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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/output/dynamic_geometry_binding.h" |
| 6 |
| 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
| 8 #include "gpu/command_buffer/client/gles2_interface.h" |
| 9 #include "ui/gfx/geometry/rect_f.h" |
| 10 |
| 11 namespace cc { |
| 12 |
| 13 DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl) |
| 14 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { |
| 15 GeometryBindingQuad quads[1]; |
| 16 GeometryBindingQuadIndex quad_indices[1]; |
| 17 |
| 18 static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float), |
| 19 "struct Quad should be densely packed"); |
| 20 static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t), |
| 21 "struct QuadIndex should be densely packed"); |
| 22 |
| 23 GLC(gl_, gl_->GenBuffers(1, &quad_vertices_vbo_)); |
| 24 GLC(gl_, gl_->GenBuffers(1, &quad_elements_vbo_)); |
| 25 |
| 26 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 27 GLC(gl_, gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1, |
| 28 quads, GL_DYNAMIC_DRAW)); |
| 29 |
| 30 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 31 GLC(gl_, gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, |
| 32 sizeof(GeometryBindingQuadIndex) * 1, &quad_indices, |
| 33 GL_DYNAMIC_DRAW)); |
| 34 } |
| 35 |
| 36 void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) { |
| 37 float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}; |
| 38 InitializeCustomQuadWithUVs(quad, uv); |
| 39 } |
| 40 |
| 41 void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad, |
| 42 const float uv[8]) { |
| 43 GeometryBindingVertex v0 = { |
| 44 {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f}; |
| 45 GeometryBindingVertex v1 = { |
| 46 {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f}; |
| 47 GeometryBindingVertex v2 = { |
| 48 {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f}; |
| 49 GeometryBindingVertex v3 = { |
| 50 {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f}; |
| 51 |
| 52 GeometryBindingQuad local_quad = {v0, v1, v2, v3}; |
| 53 GeometryBindingQuadIndex quad_index( |
| 54 static_cast<uint16>(0), static_cast<uint16>(1), static_cast<uint16>(2), |
| 55 static_cast<uint16>(3), static_cast<uint16>(0), static_cast<uint16>(2)); |
| 56 |
| 57 GLC(gl_, gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad), |
| 58 &local_quad)); |
| 59 GLC(gl_, gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, |
| 60 sizeof(GeometryBindingQuadIndex), &quad_index)); |
| 61 } |
| 62 |
| 63 void DynamicGeometryBinding::PrepareForDraw() { |
| 64 SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_); |
| 65 } |
| 66 |
| 67 } // namespace cc |
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