| Index: ipc/ipc_channel_reader.h
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| diff --git a/ipc/ipc_channel_reader.h b/ipc/ipc_channel_reader.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..192ca2dd97b70046023b8f51c25b5a8f918860b8
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| --- /dev/null
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| +++ b/ipc/ipc_channel_reader.h
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| @@ -0,0 +1,105 @@
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| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef IPC_IPC_CHANNEL_READER_H_
|
| +#define IPC_IPC_CHANNEL_READER_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "ipc/ipc_channel.h"
|
| +
|
| +namespace IPC {
|
| +namespace internal {
|
| +
|
| +// This class provides common pipe reading functionality for the
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| +// platform-specific IPC channel implementations.
|
| +//
|
| +// It does the common input buffer management and message dispatch, while the
|
| +// platform-specific parts provide the pipe management through a virtual
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| +// interface implemented on a per-platform basis.
|
| +//
|
| +// Note that there is no "writer" corresponding to this because the code for
|
| +// writing to the channel is much simpler and has very little common
|
| +// functionality that would benefit from being factored out. If we add
|
| +// something like that in the future, it would be more appropriate to add it
|
| +// here (and rename appropriately) rather than writing a different class.
|
| +class ChannelReader {
|
| + public:
|
| + explicit ChannelReader(Channel::Listener* listener);
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| + virtual ~ChannelReader();
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| +
|
| + void set_listener(Channel::Listener* listener) { listener_ = listener; }
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| +
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| + // Call to process messages received from the IPC connection and dispatch
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| + // them. Returns false on channel error. True indicates that everything
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| + // succeeded, although there may not have been any messages processed.
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| + bool ProcessIncomingMessages();
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| +
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| + // Handles asynchronously read data.
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| + //
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| + // Optionally call this after returning READ_PENDING from ReadData to
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| + // indicate that buffer was filled with the given number of bytes of
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| + // data. See ReadData for more.
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| + bool AsyncReadComplete(int bytes_read);
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| +
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| + // Returns true if the given message is the "hello" message sent on channel
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| + // set-up.
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| + bool IsHelloMessage(const Message& m) const;
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| +
|
| + protected:
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| + enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
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| +
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| + Channel::Listener* listener() const { return listener_; }
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| +
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| + // Populates the given buffer with data from the pipe.
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| + //
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| + // Returns the state of the read. On READ_SUCCESS, the number of bytes
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| + // read will be placed into |*bytes_read| (which can be less than the
|
| + // buffer size). On READ_FAILED, the channel will be closed.
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| + //
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| + // If the return value is READ_PENDING, it means that there was no data
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| + // ready for reading. The implementation is then responsible for either
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| + // calling AsyncReadComplete with the number of bytes read into the
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| + // buffer, or ProcessIncomingMessages to try the read again (depending
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| + // on whether the platform's async I/O is "try again" or "write
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| + // asynchronously into your buffer").
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| + virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
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| +
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| + // Loads the required file desciptors into the given message. Returns true
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| + // on success. False means a fatal channel error.
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| + //
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| + // This will read from the input_fds_ and read more handles from the FD
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| + // pipe if necessary.
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| + virtual bool WillDispatchInputMessage(Message* msg) = 0;
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| +
|
| + // Performs post-dispatch checks. Called when all input buffers are empty,
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| + // though there could be more data ready to be read from the OS.
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| + virtual bool DidEmptyInputBuffers() = 0;
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| +
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| + // Handles the first message sent over the pipe which contains setup info.
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| + virtual void HandleHelloMessage(const Message& msg) = 0;
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| +
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| + private:
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| + // Takes the given data received from the IPC channel and dispatches any
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| + // fully completed messages.
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| + //
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| + // Returns true on success. False means channel error.
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| + bool DispatchInputData(const char* input_data, int input_data_len);
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| +
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| + Channel::Listener* listener_;
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| +
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| + // We read from the pipe into this buffer. Managed by DispatchInputData, do
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| + // not access directly outside that function.
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| + char input_buf_[Channel::kReadBufferSize];
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| +
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| + // Large messages that span multiple pipe buffers, get built-up using
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| + // this buffer.
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| + std::string input_overflow_buf_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(ChannelReader);
|
| +};
|
| +
|
| +} // namespace internal
|
| +} // namespace IPC
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| +
|
| +#endif // IPC_IPC_CHANNEL_READER_H_
|
|
|