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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/compositor_frame_metadata.h" | 11 #include "cc/output/compositor_frame_metadata.h" |
12 #include "cc/output/copy_output_request.h" | 12 #include "cc/output/copy_output_request.h" |
13 #include "cc/output/output_surface.h" | 13 #include "cc/output/output_surface.h" |
14 #include "cc/output/render_surface_filters.h" | 14 #include "cc/output/render_surface_filters.h" |
15 #include "cc/output/software_output_device.h" | 15 #include "cc/output/software_output_device.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | 16 #include "cc/quads/checkerboard_draw_quad.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 17 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/picture_draw_quad.h" | 18 #include "cc/quads/picture_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 21 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
23 #include "skia/ext/opacity_draw_filter.h" | 23 #include "skia/ext/opacity_draw_filter.h" |
24 #include "third_party/skia/include/core/SkCanvas.h" | 24 #include "third_party/skia/include/core/SkCanvas.h" |
25 #include "third_party/skia/include/core/SkColor.h" | 25 #include "third_party/skia/include/core/SkColor.h" |
26 #include "third_party/skia/include/core/SkImageFilter.h" | 26 #include "third_party/skia/include/core/SkImageFilter.h" |
27 #include "third_party/skia/include/core/SkMatrix.h" | 27 #include "third_party/skia/include/core/SkMatrix.h" |
| 28 #include "third_party/skia/include/core/SkPoint.h" |
28 #include "third_party/skia/include/core/SkShader.h" | 29 #include "third_party/skia/include/core/SkShader.h" |
29 #include "third_party/skia/include/effects/SkLayerRasterizer.h" | 30 #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
30 #include "ui/gfx/geometry/rect_conversions.h" | 31 #include "ui/gfx/geometry/rect_conversions.h" |
31 #include "ui/gfx/skia_util.h" | 32 #include "ui/gfx/skia_util.h" |
32 #include "ui/gfx/transform.h" | 33 #include "ui/gfx/transform.h" |
33 | 34 |
34 namespace cc { | 35 namespace cc { |
35 namespace { | 36 namespace { |
36 | 37 |
37 static inline bool IsScalarNearlyInteger(SkScalar scalar) { | 38 static inline bool IsScalarNearlyInteger(SkScalar scalar) { |
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228 case ResourceProvider::RESOURCE_TYPE_BITMAP: | 229 case ResourceProvider::RESOURCE_TYPE_BITMAP: |
229 return true; | 230 return true; |
230 case ResourceProvider::RESOURCE_TYPE_INVALID: | 231 case ResourceProvider::RESOURCE_TYPE_INVALID: |
231 break; | 232 break; |
232 } | 233 } |
233 | 234 |
234 LOG(FATAL) << "Invalid resource type."; | 235 LOG(FATAL) << "Invalid resource type."; |
235 return false; | 236 return false; |
236 } | 237 } |
237 | 238 |
238 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { | 239 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, |
| 240 const DrawQuad* quad, |
| 241 const gfx::QuadF* draw_region) { |
| 242 if (draw_region) { |
| 243 current_canvas_->save(); |
| 244 } |
| 245 |
239 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); | 246 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); |
240 gfx::Transform quad_rect_matrix; | 247 gfx::Transform quad_rect_matrix; |
241 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 248 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
242 gfx::Transform contents_device_transform = | 249 gfx::Transform contents_device_transform = |
243 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; | 250 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
244 contents_device_transform.FlattenTo2d(); | 251 contents_device_transform.FlattenTo2d(); |
245 SkMatrix sk_device_matrix; | 252 SkMatrix sk_device_matrix; |
246 gfx::TransformToFlattenedSkMatrix(contents_device_transform, | 253 gfx::TransformToFlattenedSkMatrix(contents_device_transform, |
247 &sk_device_matrix); | 254 &sk_device_matrix); |
248 current_canvas_->setMatrix(sk_device_matrix); | 255 current_canvas_->setMatrix(sk_device_matrix); |
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263 } | 270 } |
264 | 271 |
265 if (quad->ShouldDrawWithBlending() || | 272 if (quad->ShouldDrawWithBlending() || |
266 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { | 273 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) { |
267 current_paint_.setAlpha(quad->opacity() * 255); | 274 current_paint_.setAlpha(quad->opacity() * 255); |
268 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); | 275 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode); |
269 } else { | 276 } else { |
270 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); | 277 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); |
271 } | 278 } |
272 | 279 |
| 280 if (draw_region) { |
| 281 gfx::QuadF local_draw_region(*draw_region); |
| 282 SkPath draw_region_clip_path; |
| 283 local_draw_region -= |
| 284 gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y()); |
| 285 local_draw_region.Scale(1.0f / quad->visible_rect.width(), |
| 286 1.0f / quad->visible_rect.height()); |
| 287 local_draw_region -= gfx::Vector2dF(0.5f, 0.5f); |
| 288 |
| 289 SkPoint clip_points[4]; |
| 290 QuadFToSkPoints(local_draw_region, clip_points); |
| 291 draw_region_clip_path.addPoly(clip_points, 4, true); |
| 292 |
| 293 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, |
| 294 false); |
| 295 } |
| 296 |
273 switch (quad->material) { | 297 switch (quad->material) { |
274 case DrawQuad::CHECKERBOARD: | 298 case DrawQuad::CHECKERBOARD: |
275 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | 299 // TODO(enne) For now since checkerboards shouldn't be part of a 3D |
| 300 // context, clipping regions aren't supported so we skip drawing them |
| 301 // if this becomes the case. |
| 302 if (!draw_region) { |
| 303 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
| 304 } |
276 break; | 305 break; |
277 case DrawQuad::DEBUG_BORDER: | 306 case DrawQuad::DEBUG_BORDER: |
278 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 307 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
279 break; | 308 break; |
280 case DrawQuad::PICTURE_CONTENT: | 309 case DrawQuad::PICTURE_CONTENT: |
281 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 310 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); |
282 break; | 311 break; |
283 case DrawQuad::RENDER_PASS: | 312 case DrawQuad::RENDER_PASS: |
284 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 313 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
285 break; | 314 break; |
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300 case DrawQuad::INVALID: | 329 case DrawQuad::INVALID: |
301 case DrawQuad::IO_SURFACE_CONTENT: | 330 case DrawQuad::IO_SURFACE_CONTENT: |
302 case DrawQuad::YUV_VIDEO_CONTENT: | 331 case DrawQuad::YUV_VIDEO_CONTENT: |
303 case DrawQuad::STREAM_VIDEO_CONTENT: | 332 case DrawQuad::STREAM_VIDEO_CONTENT: |
304 DrawUnsupportedQuad(frame, quad); | 333 DrawUnsupportedQuad(frame, quad); |
305 NOTREACHED(); | 334 NOTREACHED(); |
306 break; | 335 break; |
307 } | 336 } |
308 | 337 |
309 current_canvas_->resetMatrix(); | 338 current_canvas_->resetMatrix(); |
| 339 if (draw_region) { |
| 340 current_canvas_->restore(); |
| 341 } |
310 } | 342 } |
311 | 343 |
312 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | 344 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
313 const CheckerboardDrawQuad* quad) { | 345 const CheckerboardDrawQuad* quad) { |
314 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | 346 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( |
315 QuadVertexRect(), quad->rect, quad->visible_rect); | 347 QuadVertexRect(), quad->rect, quad->visible_rect); |
316 current_paint_.setColor(quad->color); | 348 current_paint_.setColor(quad->color); |
317 current_paint_.setAlpha(quad->opacity()); | 349 current_paint_.setAlpha(quad->opacity()); |
318 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), | 350 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), |
319 current_paint_); | 351 current_paint_); |
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612 } | 644 } |
613 | 645 |
614 void SoftwareRenderer::DidChangeVisibility() { | 646 void SoftwareRenderer::DidChangeVisibility() { |
615 if (visible()) | 647 if (visible()) |
616 EnsureBackbuffer(); | 648 EnsureBackbuffer(); |
617 else | 649 else |
618 DiscardBackbuffer(); | 650 DiscardBackbuffer(); |
619 } | 651 } |
620 | 652 |
621 } // namespace cc | 653 } // namespace cc |
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