Index: cc/output/dynamic_geometry_binding.cc |
diff --git a/cc/output/dynamic_geometry_binding.cc b/cc/output/dynamic_geometry_binding.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9e25892c15acebfcbeaa75ccdf3d510f61841aa4 |
--- /dev/null |
+++ b/cc/output/dynamic_geometry_binding.cc |
@@ -0,0 +1,67 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/dynamic_geometry_binding.h" |
+ |
+#include "cc/output/gl_renderer.h" // For the GLC() macro. |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "ui/gfx/geometry/rect_f.h" |
+ |
+namespace cc { |
+ |
+DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl) |
+ : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { |
+ GeometryBindingQuad quads[1]; |
+ GeometryBindingQuadIndex quad_indices[1]; |
+ |
+ static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), |
+ "struct Quad should be densely packed"); |
+ static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), |
+ "struct QuadIndex should be densely packed"); |
+ |
+ GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_)); |
+ GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_)); |
+ |
+ GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
+ GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1, |
+ quads, GL_DYNAMIC_DRAW)); |
+ |
+ GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
+ GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, |
+ sizeof(GeometryBindingQuadIndex) * 1, &quad_indices, |
+ GL_DYNAMIC_DRAW)); |
+} |
+ |
+void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) { |
+ float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; |
+ InitializeCustomQuadWithUVs(quad, uv); |
+} |
+ |
+void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad, |
+ const float uv[8]) { |
+ GeometryBindingVertex v0 = { |
+ {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f}; |
+ GeometryBindingVertex v1 = { |
+ {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f}; |
+ GeometryBindingVertex v2 = { |
+ {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f}; |
+ GeometryBindingVertex v3 = { |
+ {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f}; |
+ |
+ GeometryBindingQuad local_quad = {v0, v1, v2, v3}; |
+ GeometryBindingQuadIndex quad_index( |
+ static_cast<uint16>(0), static_cast<uint16>(1), static_cast<uint16>(2), |
+ static_cast<uint16>(3), static_cast<uint16>(0), static_cast<uint16>(2)); |
+ |
+ GLC(gl_, gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad), |
+ &local_quad)); |
+ GLC(gl_, gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, |
+ sizeof(GeometryBindingQuadIndex), &quad_index)); |
+} |
+ |
+void DynamicGeometryBinding::PrepareForDraw() { |
+ SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); |
+} |
+ |
+} // namespace cc |