Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index 9d79a6dc89cda3249e1035562fdd2054e2b2dd34..17a15a32c45af3333b4f1088510114e978b9254c 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -165,7 +165,7 @@ bool GrClipMaskManager::installClipEffects(GrPipelineBuilder* pipelineBuilder, |
if (!skip) { |
GrPrimitiveEdgeType edgeType; |
if (iter.get()->isAA()) { |
- if (rt->isMultisampled()) { |
+ if (rt->isUnifiedMultisampled()) { |
// Coverage based AA clips don't place nicely with MSAA. |
failed = true; |
break; |
@@ -306,7 +306,7 @@ bool GrClipMaskManager::setupClipping(GrPipelineBuilder* pipelineBuilder, |
} |
// If MSAA is enabled we can do everything in the stencil buffer. |
- if (0 == rt->numSamples() && requiresAA) { |
+ if (0 == rt->numColorSamples() && requiresAA) { |
GrTexture* result = NULL; |
// The top-left of the mask corresponds to the top-left corner of the bounds. |
@@ -750,7 +750,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, |
pipelineBuilder.setDisableColorXPFactory(); |
// if the target is MSAA then we want MSAA enabled when the clip is soft |
- if (rt->isMultisampled()) { |
+ if (rt->isUnifiedMultisampled()) { |
pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA()); |
} |