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Unified Diff: content/common/gpu/media/vaapi_h264_decoder.h

Issue 9814001: Add VAVDA, the VAAPI Video Decode Accelerator for Intel CPUs. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 7 months ago
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Index: content/common/gpu/media/vaapi_h264_decoder.h
diff --git a/content/common/gpu/media/vaapi_h264_decoder.h b/content/common/gpu/media/vaapi_h264_decoder.h
new file mode 100644
index 0000000000000000000000000000000000000000..abf67387ce2ce1d696d438694a22d471f88583a8
--- /dev/null
+++ b/content/common/gpu/media/vaapi_h264_decoder.h
@@ -0,0 +1,335 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file contains an implementation of a class that provides H264 decode
+// support for use with VAAPI hardware video decode acceleration on Intel
+// systems.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_
+
+#include <GL/glx.h>
+
+#include <queue>
+
+#include "base/callback_forward.h"
+#include "base/lazy_instance.h"
+#include "base/memory/linked_ptr.h"
+#include "base/memory/scoped_ptr.h"
+#include "content/common/gpu/media/h264_dpb.h"
+#include "content/common/gpu/media/h264_parser.h"
+#include "media/base/video_decoder_config.h"
+#include "media/base/limits.h"
+#include "third_party/libva/va/va.h"
+
+namespace content {
+
+// An H264 decoder for use for VA-API-specific decoding. Provides features not
+// supported by libva, including stream parsing, reference picture management
+// and other operations not supported by the HW codec.
+//
+// Provides functionality to allow plugging VAAPI HW acceleration into the
+// VDA framework.
+//
+// Clients of this class are expected to pass H264 Annex-B byte stream and
+// will receive decoded pictures via client-provided |OutputPicCB|.
+//
+// If used in multi-threaded environment, some of the functions have to be
+// called on the child thread, i.e. the main thread of the GPU process
+// (the one that has the GLX context passed to Initialize() set as current).
+// This is essential so that the GLX calls can work properly.
+// Decoder thread, on the other hand, does not require a GLX context and should
+// be the same as the one on which Decode*() functions are called.
+class VaapiH264Decoder {
+ public:
+ // Callback invoked on the client when a picture is to be displayed.
+ // Callee has to call PutPicToTexture() for the given picture before
+ // displaying it, to ensure the contents have been synced properly.
+ // Arguments: input buffer id, output buffer id (both provided by the client
+ // at the time of Decode() and AssignPictureBuffer() calls).
+ typedef base::Callback<void(int32, int32)> OutputPicCB;
+
+ // Decode result codes.
+ enum DecResult {
+ kDecodeError, // Error while decoding.
+ // TODO posciak: unsupported streams are currently treated as error
+ // in decoding; in future it could perhaps be possible to fall back
+ // to software decoding instead.
+ // kStreamError, // Error in stream.
+ kReadyToDecode, // Successfully initialized.
+ kDecodedFrame, // Successfully decoded a frame.
+ kNeedMoreStreamData, // Need more stream data to decode the next frame.
+ kNoOutputAvailable, // Waiting for the client to free up output surfaces.
+ };
+
+ VaapiH264Decoder();
+ // Should be called on the GLX thread, for the surface cleanup to work
+ // properly.
+ ~VaapiH264Decoder();
+
+ // Initializes and sets up libva connection and GL/X11 resources.
+ // Must be called on the GLX thread with |glx_context| being current and
+ // with decoder thread not yet running.
+ // |output_pic_cb| will be called to notify when a picture can be displayed.
+ bool Initialize(media::VideoCodecProfile profile,
+ Display* x_display,
+ GLXContext glx_context,
+ const OutputPicCB& output_pic_cb) WARN_UNUSED_RESULT;
+ void Destroy();
+
+ // Notify the decoder that this output buffer has been consumed and
+ // can be reused (overwritten).
+ // Must be run on the decoder thread.
+ void ReusePictureBuffer(int32 picture_buffer_id);
+
+ // Give a new picture buffer (texture) to decoder for use.
+ // Must be run on the GLX thread with decoder thread not yet running.
+ bool AssignPictureBuffer(int32 picture_buffer_id, uint32 texture_id)
+ WARN_UNUSED_RESULT;
+
+ // Sync the data so that the texture for given |picture_buffer_id| can
+ // be displayed.
+ // Must be run on the GLX thread.
+ bool PutPicToTexture(int32 picture_buffer_id) WARN_UNUSED_RESULT;
+
+ // Have the decoder flush its state and trigger output of all previously
+ // decoded pictures via OutputPicCB.
+ // Returns false if any of the resulting invocations of the callback fail.
+ bool Flush() WARN_UNUSED_RESULT;
+
+ // Called while decoding.
+ // Stop decoding, discarding all remaining input/output, but do not flush
+ // state, so the playback of the same stream can be resumed (possibly from
+ // another location).
+ void Reset();
+
+ // Set current stream data pointer to |ptr| and |size|.
+ // Must be run on decoder thread.
+ void SetStream(uint8* ptr, size_t size);
+
+ // Start parsing stream to detect picture sizes. Does not produce any
+ // decoded pictures and can be called without providing output textures.
+ // Also to be used after Reset() to find a suitable location in the
+ // stream to resume playback from.
+ DecResult DecodeInitial(int32 input_id) WARN_UNUSED_RESULT;
+
+ // Runs until a frame is decoded or end of provided stream data buffer
+ // is reached. Decoded pictures will be returned asynchronously via
+ // OutputPicCB.
+ DecResult DecodeOneFrame(int32 input_id) WARN_UNUSED_RESULT;
+
+ // Return dimensions for output buffer (texture) allocation.
+ // Valid only after a successful DecodeInitial().
+ int pic_height() { return pic_height_; }
+ int pic_width() { return pic_width_; }
+
+ // Return the number of output pictures required for decoding.
+ // Valid after a successful DecodeInitial().
+ static size_t GetRequiredNumOfPictures();
+
+ private:
+ // We need to keep at least kDPBMaxSize pictures in DPB for
+ // reference/to display later and an additional one for the one currently
+ // being decoded. We also ask for some additional ones since VDA needs
+ // to accumulate a few ready-to-output pictures before it actually starts
+ // displaying and giving them back. +2 instead of +1 because of subjective
+ // smoothness improvement during testing.
+ enum { kNumReqPictures = H264DPB::kDPBMaxSize +
+ media::limits::kMaxVideoFrames + 2 };
+
+ // Internal state of the decoder.
+ enum State {
+ kUninitialized, // Initialize() not yet called.
+ kInitialized, // Initialize() called, pictures requested.
+ kDecoding, // DecodeInitial() successful, output surfaces allocated.
+ kAfterReset, // After Reset() during decoding.
+ kError, // Error in kDecoding state.
+ };
+
+ // Get usable framebuffer configuration for use in binding textures
+ // or return false on failure.
+ bool InitializeFBConfig();
+
+ // Process H264 stream structures.
+ bool ProcessSPS(int sps_id);
+ bool ProcessPPS(int pps_id);
+ bool ProcessSlice(H264SliceHeader* slice_hdr);
+
+ // Initialize the current picture according to data in |slice_hdr|.
+ bool InitCurrPicture(H264SliceHeader* slice_hdr);
+
+ // Calculate picture order counts for the new picture
+ // on initialization of a new frame (see spec).
+ bool CalculatePicOrderCounts(H264SliceHeader* slice_hdr);
+
+ // Update PicNum values in pictures stored in DPB on creation of new
+ // frame (see spec).
+ void UpdatePicNums();
+
+ // Construct initial reference picture lists for use in decoding of
+ // P and B pictures (see 8.2.4 in spec).
+ void ConstructReferencePicListsP(H264SliceHeader* slice_hdr);
+ void ConstructReferencePicListsB(H264SliceHeader* slice_hdr);
+
+ // Helper functions for reference list construction, per spec.
+ int PicNumF(H264Picture *pic);
+ int LongTermPicNumF(H264Picture *pic);
+
+ // Perform the reference picture lists' modification (reordering), as
+ // specified in spec (8.2.4).
+ //
+ // |list| indicates list number and should be either 0 or 1.
+ bool ModifyReferencePicList(H264SliceHeader *slice_hdr, int list);
+
+ // Perform reference picture memory management operations (marking/unmarking
+ // of reference pictures, long term picture management, discarding, etc.).
+ // See 8.2.5 in spec.
+ bool HandleMemoryManagementOps();
+ void ReferencePictureMarking();
+
+ // Start processing a new frame.
+ bool StartNewFrame(H264SliceHeader* slice_hdr);
+
+ // All data for a frame received, process it and decode.
+ bool FinishPrevFrameIfPresent();
+
+ // Called after decoding, performs all operations to be done after decoding,
+ // including DPB management, reference picture marking and memory management
+ // operations.
+ // This will also output a picture if one is ready for output.
+ bool FinishPicture();
+
+ // Convert VideoCodecProfile to VAProfile and set it as active.
+ bool SetProfile(media::VideoCodecProfile profile);
+
+ // Vaapi-related functions.
+
+ // Allocates VASurfaces and creates a VAContext for them.
+ bool CreateVASurfaces();
+
+ // Destroys allocated VASurfaces and related VAContext.
+ void DestroyVASurfaces();
+
+ // These queue up data for HW decoder to be committed on running HW decode.
+ bool SendPPS();
+ bool SendIQMatrix();
+ bool SendVASliceParam(H264SliceHeader* slice_hdr);
+ bool SendSliceData(const uint8* ptr, size_t size);
+ bool QueueSlice(H264SliceHeader* slice_hdr);
+
+ // Helper methods for filling HW structures.
+ void FillVAPicture(VAPictureH264 *va_pic, H264Picture* pic);
+ int FillVARefFramesFromDPB(VAPictureH264 *va_pics, int num_pics);
+
+ // Commits all pending data for HW decoder and starts HW decoder.
+ bool DecodePicture();
+
+ // Notifies client that a picture is ready for output.
+ bool OutputPic(H264Picture* pic);
+
+ State state_;
+
+ // A frame has been sent to hardware as the result of the last
+ // DecodeOneFrame() call.
+ bool frame_ready_at_hw_;
+
+ // Parser in use.
+ H264Parser parser_;
+
+ // DPB in use.
+ H264DPB dpb_;
+
+ // Picture currently being processed/decoded.
+ scoped_ptr<H264Picture> curr_pic_;
+
+ // Reference picture lists, constructed for each picture before decoding.
+ // Those lists are not owners of the pointers (DPB is).
+ H264Picture::PtrVector ref_pic_list0_;
+ H264Picture::PtrVector ref_pic_list1_;
+
+ // Global state values, needed in decoding. See spec.
+ int max_pic_order_cnt_lsb_;
+ int max_frame_num_;
+ int max_pic_num_;
+ int max_long_term_frame_idx_;
+
+ int frame_num_;
+ int prev_frame_num_;
+ int prev_frame_num_offset_;
+
+ // Values related to previously decoded reference picture.
+ bool prev_ref_has_memmgmnt5_;
+ int prev_ref_top_field_order_cnt_;
+ int prev_ref_pic_order_cnt_msb_;
+ int prev_ref_pic_order_cnt_lsb_;
+ H264Picture::Field prev_ref_field_;
+
+ // Currently active SPS and PPS.
+ int curr_sps_id_;
+ int curr_pps_id_;
+
+ // Output picture size.
+ int pic_width_;
+ int pic_height_;
+
+ // Data queued up for HW decoder, to be commited on next HW decode.
+ std::queue<VABufferID> pending_slice_bufs_;
+ std::queue<VABufferID> pending_va_bufs_;
+
+ // Manages binding of a client-provided output buffer (texture) to VASurface.
+ class DecodeSurface;
+
+ // Maps output_buffer_id to a decode surface. Used to look up surfaces
+ // on requests from the client.
+ typedef std::map<int32, linked_ptr<DecodeSurface> > DecodeSurfaces;
+ DecodeSurfaces decode_surfaces_;
+
+ // Number of decode surface currently available for decoding.
+ int num_available_decode_surfaces_;
+
+ // Maps decode surfaces to PicOrderCount, used to look up output buffers
+ // when a decision to output a picture has been made.
+ typedef std::map<int, DecodeSurface*> POCToDecodeSurfaces;
+ POCToDecodeSurfaces poc_to_decode_surfaces_;
+
+ // Find an available surface and assign it to given PicOrderCnt |poc|,
+ // removing it from the available surfaces pool. Return true if a surface
+ // has been found, false otherwise.
+ bool AssignSurfaceToPoC(int poc);
+
+ // Unassign a surface from |poc| and return a pointer to it, or NULL if there
+ // is no surface associated with given |poc|. Note that this does not make
+ // the surface available for reuse - as this can only happen after client
+ // returns the surface via ReusePictureBuffer() - but only removes its
+ // association with given |poc|.
+ DecodeSurface* UnassignSurfaceFromPoC(int poc);
+
+ // The id of current input buffer, which will be associated with an
+ // output picture if a frame is decoded successfully.
+ int32 curr_input_id_;
+
+ // X/GLX handles.
+ Display* x_display_;
+ GLXContext parent_glx_context_;
+ GLXFBConfig fb_config_;
+
+ // VA handles.
+ VADisplay va_display_;
+ VAConfigID va_config_id_;
+ VAContextID va_context_id_;
+ VAProfile profile_;
+
+ // Allocated VASurfaces.
+ VASurfaceID va_surface_ids_[kNumReqPictures];
+
+ // Called by decoder when a picture should be outputted.
+ OutputPicCB output_pic_cb_;
+
+ DISALLOW_COPY_AND_ASSIGN(VaapiH264Decoder);
+};
+
+} // namespace content
+
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_
+
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