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Side by Side Diff: ipc/ipc_channel_reader.h

Issue 9570001: Separate out the platform-independent parts of Channel reading. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef IPC_IPC_CHANNEL_READER_H_
6 #define IPC_IPC_CHANNEL_READER_H_
7
8 #include "base/basictypes.h"
9 #include "ipc/ipc_channel.h"
10
11 namespace IPC {
12 namespace internal {
13
14 // This class provides common pipe reading functionality for the
15 // platform-specific IPC channel implementations.
16 //
17 // It does the common input buffer management and message dispatch, while the
18 // platform-specific parts provide the pipe management through a virtual
19 // interface implemented on a per-platform basis.
20 //
21 // Note that there is no "writer" corresponding to this because the code for
22 // writing to the channel is much simpler and has very little common
23 // functionality that would benefit from being factored out. If we add
24 // something like that in the future, it would be more appropriate to add it
25 // here (and rename appropriately) rather than writing a different class.
26 class ChannelReader {
27 public:
28 explicit ChannelReader(Channel::Listener* listener);
29 virtual ~ChannelReader();
30
31 void set_listener(Channel::Listener* listener) { listener_ = listener; }
32
33 // Call to process messages received from the IPC connection and dispatch
34 // them. Returns false on channel error. True indicates that everything
35 // succeeded, although there may not have been any messages processed.
36 bool ProcessIncomingMessages();
37
38 // Handles asynchronously read data.
39 //
40 // Optionally call this after returning READ_PENDING from ReadData to
41 // indicate that buffer was filled with the given number of bytes of
42 // data. See ReadData for more.
43 bool AsyncReadComplete(int bytes_read);
44
45 // Returns true if the given message is the "hello" message sent on channel
46 // set-up.
47 bool IsHelloMessage(const Message& m) const;
48
49 protected:
50 enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
51
52 Channel::Listener* listener() const { return listener_; }
53
54 // Populates the given buffer with data from the pipe.
55 //
56 // Returns the state of the read. On READ_SUCCESS, the number of bytes
57 // read will be placed into |*bytes_read| (which can be less than the
58 // buffer size). On READ_FAILED, the channel will be closed.
59 //
60 // If the return value is READ_PENDING, it means that there was no data
61 // ready for reading. The implementation is then responsible for either
62 // calling AsyncReadComplete with the number of bytes read into the
63 // buffer, or ProcessIncomingMessages to try the read again (depending
64 // on whether the platform's async I/O is "try again" or "write
65 // asynchronously into your buffer").
66 virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
67
68 // Loads the required file desciptors into the given message. Returns true
69 // on success. False means a fatal channel error.
70 //
71 // This will read from the input_fds_ and read more handles from the FD
72 // pipe if necessary.
73 virtual bool WillDispatchInputMessage(Message* msg) = 0;
74
75 // Performs post-dispatch checks. Called when all input buffers are empty,
76 // though there could be more data ready to be read from the OS.
77 virtual bool DidEmptyInputBuffers() = 0;
78
79 // Handles the first message sent over the pipe which contains setup info.
80 virtual void HandleHelloMessage(const Message& msg) = 0;
81
82 private:
83 // Takes the given data received from the IPC channel and dispatches any
84 // fully completed messages.
85 //
86 // Returns true on success. False means channel error.
87 bool DispatchInputData(const char* input_data, int input_data_len);
88
89 Channel::Listener* listener_;
90
91 // We read from the pipe into this buffer. Managed by DispatchInputData, do
92 // not access directly outside that function.
93 char input_buf_[Channel::kReadBufferSize];
94
95 // Large messages that span multiple pipe buffers, get built-up using
96 // this buffer.
97 std::string input_overflow_buf_;
98
99 DISALLOW_COPY_AND_ASSIGN(ChannelReader);
100 };
101
102 } // namespace internal
103 } // namespace IPC
104
105 #endif // IPC_IPC_CHANNEL_READER_H_
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