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Side by Side Diff: sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "sky/engine/config.h"
27
28 #include "sky/engine/core/html/canvas/WebGLVertexArrayObjectOES.h"
29
30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
31
32 namespace blink {
33
34 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen deringContextBase* ctx, VaoType type)
35 {
36 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
37 }
38
39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
40 : WebGLContextObject(ctx)
41 , m_type(type)
42 , m_hasEverBeenBound(false)
43 #if ENABLE(OILPAN)
44 , m_destructionInProgress(false)
45 #endif
46 , m_boundElementArrayBuffer(nullptr)
47 {
48 m_vertexAttribState.resize(ctx->maxVertexAttribs());
49
50 switch (m_type) {
51 case VaoTypeDefault:
52 break;
53 default:
54 setObject(context()->webContext()->createVertexArrayOES());
55 break;
56 }
57 }
58
59 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
60 {
61 #if ENABLE(OILPAN)
62 m_destructionInProgress = true;
63 #endif
64
65 // Delete the platform framebuffer resource. Explicit detachment
66 // is for the benefit of Oilpan, where this vertex array object
67 // isn't detached when it and the WebGLRenderingContextBase object
68 // it is registered with are both finalized. Without Oilpan, the
69 // object will have been detached.
70 //
71 // To keep the code regular, the trivial detach()ment is always
72 // performed.
73 detachAndDeleteObject();
74 }
75
76 void WebGLVertexArrayObjectOES::dispatchDetached(blink::WebGraphicsContext3D* co ntext3d)
77 {
78 if (m_boundElementArrayBuffer)
79 m_boundElementArrayBuffer->onDetached(context3d);
80
81 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
82 VertexAttribState& state = m_vertexAttribState[i];
83 if (state.bufferBinding)
84 state.bufferBinding->onDetached(context3d);
85 }
86 }
87
88 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co ntext3d, Platform3DObject object)
89 {
90 switch (m_type) {
91 case VaoTypeDefault:
92 break;
93 default:
94 context3d->deleteVertexArrayOES(object);
95 break;
96 }
97
98 #if ENABLE(OILPAN)
99 // These m_boundElementArrayBuffer and m_vertexAttribState heap
100 // objects must not be accessed during destruction in the oilpan
101 // build. They could have been already finalized. The finalizers
102 // of these objects (and their elements) will themselves handle
103 // detachment.
104 if (!m_destructionInProgress)
105 dispatchDetached(context3d);
106 #else
107 dispatchDetached(context3d);
108 #endif
109 }
110
111 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu ffer)
112 {
113 if (buffer)
114 buffer->onAttached();
115 if (m_boundElementArrayBuffer)
116 m_boundElementArrayBuffer->onDetached(context()->webContext());
117 m_boundElementArrayBuffer = buffer;
118 }
119
120 void WebGLVertexArrayObjectOES::setVertexAttribState(
121 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer)
122 {
123 GLsizei validatedStride = stride ? stride : bytesPerElement;
124
125 VertexAttribState& state = m_vertexAttribState[index];
126
127 if (buffer)
128 buffer->onAttached();
129 if (state.bufferBinding)
130 state.bufferBinding->onDetached(context()->webContext());
131
132 state.bufferBinding = buffer;
133 state.bytesPerElement = bytesPerElement;
134 state.size = size;
135 state.type = type;
136 state.normalized = normalized;
137 state.stride = validatedStride;
138 state.originalStride = stride;
139 state.offset = offset;
140 }
141
142 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
143 {
144 if (m_boundElementArrayBuffer == buffer) {
145 m_boundElementArrayBuffer->onDetached(context()->webContext());
146 m_boundElementArrayBuffer = nullptr;
147 }
148
149 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
150 VertexAttribState& state = m_vertexAttribState[i];
151 if (state.bufferBinding == buffer) {
152 buffer->onDetached(context()->webContext());
153 state.bufferBinding = nullptr;
154 }
155 }
156 }
157
158 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi sor)
159 {
160 VertexAttribState& state = m_vertexAttribState[index];
161 state.divisor = divisor;
162 }
163
164 }
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