Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 578faa9b6f6dd34d437721a11b5fb74245511f8a..3813e1ddb31b824a2d46234bd7f1a043aac6c281 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -11,16 +11,23 @@ |
#include <vector> |
#include "base/logging.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/strings/string_split.h" |
+#include "base/strings/string_util.h" |
+#include "base/strings/stringprintf.h" |
+#include "build/build_config.h" |
#include "base/trace_event/trace_event.h" |
#include "cc/base/math_util.h" |
#include "cc/output/compositor_frame.h" |
#include "cc/output/compositor_frame_metadata.h" |
#include "cc/output/context_provider.h" |
#include "cc/output/copy_output_request.h" |
-#include "cc/output/geometry_binding.h" |
+#include "cc/output/dynamic_geometry_binding.h" |
#include "cc/output/gl_frame_data.h" |
#include "cc/output/output_surface.h" |
#include "cc/output/render_surface_filters.h" |
+#include "cc/output/static_geometry_binding.h" |
+#include "cc/quads/draw_polygon.h" |
#include "cc/quads/picture_draw_quad.h" |
#include "cc/quads/render_pass.h" |
#include "cc/quads/stream_video_draw_quad.h" |
@@ -323,7 +330,8 @@ GLRenderer::GLRenderer(RendererClient* client, |
highp_threshold_min_(highp_threshold_min), |
highp_threshold_cache_(0), |
use_sync_query_(false), |
- on_demand_tile_raster_resource_id_(0) { |
+ on_demand_tile_raster_resource_id_(0), |
+ bound_geometry_(NO_BINDING) { |
DCHECK(gl_); |
DCHECK(context_support_); |
@@ -493,10 +501,12 @@ void GLRenderer::DoNoOp() { |
GLC(gl_, gl_->Flush()); |
} |
-void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
+void GLRenderer::DoDrawQuad(DrawingFrame* frame, |
+ const DrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
DCHECK(quad->rect.Contains(quad->visible_rect)); |
if (quad->material != DrawQuad::TEXTURE_CONTENT) { |
- FlushTextureQuadCache(); |
+ FlushTextureQuadCache(SHARED_BINDING); |
} |
switch (quad->material) { |
@@ -504,26 +514,31 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
NOTREACHED(); |
break; |
case DrawQuad::CHECKERBOARD: |
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); |
+ DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
case DrawQuad::DEBUG_BORDER: |
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
break; |
case DrawQuad::IO_SURFACE_CONTENT: |
- DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad)); |
+ DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
case DrawQuad::PICTURE_CONTENT: |
// PictureDrawQuad should only be used for resourceless software draws. |
NOTREACHED(); |
break; |
case DrawQuad::RENDER_PASS: |
- DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
+ DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
case DrawQuad::SOLID_COLOR: |
- DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); |
+ DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
case DrawQuad::STREAM_VIDEO_CONTENT: |
- DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad)); |
+ DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
case DrawQuad::SURFACE_CONTENT: |
// Surface content should be fully resolved to other quad types before |
@@ -531,19 +546,28 @@ void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { |
NOTREACHED(); |
break; |
case DrawQuad::TEXTURE_CONTENT: |
- EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); |
+ EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
case DrawQuad::TILED_CONTENT: |
- DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); |
+ DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region); |
break; |
case DrawQuad::YUV_VIDEO_CONTENT: |
- DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad)); |
+ DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad), |
+ clip_region); |
break; |
} |
} |
void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
- const CheckerboardDrawQuad* quad) { |
+ const CheckerboardDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
+ // TODO(enne) For now since checkerboards shouldn't be part of a 3D |
+ // context, clipping regions aren't supported so we skip drawing them |
+ // if this becomes the case. |
+ if (clip_region) { |
+ return; |
+ } |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); |
@@ -587,6 +611,9 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
program->vertex_shader().matrix_location()); |
} |
+// This function does not handle 3D sorting right now, since the debug border |
+// quads are just drawn as their original quads and not in split pieces. This |
+// results in some debug border quads drawing over foreground quads. |
void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
const DebugBorderDrawQuad* quad) { |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
@@ -818,13 +845,56 @@ bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, |
return true; |
} |
+// This takes a gfx::Rect and a clip region quad in the same space, |
+// and returns a quad with the same proportions in the space -0.5->0.5. |
+bool GetScaledRegion(const gfx::Rect& rect, |
+ const gfx::QuadF* clip, |
+ gfx::QuadF* scaled_region) { |
+ if (!clip) |
+ return false; |
+ |
+ gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f, |
+ ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f); |
+ gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f, |
+ ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f); |
+ gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f, |
+ ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f); |
+ gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f, |
+ ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f); |
+ *scaled_region = gfx::QuadF(p1, p2, p3, p4); |
+ return true; |
+} |
+ |
+// This takes a gfx::Rect and a clip region quad in the same space, |
+// and returns the proportional uv's in the space 0->1. |
+bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) { |
+ if (!clip) |
+ return false; |
+ |
+ uvs[0] = ((clip->p1().x() - rect.x()) / rect.width()); |
+ uvs[1] = ((clip->p1().y() - rect.y()) / rect.height()); |
+ uvs[2] = ((clip->p2().x() - rect.x()) / rect.width()); |
+ uvs[3] = ((clip->p2().y() - rect.y()) / rect.height()); |
+ uvs[4] = ((clip->p3().x() - rect.x()) / rect.width()); |
+ uvs[5] = ((clip->p3().y() - rect.y()) / rect.height()); |
+ uvs[6] = ((clip->p4().x() - rect.x()) / rect.width()); |
+ uvs[7] = ((clip->p4().y() - rect.y()) / rect.height()); |
+ return true; |
+} |
+ |
gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( |
DrawingFrame* frame, |
const RenderPassDrawQuad* quad, |
const gfx::Transform& contents_device_transform, |
+ const gfx::QuadF* clip_region, |
bool use_aa) { |
+ gfx::QuadF scaled_region; |
+ if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { |
+ scaled_region = SharedGeometryQuad().BoundingBox(); |
+ } |
+ |
gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( |
- contents_device_transform, SharedGeometryQuad().BoundingBox())); |
+ contents_device_transform, scaled_region.BoundingBox())); |
if (ShouldApplyBackgroundFilters(frame, quad)) { |
int top, right, bottom, left; |
@@ -873,7 +943,8 @@ skia::RefPtr<SkImage> GLRenderer::ApplyBackgroundFilters( |
} |
void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
- const RenderPassDrawQuad* quad) { |
+ const RenderPassDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
ScopedResource* contents_texture = |
render_pass_textures_.get(quad->render_pass_id); |
if (!contents_texture || !contents_texture->id()) |
@@ -895,10 +966,8 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
ShouldAntialiasQuad(contents_device_transform, quad, |
settings_->force_antialiasing); |
- if (use_aa) |
- SetupQuadForAntialiasing(contents_device_transform, quad, |
- &surface_quad, edge); |
- |
+ SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa, |
+ clip_region, &surface_quad, edge); |
SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode; |
bool use_shaders_for_blending = |
!CanApplyBlendModeUsingBlendFunc(blend_mode) || |
@@ -912,7 +981,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
// Compute a bounding box around the pixels that will be visible through |
// the quad. |
background_rect = GetBackdropBoundingBoxForRenderPassQuad( |
- frame, quad, contents_device_transform, use_aa); |
+ frame, quad, contents_device_transform, clip_region, use_aa); |
if (!background_rect.IsEmpty()) { |
// The pixels from the filtered background should completely replace the |
@@ -1237,15 +1306,78 @@ static void SolidColorUniformLocation(T program, |
uniforms->color_location = program->fragment_shader().color_location(); |
} |
+namespace { |
+// These functions determine if a quad, clipped by a clip_region contains |
+// the entire {top|bottom|left|right} edge. |
+bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
+ if (!quad->IsTopEdge()) |
+ return false; |
+ if (!clip_region) |
+ return true; |
+ |
+ return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon && |
+ std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon; |
+} |
+ |
+bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
+ if (!quad->IsBottomEdge()) |
+ return false; |
+ if (!clip_region) |
+ return true; |
+ |
+ return std::abs(clip_region->p3().y() - |
+ quad->shared_quad_state->content_bounds.height()) < |
+ kAntiAliasingEpsilon && |
+ std::abs(clip_region->p4().y() - |
+ quad->shared_quad_state->content_bounds.height()) < |
+ kAntiAliasingEpsilon; |
+} |
+ |
+bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
+ if (!quad->IsLeftEdge()) |
+ return false; |
+ if (!clip_region) |
+ return true; |
+ |
+ return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon && |
+ std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon; |
+} |
+ |
+bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) { |
+ if (!quad->IsRightEdge()) |
+ return false; |
+ if (!clip_region) |
+ return true; |
+ |
+ return std::abs(clip_region->p2().x() - |
+ quad->shared_quad_state->content_bounds.width()) < |
+ kAntiAliasingEpsilon && |
+ std::abs(clip_region->p3().x() - |
+ quad->shared_quad_state->content_bounds.width()) < |
+ kAntiAliasingEpsilon; |
+} |
+} // anonymous namespace |
+ |
static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( |
const LayerQuad& device_layer_edges, |
const gfx::Transform& device_transform, |
+ const gfx::QuadF* clip_region, |
const DrawQuad* quad) { |
- gfx::Rect tile_rect = quad->visible_rect; |
- gfx::PointF bottom_right = tile_rect.bottom_right(); |
- gfx::PointF bottom_left = tile_rect.bottom_left(); |
- gfx::PointF top_left = tile_rect.origin(); |
- gfx::PointF top_right = tile_rect.top_right(); |
+ gfx::RectF tile_rect = quad->visible_rect; |
+ gfx::QuadF tile_quad(tile_rect); |
+ |
+ if (clip_region) { |
+ if (quad->material != DrawQuad::RENDER_PASS) { |
+ tile_quad = *clip_region; |
+ } else { |
+ GetScaledRegion(quad->rect, clip_region, &tile_quad); |
+ } |
+ } |
+ |
+ gfx::PointF bottom_right = tile_quad.p3(); |
+ gfx::PointF bottom_left = tile_quad.p4(); |
+ gfx::PointF top_left = tile_quad.p1(); |
+ gfx::PointF top_right = tile_quad.p2(); |
bool clipped = false; |
// Map points to device space. We ignore |clipped|, since the result of |
@@ -1262,16 +1394,26 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( |
LayerQuad::Edge right_edge(top_right, bottom_right); |
// Only apply anti-aliasing to edges not clipped by culling or scissoring. |
- if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y()) |
+ // If an edge is degenerate we do not want to replace it with a "proper" edge |
+ // as that will cause the quad to possibly expand is strange ways. |
+ if (!top_edge.degenerate() && is_top(clip_region, quad) && |
+ tile_rect.y() == quad->rect.y()) { |
top_edge = device_layer_edges.top(); |
- if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x()) |
+ } |
+ if (!left_edge.degenerate() && is_left(clip_region, quad) && |
+ tile_rect.x() == quad->rect.x()) { |
left_edge = device_layer_edges.left(); |
- if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right()) |
+ } |
+ if (!right_edge.degenerate() && is_right(clip_region, quad) && |
+ tile_rect.right() == quad->rect.right()) { |
right_edge = device_layer_edges.right(); |
- if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom()) |
+ } |
+ if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) && |
+ tile_rect.bottom() == quad->rect.bottom()) { |
bottom_edge = device_layer_edges.bottom(); |
+ } |
- float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1; |
+ float sign = tile_quad.IsCounterClockwise() ? -1 : 1; |
bottom_edge.scale(sign); |
left_edge.scale(sign); |
top_edge.scale(sign); |
@@ -1281,6 +1423,32 @@ static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges( |
return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF(); |
} |
+float GetTotalQuadError(const gfx::QuadF* clipped_quad, |
+ const gfx::QuadF* ideal_rect) { |
+ return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() + |
+ (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() + |
+ (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() + |
+ (clipped_quad->p4() - ideal_rect->p4()).LengthSquared(); |
+} |
+ |
+// Attempt to rotate the clipped quad until it lines up the most |
+// correctly. This is necessary because we check the edges of this |
+// quad against the expected left/right/top/bottom for anti-aliasing. |
+void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) { |
+ gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox()); |
+ gfx::QuadF best_rotation = *clipped_quad; |
+ float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad); |
+ for (size_t i = 1; i < 4; ++i) { |
+ clipped_quad->Realign(1); |
+ float new_error = GetTotalQuadError(clipped_quad, &bounding_quad); |
+ if (new_error < least_error_amount) { |
+ least_error_amount = new_error; |
+ best_rotation = *clipped_quad; |
+ } |
+ } |
+ *clipped_quad = best_rotation; |
+} |
+ |
// static |
bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, |
const DrawQuad* quad, |
@@ -1312,18 +1480,39 @@ bool GLRenderer::ShouldAntialiasQuad(const gfx::Transform& device_transform, |
} |
// static |
-void GLRenderer::SetupQuadForAntialiasing( |
+void GLRenderer::SetupQuadForClippingAndAntialiasing( |
const gfx::Transform& device_transform, |
const DrawQuad* quad, |
+ bool use_aa, |
+ const gfx::QuadF* clip_region, |
gfx::QuadF* local_quad, |
float edge[24]) { |
bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS); |
- gfx::RectF content_rect = |
- is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect(); |
- |
+ gfx::QuadF rotated_clip; |
+ const gfx::QuadF* local_clip_region = clip_region; |
+ if (local_clip_region) { |
+ rotated_clip = *clip_region; |
+ AlignQuadToBoundingBox(&rotated_clip); |
+ local_clip_region = &rotated_clip; |
+ } |
+ |
+ gfx::QuadF content_rect = is_render_pass_quad |
+ ? gfx::QuadF(QuadVertexRect()) |
+ : gfx::QuadF(quad->visibleContentRect()); |
+ if (!use_aa) { |
+ if (local_clip_region) { |
+ if (!is_render_pass_quad) { |
+ content_rect = *local_clip_region; |
+ } else { |
+ GetScaledRegion(quad->rect, local_clip_region, &content_rect); |
+ } |
+ *local_quad = content_rect; |
+ } |
+ return; |
+ } |
bool clipped = false; |
gfx::QuadF device_layer_quad = |
- MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped); |
+ MathUtil::MapQuad(device_transform, content_rect, &clipped); |
LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox())); |
device_layer_bounds.InflateAntiAliasingDistance(); |
@@ -1334,16 +1523,25 @@ void GLRenderer::SetupQuadForAntialiasing( |
device_layer_edges.ToFloatArray(edge); |
device_layer_bounds.ToFloatArray(&edge[12]); |
+ // If we have a clip region then we are split, and therefore |
+ // by necessity, at least one of our edges is not an external |
+ // one. |
+ bool is_full_rect = quad->visible_rect == quad->rect; |
+ |
+ bool region_contains_all_outside_edges = |
+ is_full_rect && |
+ (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) && |
+ is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad)); |
+ |
bool use_aa_on_all_four_edges = |
- is_render_pass_quad || |
- (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() && |
- quad->IsRightEdge() && quad->visible_rect == quad->rect); |
+ !local_clip_region && |
+ (is_render_pass_quad || region_contains_all_outside_edges); |
gfx::QuadF device_quad = |
use_aa_on_all_four_edges |
? device_layer_edges.ToQuadF() |
: GetDeviceQuadWithAntialiasingOnExteriorEdges( |
- device_layer_edges, device_transform, quad); |
+ device_layer_edges, device_transform, local_clip_region, quad); |
// Map device space quad to local space. device_transform has no 3d |
// component since it was flattened, so we don't need to project. We should |
@@ -1359,7 +1557,8 @@ void GLRenderer::SetupQuadForAntialiasing( |
} |
void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
- const SolidColorDrawQuad* quad) { |
+ const SolidColorDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
gfx::Rect tile_rect = quad->visible_rect; |
SkColor color = quad->color; |
@@ -1383,10 +1582,11 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
bool use_aa = settings_->allow_antialiasing && |
!quad->force_anti_aliasing_off && |
ShouldAntialiasQuad(device_transform, quad, force_aa); |
+ SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa, |
+ clip_region, &local_quad, edge); |
SolidColorProgramUniforms uniforms; |
if (use_aa) { |
- SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); |
SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); |
} else { |
SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); |
@@ -1457,13 +1657,15 @@ static void TileUniformLocation(T program, TileProgramUniforms* uniforms) { |
} |
void GLRenderer::DrawTileQuad(const DrawingFrame* frame, |
- const TileDrawQuad* quad) { |
- DrawContentQuad(frame, quad, quad->resource_id); |
+ const TileDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
+ DrawContentQuad(frame, quad, quad->resource_id, clip_region); |
} |
void GLRenderer::DrawContentQuad(const DrawingFrame* frame, |
const ContentDrawQuadBase* quad, |
- ResourceProvider::ResourceId resource_id) { |
+ ResourceProvider::ResourceId resource_id, |
+ const gfx::QuadF* clip_region) { |
gfx::Transform device_transform = |
frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
device_transform.FlattenTo2d(); |
@@ -1475,15 +1677,16 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame, |
// similar to the way DrawContentQuadNoAA works and then consider |
// combining DrawContentQuadAA and DrawContentQuadNoAA into one method. |
if (use_aa) |
- DrawContentQuadAA(frame, quad, resource_id, device_transform); |
+ DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region); |
else |
- DrawContentQuadNoAA(frame, quad, resource_id); |
+ DrawContentQuadNoAA(frame, quad, resource_id, clip_region); |
} |
void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, |
const ContentDrawQuadBase* quad, |
ResourceProvider::ResourceId resource_id, |
- const gfx::Transform& device_transform) { |
+ const gfx::Transform& device_transform, |
+ const gfx::QuadF* clip_region) { |
if (!device_transform.IsInvertible()) |
return; |
@@ -1528,8 +1731,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, |
gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
float edge[24]; |
- SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); |
- |
+ SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region, |
+ &local_quad, edge); |
ResourceProvider::ScopedSamplerGL quad_resource_lock( |
resource_provider_, resource_id, |
quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); |
@@ -1607,7 +1810,8 @@ void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame, |
void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, |
const ContentDrawQuadBase* quad, |
- ResourceProvider::ResourceId resource_id) { |
+ ResourceProvider::ResourceId resource_id, |
+ const gfx::QuadF* clip_region) { |
gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
quad->tex_coord_rect, quad->rect, quad->visible_rect); |
float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
@@ -1681,17 +1885,37 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, |
// does, then vertices will match the texture mapping in the vertex buffer. |
// The method SetShaderQuadF() changes the order of vertices and so it's |
// not used here. |
- |
- gfx::RectF tile_rect = quad->visible_rect; |
+ gfx::QuadF tile_rect(quad->visible_rect); |
+ float width = quad->visible_rect.width(); |
+ float height = quad->visible_rect.height(); |
+ gfx::PointF top_left = quad->visible_rect.origin(); |
+ if (clip_region) { |
+ tile_rect = *clip_region; |
+ float gl_uv[8] = { |
+ (tile_rect.p4().x() - top_left.x()) / width, |
+ (tile_rect.p4().y() - top_left.y()) / height, |
+ (tile_rect.p1().x() - top_left.x()) / width, |
+ (tile_rect.p1().y() - top_left.y()) / height, |
+ (tile_rect.p2().x() - top_left.x()) / width, |
+ (tile_rect.p2().y() - top_left.y()) / height, |
+ (tile_rect.p3().x() - top_left.x()) / width, |
+ (tile_rect.p3().y() - top_left.y()) / height, |
+ }; |
+ PrepareGeometry(CLIPPED_BINDING); |
+ clipped_geometry_->InitializeCustomQuadWithUVs( |
+ gfx::QuadF(quad->visible_rect), gl_uv); |
+ } else { |
+ PrepareGeometry(SHARED_BINDING); |
+ } |
float gl_quad[8] = { |
- tile_rect.x(), |
- tile_rect.bottom(), |
- tile_rect.x(), |
- tile_rect.y(), |
- tile_rect.right(), |
- tile_rect.y(), |
- tile_rect.right(), |
- tile_rect.bottom(), |
+ tile_rect.p4().x(), |
+ tile_rect.p4().y(), |
+ tile_rect.p1().x(), |
+ tile_rect.p1().y(), |
+ tile_rect.p2().x(), |
+ tile_rect.p2().y(), |
+ tile_rect.p3().x(), |
+ tile_rect.p3().y(), |
}; |
GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad)); |
@@ -1704,7 +1928,8 @@ void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame, |
} |
void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
- const YUVVideoDrawQuad* quad) { |
+ const YUVVideoDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
@@ -1844,15 +2069,31 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
break; |
} |
+ // The transform and vertex data are used to figure out the extents that the |
+ // un-antialiased quad should have and which vertex this is and the float |
+ // quad passed in via uniform is the actual geometry that gets used to draw |
+ // it. This is why this centered rect is used and not the original quad_rect. |
+ gfx::RectF tile_rect = quad->visible_rect; |
GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); |
GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); |
SetShaderOpacity(quad->opacity(), alpha_location); |
- DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location); |
+ if (!clip_region) { |
+ DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location); |
+ } else { |
+ float uvs[8] = {0}; |
+ GetScaledUVs(quad->visible_rect, clip_region, uvs); |
+ gfx::QuadF region_quad = *clip_region; |
+ region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); |
+ region_quad -= gfx::Vector2dF(0.5f, 0.5f); |
+ DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect, |
+ region_quad, matrix_location, uvs); |
+ } |
} |
void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
- const StreamVideoDrawQuad* quad) { |
+ const StreamVideoDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
static float gl_matrix[16]; |
@@ -1883,10 +2124,19 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
SetShaderOpacity(quad->opacity(), |
program->fragment_shader().alpha_location()); |
- DrawQuadGeometry(frame, |
- quad->quadTransform(), |
- quad->rect, |
- program->vertex_shader().matrix_location()); |
+ if (!clip_region) { |
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, |
+ program->vertex_shader().matrix_location()); |
+ } else { |
+ gfx::QuadF region_quad(*clip_region); |
+ region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); |
+ region_quad -= gfx::Vector2dF(0.5f, 0.5f); |
+ float uvs[8] = {0}; |
+ GetScaledUVs(quad->visible_rect, clip_region, uvs); |
+ DrawQuadGeometryClippedByQuadF( |
+ frame, quad->quadTransform(), quad->rect, region_quad, |
+ program->vertex_shader().matrix_location(), uvs); |
+ } |
} |
struct TextureProgramBinding { |
@@ -1902,6 +2152,7 @@ struct TextureProgramBinding { |
int program_id; |
int sampler_location; |
int matrix_location; |
+ int transform_location; |
int background_color_location; |
}; |
@@ -1917,11 +2168,13 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding { |
int vertex_opacity_location; |
}; |
-void GLRenderer::FlushTextureQuadCache() { |
+void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { |
// Check to see if we have anything to draw. |
if (draw_cache_.program_id == -1) |
return; |
+ PrepareGeometry(flush_binding); |
+ |
// Set the correct blending mode. |
SetBlendEnabled(draw_cache_.needs_blending); |
@@ -1982,10 +2235,26 @@ void GLRenderer::FlushTextureQuadCache() { |
draw_cache_.uv_xform_data.resize(0); |
draw_cache_.vertex_opacity_data.resize(0); |
draw_cache_.matrix_data.resize(0); |
+ |
+ // If we had a clipped binding, prepare the shared binding for the |
+ // next inserts. |
+ if (flush_binding == CLIPPED_BINDING) { |
+ PrepareGeometry(SHARED_BINDING); |
+ } |
} |
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
- const TextureDrawQuad* quad) { |
+ const TextureDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
+ // If we have a clip_region then we have to render the next quad |
+ // with dynamic geometry, therefore we must flush all pending |
+ // texture quads. |
+ if (clip_region) { |
+ // We send in false here because we want to flush what's currently in the |
+ // queue using the shared_geometry and not clipped_geometry |
+ FlushTextureQuadCache(SHARED_BINDING); |
+ } |
+ |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
gl_, |
&highp_threshold_cache_, |
@@ -2017,7 +2286,7 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
draw_cache_.nearest_neighbor != quad->nearest_neighbor || |
draw_cache_.background_color != quad->background_color || |
draw_cache_.matrix_data.size() >= 8) { |
- FlushTextureQuadCache(); |
+ FlushTextureQuadCache(SHARED_BINDING); |
draw_cache_.program_id = binding.program_id; |
draw_cache_.resource_id = resource_id; |
draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); |
@@ -2032,7 +2301,12 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
} |
// Generate the uv-transform |
- draw_cache_.uv_xform_data.push_back(UVTransform(quad)); |
+ if (!clip_region) { |
+ draw_cache_.uv_xform_data.push_back(UVTransform(quad)); |
+ } else { |
+ Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; |
+ draw_cache_.uv_xform_data.push_back(uv_transform); |
+ } |
// Generate the vertex opacity |
const float opacity = quad->opacity(); |
@@ -2049,10 +2323,32 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
Float16 m; |
quad_rect_matrix.matrix().asColMajorf(m.data); |
draw_cache_.matrix_data.push_back(m); |
+ |
+ if (clip_region) { |
+ gfx::QuadF scaled_region; |
+ if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) { |
+ scaled_region = SharedGeometryQuad().BoundingBox(); |
+ } |
+ // Both the scaled region and the SharedGeomtryQuad are in the space |
+ // -0.5->0.5. We need to move that to the space 0->1. |
+ float uv[8]; |
+ uv[0] = scaled_region.p1().x() + 0.5f; |
+ uv[1] = scaled_region.p1().y() + 0.5f; |
+ uv[2] = scaled_region.p2().x() + 0.5f; |
+ uv[3] = scaled_region.p2().y() + 0.5f; |
+ uv[4] = scaled_region.p3().x() + 0.5f; |
+ uv[5] = scaled_region.p3().y() + 0.5f; |
+ uv[6] = scaled_region.p4().x() + 0.5f; |
+ uv[7] = scaled_region.p4().y() + 0.5f; |
+ PrepareGeometry(CLIPPED_BINDING); |
+ clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv); |
+ FlushTextureQuadCache(CLIPPED_BINDING); |
+ } |
} |
void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, |
- const IOSurfaceDrawQuad* quad) { |
+ const IOSurfaceDrawQuad* quad, |
+ const gfx::QuadF* clip_region) { |
SetBlendEnabled(quad->ShouldDrawWithBlending()); |
TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
@@ -2091,8 +2387,15 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, |
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); |
- DrawQuadGeometry( |
- frame, quad->quadTransform(), quad->rect, binding.matrix_location); |
+ if (!clip_region) { |
+ DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, |
+ binding.matrix_location); |
+ } else { |
+ float uvs[8] = {0}; |
+ GetScaledUVs(quad->visible_rect, clip_region, uvs); |
+ DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect, |
+ *clip_region, binding.matrix_location, uvs); |
+ } |
GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); |
} |
@@ -2113,7 +2416,9 @@ void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { |
ScheduleOverlays(frame); |
} |
-void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); } |
+void GLRenderer::FinishDrawingQuadList() { |
+ FlushTextureQuadCache(SHARED_BINDING); |
+} |
bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { |
if (frame->current_render_pass != frame->root_render_pass) |
@@ -2130,7 +2435,7 @@ void GLRenderer::EnsureScissorTestEnabled() { |
if (is_scissor_enabled_) |
return; |
- FlushTextureQuadCache(); |
+ FlushTextureQuadCache(SHARED_BINDING); |
GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); |
is_scissor_enabled_ = true; |
} |
@@ -2139,7 +2444,7 @@ void GLRenderer::EnsureScissorTestDisabled() { |
if (!is_scissor_enabled_) |
return; |
- FlushTextureQuadCache(); |
+ FlushTextureQuadCache(SHARED_BINDING); |
GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); |
is_scissor_enabled_ = false; |
} |
@@ -2208,10 +2513,34 @@ void GLRenderer::SetUseProgram(unsigned program) { |
program_shadow_ = program; |
} |
+void GLRenderer::DrawQuadGeometryClippedByQuadF( |
+ const DrawingFrame* frame, |
+ const gfx::Transform& draw_transform, |
+ const gfx::RectF& quad_rect, |
+ const gfx::QuadF& clipping_region_quad, |
+ int matrix_location, |
+ const float* uvs) { |
+ PrepareGeometry(CLIPPED_BINDING); |
+ if (uvs) { |
+ clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs); |
+ } else { |
+ clipped_geometry_->InitializeCustomQuad(clipping_region_quad); |
+ } |
+ gfx::Transform quad_rect_matrix; |
+ QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); |
+ static float gl_matrix[16]; |
+ ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); |
+ GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); |
+ |
+ GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, |
+ reinterpret_cast<const void*>(0))); |
+} |
+ |
void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, |
const gfx::Transform& draw_transform, |
const gfx::RectF& quad_rect, |
int matrix_location) { |
+ PrepareGeometry(SHARED_BINDING); |
gfx::Transform quad_rect_matrix; |
QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); |
static float gl_matrix[16]; |
@@ -2274,6 +2603,7 @@ void GLRenderer::EnforceMemoryPolicy() { |
output_surface_->context_provider()->DeleteCachedResources(); |
GLC(gl_, gl_->Flush()); |
} |
+ PrepareGeometry(NO_BINDING); |
} |
void GLRenderer::DiscardBackbuffer() { |
@@ -2605,7 +2935,7 @@ void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
return; |
scissor_rect_ = scissor_rect; |
- FlushTextureQuadCache(); |
+ FlushTextureQuadCache(SHARED_BINDING); |
GLC(gl_, |
gl_->Scissor(scissor_rect.x(), |
scissor_rect.y(), |
@@ -2630,8 +2960,27 @@ void GLRenderer::InitializeSharedObjects() { |
// Create an FBO for doing offscreen rendering. |
GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); |
- shared_geometry_ = make_scoped_ptr( |
- new GeometryBinding(gl_, QuadVertexRect())); |
+ shared_geometry_ = |
+ make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect())); |
+ clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_)); |
+} |
+ |
+void GLRenderer::PrepareGeometry(BoundGeometry binding) { |
+ if (binding == bound_geometry_) { |
+ return; |
+ } |
+ |
+ switch (binding) { |
+ case SHARED_BINDING: |
+ shared_geometry_->PrepareForDraw(); |
+ break; |
+ case CLIPPED_BINDING: |
+ clipped_geometry_->PrepareForDraw(); |
+ break; |
+ case NO_BINDING: |
+ break; |
+ } |
+ bound_geometry_ = binding; |
} |
const GLRenderer::TileCheckerboardProgram* |
@@ -3111,8 +3460,8 @@ void GLRenderer::ReinitializeGLState() { |
void GLRenderer::RestoreGLState() { |
// This restores the current GLRenderer state to the GL context. |
- |
- shared_geometry_->PrepareForDraw(); |
+ bound_geometry_ = NO_BINDING; |
+ PrepareGeometry(SHARED_BINDING); |
GLC(gl_, gl_->Disable(GL_DEPTH_TEST)); |
GLC(gl_, gl_->Disable(GL_CULL_FACE)); |