Index: cc/output/software_renderer.cc |
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc |
index a4b5428223e6451c881ad1260414083122c6a1cc..19c4fa3acd9c3c230f5ef9736d666347910719a0 100644 |
--- a/cc/output/software_renderer.cc |
+++ b/cc/output/software_renderer.cc |
@@ -25,6 +25,7 @@ |
#include "third_party/skia/include/core/SkColor.h" |
#include "third_party/skia/include/core/SkImageFilter.h" |
#include "third_party/skia/include/core/SkMatrix.h" |
+#include "third_party/skia/include/core/SkPoint.h" |
#include "third_party/skia/include/core/SkShader.h" |
#include "third_party/skia/include/effects/SkLayerRasterizer.h" |
#include "ui/gfx/geometry/rect_conversions.h" |
@@ -235,7 +236,13 @@ bool SoftwareRenderer::IsSoftwareResource( |
return false; |
} |
-void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
+void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, |
+ const DrawQuad* quad, |
+ const gfx::QuadF* draw_region) { |
+ if (draw_region) { |
+ current_canvas_->save(); |
+ } |
+ |
TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); |
gfx::Transform quad_rect_matrix; |
QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
@@ -270,9 +277,31 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); |
} |
+ if (draw_region) { |
+ gfx::QuadF local_draw_region(*draw_region); |
+ SkPath draw_region_clip_path; |
+ local_draw_region -= |
+ gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); |
+ local_draw_region.Scale(1.0f / quad->visible_rect.width(), |
+ 1.0f / quad->visible_rect.height()); |
+ local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); |
+ |
+ SkPoint clip_points[4]; |
+ QuadFToSkPoints(local_draw_region, clip_points); |
+ draw_region_clip_path.addPoly(clip_points, 4, true); |
+ |
+ current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, |
+ false); |
+ } |
+ |
switch (quad->material) { |
case DrawQuad::CHECKERBOARD: |
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D |
+ // context, clipping regions aren't supported so we skip drawing them |
+ // if this becomes the case. |
+ if (!draw_region) { |
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
+ } |
break; |
case DrawQuad::DEBUG_BORDER: |
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
@@ -307,6 +336,9 @@ void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
} |
current_canvas_->resetMatrix(); |
+ if (draw_region) { |
+ current_canvas_->restore(); |
+ } |
} |
void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |