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Unified Diff: ui/gfx/skia_util.h

Issue 1001833005: Update from https://crrev.com/320343 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Supress Created 5 years, 9 months ago
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Index: ui/gfx/skia_util.h
diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h
index 3e611ea35f0c2f40a599cd71f168a06c16147df9..44c9a09e0330dedbb3ee3d004b50142b27dc52ae 100644
--- a/ui/gfx/skia_util.h
+++ b/ui/gfx/skia_util.h
@@ -12,6 +12,8 @@
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkShader.h"
+#include "ui/gfx/geometry/quad_f.h"
+#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gfx_export.h"
class SkBitmap;
@@ -31,10 +33,33 @@ GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect);
GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect);
GFX_EXPORT SkRect RectFToSkRect(const RectF& rect);
GFX_EXPORT RectF SkRectToRectF(const SkRect& rect);
+GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size);
+GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size);
+
+GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]);
GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
SkMatrix* flattened);
+// Creates a bitmap shader for the image rep with the image rep's scale factor.
+// Sets the created shader's local matrix such that it displays the image rep at
+// the correct scale factor.
+// The shader's local matrix should not be changed after the shader is created.
+// TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
+// is created.
+//
+GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader(
+ const gfx::ImageSkiaRep& image_rep,
+ SkShader::TileMode tile_mode,
+ const SkMatrix& local_matrix);
+
+// Creates a bitmap shader for the image rep with the passed in scale factor.
+GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShaderForScale(
+ const gfx::ImageSkiaRep& image_rep,
+ SkShader::TileMode tile_mode,
+ const SkMatrix& local_matrix,
+ SkScalar scale);
+
// Creates a vertical gradient shader. The caller owns the shader.
// Example usage to avoid leaks:
GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
@@ -42,6 +67,12 @@ GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
SkColor start_color,
SkColor end_color);
+// Creates a draw looper to generate |shadows|. The caller owns the draw looper.
+// NULL is returned if |shadows| is empty since no draw looper is needed in
+// this case.
+GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
+ const std::vector<ShadowValue>& shadows);
+
// Returns true if the two bitmaps contain the same pixels.
GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
const SkBitmap& bitmap2);
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