OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "base/strings/stringprintf.h" | 12 #include "base/strings/stringprintf.h" |
13 #include "gpu/perftests/measurements.h" | 13 #include "gpu/perftests/measurements.h" |
| 14 #include "testing/gmock/include/gmock/gmock.h" |
14 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
15 #include "testing/perf/perf_test.h" | 16 #include "testing/perf/perf_test.h" |
16 #include "ui/gfx/geometry/size.h" | 17 #include "ui/gfx/geometry/size.h" |
| 18 #include "ui/gfx/geometry/vector2d_f.h" |
17 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
18 #include "ui/gl/gl_context.h" | 20 #include "ui/gl/gl_context.h" |
| 21 #include "ui/gl/gl_enums.h" |
19 #include "ui/gl/gl_surface.h" | 22 #include "ui/gl/gl_surface.h" |
20 #include "ui/gl/gpu_timing.h" | 23 #include "ui/gl/gpu_timing.h" |
21 #include "ui/gl/scoped_make_current.h" | 24 #include "ui/gl/scoped_make_current.h" |
22 | 25 |
23 namespace gpu { | 26 namespace gpu { |
24 namespace { | 27 namespace { |
25 | 28 |
26 const int kUploadPerfWarmupRuns = 10; | 29 const int kUploadPerfWarmupRuns = 10; |
27 const int kUploadPerfTestRuns = 100; | 30 const int kUploadPerfTestRuns = 100; |
28 | 31 |
29 #define SHADER(Src) #Src | 32 #define SHADER(Src) #Src |
30 | 33 |
31 // clang-format off | 34 // clang-format off |
32 const char kVertexShader[] = | 35 const char kVertexShader[] = |
33 SHADER( | 36 SHADER( |
| 37 uniform vec2 translation = vec2(0.0, 0.0); |
34 attribute vec2 a_position; | 38 attribute vec2 a_position; |
35 attribute vec2 a_texCoord; | 39 attribute vec2 a_texCoord; |
36 varying vec2 v_texCoord; | 40 varying vec2 v_texCoord; |
37 void main() { | 41 void main() { |
38 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | 42 gl_Position = vec4( |
| 43 translation.x + a_position.x, translation.y + a_position.y, 0.0, 1.0); |
39 v_texCoord = a_texCoord; | 44 v_texCoord = a_texCoord; |
40 } | 45 } |
41 ); | 46 ); |
42 const char kFragmentShader[] = | 47 const char kFragmentShader[] = |
43 SHADER( | 48 SHADER( |
44 uniform sampler2D a_texture; | 49 uniform sampler2D a_texture; |
45 varying vec2 v_texCoord; | 50 varying vec2 v_texCoord; |
46 void main() { | 51 void main() { |
47 gl_FragColor = texture2D(a_texture, v_texCoord); | 52 gl_FragColor = texture2D(a_texture, v_texCoord); |
48 } | 53 } |
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70 scoped_ptr<char> error_log(new char[len]); | 75 scoped_ptr<char> error_log(new char[len]); |
71 glGetShaderInfoLog(shader, len, NULL, error_log.get()); | 76 glGetShaderInfoLog(shader, len, NULL, error_log.get()); |
72 LOG(ERROR) << "Error compiling shader: " << error_log.get(); | 77 LOG(ERROR) << "Error compiling shader: " << error_log.get(); |
73 } | 78 } |
74 } | 79 } |
75 CHECK_NE(0, compiled); | 80 CHECK_NE(0, compiled); |
76 return shader; | 81 return shader; |
77 } | 82 } |
78 | 83 |
79 void GenerateTextureData(const gfx::Size& size, | 84 void GenerateTextureData(const gfx::Size& size, |
| 85 int bytes_per_pixel, |
80 const int seed, | 86 const int seed, |
81 std::vector<uint8>* const pixels) { | 87 std::vector<uint8>* const pixels) { |
82 pixels->resize(size.GetArea() * 4); | 88 int bytes = size.GetArea() * bytes_per_pixel; |
83 for (int y = 0; y < size.height(); ++y) { | 89 pixels->resize(bytes); |
84 for (int x = 0; x < size.width(); ++x) { | 90 for (int i = 0; i < bytes; ++i) { |
85 const size_t offset = (y * size.width() + x) * 4; | 91 int channel = i % bytes_per_pixel; |
86 pixels->at(offset) = (y + seed) % 64; | 92 if (channel == 3) { // Alpha channel. |
87 pixels->at(offset + 1) = (x + seed) % 128; | 93 pixels->at(i) = 255; |
88 pixels->at(offset + 2) = (y + x + seed) % 256; | 94 } else { |
89 pixels->at(offset + 3) = 255; | 95 pixels->at(i) = (i + (seed << 2)) % (32 << channel); |
90 } | 96 } |
91 } | 97 } |
92 } | 98 } |
93 | 99 |
| 100 // Compare a buffer containing pixels in a specified format to GL_RGBA buffer |
| 101 // where the former buffer have been uploaded as a texture and drawn on the |
| 102 // RGBA buffer. |
| 103 bool CompareBufferToRGBABuffer(GLenum format, |
| 104 const std::vector<uint8>& pixels, |
| 105 const std::vector<uint8>& pixels_rgba) { |
| 106 for (size_t i = 0; i < pixels.size(); i += 4) { |
| 107 switch (format) { |
| 108 case GL_RED_EXT: // (R_t, 0, 0, 1) |
| 109 if (pixels_rgba[i] != pixels[i / 4] || pixels_rgba[i + 1] != 0 || |
| 110 pixels_rgba[i + 2] != 0 || pixels_rgba[i + 3] != 255) { |
| 111 return false; |
| 112 } |
| 113 break; |
| 114 case GL_LUMINANCE: // (L_t, L_t, L_t, 1) |
| 115 if (pixels_rgba[i] != pixels[i / 4] || |
| 116 pixels_rgba[i + 1] != pixels[i / 4] || |
| 117 pixels_rgba[i + 2] != pixels[i / 4] || pixels_rgba[i + 3] != 255) { |
| 118 return false; |
| 119 } |
| 120 break; |
| 121 case GL_RGBA: // (R_t, G_t, B_t, A_t) |
| 122 if (pixels_rgba[i] != pixels[i] || |
| 123 pixels_rgba[i + 1] != pixels[i + 1] || |
| 124 pixels_rgba[i + 2] != pixels[i + 2] || |
| 125 pixels_rgba[i + 3] != pixels[i + 3]) { |
| 126 return false; |
| 127 } |
| 128 break; |
| 129 default: |
| 130 NOTREACHED(); |
| 131 } |
| 132 } |
| 133 return true; |
| 134 } |
| 135 |
94 // PerfTest to check costs of texture upload at different stages | 136 // PerfTest to check costs of texture upload at different stages |
95 // on different platforms. | 137 // on different platforms. |
96 class TextureUploadPerfTest : public testing::Test { | 138 class TextureUploadPerfTest : public testing::Test { |
97 public: | 139 public: |
98 TextureUploadPerfTest() : fbo_size_(1024, 1024) {} | 140 TextureUploadPerfTest() : fbo_size_(1024, 1024) {} |
99 | 141 |
100 // Overridden from testing::Test | 142 // Overridden from testing::Test |
101 void SetUp() override { | 143 void SetUp() override { |
| 144 static bool gl_initialized = gfx::GLSurface::InitializeOneOff(); |
| 145 DCHECK(gl_initialized); |
102 // Initialize an offscreen surface and a gl context. | 146 // Initialize an offscreen surface and a gl context. |
103 gfx::GLSurface::InitializeOneOff(); | |
104 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(4, 4)); | 147 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(4, 4)); |
105 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group | 148 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group |
106 surface_.get(), | 149 surface_.get(), |
107 gfx::PreferIntegratedGpu); | 150 gfx::PreferIntegratedGpu); |
108 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 151 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
109 glGenTextures(1, &color_texture_); | 152 glGenTextures(1, &color_texture_); |
110 glBindTexture(GL_TEXTURE_2D, color_texture_); | 153 glBindTexture(GL_TEXTURE_2D, color_texture_); |
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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139 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | 182 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
140 program_object_ = glCreateProgram(); | 183 program_object_ = glCreateProgram(); |
141 CHECK_NE(0u, program_object_); | 184 CHECK_NE(0u, program_object_); |
142 | 185 |
143 glAttachShader(program_object_, vertex_shader_); | 186 glAttachShader(program_object_, vertex_shader_); |
144 glAttachShader(program_object_, fragment_shader_); | 187 glAttachShader(program_object_, fragment_shader_); |
145 glBindAttribLocation(program_object_, 0, "a_position"); | 188 glBindAttribLocation(program_object_, 0, "a_position"); |
146 glBindAttribLocation(program_object_, 1, "a_texCoord"); | 189 glBindAttribLocation(program_object_, 1, "a_texCoord"); |
147 glLinkProgram(program_object_); | 190 glLinkProgram(program_object_); |
148 | 191 |
| 192 translation_location_ = |
| 193 glGetUniformLocation(program_object_, "translation"); |
| 194 DCHECK_NE(-1, translation_location_); |
| 195 |
149 GLint linked = -1; | 196 GLint linked = -1; |
150 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); | 197 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); |
151 CHECK_NE(0, linked); | 198 CHECK_NE(0, linked); |
| 199 glUseProgram(program_object_); |
| 200 glUniform1i(sampler_location_, 0); |
152 | 201 |
153 sampler_location_ = glGetUniformLocation(program_object_, "a_texture"); | 202 sampler_location_ = glGetUniformLocation(program_object_, "a_texture"); |
154 CHECK_NE(-1, sampler_location_); | 203 CHECK_NE(-1, sampler_location_); |
155 | 204 |
156 glGenBuffersARB(1, &vertex_buffer_); | 205 glGenBuffersARB(1, &vertex_buffer_); |
157 CHECK_NE(0u, vertex_buffer_); | 206 CHECK_NE(0u, vertex_buffer_); |
| 207 DCHECK_NE(0u, vertex_buffer_); |
| 208 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| 209 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0); |
| 210 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, |
| 211 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); |
| 212 glEnableVertexAttribArray(0); |
| 213 glEnableVertexAttribArray(1); |
158 CheckNoGlError(); | 214 CheckNoGlError(); |
159 } | 215 } |
160 | 216 |
161 void GenerateVertexBuffer(const gfx::Size& size) { | 217 void GenerateVertexBuffer(const gfx::Size& size) { |
162 DCHECK_NE(0u, vertex_buffer_); | 218 DCHECK_NE(0u, vertex_buffer_); |
163 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 219 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
164 // right and top are in clipspace | 220 // right and top are in clipspace |
165 float right = -1.f + 2.f * size.width() / fbo_size_.width(); | 221 float right = -1.f + 2.f * size.width() / fbo_size_.width(); |
166 float top = -1.f + 2.f * size.height() / fbo_size_.height(); | 222 float top = -1.f + 2.f * size.height() / fbo_size_.height(); |
167 // Four vertexes, one per line. Each vertex has two components per | 223 // Four vertexes, one per line. Each vertex has two components per |
168 // position and two per texcoord. | 224 // position and two per texcoord. |
169 // It represents a quad formed by two triangles if interpreted | 225 // It represents a quad formed by two triangles if interpreted |
170 // as a tristrip. | 226 // as a tristrip. |
171 | 227 |
172 // clang-format off | 228 // clang-format off |
173 GLfloat data[16] = { | 229 GLfloat data[16] = { |
174 -1.f, -1.f, 0.f, 0.f, | 230 -1.f, -1.f, 0.f, 0.f, |
175 right, -1.f, 1.f, 0.f, | 231 right, -1.f, 1.f, 0.f, |
176 -1.f, top, 0.f, 1.f, | 232 -1.f, top, 0.f, 1.f, |
177 right, top, 1.f, 1.f}; | 233 right, top, 1.f, 1.f}; |
178 // clang-format on | 234 // clang-format on |
179 | |
180 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); | 235 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
181 CheckNoGlError(); | 236 CheckNoGlError(); |
182 } | 237 } |
183 | 238 |
184 void TearDown() override { | 239 void TearDown() override { |
185 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 240 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
186 glDeleteProgram(program_object_); | 241 glDeleteProgram(program_object_); |
187 glDeleteShader(vertex_shader_); | 242 glDeleteShader(vertex_shader_); |
188 glDeleteShader(fragment_shader_); | 243 glDeleteShader(fragment_shader_); |
189 glDeleteBuffersARB(1, &vertex_buffer_); | 244 glDeleteBuffersARB(1, &vertex_buffer_); |
190 | 245 |
191 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 246 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
192 glDeleteFramebuffersEXT(1, &framebuffer_object_); | 247 glDeleteFramebuffersEXT(1, &framebuffer_object_); |
193 glDeleteTextures(1, &color_texture_); | 248 glDeleteTextures(1, &color_texture_); |
194 CheckNoGlError(); | 249 CheckNoGlError(); |
195 | 250 |
196 gpu_timing_client_ = nullptr; | 251 gpu_timing_client_ = nullptr; |
197 gl_context_ = nullptr; | 252 gl_context_ = nullptr; |
198 surface_ = nullptr; | 253 surface_ = nullptr; |
199 } | 254 } |
200 | 255 |
201 protected: | 256 protected: |
| 257 GLuint CreateGLTexture() { |
| 258 GLuint texture_id = 0; |
| 259 glActiveTexture(GL_TEXTURE0); |
| 260 glGenTextures(1, &texture_id); |
| 261 glBindTexture(GL_TEXTURE_2D, texture_id); |
| 262 return texture_id; |
| 263 } |
| 264 |
| 265 void UploadTexture(GLuint texture_id, |
| 266 const gfx::Size& size, |
| 267 const std::vector<uint8>& pixels, |
| 268 GLenum format) { |
| 269 glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, |
| 270 format, GL_UNSIGNED_BYTE, &pixels[0]); |
| 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 275 CheckNoGlError(); |
| 276 } |
| 277 |
202 // Upload and draw on the offscren surface. | 278 // Upload and draw on the offscren surface. |
203 // Return a list of pair. Each pair describe a gl operation and the wall | 279 // Return a list of pair. Each pair describe a gl operation and the wall |
204 // time elapsed in milliseconds. | 280 // time elapsed in milliseconds. |
205 std::vector<Measurement> UploadAndDraw(const gfx::Size& size, | 281 std::vector<Measurement> UploadAndDraw(const gfx::Size& size, |
206 const std::vector<uint8>& pixels, | 282 const std::vector<uint8>& pixels, |
207 const GLenum format, | 283 const GLenum format) { |
208 const GLenum type) { | 284 GLuint texture_id = CreateGLTexture(); |
209 MeasurementTimers total_timers(gpu_timing_client_.get()); | |
210 GLuint texture_id = 0; | |
211 | |
212 MeasurementTimers tex_timers(gpu_timing_client_.get()); | 285 MeasurementTimers tex_timers(gpu_timing_client_.get()); |
213 glActiveTexture(GL_TEXTURE0); | 286 UploadTexture(texture_id, size, pixels, format); |
214 glGenTextures(1, &texture_id); | |
215 glBindTexture(GL_TEXTURE_2D, texture_id); | |
216 | |
217 glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, | |
218 format, type, &pixels[0]); | |
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
223 CheckNoGlError(); | |
224 tex_timers.Record(); | 287 tex_timers.Record(); |
225 | 288 |
226 MeasurementTimers draw_timers(gpu_timing_client_.get()); | 289 MeasurementTimers draw_timers(gpu_timing_client_.get()); |
227 glUseProgram(program_object_); | |
228 glUniform1i(sampler_location_, 0); | |
229 | |
230 DCHECK_NE(0u, vertex_buffer_); | |
231 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
232 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0); | |
233 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, | |
234 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); | |
235 glEnableVertexAttribArray(0); | |
236 glEnableVertexAttribArray(1); | |
237 | 290 |
238 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 291 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
239 draw_timers.Record(); | 292 draw_timers.Record(); |
240 | 293 |
241 MeasurementTimers finish_timers(gpu_timing_client_.get()); | 294 MeasurementTimers finish_timers(gpu_timing_client_.get()); |
242 glFinish(); | 295 glFinish(); |
243 CheckNoGlError(); | 296 CheckNoGlError(); |
244 finish_timers.Record(); | 297 finish_timers.Record(); |
245 total_timers.Record(); | |
246 | 298 |
247 glDeleteTextures(1, &texture_id); | 299 glDeleteTextures(1, &texture_id); |
248 | 300 |
249 std::vector<uint8> pixels_rendered(size.GetArea() * 4); | 301 std::vector<uint8> pixels_rendered(size.GetArea() * 4); |
250 glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, type, | 302 glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
251 &pixels_rendered[0]); | 303 &pixels_rendered[0]); |
252 CheckNoGlError(); | 304 CheckNoGlError(); |
253 | 305 EXPECT_TRUE(CompareBufferToRGBABuffer(format, pixels, pixels_rendered)) |
254 // TODO(dcastagna): don't assume the format of the texture and do | 306 << "Format is: " << gfx::GLEnums::GetStringEnum(format); |
255 // the appropriate format conversion. | |
256 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); | |
257 EXPECT_EQ(pixels, pixels_rendered); | |
258 | 307 |
259 std::vector<Measurement> measurements; | 308 std::vector<Measurement> measurements; |
260 bool gpu_timer_errors = | 309 bool gpu_timer_errors = |
261 gpu_timing_client_->IsAvailable() && | 310 gpu_timing_client_->IsAvailable() && |
262 gpu_timing_client_->CheckAndResetTimerErrors(); | 311 gpu_timing_client_->CheckAndResetTimerErrors(); |
263 if (!gpu_timer_errors) { | 312 if (!gpu_timer_errors) { |
264 measurements.push_back(total_timers.GetAsMeasurement("total")); | |
265 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); | 313 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
266 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); | 314 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
267 measurements.push_back(finish_timers.GetAsMeasurement("finish")); | 315 measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
268 } | 316 } |
269 return measurements; | 317 return measurements; |
270 } | 318 } |
271 | 319 |
272 void RunUploadAndDrawMultipleTimes(const gfx::Size& size) { | 320 void RunUploadAndDrawMultipleTimes(const gfx::Size& size, |
| 321 const GLenum format) { |
273 std::vector<uint8> pixels; | 322 std::vector<uint8> pixels; |
274 base::SmallMap<std::map<std::string, Measurement>> | 323 base::SmallMap<std::map<std::string, Measurement>> |
275 aggregates; // indexed by name | 324 aggregates; // indexed by name |
276 int successful_runs = 0; | 325 int successful_runs = 0; |
| 326 ASSERT_THAT(format, testing::AnyOf(GL_RGBA, GL_LUMINANCE, GL_RED_EXT)); |
277 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { | 327 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
278 GenerateTextureData(size, i + 1, &pixels); | 328 GenerateTextureData(size, format == GL_RGBA ? 4 : 1, i + 1, &pixels); |
279 auto run = UploadAndDraw(size, pixels, GL_RGBA, GL_UNSIGNED_BYTE); | 329 auto run = UploadAndDraw(size, pixels, format); |
280 if (i < kUploadPerfWarmupRuns || !run.size()) { | 330 if (i < kUploadPerfWarmupRuns || !run.size()) { |
281 continue; | 331 continue; |
282 } | 332 } |
283 successful_runs++; | 333 successful_runs++; |
284 for (const Measurement& measurement : run) { | 334 for (const Measurement& measurement : run) { |
285 auto& aggregate = aggregates[measurement.name]; | 335 auto& aggregate = aggregates[measurement.name]; |
286 aggregate.name = measurement.name; | 336 aggregate.name = measurement.name; |
287 aggregate.Increment(measurement); | 337 aggregate.Increment(measurement); |
288 } | 338 } |
289 } | 339 } |
| 340 std::string suffix = base::StringPrintf( |
| 341 "_%d_%s", size.width(), gfx::GLEnums::GetStringEnum(format).c_str()); |
290 if (successful_runs) { | 342 if (successful_runs) { |
291 for (const auto& entry : aggregates) { | 343 for (const auto& entry : aggregates) { |
292 const auto m = entry.second.Divide(successful_runs); | 344 const auto m = entry.second.Divide(successful_runs); |
293 m.PrintResult(base::StringPrintf("_%d", size.width())); | 345 m.PrintResult(suffix); |
294 } | 346 } |
295 } | 347 } |
296 perf_test::PrintResult("sample_runs", "", "", | 348 perf_test::PrintResult("sample_runs", suffix, "", |
297 static_cast<size_t>(successful_runs), "laps", true); | 349 static_cast<size_t>(successful_runs), "laps", true); |
298 } | 350 } |
299 | 351 |
300 const gfx::Size fbo_size_; // for the fbo | 352 const gfx::Size fbo_size_; // for the fbo |
301 scoped_refptr<gfx::GLContext> gl_context_; | 353 scoped_refptr<gfx::GLContext> gl_context_; |
302 scoped_refptr<gfx::GLSurface> surface_; | 354 scoped_refptr<gfx::GLSurface> surface_; |
303 scoped_refptr<gfx::GPUTimingClient> gpu_timing_client_; | 355 scoped_refptr<gfx::GPUTimingClient> gpu_timing_client_; |
304 | 356 |
305 GLuint color_texture_ = 0; | 357 GLuint color_texture_ = 0; |
306 GLuint framebuffer_object_ = 0; | 358 GLuint framebuffer_object_ = 0; |
307 GLuint vertex_shader_ = 0; | 359 GLuint vertex_shader_ = 0; |
308 GLuint fragment_shader_ = 0; | 360 GLuint fragment_shader_ = 0; |
309 GLuint program_object_ = 0; | 361 GLuint program_object_ = 0; |
310 GLint sampler_location_ = -1; | 362 GLint sampler_location_ = -1; |
| 363 GLint translation_location_ = -1; |
311 GLuint vertex_buffer_ = 0; | 364 GLuint vertex_buffer_ = 0; |
312 }; | 365 }; |
313 | 366 |
314 // Perf test that generates, uploads and draws a texture on a surface repeatedly | 367 // Perf test that generates, uploads and draws a texture on a surface repeatedly |
315 // and prints out aggregated measurements for all the runs. | 368 // and prints out aggregated measurements for all the runs. |
316 TEST_F(TextureUploadPerfTest, glTexImage2d) { | 369 TEST_F(TextureUploadPerfTest, glTexImage2d) { |
317 int sizes[] = {128, 256, 512, 1024}; | 370 int sizes[] = {128, 256, 512, 1024}; |
| 371 std::vector<GLenum> formats; |
| 372 formats.push_back(GL_RGBA); |
| 373 // Used by default for ResourceProvider::yuv_resource_format_. |
| 374 formats.push_back(GL_LUMINANCE); |
| 375 |
| 376 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 377 bool has_texture_rg = gl_context_->HasExtension("GL_EXT_texture_rg") || |
| 378 gl_context_->HasExtension("GL_ARB_texture_rg"); |
| 379 |
| 380 if (has_texture_rg) { |
| 381 // Used as ResourceProvider::yuv_resource_format_ if |
| 382 // {ARB,EXT}_texture_rg is available. |
| 383 formats.push_back(GL_RED_EXT); |
| 384 } |
318 for (int side : sizes) { | 385 for (int side : sizes) { |
319 ASSERT_GE(fbo_size_.width(), side); | 386 ASSERT_GE(fbo_size_.width(), side); |
320 ASSERT_GE(fbo_size_.height(), side); | 387 ASSERT_GE(fbo_size_.height(), side); |
321 | |
322 gfx::Size size(side, side); | 388 gfx::Size size(side, side); |
323 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | |
324 GenerateVertexBuffer(size); | 389 GenerateVertexBuffer(size); |
325 | 390 for (GLenum format : formats) { |
326 DCHECK_NE(0u, framebuffer_object_); | 391 RunUploadAndDrawMultipleTimes(size, format); |
327 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); | 392 } |
328 | |
329 RunUploadAndDrawMultipleTimes(size); | |
330 } | 393 } |
331 } | 394 } |
332 | 395 |
| 396 // Perf test to check if the driver is doing texture renaming. |
| 397 // This test creates one GL texture_id and four different images. For |
| 398 // every image it uploads it using texture_id and it draws multiple |
| 399 // times. The cpu/wall time and the gpu time for all the uploads and |
| 400 // draws, but before glFinish, is computed and is printed out at the end as |
| 401 // "upload_and_draw". If the gpu time is >> than the cpu/wall time we expect the |
| 402 // driver to do texture renaming: this means that while the gpu is drawing using |
| 403 // texture_id it didn't block cpu side the texture upload using the same |
| 404 // texture_id. |
| 405 TEST_F(TextureUploadPerfTest, renaming) { |
| 406 gfx::Size texture_size(fbo_size_.width() / 2, fbo_size_.height() / 2); |
| 407 |
| 408 std::vector<uint8> pixels[4]; |
| 409 for (int i = 0; i < 4; ++i) { |
| 410 GenerateTextureData(texture_size, 4, i + 1, &pixels[i]); |
| 411 } |
| 412 |
| 413 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 414 GenerateVertexBuffer(texture_size); |
| 415 |
| 416 gfx::Vector2dF positions[] = {gfx::Vector2dF(0.f, 0.f), |
| 417 gfx::Vector2dF(1.f, 0.f), |
| 418 gfx::Vector2dF(0.f, 1.f), |
| 419 gfx::Vector2dF(1.f, 1.f)}; |
| 420 GLuint texture_id = CreateGLTexture(); |
| 421 |
| 422 MeasurementTimers upload_and_draw_timers(gpu_timing_client_.get()); |
| 423 |
| 424 for (int i = 0; i < 4; ++i) { |
| 425 UploadTexture(texture_id, texture_size, pixels[i % 4], GL_RGBA); |
| 426 DCHECK_NE(-1, translation_location_); |
| 427 glUniform2f(translation_location_, positions[i % 4].x(), |
| 428 positions[i % 4].y()); |
| 429 // Draw the same quad multiple times to make sure that the time spent on the |
| 430 // gpu is more than the cpu time. |
| 431 for (int draw = 0; draw < 128; ++draw) { |
| 432 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 433 } |
| 434 } |
| 435 |
| 436 upload_and_draw_timers.Record(); |
| 437 MeasurementTimers finish_timers(gpu_timing_client_.get()); |
| 438 glFinish(); |
| 439 CheckNoGlError(); |
| 440 finish_timers.Record(); |
| 441 |
| 442 glDeleteTextures(1, &texture_id); |
| 443 |
| 444 for (int i = 0; i < 4; ++i) { |
| 445 std::vector<uint8> pixels_rendered(texture_size.GetArea() * 4); |
| 446 glReadPixels(texture_size.width() * positions[i].x(), |
| 447 texture_size.height() * positions[i].y(), texture_size.width(), |
| 448 texture_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 449 &pixels_rendered[0]); |
| 450 CheckNoGlError(); |
| 451 ASSERT_EQ(pixels[i].size(), pixels_rendered.size()); |
| 452 EXPECT_EQ(pixels[i], pixels_rendered); |
| 453 } |
| 454 |
| 455 bool gpu_timer_errors = gpu_timing_client_->IsAvailable() && |
| 456 gpu_timing_client_->CheckAndResetTimerErrors(); |
| 457 if (!gpu_timer_errors) { |
| 458 upload_and_draw_timers.GetAsMeasurement("upload_and_draw").PrintResult(""); |
| 459 finish_timers.GetAsMeasurement("finish").PrintResult(""); |
| 460 } |
| 461 } |
| 462 |
333 } // namespace | 463 } // namespace |
334 } // namespace gpu | 464 } // namespace gpu |
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