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Unified Diff: client/touch/BezierPhysics.dart

Issue 9382027: Move client/{base, observable, layout, touch, util, view} to samples/ui_lib . (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: '' Created 8 years, 10 months ago
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Index: client/touch/BezierPhysics.dart
===================================================================
--- client/touch/BezierPhysics.dart (revision 4144)
+++ client/touch/BezierPhysics.dart (working copy)
@@ -1,114 +0,0 @@
-// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-/**
- * Functions to model constant acceleration as a cubic Bezier
- * curve (http://en.wikipedia.org/wiki/Bezier_curve). These functions are
- * intended to generate the transition timing function for CSS transitions.
- * Please see
- * [http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag].
- *
- * The main operation of computing a cubic Bezier is split up into multiple
- * functions so that, should it be required, more operations and cases can be
- * supported in the future.
- */
-class BezierPhysics {
- static final _ONE_THIRD = 1 / 3;
- static final _TWO_THIRDS = 2 / 3;
-
- /**
- * A list [:[x1, y1, x2, y2]:] of the intermediate control points of a cubic
- * bezier when the final velocity is zero. This is a special case for which
- * these control points are constants.
- */
- static final List<num> _FINAL_VELOCITY_ZERO_BEZIER =
- const [_ONE_THIRD, _TWO_THIRDS, _TWO_THIRDS, 1];
-
- /**
- * Given consistent kinematics parameters for constant acceleration, returns
- * the intermediate control points of the cubic Bezier curve that models the
- * motion. All input values must have correct signs.
- * Returns a list [:[x1, y1, x2, y2]:] representing the intermediate control
- * points of the cubic Bezier.
- */
- static List<num> calculateCubicBezierFromKinematics(
- num initialVelocity, num finalVelocity, num totalTime,
- num totalDisplacement) {
- // Total time must be greater than 0.
- assert(!GoogleMath.nearlyEquals(totalTime, 0) && totalTime > 0);
- // Total displacement must not be 0.
- assert(!GoogleMath.nearlyEquals(totalDisplacement, 0));
- // Parameters must form a consistent constant acceleration model in
- // Newtonian kinematics.
- assert(GoogleMath.nearlyEquals(totalDisplacement,
- (initialVelocity + finalVelocity) * 0.5 * totalTime));
-
- if (GoogleMath.nearlyEquals(finalVelocity, 0)) {
- return _FINAL_VELOCITY_ZERO_BEZIER;
- }
- List<num> controlPoint = _tangentLinesToQuadraticBezier(
- initialVelocity, finalVelocity, totalTime, totalDisplacement);
- controlPoint = _normalizeQuadraticBezier(controlPoint[0], controlPoint[1],
- totalTime, totalDisplacement);
- return _quadraticToCubic(controlPoint[0], controlPoint[1]);
- }
-
- /**
- * Given a quadratic curve crossing points (0, 0) and (x2, y2), calculates the
- * intermediate control point (x1, y1) of the equivalent quadratic Bezier
- * curve with starting point (0, 0) and ending point (x2, y2).
- * [m0] The slope of the line tangent to the curve at (0, 0).
- * [m2] The slope of the line tangent to the curve at a different
- * point (x2, y2).
- * [x2] The x-coordinate of the other point on the curve.
- * [y2] The y-coordinate of the other point on the curve.
- * Returns a list [:[x1, y1]:] representing the intermediate
- * control point of the quadratic Bezier.
- */
- static List<num> _tangentLinesToQuadraticBezier(
- num m0, num m2, num x2, num y2) {
- if (GoogleMath.nearlyEquals(m0, m2)) {
- return [0, 0];
- }
- num x1 = (y2 - x2 * m2) / (m0 - m2);
- num y1 = x1 * m0;
- return [x1, y1];
- }
-
- /**
- * Normalizes a quadratic Bezier curve to have end point at (1, 1).
- * [x1] The x-coordinate of the intermediate control point.
- * [y1] The y-coordinate of the intermediate control point.
- * [x2] The x-coordinate of the end point.
- * [y2] The y-coordinate of the end point.
- * Returns a list [:[x1, y1]:] representing the intermediate control point.
- */
- static List<num> _normalizeQuadraticBezier(
- num x1, num y1, num x2, num y2) {
- // The end point must not lie on any axes.
- assert(!GoogleMath.nearlyEquals(x2, 0) && !GoogleMath.nearlyEquals(y2, 0));
- return [x1 / x2, y1 / y2];
- }
-
- /**
- * Converts a quadratic Bezier curve defined by the control points
- * (x0, y0) = (0, 0), (x1, y1) = (x, y), and (x2, y2) = (1, 1) into an
- * equivalent cubic Bezier curve with four control points. Note that the start
- * and end points will be unchanged.
- * [x] The x-coordinate of the intermediate control point.
- * [y] The y-coordinate of the intermediate control point.
- * Returns a list [:[x1, y1, x2, y2]:] containing the two
- * intermediate points of the equivalent cubic Bezier curve.
- */
- static List<num> _quadraticToCubic(num x, num y) {
- // The intermediate control point must have coordinates within the
- // interval [0,1].
- assert(x >= 0 && x <= 1 && y >= 0 && y <= 1);
- num x1 = x * _TWO_THIRDS;
- num y1 = y * _TWO_THIRDS;
- num x2 = x1 + _ONE_THIRD;
- num y2 = y1 + _ONE_THIRD;
- return [x1, y1, x2, y2];
- }
-}
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