| Index: ui/gfx/skia_util.cc
|
| diff --git a/ui/gfx/skia_util.cc b/ui/gfx/skia_util.cc
|
| index ac98f4920e08a181bf2004601b55b85b6d0e0062..15df1eac9417d2f2ea5b659fc2905f0a02974d5a 100644
|
| --- a/ui/gfx/skia_util.cc
|
| +++ b/ui/gfx/skia_util.cc
|
| @@ -11,8 +11,9 @@
|
| #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
|
| #include "third_party/skia/include/effects/SkGradientShader.h"
|
| #include "third_party/skia/include/effects/SkLayerDrawLooper.h"
|
| -#include "ui/gfx/rect.h"
|
| -#include "ui/gfx/rect_f.h"
|
| +#include "ui/gfx/geometry/quad_f.h"
|
| +#include "ui/gfx/geometry/rect.h"
|
| +#include "ui/gfx/geometry/rect_f.h"
|
| #include "ui/gfx/transform.h"
|
|
|
| namespace gfx {
|
| @@ -45,6 +46,15 @@ RectF SkRectToRectF(const SkRect& rect) {
|
| SkScalarToFloat(rect.height()));
|
| }
|
|
|
| +SkSize SizeFToSkSize(const SizeF& size) {
|
| + return SkSize::Make(SkFloatToScalar(size.width()),
|
| + SkFloatToScalar(size.height()));
|
| +}
|
| +
|
| +SizeF SkSizeToSizeF(const SkSize& size) {
|
| + return SizeF(SkScalarToFloat(size.width()), SkScalarToFloat(size.height()));
|
| +}
|
| +
|
| void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
|
| SkMatrix* flattened) {
|
| // Convert from 4x4 to 3x3 by dropping the third row and column.
|
| @@ -99,7 +109,7 @@ void ConvertSkiaToRGBA(const unsigned char* skia,
|
| const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]);
|
|
|
| // Pack the components here.
|
| - int alpha = SkGetPackedA32(pixel_in);
|
| + SkAlpha alpha = SkGetPackedA32(pixel_in);
|
| if (alpha != 0 && alpha != 255) {
|
| SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in);
|
| rgba[i + 0] = SkColorGetR(unmultiplied);
|
| @@ -115,4 +125,11 @@ void ConvertSkiaToRGBA(const unsigned char* skia,
|
| }
|
| }
|
|
|
| +void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) {
|
| + points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y());
|
| + points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y());
|
| + points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y());
|
| + points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y());
|
| +}
|
| +
|
| } // namespace gfx
|
|
|