Chromium Code Reviews| Index: third_party/libjingle/overrides/talk/base/messagequeue.cc |
| =================================================================== |
| --- third_party/libjingle/overrides/talk/base/messagequeue.cc (revision 124023) |
| +++ third_party/libjingle/overrides/talk/base/messagequeue.cc (working copy) |
| @@ -34,11 +34,43 @@ |
| #endif |
| #include "talk/base/common.h" |
| +#include "talk/base/event.h" |
| #include "talk/base/logging.h" |
| #include "talk/base/messagequeue.h" |
| #include "talk/base/physicalsocketserver.h" |
| +namespace { |
| +//------------------------------------------------------------------ |
| +// NullSocketServer |
| +class NullSocketServer : public talk_base::SocketServer { |
| + public: |
| + NullSocketServer() : event_(false, false) {} |
| + |
| + virtual bool Wait(int cms, bool process_io) { |
| + return event_.Wait(talk_base::kForever); |
| + } |
| + |
| + virtual void WakeUp() { |
| + event_.Set(); |
| + } |
| + |
| + virtual talk_base::Socket* CreateSocket(int type) { |
| + return NULL; |
| + } |
| + |
| + // Returns a new socket for nonblocking communication. The type can be |
| + // SOCK_DGRAM and/or SOCK_STREAM. |
| + virtual talk_base::AsyncSocket* CreateAsyncSocket(int type) { |
| + return NULL; |
| + } |
| + |
| + private: |
| + talk_base::Event event_; |
| +}; |
| + |
| +} |
| + |
| namespace talk_base { |
| const uint32 kMaxMsgLatency = 150; // 150 ms |
| @@ -105,18 +137,28 @@ |
| //------------------------------------------------------------------ |
| // MessageQueue |
| -MessageQueue::MessageQueue(SocketServer* ss) |
| - : ss_(ss), fStop_(false), fPeekKeep_(false), active_(false), |
| - dmsgq_next_num_(0) { |
| - if (!ss_) { |
| - // Currently, MessageQueue holds a socket server, and is the base class for |
| - // Thread. It seems like it makes more sense for Thread to hold the socket |
| - // server, and provide it to the MessageQueue, since the Thread controls |
| - // the I/O model, and MQ is agnostic to those details. Anyway, this causes |
| - // messagequeue_unittest to depend on network libraries... yuck. |
| - default_ss_.reset(new PhysicalSocketServer()); |
| - ss_ = default_ss_.get(); |
| - } |
| +MessageQueue::MessageQueue() { |
| + // TODO(ronghuawu): |
| + // Currently, MessageQueue holds a socket server, and is the base class for |
| + // Thread. It seems like it makes more sense for Thread to hold the socket |
| + // server, and provide it to the MessageQueue, since the Thread controls |
| + // the I/O model, and MQ is agnostic to those details. Anyway, this causes |
| + // messagequeue_unittest to depend on network libraries... yuck. |
| + default_ss_.reset(new PhysicalSocketServer()); |
|
Sergey Ulanov
2012/02/29 00:09:52
please rename default_ss_ to owned_ss_ and set ss_
Ronghua Wu (Left Chromium)
2012/02/29 04:31:22
Done.
|
| + Construct(); |
| +} |
| + |
| +MessageQueue::MessageQueue(SocketServer* ss) { |
| + default_ss_.reset(ss ? ss : (new NullSocketServer())); |
|
Sergey Ulanov
2012/02/29 00:09:52
Does this mean we always own the socket server obj
Ronghua Wu (Left Chromium)
2012/02/29 04:31:22
Fixed, my mistake.
|
| + Construct(); |
| +} |
| + |
| +void MessageQueue::Construct() { |
| + fStop_ = false; |
| + fPeekKeep_ = false; |
| + active_ = false; |
| + dmsgq_next_num_ = 0; |
| + ss_ = default_ss_.get(); |
| ss_->SetMessageQueue(this); |
| } |