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Unified Diff: gpu/perftests/texture_upload_perftest.cc

Issue 1001833005: Update from https://crrev.com/320343 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Supress Created 5 years, 9 months ago
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Index: gpu/perftests/texture_upload_perftest.cc
diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc
index 5f767461cf1bdd5f913d50957b4a383125a4dd4b..e36fb1b2910ef6d36fcea21694b100e75deada49 100644
--- a/gpu/perftests/texture_upload_perftest.cc
+++ b/gpu/perftests/texture_upload_perftest.cc
@@ -11,11 +11,14 @@
#include "base/memory/scoped_ptr.h"
#include "base/strings/stringprintf.h"
#include "gpu/perftests/measurements.h"
+#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/perf/perf_test.h"
#include "ui/gfx/geometry/size.h"
+#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
+#include "ui/gl/gl_enums.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_timing.h"
#include "ui/gl/scoped_make_current.h"
@@ -31,11 +34,13 @@ const int kUploadPerfTestRuns = 100;
// clang-format off
const char kVertexShader[] =
SHADER(
+ uniform vec2 translation = vec2(0.0, 0.0);
attribute vec2 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
void main() {
- gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
+ gl_Position = vec4(
+ translation.x + a_position.x, translation.y + a_position.y, 0.0, 1.0);
v_texCoord = a_texCoord;
}
);
@@ -77,18 +82,55 @@ GLuint LoadShader(const GLenum type, const char* const src) {
}
void GenerateTextureData(const gfx::Size& size,
+ int bytes_per_pixel,
const int seed,
std::vector<uint8>* const pixels) {
- pixels->resize(size.GetArea() * 4);
- for (int y = 0; y < size.height(); ++y) {
- for (int x = 0; x < size.width(); ++x) {
- const size_t offset = (y * size.width() + x) * 4;
- pixels->at(offset) = (y + seed) % 64;
- pixels->at(offset + 1) = (x + seed) % 128;
- pixels->at(offset + 2) = (y + x + seed) % 256;
- pixels->at(offset + 3) = 255;
+ int bytes = size.GetArea() * bytes_per_pixel;
+ pixels->resize(bytes);
+ for (int i = 0; i < bytes; ++i) {
+ int channel = i % bytes_per_pixel;
+ if (channel == 3) { // Alpha channel.
+ pixels->at(i) = 255;
+ } else {
+ pixels->at(i) = (i + (seed << 2)) % (32 << channel);
+ }
+ }
+}
+
+// Compare a buffer containing pixels in a specified format to GL_RGBA buffer
+// where the former buffer have been uploaded as a texture and drawn on the
+// RGBA buffer.
+bool CompareBufferToRGBABuffer(GLenum format,
+ const std::vector<uint8>& pixels,
+ const std::vector<uint8>& pixels_rgba) {
+ for (size_t i = 0; i < pixels.size(); i += 4) {
+ switch (format) {
+ case GL_RED_EXT: // (R_t, 0, 0, 1)
+ if (pixels_rgba[i] != pixels[i / 4] || pixels_rgba[i + 1] != 0 ||
+ pixels_rgba[i + 2] != 0 || pixels_rgba[i + 3] != 255) {
+ return false;
+ }
+ break;
+ case GL_LUMINANCE: // (L_t, L_t, L_t, 1)
+ if (pixels_rgba[i] != pixels[i / 4] ||
+ pixels_rgba[i + 1] != pixels[i / 4] ||
+ pixels_rgba[i + 2] != pixels[i / 4] || pixels_rgba[i + 3] != 255) {
+ return false;
+ }
+ break;
+ case GL_RGBA: // (R_t, G_t, B_t, A_t)
+ if (pixels_rgba[i] != pixels[i] ||
+ pixels_rgba[i + 1] != pixels[i + 1] ||
+ pixels_rgba[i + 2] != pixels[i + 2] ||
+ pixels_rgba[i + 3] != pixels[i + 3]) {
+ return false;
+ }
+ break;
+ default:
+ NOTREACHED();
}
}
+ return true;
}
// PerfTest to check costs of texture upload at different stages
@@ -99,8 +141,9 @@ class TextureUploadPerfTest : public testing::Test {
// Overridden from testing::Test
void SetUp() override {
+ static bool gl_initialized = gfx::GLSurface::InitializeOneOff();
+ DCHECK(gl_initialized);
// Initialize an offscreen surface and a gl context.
- gfx::GLSurface::InitializeOneOff();
surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(4, 4));
gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group
surface_.get(),
@@ -146,15 +189,28 @@ class TextureUploadPerfTest : public testing::Test {
glBindAttribLocation(program_object_, 1, "a_texCoord");
glLinkProgram(program_object_);
+ translation_location_ =
+ glGetUniformLocation(program_object_, "translation");
+ DCHECK_NE(-1, translation_location_);
+
GLint linked = -1;
glGetProgramiv(program_object_, GL_LINK_STATUS, &linked);
CHECK_NE(0, linked);
+ glUseProgram(program_object_);
+ glUniform1i(sampler_location_, 0);
sampler_location_ = glGetUniformLocation(program_object_, "a_texture");
CHECK_NE(-1, sampler_location_);
glGenBuffersARB(1, &vertex_buffer_);
CHECK_NE(0u, vertex_buffer_);
+ DCHECK_NE(0u, vertex_buffer_);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4,
+ reinterpret_cast<void*>(sizeof(GLfloat) * 2));
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
CheckNoGlError();
}
@@ -176,7 +232,6 @@ class TextureUploadPerfTest : public testing::Test {
-1.f, top, 0.f, 1.f,
right, top, 1.f, 1.f};
// clang-format on
-
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
CheckNoGlError();
}
@@ -199,41 +254,39 @@ class TextureUploadPerfTest : public testing::Test {
}
protected:
- // Upload and draw on the offscren surface.
- // Return a list of pair. Each pair describe a gl operation and the wall
- // time elapsed in milliseconds.
- std::vector<Measurement> UploadAndDraw(const gfx::Size& size,
- const std::vector<uint8>& pixels,
- const GLenum format,
- const GLenum type) {
- MeasurementTimers total_timers(gpu_timing_client_.get());
+ GLuint CreateGLTexture() {
GLuint texture_id = 0;
-
- MeasurementTimers tex_timers(gpu_timing_client_.get());
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
+ return texture_id;
+ }
+ void UploadTexture(GLuint texture_id,
+ const gfx::Size& size,
+ const std::vector<uint8>& pixels,
+ GLenum format) {
glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0,
- format, type, &pixels[0]);
+ format, GL_UNSIGNED_BYTE, &pixels[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
CheckNoGlError();
+ }
+
+ // Upload and draw on the offscren surface.
+ // Return a list of pair. Each pair describe a gl operation and the wall
+ // time elapsed in milliseconds.
+ std::vector<Measurement> UploadAndDraw(const gfx::Size& size,
+ const std::vector<uint8>& pixels,
+ const GLenum format) {
+ GLuint texture_id = CreateGLTexture();
+ MeasurementTimers tex_timers(gpu_timing_client_.get());
+ UploadTexture(texture_id, size, pixels, format);
tex_timers.Record();
MeasurementTimers draw_timers(gpu_timing_client_.get());
- glUseProgram(program_object_);
- glUniform1i(sampler_location_, 0);
-
- DCHECK_NE(0u, vertex_buffer_);
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4,
- reinterpret_cast<void*>(sizeof(GLfloat) * 2));
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
draw_timers.Record();
@@ -242,26 +295,21 @@ class TextureUploadPerfTest : public testing::Test {
glFinish();
CheckNoGlError();
finish_timers.Record();
- total_timers.Record();
glDeleteTextures(1, &texture_id);
std::vector<uint8> pixels_rendered(size.GetArea() * 4);
- glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, type,
+ glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_BYTE,
&pixels_rendered[0]);
CheckNoGlError();
-
- // TODO(dcastagna): don't assume the format of the texture and do
- // the appropriate format conversion.
- EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format);
- EXPECT_EQ(pixels, pixels_rendered);
+ EXPECT_TRUE(CompareBufferToRGBABuffer(format, pixels, pixels_rendered))
+ << "Format is: " << gfx::GLEnums::GetStringEnum(format);
std::vector<Measurement> measurements;
bool gpu_timer_errors =
gpu_timing_client_->IsAvailable() &&
gpu_timing_client_->CheckAndResetTimerErrors();
if (!gpu_timer_errors) {
- measurements.push_back(total_timers.GetAsMeasurement("total"));
measurements.push_back(tex_timers.GetAsMeasurement("teximage2d"));
measurements.push_back(draw_timers.GetAsMeasurement("drawarrays"));
measurements.push_back(finish_timers.GetAsMeasurement("finish"));
@@ -269,14 +317,16 @@ class TextureUploadPerfTest : public testing::Test {
return measurements;
}
- void RunUploadAndDrawMultipleTimes(const gfx::Size& size) {
+ void RunUploadAndDrawMultipleTimes(const gfx::Size& size,
+ const GLenum format) {
std::vector<uint8> pixels;
base::SmallMap<std::map<std::string, Measurement>>
aggregates; // indexed by name
int successful_runs = 0;
+ ASSERT_THAT(format, testing::AnyOf(GL_RGBA, GL_LUMINANCE, GL_RED_EXT));
for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
- GenerateTextureData(size, i + 1, &pixels);
- auto run = UploadAndDraw(size, pixels, GL_RGBA, GL_UNSIGNED_BYTE);
+ GenerateTextureData(size, format == GL_RGBA ? 4 : 1, i + 1, &pixels);
+ auto run = UploadAndDraw(size, pixels, format);
if (i < kUploadPerfWarmupRuns || !run.size()) {
continue;
}
@@ -287,13 +337,15 @@ class TextureUploadPerfTest : public testing::Test {
aggregate.Increment(measurement);
}
}
+ std::string suffix = base::StringPrintf(
+ "_%d_%s", size.width(), gfx::GLEnums::GetStringEnum(format).c_str());
if (successful_runs) {
for (const auto& entry : aggregates) {
const auto m = entry.second.Divide(successful_runs);
- m.PrintResult(base::StringPrintf("_%d", size.width()));
+ m.PrintResult(suffix);
}
}
- perf_test::PrintResult("sample_runs", "", "",
+ perf_test::PrintResult("sample_runs", suffix, "",
static_cast<size_t>(successful_runs), "laps", true);
}
@@ -308,6 +360,7 @@ class TextureUploadPerfTest : public testing::Test {
GLuint fragment_shader_ = 0;
GLuint program_object_ = 0;
GLint sampler_location_ = -1;
+ GLint translation_location_ = -1;
GLuint vertex_buffer_ = 0;
};
@@ -315,18 +368,95 @@ class TextureUploadPerfTest : public testing::Test {
// and prints out aggregated measurements for all the runs.
TEST_F(TextureUploadPerfTest, glTexImage2d) {
int sizes[] = {128, 256, 512, 1024};
+ std::vector<GLenum> formats;
+ formats.push_back(GL_RGBA);
+ // Used by default for ResourceProvider::yuv_resource_format_.
+ formats.push_back(GL_LUMINANCE);
+
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
+ bool has_texture_rg = gl_context_->HasExtension("GL_EXT_texture_rg") ||
+ gl_context_->HasExtension("GL_ARB_texture_rg");
+
+ if (has_texture_rg) {
+ // Used as ResourceProvider::yuv_resource_format_ if
+ // {ARB,EXT}_texture_rg is available.
+ formats.push_back(GL_RED_EXT);
+ }
for (int side : sizes) {
ASSERT_GE(fbo_size_.width(), side);
ASSERT_GE(fbo_size_.height(), side);
-
gfx::Size size(side, side);
- ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
GenerateVertexBuffer(size);
+ for (GLenum format : formats) {
+ RunUploadAndDrawMultipleTimes(size, format);
+ }
+ }
+}
- DCHECK_NE(0u, framebuffer_object_);
- glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
+// Perf test to check if the driver is doing texture renaming.
+// This test creates one GL texture_id and four different images. For
+// every image it uploads it using texture_id and it draws multiple
+// times. The cpu/wall time and the gpu time for all the uploads and
+// draws, but before glFinish, is computed and is printed out at the end as
+// "upload_and_draw". If the gpu time is >> than the cpu/wall time we expect the
+// driver to do texture renaming: this means that while the gpu is drawing using
+// texture_id it didn't block cpu side the texture upload using the same
+// texture_id.
+TEST_F(TextureUploadPerfTest, renaming) {
+ gfx::Size texture_size(fbo_size_.width() / 2, fbo_size_.height() / 2);
+
+ std::vector<uint8> pixels[4];
+ for (int i = 0; i < 4; ++i) {
+ GenerateTextureData(texture_size, 4, i + 1, &pixels[i]);
+ }
+
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
+ GenerateVertexBuffer(texture_size);
+
+ gfx::Vector2dF positions[] = {gfx::Vector2dF(0.f, 0.f),
+ gfx::Vector2dF(1.f, 0.f),
+ gfx::Vector2dF(0.f, 1.f),
+ gfx::Vector2dF(1.f, 1.f)};
+ GLuint texture_id = CreateGLTexture();
+
+ MeasurementTimers upload_and_draw_timers(gpu_timing_client_.get());
+
+ for (int i = 0; i < 4; ++i) {
+ UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA);
+ DCHECK_NE(-1, translation_location_);
+ glUniform2f(translation_location_, positions[i % 4].x(),
+ positions[i % 4].y());
+ // Draw the same quad multiple times to make sure that the time spent on the
+ // gpu is more than the cpu time.
+ for (int draw = 0; draw < 128; ++draw) {
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+ }
+
+ upload_and_draw_timers.Record();
+ MeasurementTimers finish_timers(gpu_timing_client_.get());
+ glFinish();
+ CheckNoGlError();
+ finish_timers.Record();
+
+ glDeleteTextures(1, &texture_id);
+
+ for (int i = 0; i < 4; ++i) {
+ std::vector<uint8> pixels_rendered(texture_size.GetArea() * 4);
+ glReadPixels(texture_size.width() * positions[i].x(),
+ texture_size.height() * positions[i].y(), texture_size.width(),
+ texture_size.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ &pixels_rendered[0]);
+ CheckNoGlError();
+ ASSERT_EQ(pixels[i].size(), pixels_rendered.size());
+ EXPECT_EQ(pixels[i], pixels_rendered);
+ }
- RunUploadAndDrawMultipleTimes(size);
+ bool gpu_timer_errors = gpu_timing_client_->IsAvailable() &&
+ gpu_timing_client_->CheckAndResetTimerErrors();
+ if (!gpu_timer_errors) {
+ upload_and_draw_timers.GetAsMeasurement("upload_and_draw").PrintResult("");
+ finish_timers.GetAsMeasurement("finish").PrintResult("");
}
}
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