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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 1001503002: Implement support for mixed sampled render targets (Closed) Base URL: https://skia.googlesource.com/skia.git@mix1
Patch Set: Fix build error related to isMultisamped renaming Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrClipMaskManager.h" 8 #include "GrClipMaskManager.h"
9 #include "GrAAConvexPathRenderer.h" 9 #include "GrAAConvexPathRenderer.h"
10 #include "GrAAHairLinePathRenderer.h" 10 #include "GrAAHairLinePathRenderer.h"
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158 failed = true; 158 failed = true;
159 break; 159 break;
160 } 160 }
161 if (failed) { 161 if (failed) {
162 break; 162 break;
163 } 163 }
164 164
165 if (!skip) { 165 if (!skip) {
166 GrPrimitiveEdgeType edgeType; 166 GrPrimitiveEdgeType edgeType;
167 if (iter.get()->isAA()) { 167 if (iter.get()->isAA()) {
168 if (rt->isMultisampled()) { 168 if (rt->isUnifiedMultisampled()) {
169 // Coverage based AA clips don't place nicely with MSAA. 169 // Coverage based AA clips don't place nicely with MSAA.
170 failed = true; 170 failed = true;
171 break; 171 break;
172 } 172 }
173 edgeType = 173 edgeType =
174 invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_Gr ProcessorEdgeType; 174 invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_Gr ProcessorEdgeType;
175 } else { 175 } else {
176 edgeType = 176 edgeType =
177 invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType; 177 invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType;
178 } 178 }
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299 if (NULL == devBounds || 299 if (NULL == devBounds ||
300 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { 300 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
301 scissorState->set(scissorSpaceIBounds); 301 scissorState->set(scissorSpaceIBounds);
302 } 302 }
303 this->setPipelineBuilderStencil(pipelineBuilder, ars); 303 this->setPipelineBuilderStencil(pipelineBuilder, ars);
304 return true; 304 return true;
305 } 305 }
306 } 306 }
307 307
308 // If MSAA is enabled we can do everything in the stencil buffer. 308 // If MSAA is enabled we can do everything in the stencil buffer.
309 if (0 == rt->numSamples() && requiresAA) { 309 if (0 == rt->numColorSamples() && requiresAA) {
310 GrTexture* result = NULL; 310 GrTexture* result = NULL;
311 311
312 // The top-left of the mask corresponds to the top-left corner of the bo unds. 312 // The top-left of the mask corresponds to the top-left corner of the bo unds.
313 SkVector clipToMaskOffset = { 313 SkVector clipToMaskOffset = {
314 SkIntToScalar(-clipSpaceIBounds.fLeft), 314 SkIntToScalar(-clipSpaceIBounds.fLeft),
315 SkIntToScalar(-clipSpaceIBounds.fTop) 315 SkIntToScalar(-clipSpaceIBounds.fTop)
316 }; 316 };
317 317
318 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) { 318 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) {
319 // The clip geometry is complex enough that it will be more efficien t to create it 319 // The clip geometry is complex enough that it will be more efficien t to create it
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743 for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.ge t(); iter.next()) { 743 for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.ge t(); iter.next()) {
744 const Element* element = iter.get(); 744 const Element* element = iter.get();
745 745
746 GrPipelineBuilder pipelineBuilder; 746 GrPipelineBuilder pipelineBuilder;
747 pipelineBuilder.setClip(clip); 747 pipelineBuilder.setClip(clip);
748 pipelineBuilder.setRenderTarget(rt); 748 pipelineBuilder.setRenderTarget(rt);
749 749
750 pipelineBuilder.setDisableColorXPFactory(); 750 pipelineBuilder.setDisableColorXPFactory();
751 751
752 // if the target is MSAA then we want MSAA enabled when the clip is soft 752 // if the target is MSAA then we want MSAA enabled when the clip is soft
753 if (rt->isMultisampled()) { 753 if (rt->isUnifiedMultisampled()) {
754 pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, e lement->isAA()); 754 pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, e lement->isAA());
755 } 755 }
756 756
757 bool fillInverted = false; 757 bool fillInverted = false;
758 // enabled at bottom of loop 758 // enabled at bottom of loop
759 fClipMode = kIgnoreClip_StencilClipMode; 759 fClipMode = kIgnoreClip_StencilClipMode;
760 760
761 // This will be used to determine whether the clip shape can be rend ered into the 761 // This will be used to determine whether the clip shape can be rend ered into the
762 // stencil with arbitrary stencil settings. 762 // stencil with arbitrary stencil settings.
763 GrPathRenderer::StencilSupport stencilSupport; 763 GrPathRenderer::StencilSupport stencilSupport;
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1119 fAACache.purgeResources(); 1119 fAACache.purgeResources();
1120 } 1120 }
1121 1121
1122 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc ilAttachment, 1122 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc ilAttachment,
1123 GrStencilSettings* settings) { 1123 GrStencilSettings* settings) {
1124 if (stencilAttachment) { 1124 if (stencilAttachment) {
1125 int stencilBits = stencilAttachment->bits(); 1125 int stencilBits = stencilAttachment->bits();
1126 this->adjustStencilParams(settings, fClipMode, stencilBits); 1126 this->adjustStencilParams(settings, fClipMode, stencilBits);
1127 } 1127 }
1128 } 1128 }
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