if (!m_destructionInProgress) | |
105 dispatchDetached(context3d); | |
106 #else | |
107 dispatchDetached(context3d); | |
108 #endif | |
109 } | |
110 | |
111 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu
ffer) | |
112 { | |
113 if (buffer) | |
114 buffer->onAttached(); | |
115 if (m_boundElementArrayBuffer) | |
116 m_boundElementArrayBuffer->onDetached(context()->webContext()); | |
117 m_boundElementArrayBuffer = buffer; | |
118 } | |
119 | |
120 void WebGLVertexArrayObjectOES::setVertexAttribState( | |
121 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no
rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer) | |
122 { | |
123 GLsizei validatedStride = stride ? stride : bytesPerElement; | |
124 | |
125 VertexAttribState& state = m_vertexAttribState[index]; | |
126 | |
127 if (buffer) | |
128 buffer->onAttached(); | |
129 if (state.bufferBinding) | |
130 state.bufferBinding->onDetached(context()->webContext()); | |
131 | |
132 state.bufferBinding = buffer; | |
133 state.bytesPerElement = bytesPerElement; | |
134 state.size = size; | |
135 state.type = type; | |
136 state.normalized = normalized; | |
137 state.stride = validatedStride; | |
138 state.originalStride = stride; | |
139 state.offset = offset; | |
140 } | |
141 | |
142 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer) | |
143 { | |
144 if (m_boundElementArrayBuffer == buffer) { | |
145 m_boundElementArrayBuffer->onDetached(context()->webContext()); | |
146 m_boundElementArrayBuffer = nullptr; | |
147 } | |
148 | |
149 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | |
150 VertexAttribState& state = m_vertexAttribState[i]; | |
151 if (state.bufferBinding == buffer) { | |
152 buffer->onDetached(context()->webContext()); | |
153 state.bufferBinding = nullptr; | |
154 } | |
155 } | |
156 } | |
157 | |
158 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi
sor) | |
159 { | |
160 VertexAttribState& state = m_vertexAttribState[index]; | |
161 state.divisor = divisor; | |
162 } | |
163 | |
164 } | |
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